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[Archive] Bushido - The Way of The Samurai (A Guide)
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By Odin.Jassik 2013-03-08 01:32:48
Do Ogier's Breeches not beat Avant Cuisses +1 for Kaiten? seems like the 3% WSD would do more than 8 STR.
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By Odin.Zelphes 2013-03-08 01:34:07
Do Ogier's Breeches not beat Avant Cuisses +1 for Kaiten? seems like the 3% WSD would do more than 8 STR.
Yeah use Ogier's Breeches on Kaiten, it's better. Good catch.
Shiva.Kinzu
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By Shiva.Kinzu 2013-03-08 07:04:20
Definitely need to spam more Gaunab. As the the different sets, do any of you have a good SAM XML you could share that has AM down, regain etc? Would very much appreciate it! Thanks for build advice, will make those changes.
By Cannonaire 2013-03-10 23:29:46
Any plans to add common skillchains and usage scenarios to the guide? It seems like something necessary for Samurai. I would help, but I'm pretty new to SAM and I'm no expert on skillchains yet.
[+]
Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-11 10:09:51
Hi All,
I've read through all the posts, and thank you all for the insight on builds and such, right now I'm struggling with mine a tad bit because of not having a rose strap. Usukane +1 feet will be completed within the next day or two while Head +1 was my next upgrade but I am a little hesistant especially when AM down on amano since I would be sitting @43 STP and my return would not give me a enough for a proper x build on shoha (assuming I don't spam Kaiten) Tottally understand, there will be situations such as VW, Embrava etc that could modify my builds. Planning more so, for outside content and the upcoming embrava nerf.
R. Strap or gtfo it seems?
Still catching up with Campaign, until I can get my R. Strap. Below are my set's.
Current TP Set
Been switching between Phasmida/Bullwhip. Really hesitant on NQ Phos right now because of the upcoming expansion.
I don't VW as often, so outside of VW/Abys I spam Kaiten.
WS Kaiten
Could sub in Justicar's/Wanion or Beir +1, but if I'm that low on attack I probably should be using Shoha yea? Definitely get better #'s with Kaiten because my Amano is 99, and I don't have the most opitmal Shoha set imo
WS Shoha
Have Mala/Windbuffet available depending on my buffs, but once again it depends on the situation. Definitely need to get a moon shade earring.
Optimal TP - Will be spamming Kaiten w/
Since I'm still 2 months away, assuming I spam Kaiten I could get away with Pole grip/potential D. Grip till I have R. Strap (still 2 months away...)
With AM up this build should be perfectly ok? With AM down, I'd assume since I don't have R. Strap I could put in Goading and or remove Usu +1 head correct and go back to Phorcys salade.
Outside of Phos +1, Tenryu +1, R. Strap, & Moonshade earring, could anyone offer me some more advice on my build?
Thanks for your time! Quite sleepy, so may have jacked some stuff up lol.
Your sets seem really solid other than the stuff you already pointed out so I think you are good to go.
For Shoha you can use Saotome Sune-Ate+2 to help maintain your 5hit during Shoha Spam/Kaiten AM Down situations.
Had a very busy weekend but will be making some updates to the guide as I have received/reviewed a lot of things ^^
Asura.Ccl
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By Asura.Ccl 2013-03-11 16:36:52
Masamune Build: I have this tp/ws set combo higher on spreadsheet than what's currently posted:
Usual buff (marchX2/min chaos/fighter roll/ boost str)
TP:
WS:
Carbuncle.Xenhas
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By Carbuncle.Xenhas 2013-03-11 22:44:15
on what targets and what are the DPS for a comparison?
Asura.Jomen
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By Asura.Jomen 2013-03-12 01:33:14
So, random but what are your thoughts on Candent ring?
As we're all sams, we know weapon skill accuracy is an issue. Especially in places like legion where even at capped acc we still suddenly start missing hits left and right on Shohas.
I've been using Candent/Pyrosoul ring in lieu of Pyrosoul x2. Basically, lose 1 str and gain 3 accuracy during Weaponskills. I don't think it's too noticeable but figured I'd see what everyone thought about it.
Asura.Ccl
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By Asura.Ccl 2013-03-12 11:15:46
on what targets and what are the DPS for a comparison?
I checked on fodder/dynamis dc/qilin/ Ig alima.
@Jomen: They are pretty much even and cadent is free!
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By Odin.Zelphes 2013-03-13 23:31:10
Ramuh.Austar
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By Ramuh.Austar 2013-03-13 23:36:45
higher level mobs makes crits better, not worse.
