Overall Battle System Adjustments For The Future

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Overall Battle System Adjustments for the Future
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 Shiva.Alistrianna
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By Shiva.Alistrianna 2013-01-18 05:15:11
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Sylph.Peldin said: »
DNC is already perfectly set up to be just like a melee version of COR if their debuffs were more useful.

The other problem with DNC is that Haste Samba just isn't useful at all to most DD that have capped magic haste. It'd be kind of hard convincing all melee in an alliance to adjust their TP set to account for Haste Samba's 10% JA haste.
 Valefor.Sehachan
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By Valefor.Sehachan 2013-01-18 05:57:43
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Look, my main is cor, thus I don't solo for ***and am highly wanted in group play. Yet, I think that jobs should have more viability in group content, and I don't care if on my main I can't solo anything aside QD-kite Cirein-Croin for 45 minutes. I imagine I'm pretty objective on the matter since I would be one job who needs a buff for solo rather than group play. It's a mmo, being accepted in a group is a bit more important than going solo - I don't say that aspect should be disregarded, but I would say endgame events have a higher relevance.
And if you want to say again that it's players fault to only want the best, well then tell SE to remove time limits from all events and we'll go throw alliances of bst at everything. It's still a flow in the design that jobs are left out - I understand it's very difficult, but since they're attempting something why not make a step further?
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 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2013-01-18 07:06:07
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Jobs
WAR 49 MNK 11
WHM 99 BLM 49
RDM 49 THF 99
PLD 28 DRK 99
BST 19 BRD 5
RNG 99 SAM 49
NIN 49 DRG 99
SMN 43 BLU 99
COR 99 PUP 99
SCH 49 DNC 49

Jobs
WAR 55 MNK 99
WHM 13 BLM 16
RDM 1 THF 99
PLD 1 DRK 1
BST 99 BRD 99
RNG 26 SAM 71
NIN 99 DRG 32
SMN 45 BLU 99
COR 45 PUP 1
SCH 1 DNC 99

Do you guys know ANYONE with 0 useful jobs? I don't. If you're simply saying everyone should be able to go the job they want to endgame, that would still be cramped by alliance dynamics. Make every job have required debuffs and you've created too strict of an alliance setup for many groups to participate in content. Make every job too equal and people will get bored of the game. You need a balance, and I really don't think they've done too shabby of a job on it.
 Siren.Kalilla
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By Siren.Kalilla 2013-01-18 10:14:01
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01-18-2013 10:39 AM
[BG source]
Slycer
BG Translator

Defense (Attack/Defense Ratio)

Regarding the contents of the post above [[Matsui's original post]], we are considering adjustments to the attack/defense ratio as follows.

At very low defense, damage taken does not increase.

At present, there is an upper limit on the offense/defense ratio.

Depending on the opponent's attack value, if the player's defense value is 50% or higher, the damage reduction will increase. If the player's defense value is less than 50%, the damage reduction will be the same as if it was 50%.

Because of this, even though combining Last Resort and Berserk greatly reduces defense, for example, the damage reduction does not fall as significantly.

----New Proposal

The maximum reduction will be calculated from the attack/defense ratio, and the upper limit of the calculated ratio will be increased such that when defense is very low, damage taken will continue to increase.

When defense is raised, damage taken is not reduced

This is mainly against higher level enemies and occurs because of something called level difference correction. The attack/defense ratio is calculated and impacted by each one level difference, reducing the calculated defensive power by some extent.

----New Proposals

  1. For new monsters created, starting with Seekers of Adoulin, create them such that the level difference correction will not apply. We would compensate for this by adjusting monsters' attack values, defense values, and stats.

  2. Eliminate level difference correction. By eliminating the level difference correction, you will be able to more significantly reduce damage taken by increasing defense as expected.




The text above was what I was able to confirm directly with the person in charge of the team discussion. The information included has not been finalized.

Since this post is about content in development, the information is not confirmed and information included may change. It is possible that there is a lack of information or clarity, or errors included, and, if so, the content will be edited at a later date.

Thank you for your cooperation and understanding.

Translated by: Slycer
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01-18-2013 10:51 AM
[BG source]
Slycer
BG Translator

Content Adjustments

Regarding the contents of the post above [[Matsui's original post]], we are considering adjustments as follows.

