Losing Animikii Bullet.

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Losing Animikii Bullet.
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By sorge74 2013-07-26 10:10:45
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Cerberus.Conagh said: »
They were unable to impliment it so made a useable quiver that dispensed 1 per RL day.

Oh thank you, I know that was years ago.
 Cerberus.Kylos
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By Cerberus.Kylos 2013-07-27 13:26:46
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An update on this, I was informed today by a GM that they will restore the item, and I need to contact a SGM on Monday when one is available. They will create the item and probably place it into my inventory.

I want to thank anybody who has shown support on this subject, and even more so to SE for being nice and sympathetic towards my idiocy. People seem to rip on SE so much on these forums and in general, but really I am still enjoying this game after nine years of play, and this is the nicest thing SE has ever done for me... aside from the time I got stuck under a house in Kazham and they teleported me out of there lol.

http://forum.square-enix.com/ffxi/threads/36079-Losing-Animikii-Bullet.?p=459281#post459281
 Bismarck.Jarlax
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By Bismarck.Jarlax 2013-07-27 13:43:19
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Ragnarok.Sharain said: »
Till then... To stop myself from shooting QD bullet, I have
/equip ammo "Animikii bullet" (was omphalos)
/ja "xxx shot" <t> <wait 1>
/equip ammo

If you use spellcast, why not do something like this:

<if commandprefix="/range|/weaponskill" EquipAmmo="Animikii Bullet">
<cancelspell />
<equip>
<ammo>remove</ammo>
</equip>
<action type="command">input /echo Unequipping Animikii.</action>
<return />
</if>
 Valefor.Sehachan
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By Valefor.Sehachan 2013-07-27 13:46:45
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That's a normal macro, not a spellcast.
 Fenrir.Dingie
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By Fenrir.Dingie 2013-07-27 13:56:53
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I shot mine and they restored it a week later. I have used Item restoration once before back in 2009 (or so the GM informed me). Should be possible if you are nice to the GM. :)

On a side note... I was getting resisted against Yumcox pretty bad even with Animikii as a rng/cor. Is it only macc and AGI that lowers quickdraw resist rates?
[+]
 Phoenix.Capuchin
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By Phoenix.Capuchin 2013-07-27 14:05:18
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DuzellLevi said: »
If you want to be overly cautious, start every macro other than quick draw and unlimited shot(the two times you would use the ammo) with /equip ammo then /equip ammo (ammo name). So the first thing every single macro that shoots but doesn't use that bullet does is remove your currently equipped ammo.

I don't think that works. You're saying you have two lines for one equip slot, with no /wait in between. The way FFXI macros work, that will not process those two lines in order and do both tasks. It will just use one of the lines to equip your ammo slot.

Wouldn't be practical, but you could do:
/equip ammo
/wait 1
/equip ammo "ammo name"

But obviously you waste time that you don't want to waste this way.

Better to just /equip ammo at the end of your QD macros, plus /equip ammo "shooting ammo" in your ranged/WS macros.
 Valefor.Sehachan
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By Valefor.Sehachan 2013-07-27 14:22:32
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Fenrir.Dingie said: »
Is it only macc and AGI that lowers quickdraw resist rates?
Marks skill as well.
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By Fenrir.Dingie 2013-07-27 14:47:26
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Valefor.Sehachan said: »
Fenrir.Dingie said: »
Is it only macc and AGI that lowers quickdraw resist rates?
Marks skill as well.

Does any one stat lower the resist more than others? Better to have macc, AGI, or marks skill?
 
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 Valefor.Sehachan
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By Valefor.Sehachan 2013-07-27 15:27:37
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Fenrir.Dingie said: »
Valefor.Sehachan said: »
Fenrir.Dingie said: »
Is it only macc and AGI that lowers quickdraw resist rates?
Marks skill as well.

Does any one stat lower the resist more than others? Better to have macc, AGI, or marks skill?
As far as we know 1macc:2agi:1skill
 Cerberus.Kylos
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By Cerberus.Kylos 2013-07-27 16:19:52
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I have read some comments where people say I "shouldn't waste my one time restoration on this bullet", which makes little sense to me. They don't even expand further on what they say.

Also Dingle above stated you can get more then one item restored if you are nice enough to the GM. It can't be an absolute law that it is a "one time only" deal, as Dingle pointed out that the GM was aware of his first restoration.

