Matsui: "Don't Throw Away Your R/M/E Weapons Yet"

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2010-09-08
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Matsui: "Don't throw away your R/M/E weapons yet"
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 Quetzalcoatl.Avengers
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By Quetzalcoatl.Avengers 2013-04-27 21:33:31
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Sylph.Mirvana said: »
Quetzalcoatl.Avengers said: »
Be prepared to be yelled at for this statement like I did, I hope you got a flame shield.

You got flamed for suggesting no one would use RME's if base damage was increased without an aftermath update to coincide.


I said nothing of the sort, either they need to REALLY revamp the aftermaths OR increase the damage, I said the easier and more simplistic of the two were to increase the damage by a decent amount.

If it didn't come off like this yesterday, I apologize, it was 3 am and I was tired as hell.
 Phoenix.Upbeatglitch
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By Phoenix.Upbeatglitch 2013-04-27 21:33:42
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volkom said: »
Be funny if SE says you got to do a series of rigorous quests to get a ki that will double the stats on your r/m/e
I've always thought it would be pretty cool if we had a BCNM fight similar to Maat where we fight the original relic holder.

Not sure if that idea collides with the actual story of relics, admittedly I'm someone who just spams enter during CSs and doesn't really care at all about the story line.
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 Fenrir.Sylow
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By Fenrir.Sylow 2013-04-27 21:34:30
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Quetzalcoatl.Avengers said: »
[


I just used it, searched returned nothing btw. (I'm not arguing against the statements about 99 afterglow, just posting that your link is bad)

Then figure out how to get to the Dev tracker yourself!
 Sylph.Mirvana
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By Sylph.Mirvana 2013-04-27 21:44:18
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Phoenix.Upbeatglitch said: »
I've always thought it would be pretty cool if we had a BCNM fight similar to Maat where we fight the original relic holder.

I'd actually be behind this idea. Though I'm not sure how Empereans would work on this. Relics and Mythics are shown to have previous owners, but noone's ever shown to have previously held Empereans.
 Bismarck.Helel
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By Bismarck.Helel 2013-04-27 21:50:38
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We could kick kupofriend's *** for being so useless all the time (for empyreans).
 Bahamut.Kiralai
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By Bahamut.Kiralai 2013-04-27 21:51:30
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Sylph.Mirvana said: »
Phoenix.Upbeatglitch said: »
I've always thought it would be pretty cool if we had a BCNM fight similar to Maat where we fight the original relic holder.

I'd actually be behind this idea. Though I'm not sure how Empereans would work on this. Relics and Mythics are shown to have previous owners, but noone's ever shown to have previously held Empereans.

That's more or less already a part of the Mythic storyline. Unlocking the weaponskill/aftermath requires you to fight Balrahn. Granted, it's nearly impossible to lose, and Balrahn isn't necessarily the original owner of the weapons (as far as I know, they are just a part of his "collection"). But still, there's that. I still like the idea though.
 Leviathan.Kincard
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By Leviathan.Kincard 2013-04-28 00:03:53
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The only annoying thing about the Balrahn fight is that now you actually run the risk of making him run out of HP before you successfully build enough TP for 100>200>300 (or whatever order you decide on). At least, I can see that happening, I nearly got him to 0 HP while I was doing it. Granted I just ran in with 0 preparation and BLM sub because I expected it to be hilariously easy.
 Valefor.Esdain
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By Valefor.Esdain 2013-04-28 00:31:28
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Carbuncle.Sambb said: »
We now know 100% they are getting a boost, so we just need to wait and see what this is.

