SE Wants You To Bring Along "gimp" Players...

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SE wants you to bring along "gimp" players...
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 Valefor.Sapphire
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By Valefor.Sapphire 2013-06-25 15:28:29
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R/M/E Updates are the new Cait Sith

Its not something they can really stay quiet about too much longer since theres alot of people on hiatus waiting on the update and ff14 is coming out soon >.>
 Bismarck.Aselin
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By Bismarck.Aselin 2013-06-25 15:51:12
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If some of the FFXI developers were pulled years ago to rebuild FFXIV and still are, I'm not expecting R/E/M update until post FFXIV launch. I would think they'll probably return post-launch and release it for the November or December update or push it to January or February of next year if major updates are every three months. Next major update should be in September August(?) correct?

FFXIV DirectX 11 update will probably be after the January/February update for FFXI is my very best guest and join the FFXIV PS4 release at the same time after FFXI February Update. (I'm going by how major updates are released for FFXI.)

Maybe Caitsith will be grouped together with the R/E/M update as well. September(?) July and August update will be the Delve, Skirmish 2.0, and other SoA-related content updates and additions. It'll also have the Geomancer and Rune Fencer updates and AF armors given the announcements so far.

Edit:

Just read this post: http://www.ffxiah.com/forum/topic/39139/dev-upcoming-version-update-announcement/#2391309

Looks like updates are split between July and August.
 Fenrir.Camiie
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By Fenrir.Camiie 2013-06-25 16:02:20
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Asura.Solara said: »
Fenrir.Camiie said: »

Quote:
Actually they have. Lots of times.

Quote:
Not in the context of this conversation.


Except for asking me to lead my own runs. To you that's nothing. To me, that's asking a lot. Different strokes for different folks I guess.

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I too am getting things done. You shouldn't type when you have no idea what you're talking about.

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You're complaining about what other people choose to do with their time on a forum, they're just out doing things without worrying about your opinion.

People are telling me what I should do with mine. /shrug
I'm not worried about their opinion either. If I was I wouldn't be posting. One rarely makes friends expressing strong opinions on a forum.

Quote:
I didn't state you weren't getting things done, I've already seen your profile so what you're getting done and what you're missing are both equally obvious.

Oh we're profile sniping now? Nice. I'm not even going to look at yours. I'll just assume you have all the cool things, and are better than me in every conceivable way.

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These are often the requested requirements for the entry-tier delve content. If you are new to Delve, you are expected to have it before you can possibly have it.

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You can possibly have it. Just because they are often the requirements doesn't mean that they are always the requirements, and it certainly doesn't put obtaining it another way outside of the realm of possibility.


I guess one could buy and eat a few thousand rocks to get their plasm, but I'm not sure I'd recommend it.

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If you want to do boss runs, you need the gear from previous content. No one is taking Whms without proper refresh/cure/fastcast/potency sets, DDs without proper hybrid sets/af2+2 enhancements/-dt sets/ws sets, 3+ song Brds who know how to rotate, maxed enhancing/macc/stun/enfeebling mages, aegis+ochain plds, etc., and the majority of that gear does not come from delve.

If you don't do that stuff, you'll never catch up. Your character is more than a weapon slot.

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People are doing this and still being denied solely because of their weapon slot.

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People who don't have weapons aren't geared appropriately for boss runs, so that's irrelevant to my statement.

That's my mistake. I was never talking about boss runs in the first place, and I responded to you as though we were still talking about the same thing.
 Siren.Mosin
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By Siren.Mosin 2013-06-25 16:45:04
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YOU ***' GIMPS
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 Valefor.Sehachan
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By Valefor.Sehachan 2013-06-25 16:50:55
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Fenrir.Camiie said: »
People are telling me what I should do with mine.
No no. The "go back to the previous content" is in response to those whining for not being invited to the top tier event. By all means play whichever part of the game you desire. Just don't expect people to take you up there if you're not prepared.
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 Fenrir.Camiie
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By Fenrir.Camiie 2013-06-25 16:54:34
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Valefor.Sehachan said: »
Fenrir.Camiie said: »
People are telling me what I should do with mine.
No no. The "go back to the previous content" is in response to those whining for not being invited to the top tier event. By all means play whichever part of the game you desire. Just don't expect people to take you up there if you're not prepared.