New Nyzul

The reasoning behind using Embrava is to greatly increase the speed of defeating enemies. Rather than adjusting the random warp pattern any further, we have decided to modify the strength of enemies.

  • Defense Adjustment
    For enemies with certain weaknesses, allow attacks against those weaknesses to do further increased damage.

  • Level Adjustment (further adjustments may be needed)

    • Floors 1~20: Reduce enemy levels by 10
    • Floors 21~40: Reduce enemy levels by 7
    • Floors 41~60: Reduce enemy levels by 4
    • Floors 61~80: Reduce enemy levels by 2
    • Floors 80~100: No change


Legion

Adjustment of HP, defense, and attack strength.

As mentioned previously, we are considering eliminating the level difference correction values for the attack/defense ratio. If we move in this direction, adjusting the level of the monsters at the same time will make the monsters that appear too weak, so we would not adjust their levels. We are still considering HP adjustments along with the attack/defense adjustments.

Odin's Chamber II

Adjustment of HP, defense, and attack strength.

Similarly to Legion, if we adjust the attack/defense ratio by eliminating level correction and level at the same time, the monsters would become too weak, so we would not adjust their levels. We are still considering HP adjustments along with the attack/defense adjustments.



The text above was what I was able to confirm directly with the person in charge of the team discussion. The information included has not been finalized.

Since this post is about content in development, the information is not confirmed and information included may change. It is possible that there is a lack of information or clarity, or errors included, and, if so, the content will be edited at a later date.

Thank you for your cooperation and understanding.

Translated by: Slycer
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 Valefor.Sehachan
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By Valefor.Sehachan 2013-01-18 10:18:25
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Very interesting :O!
 Siren.Kalilla
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By Siren.Kalilla 2013-01-18 10:19:32
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sec ._. i messed up with the defense part
 Siren.Kalilla
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By Siren.Kalilla 2013-01-18 10:20:25
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kk, fixed!
 Siren.Mosin
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By Siren.Mosin 2013-01-18 10:36:36
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thanks Kali
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 Odin.Jassik
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By Odin.Jassik 2013-01-18 10:44:42
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Leviathan.Comeatmebro said: »
Jobs
WAR 49 MNK 11
WHM 99 BLM 49
RDM 49 THF 99
PLD 28 DRK 99
BST 19 BRD 5
RNG 99 SAM 49
NIN 49 DRG 99
SMN 43 BLU 99
COR 99 PUP 99
SCH 49 DNC 49

Jobs
WAR 55 MNK 99
WHM 13 BLM 16
RDM 1 THF 99
PLD 1 DRK 1
BST 99 BRD 99
RNG 26 SAM 71
NIN 99 DRG 32
SMN 45 BLU 99
COR 45 PUP 1
SCH 1 DNC 99

Do you guys know ANYONE with 0 useful jobs? I don't. If you're simply saying everyone should be able to go the job they want to endgame, that would still be cramped by alliance dynamics. Make every job have required debuffs and you've created too strict of an alliance setup for many groups to participate in content. Make every job too equal and people will get bored of the game. You need a balance, and I really don't think they've done too shabby of a job on it.

Yes, i don't see why dnc needs to be relevant to legion when war isn't relevant to dyna and rdm isn't relevant to anything. The fact is that the most successful groups write the book on how to do the content, and that almost always is the quickest or most efficient. And the quickest and most efficient strats almost always revolve around a handful of hard hitting and heavily buffed 2 handers... Buffing 1 handers just means those same jobs will then dual wield.
 Siren.Kyte
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By Siren.Kyte 2013-01-18 10:52:44
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Even if they altered level correction (which is what one-handers actually want), 2-handers will still have a number of things going for them. One-handers are just asking to not be totally *** right out of the starting gate.
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By Fenrir.Sylow 2013-01-18 10:58:05
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SE: We remove level correction and give every enemy 1200 attack and 800 defense!
 Carbuncle.Shokox
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By Carbuncle.Shokox 2013-01-18 11:11:31
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Personally, I feel there should continue to be a gap between specific jobs from others. WAR/DRK/DRG/SAM should continue to wreck ***in main events than other jobs. That's their job, wrecking ***. However, the game should be balanced to the point where players shouldn't feel bad if they want to bring their other jobs to main events too. There's no reason why players should feel they need to level/gear something completely out of their way, just so they can have a spot in a specific endgame event. They can close the gap in subtle ways without overstepping the heavyhitters.