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By Odin.Zelphes 2013-03-13 23:54:01
Masamune Build: I have this tp set combo higher on spreadsheet than what's currently posted:
Usual buff (marchX2/min chaos/fighter roll/ boost str)
TP:
I'm getting different numbers than you.
TP Set 1
(Rose Strap used)
TP Set 2
Monster & Buffs |
Head Hierarchy |
Fodder (Lv84). 2x Marches, 1x Minuet, Chaos/Fighter's Roll, Boost-STR (450 skill) |
TP Set 1: 453,367 TP Set 2: 436,136 |
Dynamis DC mob. 2x Marches, 1x Minuet, Chaos/Fighter's Roll, Boost-STR (450 skill) |
TP Set 1: 436,627 TP Set 2: 425,530 |
Pil. 2x Marches, 1x Minuet, Chaos/Fighter's Roll, Boost-STR (450 skill) |
TP Set 1: 338,514 TP Set 2: 332,294 |
Qilin. 2x Marches, 1x Minuet, Chaos/Fighter's Roll, Boost-STR (450 skill) |
TP Set 1: 332,620 TP Set 2: 330,526 |
Ig-Alima. 2x Marches, 1x Minuet, Chaos/Fighter's Roll, Boost-STR (450 skill) |
TP Set 1: 228,252 TP Set 2: 211,571 |
*The numbers represent melee DPS only*
I noticed your proposed set lacks 4 STP from being a true 5-hit, and since we not including regain, that seem to hurt DPS abit for your set.
But I may have missed something, try post your numbers CCL.
Bismarck.Llewelyn
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By Bismarck.Llewelyn 2013-03-14 00:06:30
I noticed your proposed set lacks 4 STP from being a true 5-hit, and since we not including regain, this seem to hurt DPS abit. It's actually fine. You must be miscounting.
11.1 * 1.9 = 21 | 21 * 4 = 84
11.1 * 1.47 = 16.3
84 + 16.3 = 100.3
Actually able to drop Rajas with that set as well assuming one has Tenryu Hakama +1.
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By Odin.Zelphes 2013-03-14 00:13:22
Oh yeah, forgot ogiers. That's even worse then.
Asura.Ccl
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By Asura.Ccl 2013-03-14 01:54:23
This is Masamune number, I'll do Amano number when I get back from work (so like 13-14h from now)
:
Those are total dps:
Fodder Usu : 941,603
Unkai:929.018
Dyna DC: Usu: 936.314
Unkai:922.626
Pil/Qilin: Usu: 716.959
Unkai:702.181
Ig: Usu: 373.248
Unkai: 385.332
You need to add accuracy buff like they are in legion(hunter's/mad/feint) or vw(stalwart/atmacite/pizza) for the Usu set to win on Ig too.
What was your fudo set ?
Also can you post your total dps ? I also have 30% ODD on.
Asura.Hotin
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By Asura.Hotin 2013-03-14 01:59:27
For VW, Coercion over Deluges probably.
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By Odin.Registry 2013-03-14 02:19:47
This is Masamune number, I'll do Amano number when I get back from work (so like 13-14h from now)
:
Those are total dps:
Fodder Usu : 941,603
Unkai:929.018
Dyna DC: Usu: 936.314
Unkai:922.626
Pil/Qilin: Usu: 716.959
Unkai:702.181
Ig: Usu: 373.248
Unkai: 385.332
You need to add accuracy buff like they are in legion(hunter's/mad/feint) or vw(stalwart/atmacite/pizza) for the Usu set to win on Ig too.
What was your fudo set ?
Also can you post your total dps ? I also have 30% ODD on.
Only posting to confirm results since I saw this right as I was heading to bed and the set seemed a bit weird, but...
Getting pretty much the same numbers using: Code
Unkai:
Masamune (99)
Duplus
Hagneia Stone
Usukane +1
Ganesha
Brutal
Unkai
Unkai +2
Tenryu +1 Aug
Rajas
Tyrant
Misuuchi
Phos +1
Unkai +2
Usukane +1
Usu:
Masamune (99)
Duplus
Hagneia Stone
Usukane +1
Ganesha
Brutal
Unkai
Usukane +1
Ogier
Rajas
Tyrant
Misuuchi
Phos +1
Unkai +2
Usukane +1
Fudo:
Masamune (99)
Duplus
Hagneia Stone
Mekira-oto +1
Gorget
Brutal
Moonshade AttTP
Phorcys
Phorcys
Rajas
Pyrosoul
Misuuchi
Ele.Belt
Tenryu +1 Aug
Unkai +2
Getting slightly lower numbers (pretty much the same difference), but I probably have the Fudo set wrong.
