You will probably need some baseline level of dmg though in order to still do > 0 dmg I presume.
Cobra Claymore's 63 damage looks promising, especially if combined with Sword Strap
Which puts us at 393 delay I think? Pretty solid.
Doing 1 hit WSes, assuming just 15 store tp on the WS set due to /sam, we would need 93 store tp, or 78 store tp after /sam, to achieve a 4-hit build.
Without Sword Strap we only need 88 store tp total to pull off a 4 step, or if we bumped up to 73 store tp total in both TPing and WS sets, we would have a 4 step!
That is actually quite achievable.
ItemSet 366990
This set I believe is sitting at
Seems like a solid set I think? and not terribly hard to pull off. With a Geo and Cor in the party we could make this even easier.
With even just a +5 cor and summoning a Sam trust (that works right? I actually dunno, but I will assume it can) we can get another +70 store tp from Sam Roll, and 25% Double Attack from Fighter's Roll.
That will bump us all the way up into 146 store tp with /sam and the set listed above, and just a bit over 90% double attack rate.
To truly pull off a 1 hit build though, we need 188 store tp in the WS and the TPing Build, as well as close to 100% DA as we can manage.
Here are the X hit breakpoints for store TP on Cobra Claymore, assuming the same Store TP is used in both the WS and TPing sets:
2 hit: 188
3 hit: 116
4 hit: 73
And of course, +15 store tp /sam, +70 from a +5 Sam Roll, and +25% Double Attack from War Roll.
3 Hit is kind of awkward with our massive Double Attack, since its not different than the 4 step mostly.
Now... with a +8 cor however thats another 12 store TP.
With that, we only need 91 store TP in gear to pull off the 2 hit build.
Rolling THIS gear however (and Store TP+6 rolls on Herc Gear)
ItemSet 366991
Puts us at 86 store Tp, so 5 short of a 2 hit build...
I am wracking my brain on how we can fit that in. We could I suppose roll +10 Store TP on JSE Cape, and swap to Ioskeha Belt, which will net us +5 store TP and -4% double attack.
I believe this puts us at about 87% Double attack or so? So a 87% chance to be a single attack round, 13% chance at 2?
Its not bad, but maybe you guys can figure out a way to get there?
We could use a higher delay weapon. At 418 delay, 183 Store TP is a 2 hit build. Which is coincidentally Windurstian Sword