[Dev] New Item Storage

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[Dev] New Item Storage
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By Kalila 2013-07-24 06:42:56
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07-24-2013 01:00 PM
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Camate
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Greetings,

With the influx of so many brand-new items, the development team is well aware of your inventory woes and they are currently looking into expanding the space.

However, due to the fact that both Gobbiebag and Mog Safe data are constantly on your character, simply expanding inventory size would affect loading times when changing zones, so they are looking into this very carefully.

Additionally, they are also looking into a new item storage feature, which is separate from your Gobbiebag and Mog Safe and will hold a large amount of items in exchange for not being able to check it constantly while you are out adventuring. As this involves implementing a totally new system, it will take some time to get this ready, but we will first be looking into the Gobbiebag expansion that we can implement somewhat quicker.
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 Cerberus.Anjisnu
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By Cerberus.Anjisnu 2013-07-24 06:46:42
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we have heard your misspoken words before Camate... it's a trap!
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By Kalila 2013-07-24 06:51:34
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I wouldn't mind an additional 5 second loading time if I had 10 or 20 more inventory spaces. They keep trying to blame it on the players finding it unfavorable, which I don't understand really. Where are all these people who disagree with longer loading times?

Moogle Slips and Storage NPCs aren't saving me time, it takes a great deal more to go through their prompts and organize items than it does to zone a few dozen times in one day.
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 Asura.Ina
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By Asura.Ina 2013-07-24 06:55:14
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Kalila said: »
I wouldn't mind an additional 5 second loading time if I had 10 or 20 more inventory spaces. They keep trying to blame it on the players finding it unfavorable, which I don't understand really. Where are all these people who disagree with longer loading times?
In most cases people who would have a problem with things don't speak up until they actually have to deal with it... Although in this case I'd say it would be better for SE to just go with it anyways.
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By Tickmeoff 2013-07-24 06:55:27
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Constantly running around with safe, storage, locker and sack at 80/80 and my inventory at ~75/80 at all times.

I will gladly accept longer load times if it means some breathing room for my inventory.
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By Blazed1979 2013-07-24 07:03:19
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Maybe they should have thought about this somewhere in the planning process. SE always forgets to bring the lube.
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 Asura.Chexmix
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By Asura.Chexmix 2013-07-24 07:05:58
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If they made an RME slip that would save some people invo too.
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 Odin.Creaucent
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By Odin.Creaucent 2013-07-24 07:13:08
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Anyone else remember when they used to say it wasnt possible to increase invent room? Lol
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 Valefor.Omnys
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By Valefor.Omnys 2013-07-24 07:13:17
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They could make zoning less irritating by making us need to zone less and they know that.

Getting rid of porter moogles and allowing our MH moogles to do this would go a long way as well as letting us dbox from our MH moogle.

If storage slips were key items, I'd have 11 more inventory slots..
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 Cerberus.Kvazz
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By Cerberus.Kvazz 2013-07-24 07:20:53
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20 more slots in every storage unit.
100. make it a round and nice number.
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By Cerberus.Drayco 2013-07-24 07:57:53
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Kalila said: »
I wouldn't mind an additional 5 second loading time if I had 10 or 20 more inventory spaces. They keep trying to blame it on the players finding it unfavorable, which I don't understand really. Where are all these people who disagree with longer loading times?

Moogle Slips and Storage NPCs aren't saving me time, it takes a great deal more to go through their prompts and organize items than it does to zone a few dozen times in one day.

SE doesn't want to save us time... Look at these new Wildskeepers. Just spent 4 hours in Foret last night. The longer they make us wait, the more money they make from us. Time spent waiting = time we're not getting closer to being done with this game.
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By Shiva.Gsonn 2013-07-24 08:07:39
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Hopefully whatever is impleminted isn't something impossible to obtain so my mules can benefit from this as well.
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By Ragnarok.Ghishlain 2013-07-24 08:09:55
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I would love to have a random bag of 160+ pieces of gear that could only be accessed and organized in the Mog House but is where the game checks for all its gear swaps.
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By Bismarck.Treasurehider 2013-07-24 08:17:46
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I'd love an item that would allow you to call the Porter Moogle while out in the field. A bit like Magian Glasses but more like Tsoo Haja's headgear, Gadzradd's helm, Choplix's coif, or Da'Vhu's barbut.

