Endeavoring To Awaken --A Guide To Rune Fencer |
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Endeavoring to Awaken --A Guide to Rune Fencer
Appreciate the feedback, thanks a lot
I have been using /pld funsies for the past couple weeks since fooling around with malignance sword/chanter's shield.
Boss order C>B>A>E>F>G allows Embolden barwater to carry through both first floor and basement Plovids with cooldown ready for Gartell. Abandon all parry focus in favor of Meva/MDB/Element resist+. Preload Sulpor Valiance(inspire teh mages) before setting up opening Gambit runes and engaging, Rayke quickly to reapply Sulpor and One for All sub 50%. That's the basics of what I have been doing without difficulty from Dhartok. Alternatively he is an easy kite, his pathing can be funky but you can make half circles back and forth around him and generally keep him within bubble. I would say sub job choice is much less relevant than gearing in boss farms. Hate is easy to manage and a single aoe tag, if any, is sufficient for the objectives you are likely to be doing. It comes down to what qol support you would rather take advantage of and the bosses/objectives your group are aiming to achieve. Did a handful of abcefg as /dnc, stutter step contribution and waltz blinks sounded like a hey why not idea until accuracy in the basement proved why not. Gartell sets is what I would be curious to see what others are using, for the most part when things go as planned he is as simple and benign as any besides the consideration between gambit/rayke and his stances, but when things go long and he gets stronk his junk starts to really hurt. It is in these moments where I put the Epeo back on in this set to anticipate what I think is his only physical component, the triple attack wombo combo kick. Yamarang Nyame Helm Nyame Mail Nyame Gauntlets Erilaz Leg Guards Erilaz Greaves Futhark Torque Engraved Belt Sanare Earring Erilaz Earring Waterfall Ring Icecrack Ring Ogma's Cape HP Meva Meva Meva Enmity Rings were a weird thought and in the set for the past couple weeks. Whether better served with Meva equivalents Vengeful, Purity or as a means to boost VIT/INT/MND. I am curious as can be. Dumb question I know and I apologize, but does anybody have a video of RUN "kiting in circles" Dhartok?
I fought Dhartok as a RUN a few times and everybody kept saying to kite in circles to keep Dhartok within the range of the bubbles but I never really understood how or why. Aside from the miasma popping (at which point I moved around a bit of course) I didn't really see the necessity to be kiting over just standing there and casting occasional flash or foil. I was never in danger, so I guess I must be missing something and those few times I was lucky that, coincidentally, bad things never happened to me. Offline
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Valefor.Prothescar said: » Is your team just taking a long time to kill it? Dhartokk is the tamest of all of them to me (goat just hits harder in general and dispel/stun spam is annoying as ***, and those status effect totems on balamor are also extremely annoying). Pump water resistance and he practically can't do anything, his only physical move can be parried (the belly flop), and as long as he dies before enrage and you antidote/remedy/pulse your poisons off Clobbering Smash will never be able to kill you. Only other thing I can think of is you aren't killing the Botulus thus you're getting Taint on you, and there's nothing you can do about that besides getting the metal to downgrade it into a removable poison. So do I understand correctly that clobbering wave does massive damage (in my experience over 4k with full meva gear, 3 unda + valiance and One for all) only if you are poisoned (or she enrages due to time)? You're going to want to use Sulpor Runes for Clobbering Wave as Clobbering Wave is Water Elemenatal damage.
