Suggestions For Delve Mb

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2010-09-08
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suggestions for delve mb
 Shiva.Vladmir
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By Shiva.Vladmir 2013-08-23 17:03:37
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So I see tons of strats for 1-5 morimar + tojil. Can anyone provide some links to strats or job combos for 1-5 bee or daquwaqa please.
 Shiva.Vladmir
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By Shiva.Vladmir 2013-08-23 19:06:30
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Or setups that work :-)
 Bismarck.Ihina
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By Bismarck.Ihina 2013-08-23 20:11:35
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You can use identical setups when fighting Tojil and Daquwaqa.

MNK, MNK, SAM, WHM, BRD, COR
MNK, MNK, DRG, WHM, BRD, COR
PLD, GEO, GEO, RDM, SCH, SCH

...though you can stray a bit from it now. MNK/RUN helps a lot. I always liked RDM/SCH because I can keep impact up 100% on every NM at a somewhat low cost to MP. SAM needs a mura or he might as well not come. A BLU that can spam Requiescat well would also probably work.

Craklaw -> Formless Strikes + enspell brings it down quick. Stun all TP moves

Uragnite -> Scherzo will nullify the threat from Painful Whip, stun Palsynyxis. Otherwise, debuff the hell out of it and beat it down until it stops moving.

Pugil -> Make sure enspell is off and kill it until it dies

Krabakarpo -> Formless Strikes at the start of the fight, DRG stays off, click off formless around 50% when damage starts to suck. From that point, DRG can get back on it. Damage will suck again around 5% or so, your Mura SAM should be able to finish it off from there.

Nerrivik/Orobon -> Stun as much as you can, though its TP moves are more annoying than damaging; they can also be quick and hard to stun. Use crit-based WSs until the lanterns break, then bring its hp to zero

Daquwaqa -> Formless the first 25%, click off formless around 75%, en-thunder up the whole time. Most groups need to do a reset, so after it does Mayhem around 50%, have your cors and brds run into range and do double wildcard. You'll get t/n back; have your brds reapply songs and that should last until the mob is dead. If it lasts longer than that, you either need stronger players or to buff correctly. Stun everything.

For Bee, there doesn't seem to be a consensus, but I'll tell yo how my group does it.

MNK, DRG, SAM, WHM, BRD, COR
RNG, RNG, RNG, BRD, COR, GEO
PLD, PLD, WHM, RDM, SCH, GEO

Annihilators are really, really helpful here, and so is decoy shot and sub /drg. RDM subs /blm. You don't really need 2 PLDs, it just turned out that way due to the availability of jobs in my group, and it ended up being a bit more convenient. Have one of the PLDs do the usual, pull, hold the next NM close to the group, etc. The second PLD should have an ochain, be /dnc, have a decent TP set with accuracy and pop a sushi. Throughout the run, you can use your second PLD as a decoy dumbie for your RNGs, every swing the mob takes at the PLD is a swing your DDs don't need to take.

Twitherym -> Beat it down until it dies, it'll put up -dt at 50% and 25%, you can remove those with skillchains.

Supernal Chapuli -> Addle it, do not silence, only WS when it casts a spell, but once it hits 25%, you can WS it down normally.

Transcendent Scorpion -> Easily the most annoying NM in delve. Beat it down until 50%, then have your rdm chainspell/stun it. Hopefully, it should be dead or almost dead by the time chainspell wears off. Be wary of the evasion message, it can slow down your dps. As a secondary precaution, have your PLD put up a samba and melee it. Due to having an ochain, he won't get stunned; also, by having samba up, he'll continuously be giving it a debuff, so its aoe stun won't do any damage to you.

The order doesn't matter. As your group is fighting the third NM, your other PLD should already be clearing the path so you can move to the next camp quickly.

Mastop -> Beat it down until it dies. Have someone do nothing but spam dia1, have your RDM do nothing but spam poison1. It seems to never resist poison with a decent enfeebling set. Others can throw in other debuffs too, but you should keep at least 2 on it. Do not angon it, do not slow/blind/paralyze it, do not impact it. Don't give it any seriously harmful debuffs because it'll be transferred to your DDs.

Tax'et -> In-The-Old-Days, we'd all spam debuffs until it uses Exuviation 15-20 times, then fight it for real, but we know better now. Assuming your BRDs are decent, have them keep Nocturne, Requieum and Threnody on the NM. If you're having problems landing it, then tell your GEO to stop being lazy and put -magic evasion on it. As long as those three debuff, and only those three debuffs, are on it, it will be locked to using Exuviation, which essentially does nothing but lower its -dt. Beat it down normally, without using Stardiver/Shijin Spiral/any WS that gives it a status effect or Angon/etc. You must not debuff this at all other than brd debuffs.

Muyingwa -> Beat it down until it dies, nothing special about it. It should die in about 5 minutes, a single SCH should be able to stun everything when using tabula rasa. If it puts blink up, have people spam dia a bunch of times and it'll go away. If you need more charges, you can use random deal. If you can't kill it in 6 minutes or so, then you either need stronger players or to buff better.
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