edit: Yea, Cheruski and Omodaka feet weren't plugged into the sheet I was using and I was a little too lazy to do it. :S
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By Lakshmi.Nightscope 2013-03-14 13:40:15
So i am currently working on making a Yoichinoyumi and my main g.katana is Masamune. My sam mainly gets used for lowman stuff (6 people and under) and was wondering if anyone uses the combo what skillchains it can make? Is the merit bow WS worthy of using on sam? Also was curious how the aftermath works between the two. I keep hearing Namas will overwrite the fudo aftermath but what if i do Namus to fudo. Do i keep the bow aftermath or get the g.katana aftermath. I assume i will end up using Yoichinoyumi mainly as a fun toy for most of the time. I figured since I am close to finishing i would ask for some information.
Bismarck.Llewelyn
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By Bismarck.Llewelyn 2013-03-14 14:33:50
Stick with Namas Arrow. Apex is a waste of merits.
Yoichi aftermath will stay in effect until it wears off. Masa aftermath can't do anything to overwrite it. Would suggest using a Quint Spear or 2-4 hit magian great katana if wanting to spam Namas. In an event like NNI where you could be swapping between GK and bow weapon skills commonly or if the accuracy is relevant then Amanomurakumo would be better.
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By Odin.Zelphes 2013-03-14 16:50:29
Found an error that skewed results.
Amano-numbers:
TP Set 1
ItemSet 291553(Duplus used)
TP Set 2
ItemSet 284218
Monster & Buffs |
Head Hierarchy |
Fodder (Lv84).2x Marches/Minuet 5/Chaos & Fighter's Roll/Boost-STR/Haste/RCB |
TP Set 1: 448,807 TP Set 2: 449,433 |
Dynamis DC mob.2x Marches/Minuet 5/Chaos & Fighter's Roll/Boost-STR/Haste/RCB |
TP Set 1: 432,236 TP Set 2: 434,406 |
Pil.2x Marches/Minuet 5/Chaos & Fighter's Roll/Boost-STR/Haste/RCB |
TP Set 1: 324,229 TP Set 2: 336,180 |
Qilin.2x Marches/Minuet 5/Chaos & Fighter's Roll/Boost-STR/Haste/RCB |
TP Set 1: 318,514 TP Set 2: 332,183 |
Ig-Alima.2x Marches/Minuet 5/Chaos & Fighter's Roll/Boost-STR/Haste/RCB |
TP Set 1: 222,690 TP Set 2: 226,296 |
*The numbers represent melee DPS only*
Comparison for low-buff situations:
Monster & Buffs |
Head Hierarchy |
Fodder (Lv84). Haste, RCB |
TP Set 1: 165,102 TP Set 2: 170,958 |
Dynamis DC mob. Haste, RCB |
TP Set 1: 158,185 TP Set 2: 161,514 |
Pil. Haste, RCB |
TP Set 1: 113,164 TP Set 2: 114,745 |
Qilin. Haste, RCB |
TP Set 1: 111,581 TP Set 2: 111,877 |
Ig-Alima. Haste, RCB |
TP Set 1: 43,770 TP Set 2: 45,709 |
*The numbers represent melee DPS only*
16% ODD/Berserk/Hasso/Stalwart was accounted for. 450 skill for Boost-STR.
I got TP set 2 winning across the board.
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By Odin.Jassik 2013-03-14 16:56:17
Bismarck.Llewelyn said: »Stick with Namas Arrow. Apex is a waste of merits.
Yoichi aftermath will stay in effect until it wears off. Masa aftermath can't do anything to overwrite it. Would suggest using a Quint Spear or 2-4 hit magian great katana if wanting to spam Namas. In an event like NNI where you could be swapping between GK and bow weapon skills commonly or if the accuracy is relevant then Amanomurakumo would be better.
Seems so strange to advocate a 2-4 magian weapon, lol
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By Asura.Hotsoups 2013-03-14 17:31:09
For the bow, not a bad idea at all.
Bismarck.Llewelyn
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By Bismarck.Llewelyn 2013-03-14 17:32:28
If we can manage 11 more STP from gear in future updates we could actually 4-hit with it as well.
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By Odin.Zelphes 2013-03-14 17:36:11
What was your fudo set ?
