Power Rangers: A Guide To Pewing

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Power Rangers: A Guide to Pewing
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 Bismarck.Helel
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By Bismarck.Helel 2013-05-28 16:33:53
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Leviathan.Kaparu said: »
Muyingwa has ~750,000 HP

I don't know the exact CE modifier for a target of that level would have been, but I can safety assume that it's at most 1.1:1

10,000 CE is required to hit the ceiling

We had the enmity of physical attacks reduced to 30% of their former values

1.1*.30=.33

You're afforded -50% enmity during all actions by default

.33*.50=.165

Your adjusted CE:DMG is ~.165:1

10,000/.165=~60,600

High Jump sheds 25% of TE, or 2,500 CE

2,500/.165=~15,150

You're afforded a minimum of ~7 High Jumps over the course of a fight

15,150x7=~106,000

106,000+60,600=166,600

750,000/166,600=~4.5

Therefor, the enmity allowance suggest that 4.5 Surefire/LS RNG could kill the target without compromising the tank

This is assuming no hate resets, and that the PLDs always have higher TE than the RNGs. It's simply not going to happen if a RNG is going all-out with last stand. Discussing how much damage it takes to cap enmity isn't even as relevant as discussing how a PLD is supposed to keep up with a RNG's damage. I know on regular delve NMs, it's very easy to pull hate off PLD by using only last stand. I can't imagine a boss with hate reset would be any different.
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By Valefor.Sehachan 2013-05-28 16:34:23
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Bismarck.Snprphnx said: »
So you will be accruing 70% enmity, not 30%
There was confusion in translation but in the end it was cleared that they reduced it to 30% of the original value, not by 30%.
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By Bismarck.Raistlinratt 2013-05-28 17:04:11
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Leviathan.Kaparu said: »
Muyingwa has ~750,000 HP

I don't know the exact CE modifier for a target of that level would have been, but I can safety assume that it's at most 1.1:1

10,000 CE is required to hit the ceiling

We had the enmity of physical attacks reduced to 30% of their former values

1.1*.30=.33

You're afforded -50% enmity during all actions by default

.33*.50=.165

Your adjusted CE:DMG is ~.165:1

10,000/.165=~60,600

High Jump sheds 25% of TE, or 2,500 CE

2,500/.165=~15,150

You're afforded a minimum of ~7 High Jumps over the course of a fight

15,150x7=~106,000

106,000+60,600=166,600

750,000/166,600=~4.5

Therefor, the enmity allowance suggest that 4.5 Surefire/LS RNG could kill the target without compromising the tank

this is -50 enmity in gear i'm assuming? I'm finding a couple flaws. Surefire RNG won't have -50 enmity. And you are assuming the RNG has capped CE everytime he uses high jump to lose 2500?

Even if all that is correct, like helel said, RNG spamming LS will take hate off the PLD. real world doesn't always match mathematics for a number of reasons. Our yoichi and anni are taking hate....what chance does a surefire LS rng have? I would guess close to none, but i've been wrong before. Just my opinion. You are more than welcome to try it and stream it, I will watch it I promise. I'm highly interested to see how it goes.

Easiest way to dispel a belief that you believe to be false: prove everyone wrong by action, not some theoretical numbers. Just sayin. I fully support another group taking your #s and going to test them. While that's happening i'll stick with what's proven to work
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By Asura.Ccl 2013-05-28 17:06:31
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Bismarck.Raistlinratt said: »
Asura.Ccl said: »
You know you can cap pdif w/o berserk now right ?


on tojil with what? Red curry bun, soul voice minuetsx4 + chaos roll?

