If you want to include some starter/progression sets, that would be great. I restarted the game with a fresh toon, and there's a mighty big gap between the best in slot sets and what's accessible to start.
Endeavoring To Awaken --A Guide To Rune Fencer |
||
Endeavoring to Awaken --A Guide to Rune Fencer
Valefor.Prothescar said: » Night's a bit MIA so I'll be looking at updating this myself again soonish. Keep in mind I'll have to remake all the sets and stuff so it won't be a quick process. If you want to include some starter/progression sets, that would be great. I restarted the game with a fresh toon, and there's a mighty big gap between the best in slot sets and what's accessible to start. Phoenix.Neosutrax said: » Valefor.Prothescar said: » Night's a bit MIA so I'll be looking at updating this myself again soonish. Keep in mind I'll have to remake all the sets and stuff so it won't be a quick process. If you want to include some starter/progression sets, that would be great. I restarted the game with a fresh toon, and there's a mighty big gap between the best in slot sets and what's accessible to start. If you're strictly talking about tanking sets, Runeist/Futhark/Erilaz sets should be the first things someone fresh to RUN should be aiming for at Lv.99 since they all start at iLvl 109 to begin with. :/ Sylph.Brahmsz said: » Phoenix.Neosutrax said: » Valefor.Prothescar said: » Night's a bit MIA so I'll be looking at updating this myself again soonish. Keep in mind I'll have to remake all the sets and stuff so it won't be a quick process. If you want to include some starter/progression sets, that would be great. I restarted the game with a fresh toon, and there's a mighty big gap between the best in slot sets and what's accessible to start. If you're strictly talking about tanking sets, Runeist/Futhark/Erilaz sets should be the first things someone fresh to RUN should be aiming for at Lv.99 since they all start at iLvl 109 to begin with. :/ Ya, I'll be working on those. But I'm at a loss for what to do next. Basically just start doing Escha/Reis NMs for augmentable gear for better DD gear and some better DT swaps, basic enhancing magic buffs, fast cast, etc. Just so much and not really sure where to focus priority at the moment. Will be spamming ambuscade obviously for my cape, and upgrading Aettir. For tanking/utility pieces, most of what you need will be from AF/Relic/Empy. Aside from those, some useful pieces/sets include:
Super helpful, thank you.
Offline
Posts: 1600
YouTube Video Placeholder I recorded some of the cutscenes that come with the Epeolatry upgrade process if people want to see them. Best viewed in full screen and 1080p HD, as that's the resolution I recorded in. Spoilers obviously. Offline
Posts: 8980
Wow nice. What's everyones opinion about ilv 121 Epeo?Any input from epeo owners would be greatly appreciated.
I currently have a bit of gil saved just from doing everyday casual stuff, and I'm looking into investing gil into another REMA to expand job flexibility. Since DD RUN is something I'm interested in playing and Epeo 3 is 2nd best DD weapon, it's one of REM Im currently considering. The ability to maintain 25 PDT- in full DD gear seems nice too. Not to mention it's great tanking weapon. Basically it seems like 1 weapon that can improve the offensive and defensive aspect of the job. The downside is that the price is extremely steep. It's 288m just for v1, and another 100m to upgrade. That's the price of 2.5 relics, or 1 relic and 1 HQ. Asides from epeo, other REM that Im considering are: 1)Ragnarok for my WAR. 2)Yagrush for my WHM. 3)Almace for my blu and rdm. 4)Excalibur for my rdm. Out if every rem that I'm considering, epeo is the most expensive one and I'm not sure if the boost to the job is big enough to justify the price tag. It seems like it can open up new ways of playing the job, such as tank DD hybrid playstyle, or alternate between tank mode and DD mode. But I'm not sure if I understand it wrong or not. Due to rl priorities I currently have difficulties maintaining raid schedule and unable to commit in endgame for lionheart. I wonder if that makes epeo a bigger boost than other REM that I'm considering. RUN is also my MOST played job, despite being COR main I found myself play RUN way more often due to ppl need it more often than COR. Any input would be greatly appreciated. Afania said: » What's everyones opinion about ilv 121 Epeo?Any input from epeo owners would be greatly appreciated. Offline
Posts: 8980
Sylph.Jeanpaul said: » Afania said: » What's everyones opinion about ilv 121 Epeo?Any input from epeo owners would be greatly appreciated. Thanks for the input, do you feel the job would be played very differently without one? Or if epeo is a very job changing weapon? Offline
Posts: 1600
I've not had it for very long but I can see Epeolatry with +269 skill being a strong contender. Lionheart will most likely punch out higher numbers but Lionheart is not a tanking weapon whereas Epeolatry doubles as one, and a very nice one at that.