Asura.Sechs said: » Dumb question I know and I apologize, but does anybody have a video of RUN "kiting in circles" Dhartok? I fought Dhartok as a RUN a few times and everybody kept saying to kite in circles to keep Dhartok within the range of the bubbles but I never really understood how or why. Aside from the miasma popping (at which point I moved around a bit of course) I didn't really see the necessity to be kiting over just standing there and casting occasional flash or foil. I was never in danger, so I guess I must be missing something and those few times I was lucky that, coincidentally, bad things never happened to me. If Dhartok has Gravity on you can run around the parameter of the area to stay out of range. This prevents Cesspool from happening, those stink clouds from spawning, and Clobbering Wave. It's not necessary to win but it makes it super easy. This is our group doing it tonight. I didn't exactly keep it in the bubble but I tried. Dhartok starts at 1 hour 09 minutes. https://www.twitch.tv/videos/1664645063?t=01h08m46s Fenrir.Velner said: » Asura.Sechs said: » Dumb question I know and I apologize, but does anybody have a video of RUN "kiting in circles" Dhartok? I fought Dhartok as a RUN a few times and everybody kept saying to kite in circles to keep Dhartok within the range of the bubbles but I never really understood how or why. Aside from the miasma popping (at which point I moved around a bit of course) I didn't really see the necessity to be kiting over just standing there and casting occasional flash or foil. I was never in danger, so I guess I must be missing something and those few times I was lucky that, coincidentally, bad things never happened to me. If Dhartok has Gravity on you can run around the parameter of the area to stay out of range. This prevents Cesspool from happening, those stink clouds from spawning, and Clobbering Wave. It's not necessary to win but it makes it super easy. This is our group doing it tonight. I didn't exactly keep it in the bubble but I tried. Dhartok starts at 1 hour 09 minutes. https://www.twitch.tv/videos/1664645063?t=01h08m46s You really don't even have to kite the perimeter like that, when I do it just 15-20 yalms is enough. That way you can see how close it is to the bubble and when they say "kiting in circles" really just kite it around the bubble itself being 15-20 yalms away RiggityWrekd said: » Valefor.Prothescar said: » Is your team just taking a long time to kill it? Dhartokk is the tamest of all of them to me (goat just hits harder in general and dispel/stun spam is annoying as ***, and those status effect totems on balamor are also extremely annoying). Pump water resistance and he practically can't do anything, his only physical move can be parried (the belly flop), and as long as he dies before enrage and you antidote/remedy/pulse your poisons off Clobbering Smash will never be able to kill you. Only other thing I can think of is you aren't killing the Botulus thus you're getting Taint on you, and there's nothing you can do about that besides getting the metal to downgrade it into a removable poison. So do I understand correctly that clobbering wave does massive damage (in my experience over 4k with full meva gear, 3 unda + valiance and One for all) only if you are poisoned (or she enrages due to time)? Clobbering is only going to hit hard if he's been healed by water damage. Those clouds that get spawned also deal water damage to him, enough of them stacked in one spot will turbo charge him into clobbering you to death. You can see this in action if you use a powered up gravity II and keep him inside a bunch of clouds, his HP will regen up and his attacks will hit hard. One or two clouds aren't that bad, three or four make him deadly. Hold him in place for the bursts, then after two clouds spawn move him nearby out of the clouds, repeat as needed in a giant circle. Anyone tested or know if Engulfer Cape +1 absorbs magic stack with Empy +2/+3 pieces?
Ragnarok.Martel
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Odin.Muginn said: » Anyone tested or know if Engulfer Cape +1 absorbs magic stack with Empy +2/+3 pieces? Lakshmi.Buukki
