Anyone Toy With /cor For Qd Spam? |
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Anyone toy with /cor for qd spam?
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The new wildkeeper revives seem pretty easy on Cor spamming qd any one try qd with new d145 bullets and a build they care to share?
Rng has same mab gear as cor main, except for the cape where it has a whole +1 mab!
Personally, I just use my wildfire build for the most part, mainly because I don't have space for any additional gear. The only difference between wildfire and quick draw (in terms of gearing) is quick draw's damage is only dependent on magic attack (+base damage). AGI only increases magic accuracy.
I read a while back that Marksmanship Skill also factors into the magic accuracy of QD. This was done on the test server, with someone setting skill to 0, and getting a lot of full resists on TW mobs, then setting to cap and getting no resists. Can't find the post/test though. If that is the case, RNG would have less resists than COR
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Well looks like I am gonna have to get a stack of bullets and gear up and see just what it can do....
kenshynofshiva said: » Well looks like I am gonna have to get a stack of bullets and gear up and see just what it can do.... thats the good thng about QD, no need for a stack of bullets, since it only uses the cards. Or you can just plug in the numbers:
(2 * (Gun base DMG + bullet base DMG) * (1 + (MAB / 100)) * (Elemental Staff bonus) * (Day/Weather Bonus) Very simple formula. I can post my wildfire set as well. Offline
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Bismarck.Snprphnx said: » kenshynofshiva said: » Well looks like I am gonna have to get a stack of bullets and gear up and see just what it can do.... thats the good thng about QD, no need for a stack of bullets, since it only uses the cards. Yep but I always accidently shoot em lol so yeah 1 stack lasts a very long time lol. Here are a few sets thrown together for consideration
99 Annihalator [D:76] and Damascus Bullets [D:145] for damage: 221 ============================================ Max damage per QD shot ItemSet 298463 60 second timer MAB +49 (perfect MAB+6 augment on the Bloody Legs) AGI +43 Assuming a sch in party for storm spell and Obi forcing the weather and iridescence proc [2(76+145) * 1(49/100)] * 1.15 (chatoyant staff) * 1.2 (weather/iridescence) = 907 per QD, every 60 secs ============================================ Combo Max QD with Bloody Mask and Mirke Wardecor with QD-5 each ItemSet 298471 MAB +42 (+6 on Legs and +4 on body) AGI +21 Quick Draw delay -10 [2(76+145) * 1(42/100)] * 1.15 (chatoyant staff) * 1.2 (weather/iridescence) = 865 per QD, every 50 secs ============================================ Hybrid Set using 3/5 Thaumas, Blood Mask, and Mirke Wardecors ItemSet 298473 MAB +31 AGI +52 Quick Draw delay -10 [2(76+145) * 1(31/100)] * 1.15 (chatoyant staff) * 1.2 (weather/iridescence) = 798 per QD, every 50 secs ======================================== Hybrid set with 4/5 Thaumas and Mirke Wardecors ItemSet 298477 MAB +37 (+4 on Mirke Wardecors) AGI +71 Quick Draw delay -5 [2(76+145) * 1(37/100)] * 1.15 (chatoyant staff) * 1.2 (weather/iridescence) = 834 per QD, every 55 secs ====================================== Sorry if the math is off. I'm assuming Iridescence and weather are together in the same step. Does all this look correct? Missing Khepri hands (MAB +6) and Aby-tahrongi rings (MAB +3?) for max damage set, Schutzen mitts if you need the TP bonus (doubtful, but worth mentioning). Still waiting to see what HQ augments on Skirmish gun look like...
Considering the mab augment on w pants is nothing but a mirage, Nimue's tights or Shantotto pants.
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Bismarck.Snprphnx said: » Dude that rocks Thanks |
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