On Healing Hands - A Comprehensive WHM Guide |
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On Healing Hands - A Comprehensive WHM Guide
Anyone have a up to date spell cast im not very good at adjusting with the gear lol .
Ragnarok.Daffel said: » Leviathan.Fosco said: » Phoenix.Hellcatt said: » Is there any pieces of relic or af +2 thats worth doing for whm? Body if you use Regen. The 109/119 AF/relic head pieces have cure casting time on them. Are we not going to talk about the hands? Theophany mitts +1, if you are already capped cure potency are stunning healing hands. Hard to make up 17 healing magic skill (excluding body) in multiple other slots. Should get them made first. If you use and have a regen set like me, you will want to upgrade the AF legs also. So empy hands/relic body/AF reforged legs for max regens. The main reason to upgrade relic body though is on the off chance the +1 gets +3/tick refresh. Making it the only 3tick refresh body for WHM. I actually have the AF legs upgraded, so I don't know why I didn't include them. XD Just got back for the first time in like, 8 months.
What's an Optimal Curing set looking like nowadays? All this Item Level gear has confused me lol. So basically, you still want to cap cure potency, mix in a moderate amount of mnd, healing skill and -enm. If you can, use a high amount of -cure casting time in your preset gear set.
Oh, and you should still cure in AF3+2 body with solace up. Hope that helps. Bismarck.Ihina said: » So basically, you still want to cap cure potency, mix in a moderate amount of mnd, healing skill and -enm. If you can, use a high amount of -cure casting time in your preset gear set. Oh, and you should still cure in AF3+2 body with solace up. Hope that helps. So same as usual, pretty much? Good to hear. I was getting a little confused as to where the Sparks of Eminence and Reforged gear fits into the puzzle. ItemSet 294194 ItemSet 252144
Here is my healing set at the moment far from ideal but my plan is to +1 the reforged hands. Get the WHM skirmish head and aug it (this will allow me to drop some cure pot gear in exchange for skill+ and -emn gear) and finally pick up a pair of Litany clogs. The Genbu's Shield has +3 macc +4% cure pot and -7% casting time. Can never remember the name of the bloody Skirmish gear >.< Asura.Kharlan said: » Bismarck.Ihina said: » So basically, you still want to cap cure potency, mix in a moderate amount of mnd, healing skill and -enm. If you can, use a high amount of -cure casting time in your preset gear set. Oh, and you should still cure in AF3+2 body with solace up. Hope that helps. So same as usual, pretty much? Good to hear. I was getting a little confused as to where the Sparks of Eminence and Reforged gear fits into the puzzle. Here's where I left off: ItemSet 294194 If anyone would be able to offer some advice as to where I should begin advancing my set, it'd be appreciated. I believe I was looking to get Bokwus Gloves to cap my Potency, but never really got into Delve before quitting. I'm lacking pretty hard at Earring#2 and Belt, and need to finish off my +2 Head. Seems you are not capped cure potency yet, the +13% hands will be better for you until you are. Sorry I can't remember any names, I have got back after a break also. When you are capped without a hand slot, can swap back to healers mitts or ideally theophany mitts/+1. =) Edit: Helps if I read the comments I quote and not just glance them. Bokwus gloves would be ideal and delve is far more accessible these days. They are also relatively free. If you have the gil, roundel earring and litany clogs are an easy 9% cure pot with a range of other benefits that trump gifted/orvail every day of the week. That would be about a 6-7mil drop though, not everyone is prepared to spend that sort of gil on WHM. Neither are 100% necessary either (as there is so much cure pot% for WHM these days, can cap in a variety of different ways depending on play style) Rubeus boots would be a relatively easy (and significant) upgrade from the Orvail.
Also pick up a Beatific Earring if you can. Thanks a lot, everyone! Very helpful.
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So I've finally decided to update whm cure set with all the new gear out. I'm looking to get rid of cure clogs and possibly (not sure possible) bokwus gloves while keeping 50/50 pot/cast. This all to increase secondary stats like mnd -enemity skill fastcast/haste and others. I'd also like to stay away from litany clogs if possible though not absolutely if needed. Also have it work with in game macros. My current set has 50/50 with precast heka and ends on single target cures with orson body what is a must. Anyways I made a list of the relevant gear leaving out the few near impossible or unreasonable to get pieces like hex and salvage+1. So there are so many things to choose from now It has given me a headache trying figure in out. So I to thought see if anyone else wants to try. This is the list to work with. Thank you for any help.