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Asura.Saevel said: » RiggityWrekd said: » Valefor.Prothescar said: » Is your team just taking a long time to kill it? Dhartokk is the tamest of all of them to me (goat just hits harder in general and dispel/stun spam is annoying as ***, and those status effect totems on balamor are also extremely annoying). Pump water resistance and he practically can't do anything, his only physical move can be parried (the belly flop), and as long as he dies before enrage and you antidote/remedy/pulse your poisons off Clobbering Smash will never be able to kill you. Only other thing I can think of is you aren't killing the Botulus thus you're getting Taint on you, and there's nothing you can do about that besides getting the metal to downgrade it into a removable poison. So do I understand correctly that clobbering wave does massive damage (in my experience over 4k with full meva gear, 3 unda + valiance and One for all) only if you are poisoned (or she enrages due to time)? Clobbering is only going to hit hard if he's been healed by water damage. Those clouds that get spawned also deal water damage to him, enough of them stacked in one spot will turbo charge him into clobbering you to death. You can see this in action if you use a powered up gravity II and keep him inside a bunch of clouds, his HP will regen up and his attacks will hit hard. One or two clouds aren't that bad, three or four make him deadly. Hold him in place for the bursts, then after two clouds spawn move him nearby out of the clouds, repeat as needed in a giant circle. Clobbering Wave can also one shot the tank is he's healed with Darkness skillchain damage, which is water-aligned. Bahamut.Justthetip
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Lakshmi.Buukki said: » Asura.Saevel said: » RiggityWrekd said: » Valefor.Prothescar said: » Is your team just taking a long time to kill it? Dhartokk is the tamest of all of them to me (goat just hits harder in general and dispel/stun spam is annoying as ***, and those status effect totems on balamor are also extremely annoying). Pump water resistance and he practically can't do anything, his only physical move can be parried (the belly flop), and as long as he dies before enrage and you antidote/remedy/pulse your poisons off Clobbering Smash will never be able to kill you. Only other thing I can think of is you aren't killing the Botulus thus you're getting Taint on you, and there's nothing you can do about that besides getting the metal to downgrade it into a removable poison. So do I understand correctly that clobbering wave does massive damage (in my experience over 4k with full meva gear, 3 unda + valiance and One for all) only if you are poisoned (or she enrages due to time)? Clobbering is only going to hit hard if he's been healed by water damage. Those clouds that get spawned also deal water damage to him, enough of them stacked in one spot will turbo charge him into clobbering you to death. You can see this in action if you use a powered up gravity II and keep him inside a bunch of clouds, his HP will regen up and his attacks will hit hard. One or two clouds aren't that bad, three or four make him deadly. Hold him in place for the bursts, then after two clouds spawn move him nearby out of the clouds, repeat as needed in a giant circle. Clobbering Wave can also one shot the tank is he's healed with Darkness skillchain damage, which is water-aligned. Lakshmi.Buukki said: » Asura.Saevel said: » RiggityWrekd said: » Valefor.Prothescar said: » Is your team just taking a long time to kill it? Dhartokk is the tamest of all of them to me (goat just hits harder in general and dispel/stun spam is annoying as ***, and those status effect totems on balamor are also extremely annoying). Pump water resistance and he practically can't do anything, his only physical move can be parried (the belly flop), and as long as he dies before enrage and you antidote/remedy/pulse your poisons off Clobbering Smash will never be able to kill you. Only other thing I can think of is you aren't killing the Botulus thus you're getting Taint on you, and there's nothing you can do about that besides getting the metal to downgrade it into a removable poison. So do I understand correctly that clobbering wave does massive damage (in my experience over 4k with full meva gear, 3 unda + valiance and One for all) only if you are poisoned (or she enrages due to time)? Clobbering is only going to hit hard if he's been healed by water damage. Those clouds that get spawned also deal water damage to him, enough of them stacked in one spot will turbo charge him into clobbering you to death. You can see this in action if you use a powered up gravity II and keep him inside a bunch of clouds, his HP will regen up and his attacks will hit hard. One or two clouds aren't that bad, three or four make him deadly. Hold him in place for the bursts, then after two clouds spawn move him nearby out of the clouds, repeat as needed in a giant circle. Clobbering Wave can also one shot the tank is he's healed with Darkness skillchain damage, which is water-aligned. Level 3 skillchains (Light/Dark) deal multiple elements of damage and chose the one that the target has the lowest resistance to. L3 Ddarkness deals Dark / Earth / Ice / Water damage, and in the case of this NM it'll chose water as he has negative resistance to water damage. The whole Light / Darkness thing is just a result of terrible translation, light SC is actually called transfixion with dark SC being called compression. Ragnarok.Martel