I have no clue, i'm curious tho. with 3x minuet and chaos roll, i still see increases with zerk (pot au fue +1)


also!!! dat 5% crit rate from /war!! obviously makes and breaks runs

usual buff/debuff, 5min chaos roll dia III geo etc


Edit: Also if rng acc is an issue, coro will outdo last stand.
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By Bismarck.Snprphnx 2013-05-28 17:11:02
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Bismarck.Raistlinratt said: »
Leviathan.Kaparu said: »
Muyingwa has ~750,000 HP

I don't know the exact CE modifier for a target of that level would have been, but I can safety assume that it's at most 1.1:1

10,000 CE is required to hit the ceiling

We had the enmity of physical attacks reduced to 30% of their former values

1.1*.30=.33

You're afforded -50% enmity during all actions by default

.33*.50=.165

Your adjusted CE:DMG is ~.165:1

10,000/.165=~60,600

High Jump sheds 25% of TE, or 2,500 CE

2,500/.165=~15,150

You're afforded a minimum of ~7 High Jumps over the course of a fight

15,150x7=~106,000

106,000+60,600=166,600

750,000/166,600=~4.5

Therefor, the enmity allowance suggest that 4.5 Surefire/LS RNG could kill the target without compromising the tank

this is -50 enmity in gear i'm assuming?

is there a decent WS set for last stand that gets near -50, while maintaining high accuracy and damage mods
 Bismarck.Helel
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By Bismarck.Helel 2013-05-28 17:14:21
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Bismarck.Raistlinratt said: »
Leviathan.Kaparu said: »
Muyingwa has ~750,000 HP

I don't know the exact CE modifier for a target of that level would have been, but I can safety assume that it's at most 1.1:1

10,000 CE is required to hit the ceiling

We had the enmity of physical attacks reduced to 30% of their former values

1.1*.30=.33

You're afforded -50% enmity during all actions by default

.33*.50=.165

Your adjusted CE:DMG is ~.165:1

10,000/.165=~60,600

High Jump sheds 25% of TE, or 2,500 CE

2,500/.165=~15,150

You're afforded a minimum of ~7 High Jumps over the course of a fight

15,150x7=~106,000

106,000+60,600=166,600

750,000/166,600=~4.5

Therefor, the enmity allowance suggest that 4.5 Surefire/LS RNG could kill the target without compromising the tank

this is -50 enmity in gear i'm assuming?

Yeah, I guess, which would be impossible on these newer fights when you need a ton of accuracy gear. Even in the hybrid set I posted, you have -30 enmity at the most.

Definitely agree with coro outdoing last stand on some of these more evasive mobs.

Questions from previous page:

/SAM might be viable for yoichi. It won't do anything for annihilator (anni can already achieve 5-hit in accuracy gear w/o).

I'll post KC sets eventually. They're kind of on the back burner right now since a lot of this new content made KC irrelevant.
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By Leviathan.Kaparu 2013-05-28 17:20:04
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4/5 Dirge and Animus Minuo is -29 enmity; Legion Scutum, Surefire, AF3 body, and AF3 feet make -54.
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By Valefor.Sehachan 2013-05-28 17:21:39
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Technically on bee(and future thunder/ice/earth naakuals) wildfire should work for rangers without Anni. WF generates very little enmity, possibly less than Coronach. I think someone discarded wf as worthless earlier, well not quite.
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By Bismarck.Raistlinratt 2013-05-28 17:25:17
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Leviathan.Kaparu said: »
4/5 Dirge and Animus Minuo is -29 enmity; Legion Scutum, Surefire, AF3 body, and AF3 feet make -54.


You win, I give up. Everyone go get surefire guns and spam LS!
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By Leviathan.Kaparu 2013-05-28 17:28:03
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ItemSet 302418

+~186 RACC before food or any buffs, capped enmity reduction with Dirge and Animus Minuo
 Bismarck.Helel
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By Bismarck.Helel 2013-05-28 17:31:49
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Are you seriously suggesting Dirge lol? Okay, one sec, getting my LS BRDs to merit 4/5 dirge for my rangers instead of 5/5 t/n. It's not like they need those t/n merits, anyway. Oh yeah, then we need to swap in SCH during BRD rotation.
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By Leviathan.Kaparu 2013-05-28 17:32:10
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And that's actually more overkill on the -ENM that I anticipated. You can drop Sylvan Earring for Novia and change Dirge to an Etude, Prelude, or Minuet, pending current needs
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By Valefor.Sehachan 2013-05-28 17:33:39
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I don't see anything wrong in using animo. People seem to forget it even exists..it's actually useful.
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By Leviathan.Kaparu 2013-05-28 17:34:06
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Bismarck.Helel said: »
Are you seriously suggesting Dirge lol? Okay, one sec, getting my LS BRDs to merit 4/5 dirge for my rangers instead of 5/5 t/n. It's not like they need those t/n merits, anyway. Oh yeah, then we need to swap in SCH during BRD rotation.

