Matsui: "Don't Throw Away Your R/M/E Weapons Yet"

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2010-09-08
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Matsui: "Don't throw away your R/M/E weapons yet"
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 Cerberus.Meatster
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By Cerberus.Meatster 2013-04-26 16:19:11
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Bismarck.Hsieh said: »
I don't understand why players are mad. In any game when there's new content, the new stuff will be for the most part better. If it wasn't, why would you bother getting new content or keep playing it?

Also SE isn't going to suggest or give out info regarding the future of certain equipment being "better" than others. People feel that they are obligated too. Guyz let's stay gimp till they put out new equipment I can get easily!

Weapons in FFXI are different then other games. They take massive amounts of time to make (to99 but 90 and below is a joke) unless your linkshell is funding them or buying gil. If I wanted to play a game that cycled gear out all the time I would go play Wow which does it a thousand times better.
 Ragnarok.Zohnax
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By Ragnarok.Zohnax 2013-04-26 16:19:44
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I think in the overall, a lot of weapons/certain pieces of armor have had longevity, and considering a little over a year again we got the capabilities to 99 these weapons, to out-rank them completely already would be kind of crap.

I personally would like R/M/E 99s to be at least competitive still, rather than completely outclassed on all accounts.
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 Valefor.Omnys
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By Valefor.Omnys 2013-04-26 16:21:34
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I would imagine that, for most people, the idea that they were being outclassed, or almost matched, with weapons that just...dropped was a problem. It's like when you go to a voidwatch NM for the 400th time desperately seeking one piece of gear and some guy there for the first time says "I got some body...?".

That person will gladly run around in teal and Heka's, or Aurore and Toci's, or whatever.

A little bit of that feeling is justified. Items that just.. drop, and worse, sometimes drop to people not interested in them, or drop to mules, and there's nothing proper to be done about it. That's poor game design.

Given SE's attitude in the past about similar things, it's not entirely unreasonable that your 150m or 600m weapon just became an inventory -1.

Bismarck.Hsieh said: »
I don't understand why players are mad. In any game when there's new content, the new stuff will be for the most part better. If it wasn't, why would you bother getting new content or keep playing it?

Also SE isn't going to suggest or give out info regarding the future of certain equipment being "better" than others. People feel that they are obligated too. Guyz let's stay gimp till they put out new equipment I can get easily!
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 Valefor.Omnys
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By Valefor.Omnys 2013-04-26 16:24:47
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Cerberus.Meatster said: »
Bismarck.Hsieh said: »
I don't understand why players are mad. In any game when there's new content, the new stuff will be for the most part better. If it wasn't, why would you bother getting new content or keep playing it?

Also SE isn't going to suggest or give out info regarding the future of certain equipment being "better" than others. People feel that they are obligated too. Guyz let's stay gimp till they put out new equipment I can get easily!

Weapons in FFXI are different then other games. They take massive amounts of time to make (to99 but 90 and below is a joke) unless your linkshell is funding them or buying gil. If I wanted to play a game that cycled gear out all the time I would go play Wow which does it a thousand times better.

And even Wow's Legendaries, which are the closest thing to R/M/E that WoW has, but are more comparable in difficulty to Empyrean--Players get butthurt when the new expansion makes them no more than a trophy.

In fact, Wrath's healing Legendary was still quite useful in Cataclysm, vs Cata's T1 weapons, so they nerfed it.
 Quetzalcoatl.Zubis
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By Quetzalcoatl.Zubis 2013-04-26 16:26:32
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Bismarck.Hsieh said: »
I don't understand why players are mad. In any game when there's new content, the new stuff will be for the most part better. If it wasn't, why would you bother getting new content or keep playing it?

Agreed.

FFXI: The only MMO where users come back after a four year break and complain that their gear isn't on top any more.
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 Shiva.Moogleking
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By Shiva.Moogleking 2013-04-26 16:32:37
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With the addtional stats, hidden effects and aftermath the 99 relic/emps do better damage over time imo compared to the augmented wpns from skirmish. I think SE struggles sometimes trying to find a balance that will appeal to the hardcore and casual player.

It is amazing tho that the new expansion has been out a month and ppl are running around with wpns that are arguably better then lvl 90/95 relic/emps. I can see how some ppl would be turned off by that.

I also agree that new expansion should have new equip/wpns that are worth getting but maybe make it a little harder to obtain.
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 Sylph.Tigerwoods
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By Sylph.Tigerwoods 2013-04-26 16:35:56
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Shiva.Moogleking said: »
With the addtional stats, hidden effects and aftermath the 99 relic/emps do better damage over time imo compared to the augmented wpns from skirmish.
Entirely depends on the weapon.

Some yes; others not so much
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 Lye
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By Lye 2013-04-26 16:50:06
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This thread is going to be PARAGRAPHS and PARAGRAPHS of different iterations on why e/r/m weapons should/shouldn't be the best.