AM3 being active gives you a lot of experimenting space with your TP sets as you have 40% DA and 20% TA to suddenly work with. Losing the Light property on Resolution hurts but Dimidiation isn't bad to be honest, it's certainly accurate. I wouldn't go as far to say that it's as game changing as Idris is, and many LS's will push you into making Idris over it, but it lets you tank pretty much everything in the game with minimal support. It definitely opens up a lot of options for you, which I think is the mark of a good weapon/investment. In any situation, you'll ask yourself "How defensive do I have to play? Can I sacrifice some defense for offense?", and adjust your gear accordingly. With Epeolatry, you can both increase your overall defensive potential, or just swap out some PDT for more acc/STP/whatever.
I'll use WoC as an example cuz we all talk about him a lot: I can go fairly offensive most of the time, especially pre-bracelets. When he uses dangerous 1hrs (ie: Call Wyvern), I can just put on defensive stuff and weather it out. Were I using Lionheart, I'd have to be more cautious. I tend to lowman stuff, so being able to combine the role of DD and tank is a game changer. Offline
Posts: 8980
Sylph.Jeanpaul said: » It definitely opens up a lot of options for you, which I think is the mark of a good weapon/investment. Yeah no doubt, that's how I see it as well, it's really the price that's intimidating. Just checked the price for rag and full set of argosy hq, it's around 380-390m, v.s epeo is just 1 weapon but cost 388m by itself. If epeo isn't THAT expensive I would totally do it without asking for opinions. Thanks for all the input though! Guess I'll make decision after playing with WAR MS melee zerg in current content a bit more and evaluate the effectiveness. honestly the gil price doesnt bother me as much as the other requirements
Most RUNs here go with the tanking ring from Adoulin missions? Or is there another that's just far superior for misc. uses?
I started my Epeolatry quest yesterday. On Stage 3... Hope I don't regret choosing it over Idris....
The way I look at it is Epeolatry solidified my tanking position as a RUN, especially in BLM setups where gambit/rayke give huge benefits. Not saying a RUN couldn't be used before having it, but definitely has helped. Overall Idris is probably better when you look at what will benefit a LS. I guess this could be subjective depending on how many Idris' a LS already has? Such thing as too many Idris? I definitely haven't regretted making Epeolatry.
It has also been fantastic for what has already been mentioned in the tank/dps at same time role. Idris is the most overpowered item ever created in a MMORPG and should always take priority over anything.
Except when the role's already covered.
Yeah, most shells already run with a couple Idris GEOs.
Edit - Wait wtf lol, this is the Rune Mage forum, please quit ***posting. Phoenix.Neosutrax said: » Most RUNs here go with the tanking ring from Adoulin missions? Or is there another that's just far superior for misc. uses?
None of the rings are really game changers for RUN, and 300k bayld isn't all that hard to get if you spam some WKRs. I have Weatherspoon simply because it had the biggest benefit of all possible rings at the time. Was nice for midcast macc, for light based spells/WS and for precast, which I pretty much use on any of my jobs.
I wouldn't rule out Vocane Ring so fast though. Aside from the cure received and knockback (which are a nice icing on the cake) the 2% additional DT allows for slightly different builds that are not possible without it. No big difference, but it's nice, and it's all jobs too. If I could take a second ring, I think I'd probably get Vocane. Sylph.Dravidian said: » The way I look at it is Epeolatry solidified my tanking position as a RUN, especially in BLM setups where gambit/rayke give huge benefits. Not saying a RUN couldn't be used before having it, but definitely has helped. Overall Idris is probably better when you look at what will benefit a LS. I guess this could be subjective depending on how many Idris' a LS already has? Such thing as too many Idris? I definitely haven't regretted making Epeolatry. It has also been fantastic for what has already been mentioned in the tank/dps at same time role. I mean Epeolatry is absolutely awesome and game changing for RUN, but losing the small benefits of Aettir (Acc+70, Meva+50) leaves a really sour taste in your mouth. Not sure if I can explain what I mean. You don't get that feeling, say, on GEO and Idris for instance. Each and every one of the 9 Aeonic NMs can be perfectly tanked without Epeolatry, but a couple of them are kinda risky without it, especially if you go with a single Tank. tl;dr Epe is bloody awesome, but the difference between NoIdris and Idris is gonna be larger for your group than RunWithEpe vs RunWithout. Offline
Posts: 1600
YouTube Video Placeholder I know it's been stated a bunch of times but the sheer amount of damage the Lionheart puts out is insane. You can win parses on Lv145-150 content against career BLU with it. There is a very good reason WAR and DRK are not on the Lionheart... People would be screaming NERF day-in-day-out. Bismarck.Cloudxi
Offline
does anyone have a set to cap temper? was wondering if there was one out there before i started searching through gear myself.
rua, compared to RAG war/drk do you think the dmg potential is higher or lower? I am considering to make a Lionheart, but only if it can take my rag. Do you think you would have done more as a RAG user?