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Odin.Muginn said: » Anyone tested or know if Engulfer Cape +1 absorbs magic stack with Empy +2/+3 pieces? Test method was as described before. 1 dmg weapons vs mobs that use spikes In this case, the Beholders in Abyssea Tahrongi. Did a test with 5/5 Erilaz +2 and Engulfer +1, and then another test with just Erilaz +2. Code +------------+-----------------+--------+ | | Erilaz+Engulfer | Erilaz | +------------+-----------------+--------+ | Absorb | 177 | 74 | +------------+-----------------+--------+ | spike | 1584 | 1282 | +------------+-----------------+--------+ | Total | 1761 | 1356 | +------------+-----------------+--------+ | Proc rate% | 10.05% | 5.46% | +------------+-----------------+--------+ TLDR: Engulfer's absorb effect stacks additively with Erilaz's set bonus. Offline
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This may be a silly question but does your own enhancing magic skill effect the potency of phalanx if somebody else casts it on you? (SCH using Accesion). I have recently geared runefencer and I have very low enhancing magic skill, like not even Lv100, I jumped into Oddysea C with my SCH alt just to see how far away I was from using my runefencer to tank runs and I was very surprised at the huge amount of damage I was taking, I put my phalanx set on, used my alt to cast phalanx on me, put up every buff I could and attempted to pull a group on the first floor, after getting smacked for 200-300 by all of them I soon found myself face down on the floor. Now I don’t have Epolatery but I do have everything else for the idle tanking set, +3 Erliraz, Nyame and all R15 accessories ect, and I can’t figure out why I take so much damage, unless Epo really is that strong? The runefencer in my group I run with usually takes next to no damage when pulling 2-3 groups at once…
MOS1991 said: » This may be a silly question but does your own enhancing magic skill effect the potency of phalanx if somebody else casts it on you? (SCH using Accesion). I have recently geared runefencer and I have very low enhancing magic skill, like not even Lv100, I jumped into Oddysea C with my SCH alt just to see how far away I was from using my runefencer to tank runs and I was very surprised at the huge amount of damage I was taking, I put my phalanx set on, used my alt to cast phalanx on me, put up every buff I could and attempted to pull a group on the first floor, after getting smacked for 200-300 by all of them I soon found myself face down on the floor. Now I don’t have Epolatery but I do have everything else for the idle tanking set, +3 Erliraz, Nyame and all R15 accessories ect, and I can’t figure out why I take so much damage, unless Epo really is that strong? The runefencer in my group I run with usually takes next to no damage when pulling 2-3 groups at once… But on 1f you shouldn’t be taking much with a nice phalanx set, embolden protect and cocoon Offline
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Yeh I did Embolden Protect V, I did think I was missing cocoon but I figured cocoon isn’t going to turn those 200’s into 20-30’s which is what I feel like a runefencer usually gets hit for, I take less damage on my BRD when pulling than what I did when I went in on runefencer. I guess I need more job points maybe
MOS1991 said: » This may be a silly question but does your own enhancing magic skill effect the potency of phalanx if somebody else casts it on you? (SCH using Accesion). I have recently geared runefencer and I have very low enhancing magic skill, like not even Lv100, I jumped into Oddysea C with my SCH alt just to see how far away I was from using my runefencer to tank runs and I was very surprised at the huge amount of damage I was taking, I put my phalanx set on, used my alt to cast phalanx on me, put up every buff I could and attempted to pull a group on the first floor, after getting smacked for 200-300 by all of them I soon found myself face down on the floor. Now I don’t have Epolatery but I do have everything else for the idle tanking set, +3 Erliraz, Nyame and all R15 accessories ect, and I can’t figure out why I take so much damage, unless Epo really is that strong? The runefencer in my group I run with usually takes next to no damage when pulling 2-3 groups at once… Just in case its worth asking, are you sure you didn't get stuck in a mid-cast set (perhaps with no dt/pdt at all?) or something and didn't swap back to your tanking set? (Not foolproof, but I do like equipviewer as a general way of seeing sets are equiped visually) If your sure thats not the case then ignore this, carry on. MOS1991 said: » This may be a silly question but does your own enhancing magic skill effect the potency of phalanx if somebody else casts it on you? (SCH using Accesion). 