The problem with my own personal reasoning is simple human logic and thought-- Humans will continue to perform actions that require the least amount of work for maximum efficiency in whatever they do. It manifests itself in FFXI by having LS/Event leaders pick out the highest WS damaging jobs for the most effective, efficient killing strategies based on how the game is balanced today (Salvage II works outside of this).
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 Sylph.Peldin
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By Sylph.Peldin 2013-01-18 12:31:32
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Odin.Jassik said: »
Yes, i don't see why dnc needs to be relevant to legion when war isn't relevant to dyna and rdm isn't relevant to anything. The fact is that the most successful groups write the book on how to do the content, and that almost always is the quickest or most efficient. And the quickest and most efficient strats almost always revolve around a handful of hard hitting and heavily buffed 2 handers... Buffing 1 handers just means those same jobs will then dual wield.
Your logic is "it should be this way because this is the way it's been."
Get real dude. That's not an argument. That's basically you saying "I'm afraid of change"

The argument that 2H jobs are worse at soloing is a decent argument to make. But farming dynamis is just one form of making money by yourself. That doesn't equate to relevancy in end-game events. There are MANY different ways to go about making money by yourself and you don't have people depending on you to do it as efficiently as possible. Your linkshell doesn't parse your solo rate in dynamis. They don't parse your HQ/NQ synth ratio when you craft. They don't count the number of fish you bring in. They don't count how many sky gods you can kill in a day.

So stop bringing up the stupid dynamis argument. The fact is, 2H jobs are actually better for farming money out of dynamis too. Low-man ADL runs are FAR better money than solo dynamis coin runs.

Here's the thing that you don't seem to get. When it comes to group activities, other people are depending on you to do your job well. When you are out soloing, nobody cares except you. So when you have to turn around and level/gear a new job, it's FAR easier/faster to do that for soloing than it is for end-game activities.


Carbuncle.Shokox said: »
WAR/DRK/DRG/SAM should continue to wreck ***in main events than other jobs. That's their job, wrecking ***.
Your reasoning is that those jobs should continue to "wreck ***" because it's their job to "wreck ***."
Why isn't MNK part of your list? Because they don't wield a 2H weapon? Their whole reason for being is to beat the crap out of things. Is it because of pchan? If so, then I can understand that.
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By Carbuncle.Shokox 2013-01-18 12:46:23
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Sylph.Peldin said: »
Carbuncle.Shokox said: »
WAR/DRK/DRG/SAM should continue to wreck ***in main events than other jobs. That's their job, wrecking ***.
Your reasoning is that those jobs should continue to "wreck ***" because it's their job to "wreck ***."
Why isn't MNK part of your list? Because they don't wield a 2H weapon? Their whole reason for being is to beat the crap out of things. Is it because of pchan? If so, then I can understand that.

Lol, I could give zero *** what that idiot pchan thinks on.

I didn't include MNK because initially thought of as a job that could hit hard, but mainly focuses on direct DoT (fist per fist hitting) over heavy hitting Weapon Skills. They also excel in attacking hard, but dealing far less TP to the mob (Subtle Blow), than other jobs, something that makes the job excel in lowman events where mob TP should be controlled to some extent, i.e. Salvage I (75), II. In that same respect they also serve as decent tanks with counterstance.

It's just a shame that the job's DDing ability starts to tapir and fall off vs higher level mobs, when it's not allowed temporary items (Most things apart from Abyssea & Voidwatch).

You could throw MNK in there with the other heavy hitters if you want. They wreck ***too. Or at least should. I have no bias towards MNK as a damage dealing job, despite not using 2handed weapons.

---

I didn't include RNG for similar reasons as MNK-- they are pure ranged damage, so they fit a different niche and shouldn't have to fit some of the roles that other heavy hitting jobs do. After all, ranged damage can and will hate spike, causing the mob to run around, meaning other DD/tank have to chase after the mob to recontrol hate. That is, unless they have a relic Bow/Gun.
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By Valefor.Prothescar 2013-01-18 13:21:17
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This would give license to kill to a few jobs, namely MNK, BLU, and DNC. All three of these are already well equipped for action, their main crippling issue is level correction. Without it, assuming SE doesn't decide to ramp DEF up to ungodly amounts, we'll see a wider breadth of jobs being acceptable for high level events.