Witful belt Medala Cape Back DEF:9 "Cure" potency +2% "Cure" spellcasting time -5% Enmity-2 ephedra ring sirona's ring Fast cast -enemity ring (cant think of name off top of head) earring moonshade refresh aug gifted earring roundel earring (rather not use) healing torque (alexander version) Orson neck fastcast orson earing 2% pot -enemity Phalaina lockets mnd 3 cure pot 4% skimish +1 hands haste 1% fastcast 7% auged 7% pot Aceso's chocker cure cast -10% 3.5 mil litany clogs cure pot 4% cast time -10% 3.5 mil (would like to not use if possible) heka body 15/15% (precast in) skirmish head 10% auged 4% pot. Possible augs cast time 3-5% pot 4-8% Pahtli cape 8 mnd -8% cast time gende body 8% pot possible augs cast time 3-5% pot 4-8% (used in curagas) trial staff 24% pot /refresh grip club 22% pot mnd genbu shield 3% pot/7% cast sors shield 3% pot 5% cast -5 enemity bokwus gloves 13% pot +mnd aug Orson legs+2 (must keep) Piety Cap DEF:70 HP+17 MP+50 STR+10 DEX+10 VIT+15 AGI+10 INT+14 MND+19 CHR+14 Evasion+16 Magic Evasion+51 "Magic Defense Bonus"+2 Haste+5% Enmity-7 "Cure" spellcasting time -12% +1 13% Piety Duckbills DEF:47 HP+31 MP+37 STR+6 DEX+7 VIT+6 AGI+21 INT+11 MND+12 CHR+21 Evasion+25 Magic Evasion+73 "Magic Defense Bonus"+2 Enhancing Magic skill +15 Enfeebling Magic skill +15 Haste+3% Enmity-4 "Cure" potency +8% +1 10% Theophany Cap DEF:68 HP+17 MP+26 STR+13 DEX+13 VIT+13 AGI+13 INT+17 MND+20 CHR+17 Evasion+16 Magic Evasion+51 "Magic Def. Bonus"+2 Enmity-4 Haste+5% "Cure" potency +10% "Cure" spellcasting time -4% +1 -5% Theophany Briault DEF:89 HP+25 MP+49 STR+13 DEX+13 VIT+13 AGI+13 INT+18 MND+18 CHR+18 Enfeebling magic skill+17 Evasion+19 Magic Evasion+54 "Magic Def. Bonus"+3 Enmity-4 Haste+2% "Cure" potency +6% Adds "Refresh" effect +1 7& Theophany Mitts DEF:59 HP+10 MP+47 STR+9 DEX+17 VIT+16 AGI+3 INT+12 MND+26 CHR+12 Evasion+10 Magic Evasion+25 "Magic Def. Bonus"+1 Healing magic skill+17 Enmity-4 Haste+3% Well, these are the sets that I have, avoiding Cureclogs and Litany.
Keep in mind that Light arts is -10% casting time and 5/5 cure casting merits are -20% casting time, I have 5/5 Regen merits instead. :I Also if you didn't know, WHM gets an ability called Tranquil heart, which surpasses the -50 enmity cap. The cap is currently -25 enmity with 500 healing magic skill, -1% enmity with every +10 healing magic skill. It's good to keep this in mind for your cure sets! I hope this helped you a bit for possible gear choices, not everything is on your list but maybe you found a piece of gear for you to work towards! If you're curious about other sets; fastcast, enhancing, barspells, enfeebling, cursna, etc, I just updated my page with item sets. ChanWHM-Item sets Asura.Melbufrauma
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Instead of posting each individual set, I figured id just post my GS link and people could browse as they please: http://pastebin.com/ChRywxcq
Hope it helps any aspiring WHMs! **With my Solace cure sets, Cure3s heal for 487 Offline
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Quetzalcoatl.Crystalchan said: » Well, these are the sets that I have, avoiding Cureclogs and Litany. Keep in mind that Light arts is -10% casting time and 5/5 cure casting merits are -20% casting time, I have 5/5 Regen merits instead. :I Also if you didn't know, WHM gets an ability called Tranquil heart, which surpasses the -50 enmity cap. The cap is currently -25 enmity with 500 healing magic skill, -1% enmity with every +10 healing magic skill. It's good to keep this in mind for your cure sets! I hope this helped you a bit for possible gear choices, not everything is on your list but maybe you found a piece of gear for you to work towards! If you're curious about other sets; fastcast, enhancing, barspells, enfeebling, cursna, etc, I just updated my page with item sets. ChanWHM-Item sets Does light arts and cure cast merits count as part the 50% cast time cape? All the gear I listed I either have or can get reasonably enough that seemed to pertain to what I'm trying to do. As it is my whm blinks like a xmass tree with all the gear swaps built in for diff spells. I don't use spellcast so limits me there and just means I have to be creative with macro sets and gear swaps from one macro to the next. Offline
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Hi. I am currently using Mote's WHM Gearswap and it is very impressive indeed. I am just having one slight issue with it, in that It changes out of Regen set befor the spell finishes. Anybody know where I could fix/change that? Thanks.