1) Enhancing skill (caps at 500) 2) Phalanx+ The former depends on who casts the spell. The latter depends on who receives it. So if you want to benefit from phalanx+ it means your RUN has to be equipping related gear while your SCH casts it. And your SCH will need to be at 500 enha skill when accession-ing it. You probably already know this but keep in mind Phalanx is a static damage reduction and is calculated at the end of the damage formula. Let's say for example a scenario where Phalanx produces DMG-40. It means that if your RUN receives a damage that would normally do 150 dmg after all other sources of damage reduction (Defense, VIT, DT- etc). With a Phalanx of -40 your RUN would receive 110 DMG instead. If we're talking about something that would deal 1000 DMG the result would be 960. From this it's pretty clear that Phalanx has a huge impact on stuff that deals little damage (like a huge amount of low level monsters that you're tanking/kiting) but barely makes a difference against targets that deal very high damage. I'm trying to say that if you got killed by one or two hits from something, Phalanx will hardly ever be the difference between surviving or dying. Offline
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Yeh I for sure had my DT set on, I went in purely for testing, I simply just wandered in with my DT set on (4/5 Nyame) and +3 Erliaz body and all the accessories ect, and just buffed up and pulled a group to see how hard they hit, and was very surprised by the numbers, regular mobs on floor 1 hitting for 200 just seemed extreme but I do only have 50 JPs on RUN and thus MLv0 as well, which I guess is a factor
MOS1991 said: » Yeh I for sure had my DT set on, I went in purely for testing, I simply just wandered in with my DT set on (4/5 Nyame) and +3 Erliaz body and all the accessories ect, and just buffed up and pulled a group to see how hard they hit, and was very surprised by the numbers, regular mobs on floor 1 hitting for 200 just seemed extreme but I do only have 50 JPs on RUN and thus MLv0 as well, which I guess is a factor Lack of Epeolatry, DT-75% in total, and lack of defensive songs will do that in C. Also depends on what your phalanx+ set looks like as well. Edit; Thought a bit more on this. If you were getting hit for 200 at 50% DT and phalanx that means they would have been doing 450+. With Epeo that would be 112 damage without phalanx and with a good phalanx+ set that would bring it down to about 42 damage per mob. This sounds like you weren't in DT gear really as floor 1 mobs normally hit for 0 on tanks and on DDs with 50% they take damage low enough damage that regen V will keep them at full. Offline
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Odin.Creaucent said: » MOS1991 said: » Yeh I for sure had my DT set on, I went in purely for testing, I simply just wandered in with my DT set on (4/5 Nyame) and +3 Erliaz body and all the accessories ect, and just buffed up and pulled a group to see how hard they hit, and was very surprised by the numbers, regular mobs on floor 1 hitting for 200 just seemed extreme but I do only have 50 JPs on RUN and thus MLv0 as well, which I guess is a factor Lack of Epeolatry, DT-75% in total, and lack of defensive songs will do that in C. Also depends on what your phalanx+ set looks like as well. Edit; Thought a bit more on this. If you were getting hit for 200 at 50% DT and phalanx that means they would have been doing 450+. With Epeo that would be 112 damage without phalanx and with a good phalanx+ set that would bring it down to about 42 damage per mob. This sounds like you weren't in DT gear really as floor 1 mobs normally hit for 0 on tanks and on DDs with 50% they take damage low enough damage that regen V will keep them at full. This is the lines I was thinking on too, I take no where near the amount of damage that I did when I tank on BRD or even just DDing on SAM, which is why I was so surprised. Maybe somehow I wasn’t in my DT gear, but I was not using gear swap purposely to avoid any sort of gear malfunctions, sounds like I messed up somewhere I will double check later, my phalanx set is only Reic head and then +4 in other slots from Herc. Next to no Enhancing magic skill but it wasn’t who cast the spell phalanx anyway so I don’t think that makes any difference. Offline
