Monstrosity Species Guide

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXI » General » Monstrosity Species Guide
Monstrosity Species Guide
First Page 2 3 ... 5 6 7 ... 36 37 38
 Valefor.Sehachan
Guide Maker
Offline
Server: Valefor
Game: FFXI
user: Seha
Posts: 24219
By Valefor.Sehachan 2013-08-09 14:40:55
Link | Quote | Reply
 
There is the flower one at lv 50.
 Valefor.Rocl
Offline
Server: Valefor
Game: FFXI
user: Rocl
Posts: 19
By Valefor.Rocl 2013-08-09 14:42:09
Link | Quote | Reply
 
You actually get the flowering cactuar @Lv50 which is RDM/WAR and no, gnat has yet to be confirmed.
 Bismarck.Moonlightespada
MSPaint Winner
Offline
Server: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2013-08-09 14:50:10
Link | Quote | Reply
 
Ooh sweet
 Leviathan.Krysten
Offline
Server: Leviathan
Game: FFXI
user: Krysten
Posts: 751
By Leviathan.Krysten 2013-08-09 15:13:10
Link | Quote | Reply
 
id love a copper cap fugnar, does it get one?
 Bahamut.Krizz
Offline
Server: Bahamut
Game: FFXI
user: Krizz
Posts: 3158
By Bahamut.Krizz 2013-08-09 15:22:47
Link | Quote | Reply
 
Is there a list of instincts gained from leveling the mobs in any of these threads?
 Leviathan.Krysten
Offline
Server: Leviathan
Game: FFXI
user: Krysten
Posts: 751
By Leviathan.Krysten 2013-08-09 15:24:52
Link | Quote | Reply
 
not at the moment :/ wiki has some updated but not alot
 Asura.Ackeronll
Offline
Server: Asura
Game: FFXI
user: Ackeron
Posts: 4307
By Asura.Ackeronll 2013-08-09 15:49:00
Link | Quote | Reply
 
As of right now there's 155 instincts in the game.

2 per race = 10
1 per job = 22
3 per mob = 41x3 = 123

Don't think we will have a complete list, even with the current mobs only, for a while.

Unless some one finds them from datamining.

Edit: Forgot Cerberus.
 Siren.Novadragon
Offline
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2013-08-09 17:00:43
Link | Quote | Reply
 
Instincts: 1- 30, 2- 60, 3- 90.
 Asura.Karbuncle
Offline
Server: Asura
Game: FFXI
user: Karbuncle
Posts: 2203
By Asura.Karbuncle 2013-08-09 17:03:30
Link | Quote | Reply
 
Asura.Ackeronll said: »
As of right now there's 155 instincts in the game.

2 per race = 10
1 per job = 22
3 per mob = 41x3 = 123

Don't think we will have a complete list, even with the current mobs only, for a while.

Unless some one finds them from datamining.

Edit: Forgot Cerberus.

Does this take into consideration some mobs share Instincts?

Like Coeurl/Lynx, Sappling/Treant, Wamoura/Campa, Tiger/Smilodon, etc etc.
 Valefor.Rocl
Offline
Server: Valefor
Game: FFXI
user: Rocl
Posts: 19
By Valefor.Rocl 2013-08-09 17:04:25
Link | Quote | Reply
 
Give me another 45min and it should be finished for everything we know.
http://bg-wiki.com/bg/Instincts
[+]
 Asura.Ackeronll
Offline
Server: Asura
Game: FFXI
user: Ackeron
Posts: 4307
By Asura.Ackeronll 2013-08-09 17:05:43
Link | Quote | Reply
 
Asura.Karbuncle said: »
Asura.Ackeronll said: »
As of right now there's 155 instincts in the game.

2 per race = 10
1 per job = 22
3 per mob = 41x3 = 123

Don't think we will have a complete list, even with the current mobs only, for a while.

Unless some one finds them from datamining.

Edit: Forgot Cerberus.

Does this take into consideration some mobs share Instincts?

Like Coeurl/Lynx, Sappling/Treant, Wamoura/Campa, Tiger/Smilodon, etc etc.
yep it does.
 Asura.Karbuncle
Offline
Server: Asura
Game: FFXI
user: Karbuncle
Posts: 2203
By Asura.Karbuncle 2013-08-09 17:08:09
Link | Quote | Reply
 
Dats a big list to fill then... Rocl and a few others are putting together a list on BGWiki atm... if anyone wants to post their known Instincts here:

http://www.bluegartr.com/threads/117318-Monstrosity-Abilities-and-General-Mechanics/page23

or update it here:

http://bg-wiki.com/bg/Instincts
Offline
Posts: 22
By caerigna 2013-08-09 17:14:48
Link | Quote | Reply
 
Valefor.Rocl said: »
Give me another 45min and it should be finished for everything we know.
http://bg-wiki.com/bg/Instincts


added your link to the OP

thanks for setting that up
Offline
Posts: 22
By caerigna 2013-08-09 17:23:52
Link | Quote | Reply
 
based on the lizard category pieste requirements i am testing the same system in beasts

Sheep (3k Infamy) to 50 + Dhalmel (3k Infamy Mob's lvl 30 unlock) to 50 + 8k Infamy

have dhalmel at 50, working on sheep now (36 atm)
 Valefor.Rocl
Offline
Server: Valefor
Game: FFXI
user: Rocl
Posts: 19
By Valefor.Rocl 2013-08-09 17:40:50
Link | Quote | Reply
 
my brain might explode now, but i've got the majority of the stuff up. hopefully people can fill in the blanks they know!
 Siren.Novadragon
Offline
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2013-08-09 17:49:32
Link | Quote | Reply
 
caerigna said: »
based on the lizard category pieste requirements i am testing the same system in beasts

