Overall Battle System Adjustments For The Future

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Overall Battle System Adjustments for the Future
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By daemun 2013-01-11 18:32:53
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Cerberus.Kengo said: »
Now, all they have to do it make ***weak to magic and enfeebles and we have ourselves a game again.
MB would bring me back.
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By Xenshi 2013-01-11 18:35:22
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Let's hope they roll these out them out sooner rather than later. Let's all pray not to have another caithsith situation.
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By Kimble2013 2013-01-11 18:39:59
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Seems like nothing all that huge and won't really know how much of a difference it will make till its able to be tested.

At least they are trying though.
 Fenrir.Sylow
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By Fenrir.Sylow 2013-01-11 18:42:29
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Xenshi said: »
Let's hope they roll these out them out sooner rather than later. Let's all pray not to have another caithsith situation.

In fact, these adjustments will be further delaying Cait Sith and Atomos.
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 Fenrir.Camiie
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By Fenrir.Camiie 2013-01-11 18:44:59
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SE: We never promised you Cait Sith and Atomos.
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 Leviathan.Vaudianx
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By Leviathan.Vaudianx 2013-01-11 18:49:56
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Lovin' the Merit WS adjustment!
 Odin.Eikechi
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By Odin.Eikechi 2013-01-11 18:57:55
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Leviathan.Vaudianx said: »
Lovin' the Merit WS adjustment!

loving? why so much praise?
 Valefor.Applebottoms
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By Valefor.Applebottoms 2013-01-11 19:02:48
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The Elemental Magic is going to be interesting.. looking at the chart (based on the INT+100 stat), Stone V will do about 100 less damage than Thunder V.. for half the MP and same recast time.

....Oh my.
 Cerberus.Cahlum
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By Cerberus.Cahlum 2013-01-11 19:06:49
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Interesting stuff. Not sure why they want to give every job access to even more haste, should be limiting amount of haste people can get.

BLM stuff looks promising.
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By Fenrir.Sylow 2013-01-11 19:08:48
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Cerberus.Cahlum said: »
Interesting stuff. Not sure why they want to give every job access to even more haste, should be limiting amount of haste people can get.

BLM stuff looks promising.

Why?
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By Kimble2013 2013-01-11 19:09:18
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Why not?
 Fenrir.Sylow
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By Fenrir.Sylow 2013-01-11 19:12:26
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They said should implying that there is some reason that this (limiting) in fact needs to be happening.

I asked "why" for clarification because I don't see any reason they need to limit access to attack speed beyond the current 80% cap.
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By Sylph.Wardeniii 2013-01-11 19:12:28
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These potential modifications demonstrate a very attentive level of investigation regarding a handful of the game's most glaring issues.

I don't often break this one out but...

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 Valefor.Applebottoms
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By Valefor.Applebottoms 2013-01-11 19:46:17
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What they should be doing is increasing the length of haste from 3 minutes to based on your Enhancing Magic. If SMN can have it everyone else can ; ; /sad
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By Odin.Eikechi 2013-01-11 19:47:41
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Valefor.Applebottoms said: »
What they should be doing is increasing the length of haste from 3 minutes to based on your Enhancing Magic. If SMN can have it everyone else can ; ; /sad

Dat animating wail?
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By Fenrir.Sylow 2013-01-11 19:48:07
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Valefor.Applebottoms said: »
What they should be doing is increasing the length of haste from 3 minutes to based on your Enhancing Magic. If SMN can have it everyone else can ; ; /sad

Acording to JP Wiki, SMN Hastega also offers a (slightly) stronger Haste effect.
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By Asura.Vishna 2013-01-11 20:01:18
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It's nice to see they haven't forgotten about Red Mage even after the 4 month break I took from the game and are making an effort assist in making this job one of their concerns in the long run.
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By Asura.Arkanethered 2013-01-11 20:21:28
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Anyone else mildly concerned with the changes to defense and how it effects how much damage we take?... This is SE we are talking about.

I like the idea that def actually works, but it concerns me that the bonuses of high defense will not make up for the (rape you in the ***) that will come from having low defense.