I just pointed out that Dirge didn't turn out to be necessary

Regardless, 1/5 Troubadour is all that's necessary
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By Leviathan.Kaparu 2013-05-28 17:35:07
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Unrelated, but you're really good at flipping the *** out over being wrong. You should probably take a breather
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By Bismarck.Helel 2013-05-28 17:43:03
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Leviathan.Kaparu said: »
Unrelated, but you're really good at flipping the *** out over being wrong. You should probably take a breather

You've already been proven wrong again and again over these past two pages, and yet you continue to post. The fact that you even suggested dirge indicates that you have no idea what you're talking about, nor any experience fighting these NMs.

I'm also not the one swearing. Clearly, you're the one "flipping the *** out," so why don't you stop posting useless information in this thread. I'd appreciate it.

Valefor.Sehachan said: »
I don't see anything wrong in using animo. People seem to forget it even exists..it's actually useful.

It's useful, but it requires you to rotate SCH through the alliance every 6 minutes, along with all the BRDs and possibly CORs as well, depending on your setup. Not saying you can't do it, though. Coronach and aftermath already caps you at 50.
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By Mileslong 2013-05-28 17:44:54
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Leviathan.Kaparu said: »
4/5 Dirge and Animus Minuo is -29 enmity; Legion Scutum, Surefire, AF3 body, and AF3 feet make -54.

because we all want these buffs when dps/time is an issue, I also give up...
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By Bismarck.Helel 2013-05-28 17:49:49
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You also have yet to explain to me how a PLD, who won't even be able to hit the majority of these delve bosses, will be able to maintain hate over a RNG spamming last stand? They can't even hold hate off a relic RNG for the entire fight.

This is the main issue and if you can't resolve it (other than by giving PLD sirvente!), then you're just plain wrong.
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By Leviathan.Kaparu 2013-05-28 17:53:02
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None of you have proved a thing. I'm demonstrating mathematically that a Surefire/LS RNG can remain under the enmity cap while dealing enough damage to kill the target in the allotted time period.

"but this one time I pulled hate!" does not a counterargument make
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By Bismarck.Raistlinratt 2013-05-28 17:58:14
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Leviathan.Kaparu said: »
None of you have proved a thing. I'm demonstrating mathematically that a Surefire/LS RNG can remain under the enmity cap while dealing enough damage to kill the target in the allotted time period.

"but this one time I pulled hate!" does not a counterargument make


Assuming the PLD always has capped hate (or atleast more than the RNGs spamming LS) and high jump gets rid of 2500 CE every time is a valid argument though. We are bringin real world experience (what actually happens, not what 'should' happen according to your paper math). Like I said, I concede defeat, go and kill the bosses then, should be NP with your 8 RNG strategy.

***! i said i was done!

I thought I was out, then he pulled me back in...
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By Leviathan.Kaparu 2013-05-28 18:00:24
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And I'd be much more inclined to demonstrate how feasible it is for 2 PLD to remain at the top of the enmity ceiling if it weren't for the fact that you all chose to ignore mathematical elaboration for several pages. You're going to deny me regardless of my argument(and use misinformation about other jobs to support yourself), so until somebody willing to read chimes in, those calculations will be foregone
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By Bismarck.Helel 2013-05-28 18:00:27
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Leviathan.Kaparu said: »
None of you have proved a thing. I'm demonstrating mathematically that a Surefire/LS RNG can remain under the enmity cap while dealing enough damage to kill the target in the allotted time period.