Fair enough then. My apologies.
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By Luvbunny1 2013-06-25 19:44:48
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I am sure they will add some game mechanic to let other casual players to catch up with the content once it is 6 months old, or a year old. They always did this, Voidwatch when it was first out was quite hard and require you have full time VW LS to do it weekly. Then it gets easier and easier after a few updates (pretty much 12 months or so after launch). Their goal is always to let the hardcore sample the new contents first, then gradually easing up the difficulty and finally just open the gate for everyone to get in :) Give it time, a year or 18 months should be sufficient enough for the majority to have delve weapons and gears. That should translate to 4-5 major big updates every 3 months or so.
 Quetzalcoatl.Gencay
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By Quetzalcoatl.Gencay 2013-06-25 21:04:23
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atm even if you have decent gear if you don't have windower / spell caster for Delve Mega Bosses your considered gimped X.X which i hope SE fixes but i wont hold my breath
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By Enuyasha 2013-06-25 21:49:16
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Luvbunny1 said: »
I am sure they will add some game mechanic to let other casual players to catch up with the content once it is 6 months old, or a year old. They always did this, Voidwatch when it was first out was quite hard and require you have full time VW LS to do it weekly. Then it gets easier and easier after a few updates (pretty much 12 months or so after launch). Their goal is always to let the hardcore sample the new contents first, then gradually easing up the difficulty and finally just open the gate for everyone to get in :) Give it time, a year or 18 months should be sufficient enough for the majority to have delve weapons and gears. That should translate to 4-5 major big updates every 3 months or so.
Whilst they release Delve II and III.
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By Luvbunny1 2013-06-25 23:06:23
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And the endless circle continues lol. SE should have never reveal delve so soon and do more progressive tiered content like they always have been. Focus on the 6 man content, and introduce the gears and weapons in step by step manner, gradually easing up everyone to the "skillful" party play while letting them upgrading the gears and weapons.

They would be better off revealing Delve around December - January update after the majority of the players go through all the Skirmish 1-2, Wildskeeper Reive 1-2, etc... and have a combination of gears that are acceptable for Delve. By then the big changes in damage on those weapons are no longer a shock to the system since most players already being conditioned with upgrading gears + weapons in tiered events. As well as trained on dealing with the lesser version of the Delve NMs. Too late to backtrack now lol.

All I am seeing on their main forum is: content is dying, server merger, make the game free to play, give us more content than delve, complaints and more of them lol. Must be over 100 pages total combined. Those poor moderator must be able to see the signs that the majority of players are not happy with SoA.
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By Enuyasha 2013-06-25 23:49:13
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Luvbunny1 said: »
And the endless circle continues lol. SE should have never reveal delve so soon and do more progressive tiered content like they always have been. Focus on the 6 man content, and introduce the gears and weapons in step by step manner, gradually easing up everyone to the "skillful" party play while letting them upgrading the gears and weapons.

They would be better off revealing Delve around December - January update after the majority of the players go through all the Skirmish 1-2, Wildskeeper Reive 1-2, etc... and have a combination of gears that are acceptable for Delve. By then the big changes in damage on those weapons are no longer a shock to the system since most players already being conditioned with upgrading gears + weapons in tiered events. As well as trained on dealing with the lesser version of the Delve NMs. Too late to backtrack now lol.

All I am seeing on their main forum is: content is dying, server merger, make the game free to play, give us more content than delve, complaints and more of them lol. Must be over 100 pages total combined. Those poor moderator must be able to see the signs that the majority of players are not happy with SoA.
Or that the OFs are a cesspool of idiotic "I know how to run your game better than you do but dont know how the game works and want to quit the game anyway but dont have the willpower to stay away".
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By Luvbunny1 2013-06-26 00:39:55
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Well they have their forums to get player's feedback, I think that is their intention lol. Tons of great suggestion on how to make the game better are being given, but very little is being done, since if it does not fit into their SoA's plan, it will not get done, at least not now. I like FFXI, I don't really like they way things are now, but there is not much I can do other than take a break, and check their updates to see if any good adjustments are being made. If not much is being adjusted then I'll just move along, play other games, not a big deal lol. FFXI is not going to go anywhere, it will still be here next year. People been complaining since ToAU, WoTG, Abyssea etc, and yet the game is still here celebrating another anniversary.

Matsui should just do those bonus on previous contents all year long. Free abyssea atmas, double salvage 2 drops, heck just do double relic currency drops, and make RME even easier for everyone, generate more interests on older contents. This way no one should have no excuse saying I can't get my gears blah blah blah, no one helps me. I mean looking at the shouts, apparently older contents are not quite dead yet, might as well give more reasons for everyone to do it.
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By Luvbunny1 2013-06-26 01:09:31
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By the way, for those who complaint about 18 people content and cannot get help at all, this post should ease your concern. It may not come in the next update but give it 3-4 more updates and should be doable.