Jurant said: » Hi. I am currently using Mote's WHM Gearswap and it is very impressive indeed. I am just having one slight issue with it, in that It changes out of Regen set befor the spell finishes. Anybody know where I could fix/change that? Thanks. Offline
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Yea If I take out all other hands and body so that it does not change out of cast gear I get 1min 30. If I have other hands, Idle etc I just get 1min 15 duration (I Idle in the legs anyway)
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bump so someone can find.
Heimdel said: » Quetzalcoatl.Crystalchan said: » Well, these are the sets that I have, avoiding Cureclogs and Litany. Keep in mind that Light arts is -10% casting time and 5/5 cure casting merits are -20% casting time, I have 5/5 Regen merits instead. :I Also if you didn't know, WHM gets an ability called Tranquil heart, which surpasses the -50 enmity cap. The cap is currently -25 enmity with 500 healing magic skill, -1% enmity with every +10 healing magic skill. It's good to keep this in mind for your cure sets! I hope this helped you a bit for possible gear choices, not everything is on your list but maybe you found a piece of gear for you to work towards! If you're curious about other sets; fastcast, enhancing, barspells, enfeebling, cursna, etc, I just updated my page with item sets. ChanWHM-Item sets Does light arts and cure cast merits count as part the 50% cast time cape? All the gear I listed I either have or can get reasonably enough that seemed to pertain to what I'm trying to do. As it is my whm blinks like a xmass tree with all the gear swaps built in for diff spells. I don't use spellcast so limits me there and just means I have to be creative with macro sets and gear swaps from one macro to the next. http://www.ffxiah.com/forum/topic/25913/cure-cast-speed-concern-please-assist/ Cast time reduction cap is 80% not 50% Quote from BG Wiki Quote: Potency Increasing casting potency: Any equipment that has "cure potency" as a stat will directly increase the power of all cure spells cast by the percentage listed. This effect caps at 50%. Increasing received potency: Any equipment that has "increases potency of cure effect received" or the effect of Healer's Roll will directly increase the power of cure spells received by the percentage listed. This effect caps at 30%. The casted and received potency caps are separate and multiply with each other for a maximum possible potency multiplier of 1.95 (1.5 x 1.3). Quote regarding recast and cast time for Fast cast - Quote: Reduces both spell casting time, and the recast time. Recast reduction is half of the cast time reduction, rounded down to the nearest whole percentage. Casting Time reduction cap is 80%. Thus, Fast Cast's maximum contribution to recast reduction is 40%. Percentages listed are the reduction in casting time (see table under References) Fast cast used to cap at 50% which can be seen on FFXIclopedia which is vastly outdated and I assume the premis for you assumption. http://wiki.ffxiclopedia.org/wiki/Fast_Cast Bear in mind to the above post Recast cap is 40% for FAST CAST ONLY, Haste factors in for the spells base recast time and can allow you to obtain 80% recast cap as well.
Gear Haste caps at 25.6% (256/1024) as haste is calculated at 1024 and not 1000 (which causes discrepencies as gear is rounded to show a set % but in actual fact is not a set % its more like 1% can be 1/1024 which is more like 0.1% but the game can not round down on this and simply rounds it up! (not true for every piece but is the basic idea especially for older gears, adoulin gears appear on the whole to be closer to the mark.) So 80% FC (40% recast) and 25% haste would give you like ~65% on recast timer, Haste spell adds the extra 15% and would cap you. Not Strictly related to WHM but here's something that may help you understand how haste works. magic haste cap 43.75% (448/1024) Gear 25% (256/1024) JA 25% (256/1024) Combined cap 80% Advancing March Base 7% - Victory March @ 600 skill 128/1024 (12.50%) Haste Spell 15% EDIT** For any WHM looking at Melee and Dual wield and how that ties together ~ Quote: You then Multiply DW by the haste So.. Assuming you have 30% Dual Wield Calculated your total Haste delay ~ 1024 - gear and magic haste assuming capped would be 256 and 437.5 which leaves you with ~ (330.5/1024) 330.5 is your current delay divided by the total base 1024. DW for example (1-30%) 0.7 x 0.32 = 0.225 Which is a delay of 22.5% as 0.2 is the absolute cap you don't need a huge amount to cap With DW3 is 25% and 7% from earrings (32) you get to... 0.68 x 0.32 = 0.217 http://wiki.bluegartr.com/bg/Ischemia_Chasu.