"but this one time I pulled hate!" does not a counterargument make

And your demonstration is flawed because it doesn't take into account PLD enmity. You simply demonstrated how much damage a RNG would need to reach cap. Okay? This is somewhat useless information in actuality when PLDs are constantly taking damage, using abilities, casting spells, suffering hate resets, etc. Do you really expect someone to mathematically calculate PLD enmity in tandem with RNG? It's impossible to know exactly what their enmity will be at any given time for a number of reasons. Reaching capped enmity is no longer really a concern after the enmity adjustments. It's exceeding the enmity of all the melees that is concerning. Any RNG would know this.
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By Bismarck.Helel 2013-05-28 18:02:27
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Leviathan.Kaparu said: »
And I'd be much more inclined to demonstrate how feasible it is for 2 PLD to remain at the top of the enmity ceiling if it weren't for the fact that you all chose to ignore mathematical elaboration for several pages. You're going to deny me regardless of my argument(and use misinformation about other jobs to support yourself), so until somebody willing to read chimes in, those calculations will be foregone

Uh, this is exactly what you need to do if you expect to be taken seriously. The math you posted is pointless. Nobody cares how much damage you need to reach the enmity cap. They care about exceeding the enmity of PLD/melee.
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By Leviathan.Kaparu 2013-05-28 18:02:41
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Please- this is just the next step in your moving of the goalpost. Every time I point out a glaring hole in your opposition, you change the issue. When you stop acting like a child over the prospect of your relic not being a requirement for these fights, I'll consider doing more work
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By Bismarck.Snprphnx 2013-05-28 18:02:49
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Valefor.Sehachan said: »
Technically on bee(and future thunder/ice/earth naakuals) wildfire should work for rangers without Anni. WF generates very little enmity, possibly less than Coronach. I think someone discarded wf as worthless earlier, well not quite.

With no -enmity gear and such, Coronach generates 100 CE, 80 CE if aftermath is up.

The last testing for Wildfire I saw was this
Wildfire Enmity Testing via BG

~-75% emnity @ 100 TP
~-93% enmity @ 300 TP
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By Bismarck.Helel 2013-05-28 18:08:50
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Leviathan.Kaparu said: »
Please- this is just the next step in your moving of the goalpost. Every time I point out a glaring hole in your opposition, you change the issue. When you stop acting like a child over the prospect of your relic not being a requirement for these fights, I'll consider doing more work

When have you ever pointed out a glaring hole in my opposition?

I could care less about my relic. I have both surefire and speleogen bow, and I use surefire all the time for delve farming. I'm not going to gimp my LS by using it for the delve boss, however. I would much rather my LS members be able to use surefire for the boss, as we only have one other relic RNG in the LS currently. The fact that you think I care about my relic being a requirement is foolish. That's counterproductive and makes absolutely no sense. I would (obviously) want to kill these bosses as efficiently as possible.
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By Bismarck.Helel 2013-05-28 18:10:16
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I've also stated countless times, if you bothered to read, that the problem is the PLDs maintaining enmity, and you've continually ignored it. I've never moved the "goalpost" anywhere but the most obvious place.
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By Bismarck.Snprphnx 2013-05-28 18:10:23
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Leviathan.Kaparu said: »
Please- this is just the next step in your moving of the goalpost. Every time I point out a glaring hole in your opposition, you change the issue. When you stop acting like a child over the prospect of your relic not being a requirement for these fights, I'll consider doing more work

you are failing to answer the question at hand. you proved the amount of rngs needed to kill the bee while riding the hate cap. But how do you fight the fact that the mobs reset hate, and are continually damaging the tanks, which lowers their TE, and even if they can hit the mob, suffer from the say enmity reduction from melee attacks
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By Leviathan.Kaparu 2013-05-28 18:10:44
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Why do you still think I'm telling relic RNG to use Surefire over their relic? I've explicitly stated the contrary more than once now

This is about an alternative for people without a handful of Annihilators
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By Leviathan.Kaparu 2013-05-28 18:15:48
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PLD RNG RNG RNG BRD COR

PLD RNG RNG RNG BRD COR

WHM RDM BRD SCH GEO XXX


Enmity problems solved
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