This is what is posted on official forum, Matsui's respond, I took a portion that address small group play:


It's not possible to play with a small amount of people
I understand the need for the option of being able to play with a small amount of people as well as the need for ways to obtain new equipment with a small amount of people, and we are putting a very high priority to implement and adjust content so that it be done with a small group of players or solo over time.

In the upcoming version update we will be adding support for low-manning reives and adding new equipment that can be exchanged for Bayld, as well as other ways to address this, but I would like to apologize for not being able to have these ready yet.

We've also seen feedback posted which mentions that top players are clearing the high level content and seeing players obtain brand-new gear is upsetting because it's not possible to play all the time and it won't be possible to obtain that equipment.

We will not be making adjustments so that equipment can be obtained at the same time and pace as the top players, but we will be adding elements where you can obtain equipment close to it by spending a bit of time, and also once some time passes we will be adjusting the content difficulty, making it easier to clear. We would like to make an environment where it's possible to play with a variety of styles.
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By Cerberus.Senkyuutai 2013-06-26 01:50:09
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They should indeed put the double drops and such on more content and actually keep it that way, forever.

If you start making the old content, that is useful and needed toward growing your character, actually "fast" and enjoyable, it will be nothing but pleasure.

The double drop Salvage was a neat idea for example, but it should be always like that, it shouldn't be a limited time. This way, you'd have more decent players that are ready to tackle Delve with their motivation intact.

Same for Nyzul, it should be brought down so that people can clear it in a reasonable time frame. And so on.

It's good to give boosts, but in FFXI case, all content pre SoA should be given a permanent boost.
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 Bismarck.Bloodbathboy
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By Bismarck.Bloodbathboy 2013-06-26 01:57:38
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Would help may players who want to do SOA but have a hard time getting invites.
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By Luvbunny1 2013-06-26 02:12:02
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Based on posting in the official forum, he will give more options to player to do low man stuffs and solo, etc... Seems like he understand what is going on and the poor reception of SoA and is doing his best to adjust the contents. Though I think it will take a bit longer to get a lot done, the guy seems overwhelmed with the amount of things needed to get done. But yeah the boost to previous contents pre-SoA should have been permanent or at least part of the Kupo Power (so it will be there but not always all the time). Giving more people incentive to complete old contents and getting them ready for entry level SoA would be a wonderful ideas.
 Fenrir.Sylow
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By Fenrir.Sylow 2013-06-26 02:24:14
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I did Skirmish I for the first time today and made 500k in scrolls/mats + 2 weapons to save for Skirmish II, allfor pulling mobs to a group of BLMs on MNK for 30 mins. Was pretty fun, just responded to a random shout.
 Siren.Knivesz
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By Siren.Knivesz 2013-06-26 02:54:25
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Even if this is done people will just complain that everything is too easy and everyone looks the same just like in the abyssea era.

Lets face it, a notable portion of the population that play this game do so because they enjoy the feeling of being part of the haves instead of the have nots. They will go for the rarest of the rare items in game, even if said item provides minimal upgrades in performance, just to ensure their superiority over the "inferior" players. This rift between upper and lower class players is in most cases needed to keep the hardcore player interested (otherwise you start getting mass rage quits like in the R/M/E incident).

Its hard to please both the hardcore and the casual players thus you have the system that they have in place now. Initially events will be deemed "too difficult" by casual players allowing the hardcore or upper class players to get the gear first and retain their place at the top of the totem pole. Then months later when newer content is released that eclipses the old content, they nerf said old content in order to appease the casuals allowing them to progress but at the same time preserve that rift via new content. This is the way they have been doing things for a while now and honestly I don't see them changing this model in the near future.
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 Bahamut.Kara
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By Bahamut.Kara 2013-06-26 04:02:51
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Bismarck.Chaosprime said: »
I think this is the biggest issue. People's taboo about starting a party. They are just scared to do it. They wanna be lead not lead. This i believe is the fundamental problem here.

This has always been a problem in ffxi. From starting parties before the xp reduction (and the thousand ways to level your job outside parties), to merit parties, to CoP, to toau, to salvage I, and to even abyssea.

Everyone wants the shinnies but they do not want to organize, create a strategy, and implement it.


Disclaimer: I don't play ffxi anymore but these are not new issues.
 Cerberus.Senkyuutai
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By Cerberus.Senkyuutai 2013-06-26 04:15:51
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The main issue is that leading is tiring, you need a huge amount of motivation, patience and you need to know how to talk to people.

You want to do something simple like farming seals in Abyssea? Np, I can carry the whole thing myself, I'll shout real quick to get more procs and let's roll, absolutely 0 problem.