Also can you post your total dps ? I also have 30% ODD on. Was comparing melee DPS only, since it was the TP set you posted I wanted to check.
The WS set you posted wins without doubt when ATK-capped, don't even need to spreadsheet it. The guide mention to use ele neck/belt combo aswell if ATK-capped.
I'll include total DPS eitherway.
TP Set 1
ItemSet 291553(Rose Strap used)
TP Set 2
ItemSet 292478
WS
ItemSet 292480
Monster & Buffs |
Head Hierarchy (Melee/WS+Total DPS) |
Fodder (Lv84).2x Marches/Minuet 5/Chaos & Fighter's Roll/Boost-STR/Haste/RCB |
TP Set 1: 492,754/910,876
TP Set 2: 486,141/904,503
|
Dynamis DC mob.2x Marches/Minuet 5/Chaos & Fighter's Roll/Boost-STR/Haste/RCB |
TP Set 1: 474,560/898,245
TP Set 2: 474,320/896,220 |
Pil.2x Marches/Minuet 5/Chaos & Fighter's Roll/Boost-STR/Haste/RCB |
TP Set 1: 367,923/685,176
TP Set 2: 370,393/685,565 |
Qilin.2x Marches/Minuet 5/Chaos & Fighter's Roll/Boost-STR/Haste/RCB |
TP Set 1: 361,517/680,729
TP Set 2: 368,423/684,185
|
Ig-Alima.2x Marches/Minuet 5/Chaos & Fighter's Roll/Boost-STR/Haste/RCB |
TP Set 1: 248,582/466,330
TP Set 2: 235,935/451,777 |
30% ODD/Berserk/Hasso/Stalwart was accounted for. 450 skill for Boost-STR. TP Set 1 used Rose Strap and Rajas for WS.
You need to add accuracy buff like they are in legion(hunter's/mad/feint) or vw(stalwart/atmacite/pizza) for the Usu set to win on Ig too.
Adding a 4th song - SV+Madrigal+Pizza+1 made set 2 pull ahead on Ig-Alima as Ccl mentioned.
But using RCB favour Set 2 more on Ig-Alima.
Monster & Buffs |
Head Hierarchy (Melee/WS+Total DPS) |
Ig-Alima.2x Marches/Minuet 5/Madrigal 2/Chaos & Fighter's Roll/Boost-STR/Haste/Pizza+1 |
TP Set 1: 261,517/483,032
TP Set 2: 266,811/487,893 |
Ig-Alima.2x Marches/Minuet 5/Madrigal 2/Chaos & Fighter's Roll/Boost-STR/Haste/RCB |
TP Set 1: 265,004/488,810
TP Set 2: 278,962/499,701 |
Without SV, not even 2x Madrigals+ Pizza+1 made Set 2 pull ahead on Ig-Alima.
So yeah, gonna need feint/hunter's roll and such to pull ahead on that target.
Asura.Ccl
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By Asura.Ccl 2013-03-14 17:41:41
Bismarck.Llewelyn said: »If we can manage 11 more STP from gear in future updates we could actually 4-hit with it as well.
Yeah I can't wait to see adoulin gear, hope we get some nice namas gear out of it, now I just wish they fix tachi: ageha accuracy so you only need brd+cor/rdm or rdm to make it so much win!
Once I get more free time I'll try macc set for tachi: ageha if no one tried it before!
@Zelphes: are you sure you don't have regain in there ? I don't have your tp+ws set as a true 5hit on the spreadsheet.
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By Odin.Zelphes 2013-03-14 17:52:50
@Zelphes: are you sure you don't have regain in there ? I don't have your tp+ws set as a true 5hit on the spreadsheet.
Just rechecked, no regain/embrava accounted for. The gear sets are correct in my spreadsheet (5hit).
Asura.Ccl
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By Asura.Ccl 2013-03-14 17:55:03
Wich switch are you making on your ws set to keep it 5hit ? Can you post your hitround/ws for both ?
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By Odin.Zelphes 2013-03-14 17:59:49
Eitherway, our numbers are more identical now except fodder, dyna targets.
You do seem to calculate with alot more buffs than me, given the dps numbers.
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By Odin.Zelphes 2013-03-14 18:02:10
Wich switch are you making on your ws set to keep it 5hit ? Can you post your hitround/ws for both ?
Rose: 3,10
Duplus: 3,14
Bushido - The Way of The Samurai
Hello everyone! As part of the community here on FFXI AH, I would like to see every job have one of these comprehensive guides that help both mid range and high level players better understand their jobs, gear, and roles in end game Final Fantasy XI.