Even if it is a tad lower when theoretically fighting against an enemy that didn't fight back, RUN has the advantage of building large resistance against ailments that would otherwise hinder DPS resulting in it outputting more of its potential than other DDs. For example, RUN can triple Tellus on WoC to resist Stun from Impact Stream and Explosive Impulse more often than other DD, triple Unda to resist Amnesia from Albumen's Petalback Spin or Schah's Malign Invocation, and even triple Tenebrae to resist Charm from Teles' Entice, and numerous other scenarios. These advantages, of course, assume you aren't already capped on magic evasion against these ailments anyway.
RUN also has Battuta to fall back on as a defensive tool instead of resorting to PDT like many other DD may need to stay alive, allowing RUNs to further push themselves ahead of other DD outside of just the pure damage aspect. Offline
Posts: 8980
Asura.Azagarth said: » rua, compared to RAG war/drk do you think the dmg potential is higher or lower? I am considering to make a Lionheart, but only if it can take my rag. Do you think you would have done more as a RAG user? I don't own those jobs but from the parse data that I gathered from people, in none zerg situations RUN ws doesn't avg as high because pdif isn't capped, v.s war has higher attack from JA JT. In zerg situations where you get bolster frailty to cap pdif WAR still wins because WAR can MS, 2 times if you keep cor in pt and wildcard after 1st MS. From what I've seen on parse RUN tp incredibly fast, but WAR seems to win parse more often. Bismarck.Cloudxi
Offline
should also think about the massive amount of multiunit gear rune can use.
ItemSet 342795 with max TA on herc gear and DA+10 on cape should be 24 DA, 26 TA, 5 QA. also 25 stp, with /sam and lionheart should be a 4x build. add temper spell for another 20 DA (if you can hit 500) WS's might be weaker, but WS frequency will be crazy high Offline
Posts: 1600
Bismarck.Cloudxi said: » does anyone have a set to cap temper? was wondering if there was one out there before i started searching through gear myself. That set is the absolute best for getting the most out of Temper. You can afford to not have HQ Stikini's though, but do get the NQ. If you're using Embolden it'd be better to keep Evasionist's Cape, Erilaz Galea +1 and Futhark Trousers +1 in for the additional duration. Temper doesn't actually have a cap, as RDM will testify. Asura.Azagarth said: » rua, compared to RAG war/drk do you think the dmg potential is higher or lower? I am considering to make a Lionheart, but only if it can take my rag. Do you think you would have done more as a RAG user? I honestly think that WAR works great WITH a RUN or two in zergs purely because Warcry's additional TP Bonus reduces the threshold at which your RUN fire off Resolution, and the WAR gets Valiance / OFA into the bargain. Said WAR might be pigeon-holed into spamming Scourge as to not break Light/Radience spam however. Odin.Llewelyn said: » True stuff. Take note. Bismarck.Cloudxi said: » should also think about the massive amount of multiunit gear rune can use. ItemSet 342795 with max TA on herc gear and DA+10 on cape should be 24 DA, 26 TA, 5 QA. also 25 stp, with /sam and lionheart should be a 4x build. add temper spell for another 20 DA (if you can hit 500) WS's might be weaker, but WS frequency will be crazy high Ruaumoko said: » I've not had it for very long but I can see Epeolatry with +269 skill being a strong contender. Lionheart will most likely punch out higher numbers but Lionheart is not a tanking weapon whereas Epeolatry doubles as one, and a very nice one at that. AM3 being active gives you a lot of experimenting space with your TP sets as you have 40% DA and 20% TA to suddenly work with. Losing the Light property on Resolution hurts but Dimidiation isn't bad to be honest, it's certainly accurate. I wouldn't go as far to say that it's as game changing as Idris is, and many LS's will push you into making Idris over it, but it lets you tank pretty much everything in the game with minimal support. This kinda is the reason I lost interest in the game. Made an Epeolatry and had a lot of fun running around surprising people as a pick up tank when I'd see shouts for a Paladin go unanswered. Then I made Idris which basically made me Geo4lyfe. You get bored being that. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|