You want to get "difficult" stuff done? It's a pain because you'll have to spend X hours in order to find enough people to do it, if you ever manage to, and then you'll have to have a huge amount of patience to explain everything to everyone during the whole run.
And this, every single time you do said event.

This is of course not for everyone, many people are lazy and just want the easy way, easy life, but what I'm saying still remains true.

That's why when a guy is being blunt and ***on people openly, I can't blame him, the guy is going through something that nobody should go through. You want to have fun, get stuff done, you don't want a *** headache everytime you go out of your Mog House.

This is part of why not everyone can/want to lead.
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By Enuyasha 2013-06-26 05:07:24
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Cerberus.Senkyuutai said: »
The main issue is that leading is tiring, you need a huge amount of motivation, patience and you need to know how to talk to people.

You want to do something simple like farming seals in Abyssea? Np, I can carry the whole thing myself, I'll shout real quick to get more procs and let's roll, absolutely 0 problem.

You want to get "difficult" stuff done? It's a pain because you'll have to spend X hours in order to find enough people to do it, if you ever manage to, and then you'll have to have a huge amount of patience to explain everything to everyone during the whole run.
And this, every single time you do said event.

This is of course not for everyone, many people are lazy and just want the easy way, easy life, but what I'm saying still remains true.

That's why when a guy is being blunt and ***on people openly, I can't blame him, the guy is going through something that nobody should go through. You want to have fun, get stuff done, you don't want a *** headache everytime you go out of your Mog House.

This is part of why not everyone can/want to lead.
Honestly, im not lazy- i just dont like dealing with all the *** you described. Having tot ell people multiple times,through attitudes and egos, how a run works and then having people still *** up and blame me is not my intentions of playing this game for what it is, a game. Im all for someone taking a leadership position, but i will not be the figurehead that gets blamed for everything or bitched and moaned at or having to purposefully fill spaces with people who could very well do that.

Sometimes, it might just not be the good ole "people want things handed to them" excuse.
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By Spiraboo 2013-06-26 05:10:42
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Cerberus.Senkyuutai said: »
The main issue is that leading is tiring, you need a huge amount of motivation, patience and you need to know how to talk to people.

You want to do something simple like farming seals in Abyssea? Np, I can carry the whole thing myself, I'll shout real quick to get more procs and let's roll, absolutely 0 problem.

You want to get "difficult" stuff done? It's a pain because you'll have to spend X hours in order to find enough people to do it, if you ever manage to, and then you'll have to have a huge amount of patience to explain everything to everyone during the whole run.
And this, every single time you do said event.

This is of course not for everyone, many people are lazy and just want the easy way, easy life, but what I'm saying still remains true.

That's why when a guy is being blunt and ***on people openly, I can't blame him, the guy is going through something that nobody should go through. You want to have fun, get stuff done, you don't want a *** headache everytime you go out of your Mog House.

This is part of why not everyone can/want to lead.

But it's also very rewarding when you got a PUG to succeed :)

To be honest i don't think leading is that much hard work. Leading a ls, yes. Leading a one off event? nah. But for people who just sit on their bum and moan about not getting KIs, maybe it is too much effort.

You don't need to have crazy leadership skills, all you need to do is spend a bit of time shouting, read up on your event, convey your plan, and be nice to people. Be polite and be willing to listen and you'd find a lot of people in your PUG will help you on your shortcomings.

If you can do the above you'd also find that you're already miles better of a leader than a generic PUG leader that always lead and fail miserably.. lol

I'm not a regular PUG leader, I only host something when I really want to get it done. And I've never had to put up with crazy ego-ist (and I have had elitist in party). Sometimes I think it works both ways - be sensible with your planning and be polite, they wont' have the opportunity to turn their elite mode on, instead they'd /tell you on any suggestions they may have on your plan.
 Valefor.Sehachan
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By Valefor.Sehachan 2013-06-26 05:21:42
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I don't like leading either, but if I really want something and the alternative is staring at the screen doing nothing, I'll do the sacrifice.
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 Cerberus.Senkyuutai
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By Cerberus.Senkyuutai 2013-06-26 05:41:56
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Valefor.Sehachan said: »
I don't like leading either, but if I really want something and the alternative is staring at the screen doing nothing, I'll do the sacrifice.
I had the same vision but at some point you realize that you have a lot of alternatives.

When choosing what I'm going to do, I don't choose between the lesser of two evils, I choose whatever makes me smile/happy. Imo, if you reach a situation where you pay for a game and all you do is choose between charybdis and scylla, there is a problem.
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By Fenrir.Camiie 2013-06-26 07:30:18
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Cerberus.Senkyuutai said: »
They should indeed put the double drops and such on more content and actually keep it that way, forever.