We also knew 100% that SquareEnix said pets were getting gear that would give them higher tiers of Treasure Hunter too.
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 Sylph.Mirvana
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By Sylph.Mirvana 2013-04-28 00:39:21
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And that RNGs would get native job traits to get upwards of 90% Recycle rate.
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 Fenrir.Sylow
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By Fenrir.Sylow 2013-04-28 00:51:47
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Leviathan.Kincard said: »
The only annoying thing about the Balrahn fight is that now you actually run the risk of making him run out of HP before you successfully build enough TP for 100>200>300 (or whatever order you decide on). At least, I can see that happening, I nearly got him to 0 HP while I was doing it. Granted I just ran in with 0 preparation and BLM sub because I expected it to be hilariously easy.

oh my god

i just fought balrahn again tonight
he would absolutely not use the mythic WS until he had 17% hp
 Bismarck.Helel
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By Bismarck.Helel 2013-04-28 01:00:20
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He ran out of HP when I fought him. I had a 1/tic regain for some reason... which probably saved me. I used an icarus wing too.
 Fenrir.Sylow
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By Fenrir.Sylow 2013-04-28 01:00:58
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I did get a funny screenshot of me and my automaton though!


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 Bahamut.Kiralai
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By Bahamut.Kiralai 2013-04-28 02:33:37
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Bismarck.Helel said: »
He ran out of HP when I fought him. I had a 1/tic regain for some reason... which probably saved me. I used an icarus wing too.

He ran out of HP when I fought him too. Also had the 1/tic regain. It's just a fail-safe so that you can win even if you do too much damage.
 Lakshmi.Watusa
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By Lakshmi.Watusa 2013-04-28 03:10:17
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Sylph.Mirvana said: »
Oh snap, your witty comeback has completely invalidated my point and proven you to be the mental superior of the human race.

I ain't mad, you're just lazy. (as your "rebuttal" verifies)

This is how I imagine most ffxiah members argue in real life.
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 Asura.Lokimaru
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By Asura.Lokimaru 2013-04-28 03:14:23
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Leviathan.Kincard said: »
The only annoying thing about the Balrahn fight is that now you actually run the risk of making him run out of HP before you successfully build enough TP for 100>200>300 (or whatever order you decide on). At least, I can see that happening, I nearly got him to 0 HP while I was doing it. Granted I just ran in with 0 preparation and BLM sub because I expected it to be hilariously easy.
According to the wiki, that's impossible.

Spawned for quest Forging a New Myth, as a fomor.
Uses the Mythic Weapon that matches the player's job and has access to Aftermath.
He will not drop below 1% HP until his opponent has reached level 3 Aftermath.
 Fenrir.Sylow
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By Fenrir.Sylow 2013-04-28 03:34:17
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You misunderstand

If you drop him to 1% HP you hit him for 0 so you can't TP on him
 Asura.Lokimaru
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By Asura.Lokimaru 2013-04-28 03:44:18
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Oh.

Well then, that would definitely make that complicated.
 Fenrir.Sylow
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By Fenrir.Sylow 2013-04-28 03:46:23
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It's frustrating but i've managed to work through it twice x_x
 Cerberus.Conagh
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By Cerberus.Conagh 2013-04-28 19:18:13
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Sylph.Mirvana said: »
Phoenix.Upbeatglitch said: »
I've always thought it would be pretty cool if we had a BCNM fight similar to Maat where we fight the original relic holder.

I'd actually be behind this idea. Though I'm not sure how Empereans would work on this. Relics and Mythics are shown to have previous owners, but noone's ever shown to have previously held Empereans.

"Heros of Abyssea" You fight them for Empyreans!
 Sylph.Knala
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By Sylph.Knala 2013-04-28 19:30:18
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My only question pure hypothetical if you upgrade from 99 w/o afterglow and for some inane reason you decided you want the afterglow, how would they handle that? or rather divergent upgrade paths?
 Sylph.Mirvana
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By Sylph.Mirvana 2013-04-28 19:35:39
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That's probably one of the issues SE is having to toss around. It's the main reason I think the should just increase the base damage (and in some cases the stat boons) as they'd just have to tweak the weapon data itself, and not interfere with the quest-lines or things such as Pre/Post Afterglow.
 Cerberus.Senkyuutai
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By Cerberus.Senkyuutai 2013-04-28 19:50:43
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2 paths: one for afterglow, one for normal. If you make an afterglow of a certain upgrade, you can just go up from there. If you ever want to afterglow, the trial is the same as we know it now.