Can we just skip them in the interest of arriving at the conclusion that posting here will do absolutely nothing to influence SE's plans?
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 Ragnarok.Truescorpio
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By Ragnarok.Truescorpio 2013-04-26 17:02:44
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To be fair, everyone who is 'complaining' has a legitimate reason to do so. As people have stated that the traditional mmo formula constantly puts out new and better gear, ffxi has not been the traditional mmo. (and why I think alot of people are always drawn back to this game)

Relics were released during zilart, and remained the ultimate weapons till 85 emps were released; some odd 7-7.5 years later? Not to mention during this time, even pieces of armor were top tier for the same duration. SE's approach to this game has been similar to it's console game series of ff where there is a sort of an 'end' in terms of progress, instead of it being perpetual with each update/expansion.

It's not the players fault but a designer fault, and in terms of game design I have to say that SE has turned from my favorite game designer to worst. I understand them trying to have a 10 year old game compete with other more thriving mmos today, but they're approach has always been negligent and sloppy. Hopefully they get better and learn from past mistakes with this new director, but that remains to be seen.
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 Cerberus.Detzu
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By Cerberus.Detzu 2013-04-26 17:03:21
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Cerberus.Taint said: »
How do I get my Mythics back that I tossed?

ftfy^^
 Bahamut.Bloodsin
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By Bahamut.Bloodsin 2013-04-26 17:03:26
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Valefor.Omnys said: »
I would imagine that, for most people, the idea that they were being outclassed, or almost matched, with weapons that just...dropped was a problem. It's like when you go to a voidwatch NM for the 400th time desperately seeking one piece of gear and some guy there for the first time says "I got some body...?".

That person will gladly run around in teal and Heka's, or Aurore and Toci's, or whatever.

A little bit of that feeling is justified. Items that just.. drop, and worse, sometimes drop to people not interested in them, or drop to mules, and there's nothing proper to be done about it. That's poor game design.

Given SE's attitude in the past about similar things, it's not entirely unreasonable that your 150m or 600m weapon just became an inventory -1.

I like this, though I disagree with your last statement. Anything SE has ever done with regards to R/M/E just shows that they want them to remain on top. When they released Empyreans, they boosted the other two. They kept boosting all 3 whenever there was a level cap increase. And now they're planning on boosting them again, as per SE's status quo with R/M/E. With regards to most gear, I completely agree with everyone who says "you should expect it to be outclassed, this is an MMO." I expect every other slot to experience a steady climb in gear upgrades. But I don't expect it to happen to R/M/E. Not because "OMG, I have one and I spent lots of time/gil on it," but because SE's behavior/beliefs toward R/M/E have always proved otherwise.
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 Bahamut.Kiralai
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By Bahamut.Kiralai 2013-04-26 17:05:24
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Also, dammit, I keep posting on the wrong account. FML.
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By doublesbrian 2013-04-26 17:27:17
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I think the major factor here is how easy the new weapons are to get in comparison to current weapons. If these weapons had these stats but took the time required to make r/e/m than people wouldn't have any problems with it.

We have had Adoulin out for exactly a month now, and hundreds of people have weapons that rival/beat r/e/m. And it's not just 1 set of weapons, it's 2.
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 Bismarck.Helel
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By Bismarck.Helel 2013-04-26 17:39:12
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doublesbrian said: »
I think the major factor here is how easy the new weapons are to get in comparison to current weapons. If these weapons had these stats but took the time required to make r/e/m than people wouldn't have any problems with it.

We have had Adoulin out for exactly a month now, and hundreds of people have weapons that rival/beat r/e/m.

Yes, this. I don't know why people are continually making the argument that new content = better gear/weapons. No ***. The problem is that it takes, potentially, 30 minutes to obtain these weapons. Problem? Yes.
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 Leviathan.Draylo
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By Leviathan.Draylo 2013-04-26 17:44:19
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Lye said: »
There are going to be PARAGRAPHS and PARAGRAPHS of different iterations on why e/r/m weapons should/shouldn't be the best.




Can we just skip them in the interest of arriving at the conclusion that posting here will do absolutely nothing to influence SE's plans?

Says you, obviously this dev post was in response to people being upset over the lack of R/E/M update with these new overpowered weapons. Discussions do get seen, especially in such a small community compared to most MMO's. Just have to be posted by the JP, so maybe someone can translate our paragraphs.
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By Chyula 2013-04-26 17:47:55
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the only ***I want see adjusted is the metal plate drop rates, after hundreds or probably over a thousand run I still have not accumulate more than 100 plates. This is *** *** when compare how easy to get relic to 95 within 2 months of farming. Make the god damn VWNMs drop atleast 1 *** plate per kill, or a 50% chance of droping 1.

empy have a huge *** block from 90 to 95 while the new weapon can be obtained in a few days.
 Sylph.Mirvana
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By Sylph.Mirvana 2013-04-26 17:51:41
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Makes me glad most of my RME weapons are for RNG, Sexy crossbow is still not as sexy as Aninetyninehilator.
 Odin.Valdor
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By Odin.Valdor 2013-04-26 17:55:17
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I thought most still only had 85 emps and 95 relics? Lol.
 Cerberus.Corphish
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By Cerberus.Corphish 2013-04-26 17:56:47
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I can't speak for other relics, but for me, I'd like to think a club named 'Mjollnir' should be the strongest club in the game.
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 Lye
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By Lye 2013-04-26 17:59:18
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Leviathan.Draylo said: »
Lye said: »
There are going to be PARAGRAPHS and PARAGRAPHS of different iterations on why e/r/m weapons should/shouldn't be the best.