If you start making the old content, that is useful and needed toward growing your character, actually "fast" and enjoyable, it will be nothing but pleasure.


The double drop Salvage was a neat idea for example, but it should be always like that, it shouldn't be a limited time. This way, you'd have more decent players that are ready to tackle Delve with their motivation intact.

Same for Nyzul, it should be brought down so that people can clear it in a reasonable time frame. And so on.

It's good to give boosts, but in FFXI case, all content pre SoA should be given a permanent boost.

Very well said. The only other alternative I see to doing that is to create easily obtainable gear from the new content that effectively negates the need for high-end stuff from previous content.

Bayld gear certainly is nice, but it didn't really serve that purpose all that well in the eyes of the community. I'd dare say the curor sets from Abyssea were actually a bit better in this regard as derided as they were. Maybe Bayld gear should have had set bonuses or more types of augments than just HP/MP. I guess it's too late now, but there's some hope with new intermediate content on the horizon. Maybe there will be a little something for everyone there.
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By Quiznor 2013-06-26 07:46:22
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Bismarck.Aselin said: »
FFXIV DirectX 11 update will probably be after the January/February update for FFXI is my very best guest and join the FFXIV PS4 release at the same time after FFXI February Update. (I'm going by how major updates are released for FFXI.)

I doubt it will be this early. I'm expecting it later in the year,to go with the ps4 version of FFXIV. It was originally planned for a few weeks after release,and now with the PS4 version announced (PS4 is direct x11) I'm expecting them to hit much later in the year,side by side.
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By Ragnarok.Eriina 2013-06-26 07:57:49
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Cerberus.Senkyuutai said: »
Valefor.Sehachan said: »
I don't like leading either, but if I really want something and the alternative is staring at the screen doing nothing, I'll do the sacrifice.
I had the same vision but at some point you realize that you have a lot of alternatives.

When choosing what I'm going to do, I don't choose between the lesser of two evils, I choose whatever makes me smile/happy. Imo, if you reach a situation where you pay for a game and all you do is choose between charybdis and scylla, there is a problem.

The way I choose to interpret what Seha is saying is not that she "leads a group and has an overall bad time anyway", but rather she confronts the anxiety that goes along with leading others, overcomes it, and then enjoys the event she wanted to complete.

It's like a performer about to go on stage who is confronted with stage fright: he can choose to go through with the show expecting to feel good about it once it gets going, vs. giving up, going home and eating ice cream because ice cream makes one happy w/o any risk of anxiety.
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 Asura.Solara
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By Asura.Solara 2013-06-26 07:58:31
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Cerberus.Senkyuutai said: »
They should indeed put the double drops and such on more content and actually keep it that way, forever.

If you start making the old content, that is useful and needed toward growing your character, actually "fast" and enjoyable, it will be nothing but pleasure.

The double drop Salvage was a neat idea for example, but it should be always like that, it shouldn't be a limited time. This way, you'd have more decent players that are ready to tackle Delve with their motivation intact.

Same for Nyzul, it should be brought down so that people can clear it in a reasonable time frame. And so on.

It's good to give boosts, but in FFXI case, all content pre SoA should be given a permanent boost.

I'd love that idea personally.

Though I'd imagine the worry on SE's end is that more people capping out on that gear from a permanent boost means fewer people for new folks to run with, and it goes obsolete faster.

I'd also like them to drop the entry requirements. There's no reason that people should have to shout for entry help to duo/dual box the content if they don't have more people to run with. That's my biggest motivation blocker on Salvage at the moment, since I don't want to bug people to come out to TOAU just to d/c me in.
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By Cerberus.Senkyuutai 2013-06-26 08:36:33
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From experience in other games/MMOs, if the stuff is easy/fast to get, people will gladly help. You would rather help someone do 3 days of Salvage to finish his body +1 than help him do 3 days of Salvage not being sure if he'll get anything.

They could add more stuff to the future SoA content in order to slow down the caping/obsolete process. It would be easy seeing that most of the slots are still filled with pre SoA stuff.

The entry requirement is tricky since they consider entering Salvage with less than 3 an exploit and they punish people for it. They should really change it, that's for sure, but it really look like they won't be doing it.
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By Valefor.Sehachan 2013-06-26 08:50:10
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I understand making the ultimate gear hard to get, or tedious just to create a different kind of difficulty...but obsolete stuff really shouldn't be frustrating to do, I agree with Thankyouty on that(lol that's how I read the name <.<)
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