Sheep (3k Infamy) to 50 + Dhalmel (3k Infamy Mob's lvl 30 unlock) to 50 + 8k Infamy

have dhalmel at 50, working on sheep now (36 atm)

It doesn't unlock anything. I have Sheep 50, Dhalmel 55. Seeing what happens if I 50 the Buffalo/Marid as well. All I been leveling is beast.
Offline
Posts: 22
By caerigna 2013-08-09 17:53:04
Link | Quote | Reply
 
Siren.Novadragon said: »
It doesn't unlock anything. I have Sheep 50, Dhalmel 55. Seeing what happens if I 50 the Buffalo/Marid as well. All I been leveling is beast.

dang, well at least it'll get my ram opened up so i can get buff and marid open too. been doing just beasts as well
 Siren.Novadragon
Offline
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2013-08-09 17:55:16
Link | Quote | Reply
 
caerigna said: »
Siren.Novadragon said: »
It doesn't unlock anything. I have Sheep 50, Dhalmel 55. Seeing what happens if I 50 the Buffalo/Marid as well. All I been leveling is beast.

dang, well at least it'll get my ram opened up so i can get buff and marid open too. been doing just beasts as well

Forgot to mention yeah I have Ram 50 as well.

Edit Buffalo level 40 still nothing.
 Siren.Novadragon
Offline
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2013-08-09 18:01:39
Link | Quote | Reply
 
Buffalo Instinct 1: HP+5% VIT+9 Defence+30
 Asura.Masekase
Offline
Server: Asura
Game: FFXI
user: masekase
Posts: 432
By Asura.Masekase 2013-08-09 18:32:10
Link | Quote | Reply
 
Hmmmm job trait fencer on lizard so hows that work ?
 Valefor.Sehachan
Guide Maker
Offline
Server: Valefor
Game: FFXI
user: Seha
Posts: 24219
By Valefor.Sehachan 2013-08-09 18:35:44
Link | Quote | Reply
 
At lv 75 for example a rarab can wield a dagger with its teeth.
[+]
 Leviathan.Krysten
Offline
Server: Leviathan
Game: FFXI
user: Krysten
Posts: 751
By Leviathan.Krysten 2013-08-09 19:26:44
Link | Quote | Reply
 
http://wiki.ffxiclopedia.org/wiki/Treant_Instinct_II

on Fencer: i can confirm the crit are more often with this, i assume it works with mobs regaurdless since they only have one hit thus.... still goes into effect id imagine... maybe i just got lucky
 Leviathan.Krysten
Offline
Server: Leviathan
Game: FFXI
user: Krysten
Posts: 751
By Leviathan.Krysten 2013-08-09 19:30:08
Link | Quote | Reply
 
did anyone get fugnuar to 60?
 Asura.Karbuncle
Offline
Server: Asura
Game: FFXI
user: Karbuncle
Posts: 2203
By Asura.Karbuncle 2013-08-09 19:48:27
Link | Quote | Reply
 
Leviathan.Krysten said: »
http://wiki.ffxiclopedia.org/wiki/Treant_Instinct_II

on Fencer: i can confirm the crit are more often with this, i assume it works with mobs regaurdless since they only have one hit thus.... still goes into effect id imagine... maybe i just got lucky

Beastmaster Pets get benefit from Fencer, I imagine we do as well. Least i'd hope so, But If i recall monsters use to benefit from Fencer, and that was removed.
 Siren.Novadragon
Offline
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2013-08-09 20:10:28
Link | Quote | Reply
 
The Buffalo seems to have a high ice resist. It keeps resisting paralyze and spikes hardly gets it.
 Asura.Masekase
Offline
Server: Asura
Game: FFXI
user: masekase
Posts: 432
By Asura.Masekase 2013-08-09 20:42:57
Link | Quote | Reply
 
Asura.Karbuncle said: »
Leviathan.Krysten said: »
http://wiki.ffxiclopedia.org/wiki/Treant_Instinct_II

on Fencer: i can confirm the crit are more often with this, i assume it works with mobs regaurdless since they only have one hit thus.... still goes into effect id imagine... maybe i just got lucky

Beastmaster Pets get benefit from Fencer, I imagine we do as well. Least i'd hope so, But If i recall monsters use to benefit from Fencer, and that was removed.

thanks
 Leviathan.Krysten
Offline
Server: Leviathan
Game: FFXI
user: Krysten
Posts: 751
By Leviathan.Krysten 2013-08-09 22:33:15
Link | Quote | Reply
 
im surpized i havent seen anything with Crit hit Rate on it
 Bismarck.Moonlightespada
MSPaint Winner
Offline
Server: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2013-08-09 23:01:21
Link | Quote | Reply
 
yea id love that on my mandy or soon cactuar lol
 Ragnarok.Agerknux
Offline
Server: Ragnarok
Game: FFXI
user: Ager
Posts: 94
By Ragnarok.Agerknux 2013-08-09 23:02:53
Link | Quote | Reply
 
Monstrosity looks interesting. Is this sort of a side thing or can you use monster form in actual events, provided you max the level and whatnot?
First Page 2 3 ... 5 6 7 ... 36 37 38
Log in to post.