On Healing Hands - A Comprehensive WHM Guide |
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On Healing Hands - A Comprehensive WHM Guide
Pandemonium.Imaplatypus
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I've been looking for a piece of equipment, maybe a neck, that has slip damage for whm. Does it exist? And if exists, can you tell me the name, please?
I think he means dot, like Frenzy Sallet/Berserker's Torque. I don't think WHM has one as far as I know.
What do you want it to do? Poison pot-like to keep you awake?
Hello!
I really like this guide and thread. Thank you. Its past time for an update to combat sets. Here are some (not all) of the gear that Skjalf has been using/testing recently: TP (Club Skill): ItemSet 322858 /checkparam says the following for the above set: Average item level: 115 Primary accuracy: 825 / Primary attack: 909. Auxiliary accuracy: 815 / Auxiliary attack: 857 Alternately Rajas Ring and Suppanomimi can be used in lieu of Tjukurrpa Annulet and Tati Earring, respectively for faster TP generation. However, Skjalf likes Club Skill @448. [Sole Sushi +1 on WHM great. ^^ hehe] Hexa Strike: ItemSet 320201 Been messing around with different Atmas and have seen up to 7~7.4k damage against Raptors in Abyssea - Misareaux. For those who might not have reforged/+1 armor stuff yet the RoE can be nice for WSing. WHM - Hexa Strike (Crit Hit+10% Set) ItemSet 318771 Skjalf used to use it and did this: Realmrazer: ItemSet 322918 All right! Did this a couple days ago: There is always room for improvement. WHM can be a great DD. Don't let anyone tell you different. ^^ meow :3 Odin.Skjalf said: » Hello! I really like this guide and thread. Thank you. Its past time for an update to combat sets. Here are some (not all) of the gear that Skjalf has been using/testing recently: TP (Club Skill): ItemSet 322858 /checkparam says the following for the above set: Average item level: 115 Primary accuracy: 825 / Primary attack: 909. Auxiliary accuracy: 815 / Auxiliary attack: 857 Alternately Rajas Ring and Suppanomimi can be used in lieu of Tjukurrpa Annulet and Tati Earring, respectively for faster TP generation. However, Skjalf likes Club Skill @448. [Sole Sushi +1 on WHM great. ^^ hehe] Hexa Strike: ItemSet 320201 Been messing around with different Atmas and have seen up to 7~7.4k damage against Raptors in Abyssea - Misareaux. For those who might not have reforged/+1 armor stuff yet the RoE can be nice for WSing. WHM - Hexa Strike (Crit Hit+10% Set) ItemSet 318771 Skjalf used to use it and did this: Realmrazer: ItemSet 322918 All right! Did this a couple days ago: There is always room for improvement. WHM can be a great DD. Don't let anyone tell you different. ^^ meow :3 This looks nice. Thanks for posting! I like how you refer to yourself in the 3rd person too, btw. :) Mighty Strikes > Realmrazer sounds like a lot of fun, but this is a WHM thread! ^o^
[Nearly 6.4k Realmrazer on KB today ^^] meow :3 All right! Update brings new gear. Do need more accuracy fighting high level mobs? ^^ If accuracy becomes more important than Store-TP, here you go:
ItemSet 323615 (Bokwus pieces augmented with DEX+10 Accuracy+15 and Attack+10 of course.) meow :3 Just out of curiosity, what is everyone's priority on job points for whm?
I started doing Benediction because I thought it'd be pretty awesome at Level 30 but then I saw how grindy it was and I could just use a vile or a coalition ether instead, lol.
I guess I would go Magic ACC>Asylum>Benediction>Divine Seal if I ever got that far but it does seem like a pretty minimal return for the amount of time it takes but I suppose that is job points! Cerberus.Avalon said: » I like how you refer to yourself in the 3rd person too, btw. :) was thinking the same thing. WHMDD FTW rawr >:D Hello! I just returned from a long break.
I was wondering if anyone has an idea of what is the current optimal set for WHM in terms for Cure/Curaga, idle, and Enhancing? All the new gears are really confusing.... If it helps I was a club user, and all sets were close to optimal pre adoulin, would like to know how much work I need to do before I am allowed to join high tier stuff so I don't get one shot. Any input on this will be much appreciated!! ^^ Asura.Nanabi said: » Hello! I just returned from a long break. I was wondering if anyone has an idea of what is the current optimal set for WHM in terms for Cure/Curaga, idle, and Enhancing? All the new gears are really confusing.... If it helps I was a club user, and all sets were close to optimal pre adoulin, would like to know how much work I need to do before I am allowed to join high tier stuff so I don't get one shot. Any input on this will be much appreciated!! ^^ You can start mixing AF1 and AF2 reforge as well taking a look at gendewitha sets. WHM is a job that didnt changed so much over time. The only diference is that nowaday we got so many cure cast/cure pot gear that its hard to say a unique top. You can always drop a piece of cure pot here to add there and get more MND but overall, the biggest improve adoulin bring to us is the ease to make hybrid sets, where you can reach both cure pot and cure cast caps in a single set. As im no WHM expert, what I can say for sure is this piece is a standart between WHMs, and must be your top priority: http://www.ffxiah.com/item/21125/tamaxchi For enhancing, this piece made easier to reach cap: http://www.ffxiah.com/item/28034/dynasty-mitts Odin.Calipso said: » Just out of curiosity, what is everyone's priority on job points for whm? Benediction, Benediction and Benediction. HP set for devotion and mp set for Benediction; currently level 8 and 150mp with an mp set. http://wiki.bluegartr.com/bg/Sifahir_Slacks
Just saw these while looking through new High-Tier rewards. They lose to Pantaloons+2 by 1% of MP converted and 2% Cure Casting Time, but they do have an interesting Potency+10%... as well as Enmity-, Haste, and stat vomit. Consensus? I would guess not worth it? Asura.Kharlan said: » http://wiki.bluegartr.com/bg/Sifahir_Slacks Just saw these while looking through new High-Tier rewards. They lose to Pantaloons+2 by 1% of MP converted and 2% Cure Casting Time, but they do have an interesting Potency+10%... as well as Enmity-, Haste, and stat vomit. Consensus? I would guess not worth it? I'd just like to say how disappointed I am that they are only for whm. :(
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Does regen 4 have a hard cap or does the stats on delve club and reforge not count as specific bonus like it not actually +36 hp a tick?