What people may be getting confused with is the Roll back restoration. This is a service where, if your character was hacked, SE will force the hacker off your account, and roll back your character to the point just before the hacker took over. This will restore all your items and gil, and SE have stated this as a one time deal many times.

So why are people saying I shouldn't restore? I mean, it's too late now anyway, but I am just curious more then anything.
 Valefor.Sehachan
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By Valefor.Sehachan 2013-07-27 16:29:44
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There is a rule about items being able to be restored only once in a lifetime. The anecdote above is rare if not unique, as it is known that GM will not restore anything if you already made use of this feature once.

So people are saying to not bother with it because it is relatively easy to re-obtain, while in the future you might need it for something much more important.
 Odin.Creaucent
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By Odin.Creaucent 2013-07-27 16:31:05
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When I got my Omphalos bullet restored the GM went over a few times that its one time only and if I drop anything else even if its worth a lot they wont restore it.
 Cerberus.Kylos
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By Cerberus.Kylos 2013-07-27 16:35:41
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I think in my nine years of play in FFXI, the biggest thing I ever lost which was never restored was my linkshell. I was messing about trying to change LS while talking to someone, while trying to watch tv, and next thing I know, my whole linkshell was gone. This was back in 2006 and I had tons of members, but I managed to recruit the majority of them back over the course of a few months.

From that day I have been super careful, and will continue to do so. Think I done pretty well considering I have been playing this game for nine years. And yea, Dingle above says otherwise, he has had more then one restoration. It just depends what it is and how it was lost.
 Odin.Creaucent
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By Odin.Creaucent 2013-07-27 17:04:02
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I seem to remember SE saying that they cant make bullets un-shootable as it would unequip the gun like the campaign bullet does.
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By Sylfeya 2013-07-27 17:27:23
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Fun trick: with the PPA quiver, you can make an arrow, mail it to yourself, and when the arrow arrives in your mailbox, Return to Sender. Then, once the quiver timer is up, make a new arrow, send it to yourself again; repeat as many times as you want. The arrow is Rare/Ex so you can't have more than one in your inventory at a time, but you could have one or more spares sitting in your mailbox in case you accidentally fire off your PPA without Unlimited Shot. You can also have the PPA and its quiver in your inventory at the same time, so if you ever accidentally fire off the PPA you can pop a new PPA immediately in the field.

Would be very nice if SE did the same "replace with a quiver" with the new ammo (they actually converted all existing copies of the PPA with the quiver, when they introduced the quiver), as the same trick would be available then too.
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By Phoenix.Capuchin 2013-07-27 17:36:01
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eslim said: »
SE should just remove the consumption of an ammo on a WS, that would be the easiest way to fix this.

Wouldn't fix everything, because there's still normal /ra to account for in addition to WS. Run out of your normal shooting ammo and don't realize it? Can still shoot your last equipped (i.e. quick draw) bullet.

Sylfeya said: »
Fun trick: with the PPA quiver, you can make an arrow, mail it to yourself, and when the arrow arrives in your mailbox, Return to Sender.

But really, this isn't about getting extra ammo through a "trick". I don't really mind having a week long cooldown on an item if I have to make a new R/E bullet for myself thanks to my own mistake in shooting it, input lag, whatever. I DO mind having to re-obtain hard to get items because of that mistake.
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By Sylfeya 2013-07-27 18:43:38
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Not saying that you get 'extra' ammo - it's still Rare/Ex, so you still can only carry one at a time. I'm just saying, with PPA you don't need to wait that long to get a replacement if you slip up - you can stop by town and pick up one of the spares, or just use the belt if you can't take the time to run to town. So if they make a similar change to the new bullet = yay.
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By Phoenix.Bahtbaht 2013-07-27 22:39:22
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The FFXI Dev Team is truely in the company of: "the right hand doesn't know what the left hand is doing."

Your text to link here...

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It took them how many -YEARS-, to make these 3 items that solve this very issue for the rare/ex conquest arrows/bolt. However they never bothered to keep a good thing going, for every other new rare/ex ammo they have ever made it has fallen under the old guideline. The Aeolus Arrow, Heavy Shell, Hightail Bullet, Vertex Bolt, Omphalos Bullet, and now the Animikii Bullet. Sure the mistake of shooting the rare/ex item continues to happen. -IF- the Dev Team bothered to actually take some initiative and put some foresight into newer items these could fall under the same guidelines, It would become a complete non-issue. All the RNG's and COR's wouldn't have to go though anything like this, except a little bit of a wait for a respawn on the quiver/pouch.
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