The goal of this guide is to help fellow players understand everything Samurai related.
There are several extremely knowledgable players on the forums (this one specifically as well) so I will be looking to them for input as well. Please feel free to add any important information and help me compile the best guide possible ^_^!
Section I - Samurai Overview
Warriors from the East. Demon Killers. Samurai are experts in wielding the Great Katana and manipulating Tactical Points, allowing the player to unleash a flurry of skills on their enemies quicker than any other class in Vana'diel.
Job Abilities
[Level 1] Meikyo Shisui
(1:00:00 recast - 30 second duration)
Grants the player 300 TP upon use. Allows all weapon skills used during the duration to cost 100 TP. The player is unable to gain any TP unless it is from Meditate or Items. Damage modifiers are based on Total TP at the time of executing the Weapon Skill, not based on TP Consumed (100).
The first Weaponskill used under Meiko Shisui will cost 100TP but will be calculated as a 300TP Weaponskill.
The second Weaponskill will again consume only 100TP but will be calculated as a 200TP Weaponskill.
Enhanced by Saotome Sune-Ate +2 (aug) reducing TP consumed by 25 under the effect of Meiko Shisui, however at least 100TP is still required to perform the Weaponskill.
- - - - - - - - - - -
[Level 5] Warding Circle
(5:00 recast - 3 minute duration)
Grants "Demon Killer" effect for all party members in range. When used as Samurai Main Job, this ability gives a 15% damage bonus/15% damage resistance against Demons.
Enhanced by Myochin Kabuto/+1 granting an additional 50% duration and 2% to respective bonuses
Myochin Kabuto/+1 is only needed upon activation.
- - - - - - - - - - -
[Level 15] Third Eye
(1:00 recast Seigan Down, 0:30 recast Seigan Up - 30 second duration/until removed)
Anticipates the next physical attack directed at you. With Seigan active, multiple attacks can be anticipated (higher chance to wear off the longer it is active). More on this later!
- - - - - - - - - - -
[Level 25] Hasso
(1:00 recast - 5:00 duration)
Grants a bonus to attack speed, accuracy, and STR stat when using two-handed weapons, but increases recast and casting times.
- - - - - - - - - - -
[Level 30] Meditate
(3:00 recast - 0:15 duration)
Grants 20% TP per tick up to a maximum of 100 TP. When used as a sub, grants 12% TP per tick for a maximum of 60 TP. Can be enhanced heavily with gear.
Enhanced by Myochin Kabuto/+1 adding 1-2 ticks or 120-140 total TP gained
Enhanced by Saotome Kote/+1 adding an additional tick or 20 total TP gained
Enhanced by Saotome Kote +2/(aug) adding an additional 2-3 ticks or 40-60 total TP gained
When Myochin Kabuto/+1 is paired with Saotome Kote +2/(aug) the total TP gained is 180-200
Myochin Kabuto/Saotome Kote are only needed upon activation
- - - - - - - - - - -
[Level 35] Seigan
(1:00 recast - 5:00 duration)
Grants a bonus to "Third Eye" when using two-handed weapons, but increases recast and casting times.
- - - - - - - - - - -
[Level 40] Sekkanoki
(5:00 recast - 1:00 duration or until next Weapon Skill)
The next weapon skill used will cost 100 TP regardless of current total TP. Damage modifiers are based on the 100 TP used. TP Bonus weapons do not affect weapon skills used under the effect of Sekkanoki.
- - - - - - - - - - -
[Level 65] Konzen-ittai
(3:00 recast - 1:00 duration or until next Weapon Skill)
Readies enemy for a skillchain.
- - - - - - - - - - -
[Level 75 - Merit] Shikikoyo
(5:00 recast)
Share TP above 100 with a party member. The Samurai retains more TP with further merits.
- - - - - - - - - - -
[Level 75 - Merit] Blade Bash
(3:00 recast)
Delivers an attack that can stun the target and occasionally causes Plauge.
- - - - - - - - - - -
[Level 77] Sengikori
(3:00 recast - 1:00 duration or until next Weapon Skill)
Grants a bonus to skillchains and magic bursts initiated by your next Weapon Skill.
- - - - - - - - - - -
[Level 87] Hamanoha
(5:00 recast - 3:00 duration)
Lowers accuracy, evasion, magic accuracy, magic evasion, and TP Gain for Demons.
- - - - - - - - - - -
[Level 95] Hagakure
(3:00 recast - 1:00 duration or until next Weapon Skill)
Grants Save TP (40) and a TP Bonus (100) to your next Weapon Skill.