Edit: Of course more slips with more storables :P
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By Valefor.Erhagorn 2013-07-24 08:17:54
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How about a separate Job-Gobbiebag that swaps out job related weapons/gear when you change jobs. Keeping item inventory apart from gear/weapons inventory.
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 Leviathan.Draylo
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By Leviathan.Draylo 2013-07-24 09:09:14
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I wonder how long the loading times would end up being.
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 Carbuncle.Dominico
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By Carbuncle.Dominico 2013-07-24 09:10:07
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Personally, I'd love a storage slip to store any empyrean-related upgrade items (+1 papers, +2 items, etc).
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 Ragnarok.Ravant
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By Ragnarok.Ravant 2013-07-24 09:19:24
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Cerberus.Drayco said: »
Kalila said: »
I wouldn't mind an additional 5 second loading time if I had 10 or 20 more inventory spaces. They keep trying to blame it on the players finding it unfavorable, which I don't understand really. Where are all these people who disagree with longer loading times?

Moogle Slips and Storage NPCs aren't saving me time, it takes a great deal more to go through their prompts and organize items than it does to zone a few dozen times in one day.

SE doesn't want to save us time... Look at these new Wildskeepers. Just spent 4 hours in Foret last night. The longer they make us wait, the more money they make from us. Time spent waiting = time we're not getting closer to being done with this game.

4hrs? Friend of mine spend 16+ hrs on the tree.
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By Odin.Creaucent 2013-07-24 09:31:21
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We have KI storage the problem with that is you need the set this is probably one of the reasons why it was scrapped in the first place. I would imagine that the coding for the porter moogles is too complex as it is for scanning for KIs and trading an item was easier for the devs to implement. Say if you have all the slips instead of just trading that slip you would have to go through more menus to select the right option.

Example:

Talk to the moogle brings up main menu.
Select which slip you want to get gear off (possible 2 pages of slips if its even possible which I dont think it is).
wait for moogle to check you have the KI and gear on it.
Scroll through the menus to get that gear out.

What happens now:

Trade slip.
Take out gear.
 Leviathan.Komachii
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By Leviathan.Komachii 2013-07-24 09:43:54
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Think they told, that a KI is only a KI, cant store any data with it, this why they had to go with an item.
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By Kalila 2013-07-24 09:44:57
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Leviathan.Komachii said: »
Think they told, that a KI is only a KI, cant store any data with it, this why they had to go with an item.
exactly, I've been looking for the post but can't find it atm.
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By Bismarck.Aselin 2013-07-24 09:45:56
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You guys have to realize that FFXI was programmed using the lowest common denominator-- the PlayStation 2. Anything they add or implement has to be able to accommodate that system. They also are ensuring that the network code in FFXI still also accommodates those on 56K connections.

The game was built with the PlayStation 2 and 56K connections as the base.

So, what may be 5 seconds to someone on broadband may be two to three times longer than that on 56k connection. Whatever they implement will more than likely be a sidegrade option that sidesteps the limitation instead of addressing the limitation head-on.

If SE took the time and the *** effort to reprogram FFXI to have a DirectX 9-based engine (like EVE Online) and drop support for the PlayStation 2 and 56k connections, I guarantee we will not be having the issues we are having right now in FFXI. Everything from texture flickers on some systems using Windows 7 to slowdowns in crowded zones to unreliable network connections to the server.

Again, like I said before, for a company that is *** larger than CCP Games, Square-Enix really does not know or does not want to spend the money it has to reprogram this game. Hell, CCP Games has dropped support for older hardware and upgraded the entire engine's graphics API from DirectX 8 to DirectX 9 during the Trinity expansion. And, the effort CCP has put into EVE Online shows. The ships and characters look better. EVE Online came out after FFXI and is nearly as old as this game, yet FFXI shows little to no technical improvements since its initial release in Japan in 2002.

Did it piss off some people in EVE Online on older hardware? Yes, but who wouldn't be pissed that their Windows 98 SE and DirectX 8 graphics card couldn't run EVE Online anymore.

