I doubt around 30-50 attack/accuracy (depending on your gear) will be game-breaking for one-handers or even make them competitive. Don't get me wrong, it's nice, but one-handers are still pretty behind two-handers in the appropriate situations (Big buffs so DW loses value).
Also it seems that they decided the boost to attack only applies to mainhand, dunno how that'll affect WS damage- gonna guess you'll get the attack boost on all the "normal" hits of the WS and only the reduce attack for the one offhand hit, but who knows.
Kinda disappointed they didn't decide to change the MP costs of spells other than Stone a bit. INT+100 isn't really a rare situation, so you're going to end up with Stone V costing half the amount of Thunder V for like 100 less damage. All it's going to do is make people shift from spamming Ice/Thunder to spamming Stone spells.
[dev1147] Various Effect Area Recognition Adjustments and [dev1148] Geomancy Special Effects Adjustments are my favorites.
Built in distance plugin (sort of), and you can actually see through the auras now.
I think they are actually adding it to all mobs in range not just to the target mob :<
I think it's just for the target mob (It says PC VS target and not target VS other targets)- I think it's just to tell you if pressing confirm will bring up the "too far" error for the spell you're using.
If they made the game show up multiple arrows for AoE spells I'll be very impressed though.