- - - - - - - - - - -
Traits
Resist Blind (grants a small resistance to blind)
Obtained at level 5 with increasing tiers at 25, 45, and 65
Store TP (Increases the amount of TP gained by each attack)
Obtained at level 10 with increasing tiers at 30, 50, 70, 90
Respective values are 10, 15, 20, 25, and 30
Zanshin (Occasionally grants an additional attack)
This is the defining Job Trait for Samurai and has 2 different functional effects which will be further explained in the Job Ability section
Obtained at level 20 with increasing tiers at 35, 50, 75, and 95
Respective values are 15%, 25%, 35%, 45%, and 50%
Demon Killer (Occasionally Intimidates demon's)
Killer Effects are incredibly potent when utilized, however due to the lack of effective gear to enhance the trait its largly a minor bonus. It is unkown if Samurai gets succesive tiers of this trait.
Skillchain Bonus (Increases the damage of skillchains created by the Samurai)
Obtained at level 78 with increasing tiers at 88 and 98
Respective values are 8%, 12%, and 16%
While Samurai is regarded as the master of skillchains with the ability to repeatedly skillchain with almost any weapon or job as well as itself in quick succession, Dancer gets 2 succesive tiers of this trait reaching 23% Skillchain damage bonus at level 97.
Merited Traits (obtained at level 75)
Ikitoshen (increases the TP gained by a Zanshin attack)
Grants an additional 3 TP per merit before Store TP is added
Formula: Zanshin TP = [base weapon TP + (3 x Ikitoshen merits)] x Total Store TP
Assuming 437 delay (masamune/amano) [11.1 + (3 x 5)] x 1.88 = 49.068 Floored to 49
49 ADDITIONAL
Enhanced by Saotome Kabuto +2 (aug)
Adds 1% critical hit rate to Zanshin attacks per Ikitoshen merit
Also worth noting:
Ikkishoten may be useless unless it doubles your TP before sTP. 460 Delay gives 12 TP, exact same as 4/5 Ikki merits. If your delay is higher, you should do 5/5 merits or calculate how much extra sTP you need so you don't get stuck at just under 100 TP.
Thank you to Castanets/Ichito of Phoenix for this~
Overwhelm (obtained at level 75)
Grants a damage bonus to Weaponskills performed face to face
Adds a straight % to qualifying Weaponskills
5% per merit for the first 3 and 2% for the last 2 merits
Overwhelm is NOT present for Ranged Weaponskills regardless of orientation
--- HUGE Thanks To Jassik for the Trait Breakdown Section as well as help on the Job Ability Section---
Merits
Recommended merit build: 5/5 Store TP, 5/5 Meditate. 5/5 Overwhelm. 5/5 Ikishoten. Do 4/5 Ikis and 1/5 Blade Bash if your stunners are fail faces.
Group 1
Third Eye Recast - Shorten recast time by 2 seconds.
Warding Circel Recast - Shorten recast time by 10 seconds.
Store TP Effect - Increases amount of TP stored by 2.
Meditate Recast - Shortn recast time by 6 seconds.
Zanshin Attack Rate - Increases Zanshin attack rate by 1 percent.
Group 2
Shikikoyo - Shares TP above 100 with a party member. Supplement TP shared by 12%.
Blade Bash - Delivers an attack that can stun the target and occasionally cause plague. Requires a Great Katana. Increase plague duration by 15 seconds.
Ikishoten - Increases amount of TP gained with a Zanshin attack. Increase TP gained by 3.
Overwhelm - Grants a damage bonus to weapon skills performed face-to-face with an enemy. Increase damage bonus by 5% for the first three points, and by 2% for the final 2 points.
Section II - A Samurai's Role What role does a Samurai fill in a party?
Damage Dealer
A Samurai's primary and most effective role is dealing high frequencies of damage. Samurais are considered one of the big three in the current end game in regards to DDs.
Samurai is extremely effective at outputting high bursts of damage with their various abilities and traits that allow them to use Weapon Skills more frequently than any other job. Most of your damage will come from spamming Shoha/Fudo/Kaiten.
Tank
Tanking in FFXI has become folklore at this point but can still be necessary in some low-man events.
With the proper gear sets, Samurai can be very effective as a tank with and without the use of Seigan/Third Eye. Seigan/Third Eye becomes even more effective with Unkai Kabuto/Saotome Haidate and other complimenting pieces of gear. More on this later.
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