Grow a spine and move on. I hate to be blunt, but drop the older hardware support because it's holding everyone else on better hardware backwards-- from the 360 to the PS3 and to the PC. There is no reason to be using 10-year old hardware at this point and time. It's like someone driving an old, un-maintained Pinto down the 91 Freeway slowing traffic down because it can't muster a speed faster than 65 MPH.
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By Kalila 2013-07-24 09:48:55
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found it:

10-09-2012 12:53 PM
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Camate
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Greetings everyone!

Turning linkshells into key items is definitely an interesting idea to save some inventory space. Unfortunately, when it comes to key items, it is only possible for to save flag information indicating whether or not you are in possession of the item, and they cannot store more complicated information.

Linkshells have a bunch of information tied to them, such as the LS name, pearl color, member list, and whether it is equipped or not, so it is not possible to change them into key items due to the complexity of the data.
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Also:

10-11-2012 03:03 PM
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Okipuit
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Dsriker said: ยป
...why can't we have a single slip and choose what type of item to withdraw from it instead of 12+ slips for diffrent types of gear...

Dsriker,

It's an understandable request. However, as some of you came to this conclusion, there is a limit to how many items each moogle slip category can carry. Therefore, we have separated these slips into multiple categories for organization and memory purposes.
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By Mileslong 2013-07-24 09:53:35
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storage slip for storage slips? lol
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 Asura.Sthrnrebel
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By Asura.Sthrnrebel 2013-07-24 09:58:10
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Tickmeoff said: »
Constantly running around with safe, storage, locker and sack at 80/80 and my inventory at ~75/80 at all times.

I will gladly accept longer load times if it means some breathing room for my inventory.


I'm all for more inventory space, but I don't think this particular issue would be solved. I've heard many times and seen it a reality that : "you live within your means."

What I mean by that is, if you make $2,000/mth, you'll spend $2,000/mth. If you get a raise to $4,000/mth, you'll spend $4,000/mth. It's the nature of the beast. If they increase our inventories to 100 each, we'll all find a way to clog that and continue to *** about needing more inventory space. We're doing it right now. We use to only have 60 spaces and no Mog Satchels at one point. I know it use to be worse, but using this as an example. We now have a free Mog Satchel that matches our inventory + Mog Sack + Gobbiebag upgrades + Porter Moogles. That's a minimum of 180 extra spaces excluding Porter slots from our days in ToAU.

I am all for more space and agree we need it, but don't think it will give you "more breathing room". It will be a temporary fix if they just throw extra slots at us.
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By Kalila 2013-07-24 09:58:52
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Bismarck.Aselin said: »
Again, like I said before, for a company that is *** larger than CCP Games, Square-Enix really does not know or does not want to spend the money it has to reprogram this game.
This game has made them more money than any other title, so it's easy to see why they don't care about putting a whole lot of money into it as long as it stays alive.

People will argue, "Well, if it is making them so much money, then why not upgrade the system and bring people back for another ten years?". I don't think that would work, people already know about XI, and some won't come back because of it, while others simply won't try another SE game again sometimes. A new title has a chance to bring more people in, so I think it's less of a risk to make a new game.

SE wasn't smart with XIV, that's why it didn't do well. They have to make it work this time, and even though they are putting the effort into it people still will laugh at it and not even give it a chance, understandably. Not everyone is willing to try a game that has basically failed before, and had to be remade over again.

That's just my guess anyways, I don't know anything about this stuff.
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By Kalila 2013-07-24 09:59:54
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Mileslong said: »
storage slip for storage slips? lol
I think that was addressed as well, not going to bother looking for it though.

I think the answer was the same reason you can't store augmented gear in slips. It's just not complex enough to hold information like that.
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By Leviathan.Draylo 2013-07-24 10:00:16
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You have to realize that the content has moved on as well. When we were at 60 spaces, it was tolerable (not really, but yeah) for its time period. We didn't have as many items and a lot of people didn't even gear swap back then lol. Now, that is completely unacceptable as most people are always 70+ items for all their jobs they play. We have tons and tons of new gear to use for various things, even things like vanity items have increased in number. I think we would really benefit from extra space, I know personally I would.
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 Asura.Chexmix
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By Asura.Chexmix 2013-07-24 10:00:57
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Have to remember too though the need for having more meds, different types of food and gearsets has also grown quite a lot since then.

Edit : beaten kind of D:
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