That said, I'm not seeing any indication that they plan on removing offensive level correction aside from the small bit near the end where they say they'll adjust monster DEF.
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 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2013-01-18 13:38:49
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Valefor.Prothescar said: »
This would give license to kill to a few jobs, namely MNK, BLU, and DNC. All three of these are already well equipped for action, their main crippling issue is level correction. Without it, assuming SE doesn't decide to ramp DEF up to ungodly amounts, we'll see a wider breadth of jobs being acceptable for high level events.

That said, I'm not seeing any indication that they plan on removing offensive level correction aside from the small bit near the end where they say they'll adjust monster DEF.
It does seem focused only on the defensive side.
 Valefor.Prothescar
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By Valefor.Prothescar 2013-01-18 14:14:15
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inb4 cocoon nerf
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 Fenrir.Sylow
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By Fenrir.Sylow 2013-01-18 14:21:38
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Depending on how they change the caps, it could make Counterstance absolutely horrifying.
 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2013-01-18 14:23:54
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Eh... I wouldn't doubt it if they broke it if they are f'ing with def...

Sekundes casts Cocoon.
Sekundes resists the effect!
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By Fenrir.Sylow 2013-01-18 14:25:10
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Ragnarok.Sekundes said: »
Eh... I wouldn't doubt it if they broke it if they are f'ing with def...

Sekundes casts Cocoon.
Sekundes resists the effect!

I've resisted sneak :<
(I mean, it was a log mistake but it was still funny!)
 Valefor.Prothescar
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By Valefor.Prothescar 2013-01-18 14:27:21
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could make diffused harden shell the best thing ever
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 Carbuncle.Luthian
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By Carbuncle.Luthian 2013-01-18 14:43:51
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Fenrir.Sylow said: »
Depending on how they change the caps, it could make Counterstance absolutely horrifying.


Time to skill up Guard!

I'm hoping the new adjustments favor those who have high or capped skills. And shame on SE for not taking 5 minutes and changing all enemies level correction adjustment and not just SoAD.
I remember when def and vit meant something on Pld, tanking Mandies in the jungle and getting popped for 5-8 DMg while keeping hate was sexy. I hope these changes bring similar results because I miss my PLD.
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By Odin.Eikechi 2013-01-18 14:57:59
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Valefor.Prothescar said: »
could make diffused harden shell the best thing ever

Finally a decent use for UL? lol
 Sylph.Peldin
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By Sylph.Peldin 2013-01-18 16:32:49
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Fenrir.Sylow said: »
Depending on how they change the caps, it could make Counterstance absolutely horrifying.
^^
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By Ragnarok.Sekundes 2013-01-18 18:27:30
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Valefor.Prothescar said: »
could make diffused harden shell the best thing ever
Make it last 5 mins and perhaps...
 Valefor.Prothescar
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By Valefor.Prothescar 2013-01-18 18:58:58
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From the official translation that Kali hasn't posted yet:


Quote:
As mentioned previously, with the adjustments to the attack/defense ratio, a greater emphasis will be placed on defense. In the event that you jump into battles and pay no attention to your defense, you will take damage for nearly two-times the amount that it is now, so the way the job is played will change. With that said, based on these changes to the attack/defense ratio we will be fleshing out specifics for what kind of adjustments are necessary for other jobs and let you know once we have some information.


SCORE. Cocoon gonna be OP
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 Cerberus.Kvazz
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By Cerberus.Kvazz 2013-01-18 19:36:27
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Ragnarok.Sekundes said: »
Valefor.Prothescar said: »
could make diffused harden shell the best thing ever
Make it last 5 mins and perhaps...

Just need lots of BLUs for a rotation!
 Valefor.Sapphire
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By Valefor.Sapphire 2013-01-18 19:44:01
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While they are changing stuff and emphasizing defensive play, maybe they can make feather barrier not suck so much (make it last as long as cocoon).

I'd love to see diffusion cooldown shorter so i could diffuse support spells more often on blu
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By Bismarck.Ihina 2013-01-18 20:05:06
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Quote:
In the event that you jump into battles and pay no attention to your defense, you will take damage for nearly two-times the amount that it is now, so the way the job is played will change.

You're out of your mind if you think the general player base is going to adjust to this.

All this means is that rng and possibly blm will come back.
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By Enuyasha 2013-01-18 20:07:21
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Dear god...PLD is coming back O_O!

I leveled a job that isnt "worthless" anymore \(._.!)/
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