Heimdel said: » Does regen 4 have a hard cap or does the stats on delve club and reforge not count as specific bonus like it not actually +36 hp a tick? The HQ Piety body's not +36/tick, it's actually 36% (sadly) it is also the same is for the Bolelabunga club, +10%.
Hopefully accurate math below, did it a long time ago, so I most likely forgot, not sure! If we're talking about Regen IV (+30 Regen / 60 Seconds) HQ Body+Club=46%. 30x0.46 = +13 HP regen Marduk Hat+1 = +3 HP Regen Base Regen IV = +30 HP Regen ========================= Total = 46, 51 if you have 5/5 Regen merits -- HQ Theo. Pants = Regen Duration +18 s Orison Mitts +2 = Regen Duration +15 s Regen IV Duration Base = +60 s ========================= Total = 93 seconds, Divide by 3 to get 31 ticks. -- 46 x 31 = 1426 HP cured in 93 seconds (no merits) 51 x 31 = 1581 HP cured in 93 seconds (5/5 merits) Need advice on some sets:
fast cast - ItemSet 326038 1. Other than Marduk's body +1 that gives 1 more FC, are there pieces that I don't know of or any augment earring that gives FC? I use impatients > Incantor stone because with witful 5% is 1/20 proc rate :3 2. also, if I were to make haste recast faster, what pieces should I replace out of this set? Cure - ItemSet 326037 currently @ 50 enmity and doing 1450+ on Cure VI(just a benchmark for me, never use it), are there more conserve MP or ways to improve the cure strength if I want to keep 50 enmity intact? Also, looking at what above poster said, Regen set seems worthy of building now.... that's next in line :3 Asura.Nanabi said: » Need advice on some sets: fast cast - ItemSet 326038 1. Other than Marduk's body +1 that gives 1 more FC, are there pieces that I don't know of or any augment earring that gives FC? I use impatients > Incantor stone because with witful 5% is 1/20 proc rate :3 2. also, if I were to make haste recast faster, what pieces should I replace out of this set? Cure - ItemSet 326037 currently @ 50 enmity and doing 1450+ on Cure VI(just a benchmark for me, never use it), are there more conserve MP or ways to improve the cure strength if I want to keep 50 enmity intact? Also, looking at what above poster said, Regen set seems worthy of building now.... that's next in line :3 For recast timers on haste, I use: Head: Nahtirah Hat Neck: Orison Locket Ear1: Loquac. Earring Body: Artsieq Jubbah. Hands: Dynasty Mitts Ring1: Prolix Back: Switch Cape Waist: Cetl Belt Legs: Artsieq Hose Feet: Umbani Boots Pretty much the same precast gear as you are. (I would spoiler all this but it'll make it so you can't open it? Weird! So here's a wall of text)
This is what I use for a fastcast set, really liking the instant cast and even though Dalmy has less fastcast, I still find it really nice. Everything else seems the same, except for Veneficium ring (I honestly forgot about it until recently, obtained with legion points or bought on the AH.) Fastcast set: 12% Instant Cast, 41% Fast Cast (Dalmy+1: 3% Instant, 6% Fastcast) ItemSet 325330 Cure sets aren't really that super important to optimize anymore, as long as you can get 50% Cure potency, -50 Enmity and capping Tranquil heart is nice too! I try and stuff in ConserveMP since a little extra MND/Healing skill is pretty marginal Cure Set: 50% Cure potency, -51 enmity, +62 healing magic skill, +36 ConserveMP with SCH sub. Caps Tranquil Heart(-25% enmity) if you have 16 Healing merits at 502 skill. (Hat is Augmented with Cure Potency+7%) ItemSet 321078 Oh and if you mean a midcast haste set, I use this: ConserveMP Set: +24 Haste, (+1 Haste with Ionis on), +66 ConserveMP with /SCH trait. *I swap to Dynasty Mitts for enhancing spells ItemSet 321082 Oh and yeah, I love Regen now! Here are my item sets on other things if you want to take a look. It's not entirely perfect and I have some weird things so let me know if you find anything better, I'm always looking for new stuff! http://www.ffxiah.com/player/Quetzalcoatl/Crystalchan#item-sets A little bit of MP for haste/erase/etc isn't going to be noticeable. You should use the -recast magian staves instead. 3-4 second erase and 5-6 second hastes recast timers are nice.
Thank you, I had forgotten about recast staves, I'll probably start working on the wind one soon. It is a pretty noticeable difference; I'm at 9 second recast on Haste and 3 second recast on Erase with Light Arts. ConserveMP is nice for the occasional Arise though!
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