IE back to the days of mnks being terrified of counterstance, LR or zerk actually getting you killed.
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By Valefor.Applebottoms 2013-01-11 20:25:25
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Fenrir.Sylow said: »
Valefor.Applebottoms said: »
What they should be doing is increasing the length of haste from 3 minutes to based on your Enhancing Magic. If SMN can have it everyone else can ; ; /sad

Acording to JP Wiki, SMN Hastega also offers a (slightly) stronger Haste effect.
That's pretty cool though.

What I meant was casting it as a WHM RDM or any mage and it lasting only three minutes without Perpetuance is just.. lame.

Just want it to last longer so you have a bit of breathing room to cast between you and probably several DDs. :|
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 Leviathan.Kincard
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By Leviathan.Kincard 2013-01-11 20:26:15
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Quote:
Anyone else mildly concerned with the changes to defense and how it effects how much damage we take?... This is SE we are talking about.

I like the idea that def actually works, but it concerns me that the bonuses of high defense will not make up for the (rape you in the ***) that will come from having low defense.

IE back to the days of mnks being terrified of counterstance, LR or zerk actually getting you killed.

Currently whenever you get curbstomped by a monster because of low def (like when you have counterstance etc) it's because their ratio is capped. If they don't touch the ratio cap, the defense adjustments will be nothing but beneficial to the players, because it will result in one of two scenarios:

1. Normal defense without berserk up is enough to make a noticeable difference in damage compared to now, under which case berserk will just drop you down to pre-patch damage taken

2. Normal defense without berserk up still isn't enough defense to affect capped ratio so nothing changes

Now, if they touch monster ratio caps though...yeah, that'll definately make fighting with full time berserk and stuff a bad idea. But I prefer a change like that to the game just being "push offensive stats as high as possible because defense doesn't matter, at all".
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By Yamoto 2013-01-11 20:50:05
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There's probably no one that cares about this, but the new magic damage calculations sure do make things messier...instead of M values 1/1/1.5/2/2.29 for tier 1/2/3/4/5 respectively we now have a different value for each spell of each tier...

These work to give the values they listed, not taking into account any caps. Though I do like these normal V values instead of the random ones from before...

</nerdpost>
<lurk>
 Fenrir.Badboybetran
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By Fenrir.Badboybetran 2013-01-11 21:08:26
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Sounds like propaganda for the new expansion.

SE has the habit of nerfing something when it becomes fun to do or to have.
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By Odin.Eikechi 2013-01-11 21:10:07
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Fenrir.Badboybetran said: »
Sounds like propaganda for the new expansion.

lolwut?
 Leviathan.Heam
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By Leviathan.Heam 2013-01-11 21:15:16
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"This is a topic that has been discussed in several threads, particularly one about dark knight being too powerful."

Who the hell are these people that's crying and bitching about this??
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 Valefor.Esdain
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By Valefor.Esdain 2013-01-11 21:32:36
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Leviathan.Heam said: »
"This is a topic that has been discussed in several threads, particularly one about dark knight being too powerful."

Who the hell are these people that's crying and bitching about this??


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 Fenrir.Sylow
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By Fenrir.Sylow 2013-01-11 21:33:26
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It's not surprising, they said at Vanafest they thought DRK was becoming overpowered. DRK has always been a powerful job missing a powerful weapon skill.
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 Odin.Eikechi
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By Odin.Eikechi 2013-01-11 21:36:25
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Fenrir.Sylow said: »
It's not surprising, they said at Vanafest they thought DRK was becoming overpowered. DRK has always been a powerful job missing a powerful weapon skill.

And once they got it, you all saw what they could do. Reso was too much of a boost, like original ukko's was too much for war.
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By Asura.Arkanethered 2013-01-11 22:12:30
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I'm not seeing how this would be a nerf to drk at all. Other than they admitted it's becoming powerful and they are being careful with future adjustments to it.
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By Fenrir.Sylow 2013-01-11 22:20:29
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It's not a nerf to DRK at all.
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By Fenrir.Sylow 2013-01-11 22:21:18
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It's a buff to Koga Sam!
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