Quote: DEF:127 HP+54 MP+59 STR+21 DEX+21 VIT+21 AGI+21 INT+29 MND+29 CHR+29 Accuracy+25 Magic Accuracy+15 Evasion+41 Magic Evasion+80 "Magic Def. Bonus"+6 Enfeebling magic skill +18 Haste+3% "Refresh"+2 Pretty sweet. Wouldn't kill them to have kept RDM AF1 lv119 body relevant for a little bit longer.
Asura.Kharlan said: » http://wiki.bluegartr.com/bg/Ischemia_Chasu. Quote: DEF:127 HP+54 MP+59 STR+21 DEX+21 VIT+21 AGI+21 INT+29 MND+29 CHR+29 Accuracy+25 Magic Accuracy+15 Evasion+41 Magic Evasion+80 "Magic Def. Bonus"+6 Enfeebling magic skill +18 Haste+3% "Refresh"+2 Pretty sweet. Finally have a good Curing set with capped Potency, looking to work on some other sets now.
Is it worth it to pick up a Wayfarer's (Sparks) set for the Refresh +3 set bonus for an Idle set? Heka's isn't too reasonable IMO with the state of Voidwatch and the drop rate. Wayfarer's Set + Oneiros Grip + Moonshade should make for a half decent total Refresh. Asura.Kharlan said: » Finally have a good Curing set with capped Potency, looking to work on some other sets now. Is it worth it to pick up a Wayfarer's (Sparks) set for the Refresh +3 set bonus for an Idle set? Heka's isn't too reasonable IMO with the state of Voidwatch and the drop rate. Wayfarer's Set + Oneiros Grip + Moonshade should make for a half decent total Refresh. Farm a Hairpin from Abyssea with Refresh +1 AF3+2 Body = 3 tic combined Serpentes Set +1 Nares Trews +1 Owleyes +1 Long story short, Dont get the wayfarer set. Oneiros Grip is Good but its only for your base MP and only when below 75% Personally I prefer my Genbu and Owleyes combo (Until I buy the Tree Club) You need the entire set for wayfarer, so it's def. not worth it.
The best idle piece is probaby gendewitha body (+1) for it's PDT/MDT along with the refresh. But I personally stick with heka because wivre hairpin with refresh augment hates me With the new job specific club it would be interesting to see an updated TP set.
Cerberus.Conagh said: » Asura.Kharlan said: » Finally have a good Curing set with capped Potency, looking to work on some other sets now. Is it worth it to pick up a Wayfarer's (Sparks) set for the Refresh +3 set bonus for an Idle set? Heka's isn't too reasonable IMO with the state of Voidwatch and the drop rate. Wayfarer's Set + Oneiros Grip + Moonshade should make for a half decent total Refresh. Farm a Hairpin from Abyssea with Refresh +1 AF3+2 Body = 3 tic combined Serpentes Set +1 Nares Trews +1 Owleyes +1 Long story short, Dont get the wayfarer set. Oneiros Grip is Good but its only for your base MP and only when below 75% Personally I prefer my Genbu and Owleyes combo (Until I buy the Tree Club) {Understood.} Thank you! Very helpful. Cerberus.Spirachub said: » You need the entire set for wayfarer, so it's def. not worth it. The best idle piece is probaby gendewitha body (+1) for it's PDT/MDT along with the refresh. But I personally stick with heka because wivre hairpin with refresh augment hates me Ah Gendewitha is pretty sweet. I'll look into that when I get deeper into Skirmish. Quetzalcoatl.Crystalchan said: » Well, these are the sets that I have, avoiding Cureclogs and Litany. Keep in mind that Light arts is -10% casting time and 5/5 cure casting merits are -20% casting time, I have 5/5 Regen merits instead. :I Also if you didn't know, WHM gets an ability called Tranquil heart, which surpasses the -50 enmity cap. The cap is currently -25 enmity with 500 healing magic skill, -1% enmity with every +10 healing magic skill. It's good to keep this in mind for your cure sets! I hope this helped you a bit for possible gear choices, not everything is on your list but maybe you found a piece of gear for you to work towards! If you're curious about other sets; fastcast, enhancing, barspells, enfeebling, cursna, etc, I just updated my page with item sets. ChanWHM-Item sets Thanks much for your gearsets. For the Precast gear if I don't have torque or backpiece, can I just use pahtli cape instead and wouldn't that make it 70% cure casting+10% from scholar sub? |
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