Pretty sure it's not an issue as they can easily hand RME of certain levels to people who can then upgrade them without issues.

It's much more simple than it seems. I think the main issue they have would be related to a possible new line of legendary weapons. That's about it, rest is a matter of schedule and priority.
By volkom 2013-04-28 20:03:44
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what would be also funny~ is if
the new set of legendary weapons require 2 relic/mythic/empys to make.

like the greatsword would require a caladbolg and a ragnarok
and you get something like this

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 Sylph.Mirvana
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By Sylph.Mirvana 2013-04-28 20:05:54
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Ironically enough they wouldn't be in this pickle if they hadn't made weapons with 20-50 higher base damage over ones with say 1-2 LESS damage but similar delay (like how Empereans were back @75 cap, same delays as Relics but with slightly lower base damage.)
 Fenrir.Sylow
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By Fenrir.Sylow 2013-04-28 20:21:59
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Will laugh when upgrade items are rare/ex Zaldon items from Adoulin fish that can break Ebisu!
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By Enuyasha 2013-04-28 20:36:41
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Fenrir.Sylow said: »
Will laugh when upgrade items are rare/ex Zaldon items from Adoulin fish that can break Ebisu!
Will laugh even more if its just +enough damage to make them 1-10 damage higher than skirmish weapons maxed out + ODD/relic/mythic Aftermaths apply to WS damage.

:<
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By Shiva.Dourid 2013-04-28 21:49:29
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Sylph.Mirvana said: »
Ironically enough they wouldn't be in this pickle if they hadn't made weapons with 20-50 higher base damage over ones with say 1-2 LESS damage but similar delay (like how Empereans were back @75 cap, same delays as Relics but with slightly lower base damage.)
This is exactly what I was thinking. What bothers me the most is there being no explanation whatsoever of why these new weapons are so powerful. They give them levels of DMG rates as high as we've ever seen before that completely blows every other weapon in existence out of the water (In terms of base damage, I mean!). I'd have completely understood if they made them tie R/E/M base damage and let the augments be normal, but those specialized augments AND a humongous base damage increase when they're already so high? I really can't escape the question: What were they thinking? Of course they were going to run straight into this problem..

I'm certainly not someone to complain about being given gold. Which is why I am in absolute amazement when I say this is the first time I have EVER truly felt something should be nerfed.

I thought it may be jealousy at first, and there's probably a little bit in there, which is only natural considering how hard I worked for a relic. But now I realize it is because these new pieces of equipment just seemed to be created for the sole purpose of obsoleting everything else in the game. And that, I just don't think is right.
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 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2013-04-28 21:56:54
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There's a very real problem where returning players are forced to go mages for many events because they're unable to easily obtain a relic weapon. New or returning players are not going to be enthralled by the idea of farming dynamis solo for 2 months just to be the norm, not to even speak of the marrows to 99(which is also pretty much required to be competitive).

Creating weapons that can be quickly obtained and are comparable to relics solved that problem. If a friend of yours wants to DD, instead of telling them they need to get a relic, you can do a few skirmish runs and they'll likely get something they can use effectively at any of the current endgame events.

They are not meant to obsolete relics, else this post wouldn't even exist.
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 Asura.Echandra
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By Asura.Echandra 2013-04-28 22:23:55
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Sylph.Mirvana said: »
This is exactly what I was thinking. What bothers me the most is there being no explanation whatsoever of why these new weapons are so powerful.

It's obvious why these weapons are stronger goodsir. Apparently you haven't done any mining/logging/harvesting on the continent o_O Everything here is so tough chopping a tree your hatchet explodes into a thousand shards, you can die if you cut yourself on the grass as the toughest sickle can barely cut through the shrubs, and let's just not talk about mining....

Midrium is obviously a metal that rivals the sturdiest of empy/relic/mythics !!!
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By Angeljcar 2013-04-28 22:42:43
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Seeing how 99 limit break was fighting the taru's "shadow" it would be pretty exciting if the upgrade came through defeating the taru in a 18 man bcnm vs his legitamite self.
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