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Odin.Creaucent said: » MOS1991 said: » Yeh I for sure had my DT set on, I went in purely for testing, I simply just wandered in with my DT set on (4/5 Nyame) and +3 Erliaz body and all the accessories ect, and just buffed up and pulled a group to see how hard they hit, and was very surprised by the numbers, regular mobs on floor 1 hitting for 200 just seemed extreme but I do only have 50 JPs on RUN and thus MLv0 as well, which I guess is a factor Lack of Epeolatry, DT-75% in total, and lack of defensive songs will do that in C. Also depends on what your phalanx+ set looks like as well. Edit; Thought a bit more on this. If you were getting hit for 200 at 50% DT and phalanx that means they would have been doing 450+. With Epeo that would be 112 damage without phalanx and with a good phalanx+ set that would bring it down to about 42 damage per mob. This sounds like you weren't in DT gear really as floor 1 mobs normally hit for 0 on tanks and on DDs with 50% they take damage low enough damage that regen V will keep them at full. This is the lines I was thinking on too, I take no where near the amount of damage that I did when I tank on BRD or even just DDing on SAM, which is why I was so surprised. Maybe somehow I wasn’t in my DT gear, but I was not using gear swap purposely to avoid any sort of gear malfunctions, sounds like I messed up somewhere I will double check later, my phalanx set is only Reic head and then +4 in other slots from Herc. Next to no Enhancing magic skill but it wasn’t who cast the spell phalanx anyway so I don’t think that makes any difference. MOS1991 said: » Odin.Creaucent said: » MOS1991 said: » Yeh I for sure had my DT set on, I went in purely for testing, I simply just wandered in with my DT set on (4/5 Nyame) and +3 Erliaz body and all the accessories ect, and just buffed up and pulled a group to see how hard they hit, and was very surprised by the numbers, regular mobs on floor 1 hitting for 200 just seemed extreme but I do only have 50 JPs on RUN and thus MLv0 as well, which I guess is a factor Lack of Epeolatry, DT-75% in total, and lack of defensive songs will do that in C. Also depends on what your phalanx+ set looks like as well. Edit; Thought a bit more on this. If you were getting hit for 200 at 50% DT and phalanx that means they would have been doing 450+. With Epeo that would be 112 damage without phalanx and with a good phalanx+ set that would bring it down to about 42 damage per mob. This sounds like you weren't in DT gear really as floor 1 mobs normally hit for 0 on tanks and on DDs with 50% they take damage low enough damage that regen V will keep them at full. This is the lines I was thinking on too, I take no where near the amount of damage that I did when I tank on BRD or even just DDing on SAM, which is why I was so surprised. Maybe somehow I wasn’t in my DT gear, but I was not using gear swap purposely to avoid any sort of gear malfunctions, sounds like I messed up somewhere I will double check later, my phalanx set is only Reic head and then +4 in other slots from Herc. Next to no Enhancing magic skill but it wasn’t who cast the spell phalanx anyway so I don’t think that makes any difference. As Sechs points out "only" +4 on herc is a high end phalanx+ set as you are only missing +4 total from the 4 herc pieces. Highest with capped phalanx gear is +31 and thats with changing weapon so cap of 66 with 500 skill. With Embolden and 500 skill would make phalanx have a potency cap of 90. If you can show us your DT set we can always see if there are any mistakes. With 4/5 Nyame and Empy+3 body you would need another 21 DT or PDT to cap. Ragnarok.Martel
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Odin.Creaucent said: » With Embolden and 500 skill would make phalanx have a potency cap of 90. 30 base at 500 skill. Embolden with JP, is *1.7. 30*1.7=51 +31 in gear = 82 Can you go over how you're getting your number there? Ragnarok.Martel said: » Odin.Creaucent said: » With Embolden and 500 skill would make phalanx have a potency cap of 90. 30 base at 500 skill. Embolden with JP, is *1.7. 30*1.7=51 +31 in gear = 82 Can you go over how you're getting your number there? Hmmm. Assuming 500 Skill from a SCH or RDM = 35 4/5 armor slots with +5 (20). Head is +7 (27). DM augmented GS for another +5 (32). (35 * 1.7) + 32 = 91. 59 + 32 = 91. Ragnarok.Martel said: » Odin.Creaucent said: » With Embolden and 500 skill would make phalanx have a potency cap of 90. 30 base at 500 skill. Embolden with JP, is *1.7. 30*1.7=51 +31 in gear = 82 Can you go over how you're getting your number there? Phalanx 35 from a RDM or SCH and this guy has a pocket SCH! Embolden with JPs for extra 70% so 59 rounded down, 4/5 +5 Herc(+20 total), +7 from Relic head, +4 from Deacon Sword is +90 in total or +91 with DM GS which i completely forgot about. 30 base Phalanx is 358 enhancing magic skill not 500 this is where you are going wrong. Ragnarok.Martel
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Ahhh. I see the problem is me attempting to do something from memory. And my memory is ***. XD
Very good. And that makes sense now. |
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