Can we just skip them in the interest of arriving at the conclusion that posting here will do absolutely nothing to influence SE's plans?

Says you, obviously this dev post was in response to people being upset over the lack of R/E/M update with these new overpowered weapons. Discussions do get seen, especially in such a small community compared to most MMO's. Just have to be posted by the JP, so maybe someone can translate our paragraphs.

You need to reread the OP.
 Asura.Thannatos
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By Asura.Thannatos 2013-04-26 18:02:03
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Chyula said: »
the only ***I want see adjusted is the metal plate drop rates, after hundreds or probably over a thousand run I still have not accumulate more than 100 plates. This is *** *** when compare how easy to get relic to 95 within 2 months of farming. Make the god damn VWNMs drop atleast 1 *** plate per kill, or a 50% chance of droping 1.

empy have a huge *** block from 90 to 95 while the new weapon can be obtained in a few days.

Sounds to me like you're spamming Kaggen and not Qilin, bro.
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 Leviathan.Draylo
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By Leviathan.Draylo 2013-04-26 18:02:57
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Lye said: »
Leviathan.Draylo said: »
Lye said: »
There are going to be PARAGRAPHS and PARAGRAPHS of different iterations on why e/r/m weapons should/shouldn't be the best.




Can we just skip them in the interest of arriving at the conclusion that posting here will do absolutely nothing to influence SE's plans?

Says you, obviously this dev post was in response to people being upset over the lack of R/E/M update with these new overpowered weapons. Discussions do get seen, especially in such a small community compared to most MMO's. Just have to be posted by the JP, so maybe someone can translate our paragraphs.

You need to reread the OP.

Care to explain what I'm missing?
 Lye
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By Lye 2013-04-26 18:10:43
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He apologized for a comment he made during an interview.

Quote:
"Don't throw away your R/M/E weapons!"





That's not the same as:
Leviathan.Draylo said: »

Thank you for your feedback. As a result, we will implement a system to upgrade your R/E/M

His ORIGINAL STATEMENT (for which he apologizes) informed players of a system whereby weapons would be upgraded.

It predates any of your
Leviathan.Draylo said: »
obviously this dev post was in response to people being upset over the lack of R/E/M update with these new overpowered weapons.

Do I need to make a timeline for you?
 Sylph.Decimus
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By Sylph.Decimus 2013-04-26 18:14:19
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Chyula said: »
the only ***I want see adjusted is the metal plate drop rates, after hundreds or probably over a thousand run I still have not accumulate more than 100 plates. This is *** *** when compare how easy to get relic to 95 within 2 months of farming. Make the god damn VWNMs drop atleast 1 *** plate per kill, or a 50% chance of droping 1.

empy have a huge *** block from 90 to 95 while the new weapon can be obtained in a few days.

100 mil is 100 mil either way. If you can farm the currency you can sell it for plates. It's not that hard it's just a convenient excuse.
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By Gimp 2013-04-26 18:15:12
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I hope there were people threw away their REM weapons if they felt that butt hurt.
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By Fenrir.Sylow 2013-04-26 18:16:02
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Just add +20 dmg -20 delay +50acc. +50 attack STR/DEX +25 to my terpsichoore and call it a day, the other RME will be fiiine
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 Carbuncle.Shadowreapper
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By Carbuncle.Shadowreapper 2013-04-26 18:24:34
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Fenrir.Sylow said: »
Just add +20 dmg -20 delay +50acc. +50 attack STR/DEX +25 to my terpsichoore and call it a day, the other RME will be fiiine
You'll solo dyna even faster!
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 Fenrir.Sylow
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By Fenrir.Sylow 2013-04-26 18:36:21
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Carbuncle.Shadowreapper said: »
Fenrir.Sylow said: »
Just add +20 dmg -20 delay +50acc. +50 attack STR/DEX +25 to my terpsichoore and call it a day, the other RME will be fiiine
You'll solo dyna even faster!

Unless the Mummer's Coalition has an assignment related to Dynamis, I see no reason to venture into that cesspool.
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2013-04-26 18:46:53
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I'm assuming the new weapons were made to give people that just reactivated and couldn't easily get an r/e/m99 a way to justify their slot in the pickier endgame events. They were most likely not made to outclass r/e/m99. If they make them notably weaker, they defeat their original purpose, but if they make them too close r/e/m owners get butthurt. Just relax and let them figure it out, it's what they're paid to do.
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 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-04-26 19:13:50
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What if this was SEs way of saying "screw all you ppl who made Ragnaroks, once we're done, it will be lame like 2007 again".
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