Overall Battle System Adjustments For The Future |
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Overall Battle System Adjustments for the Future
Ninjas have been used for tanking for a ton of things before aby was implemented. I'm sure they can hold things just fine (as that's the only real "tank" situation, since some content is reduced to zerg fests atm).
Sylph.Peldin
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Just because a job has utility doesn't actually balance them for end-game events.
DRK can stun and sleep. Since they have that utility, does that mean their damage should be cut by a 1/3? Dragoon's have a defense down ability and the ability to heal. Should their damage be cut as well? Do you see LS's actually bringing any 1H jobs to events for their utility? THF for TH is the only one. I wouldn't mind if 1H had more utility to make them viable in such a fashion. Like dancers do have box step and feather step. These need to be made more potent, or bosses designed differently so that these steps become useful enough to give dancer a spot in the alliance. I'm not sure what to say about PUP and BST. With the way this game is designed, it seems pet jobs will always be solo/low-man type jobs. As for NIN, they would need other ninjutsu spells that had more benefit besides just lowering resists. BLU would be OP if they could do the same thing to high levels mobs that they can do to low level mobs. Their physical spells fall off on high level targets like their swords do. Monk just needs to be on the same level as 2H imo (when it comes to higher level targets). They don't really have any useful utility and the job is just designed to beat *** just like a warrior, except with fists instead of weapons. Offline
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Sylph.Peldin said: » Just because a job has utility doesn't actually balance them for end-game events. DRK can stun and sleep. Since they have that utility, does that mean their damage should be cut by a 1/3? Dragoon's have a defense down ability and the ability to heal. Should their damage be cut as well? Do you see LS's actually bringing any 1H jobs to events for their utility? THF for TH is the only one. I wouldn't mind if 1H had more utility to make them viable in such a fashion. Like dancers do have box step and feather step. These need to be made more potent, or bosses designed differently so that these steps become useful enough to give dancer a spot in the alliance. I'm not sure what to say about PUP and BST. With the way this game is designed, it seems pet jobs will always be solo/low-man type jobs. As for NIN, they would need other ninjutsu spells that had more benefit besides just lowering resists. BLU would be OP if they could do the same thing to high levels mobs that they can do to low level mobs. Their physical spells fall off on high level targets like their swords do. Monk just needs to be on the same level as 2H imo (when it comes to higher level targets). They don't really have any useful utility and the job is just designed to beat *** just like a warrior, except with fists instead of weapons. The real prob bst and pup have is that there are so few people who really know how to play the jobs and even fewer who know what the jobs can do. The few times I've ended up at more annoying vw as bst like lancing and tav nms pets end up being one the better dmgers and end up tanking when rest the alliance struggling to stay alive or just hit the mob. Of course you now have so many pearl and pink bst running around who hurt the jobs rep even more for the people you do actually play the job and put work into it. Bst and pup's stigma is far older than voidwatch. The fact that nearly everyone has a bst now has done the job more good than bad in the scope of understanding it.
I remember finding an old guide about bst in endgame and it basically went "If someone targets a darter..." and the guy went into great detail about how bst could really save the day! I'm not against pet-specific gear but it's probably what hurts the classes. You can't be an amazing dps and your pet be an amazing dps. You can either be a really geared-for-player-stat bst with a gimp pet (why not just play war?) or you can put it all into your pet, have him do low-end dps while you also do low-end dps. Sylph.Peldin
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Heimdel said: » The real prob bst and pup have is that there are so few people who really know how to play the jobs and even fewer who know what the jobs can do. That is a real prob with bst and pup, but it isn't the reason they are bad for events. I'm not going to bother arguing if the biggest event you go to is shout-VW groups, but when it comes to events where you have 2-4 corsair rolls, embrava, and 3-6 bard songs... none of which your pet receives bonus from... BST and PUP just can't compete. Phoenix.Wackatramp
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Ramuh.Austar said: » Or just suck less and stop bitching. What I think about this entire thread. Only adjustments Id like to see are more weapons for more jobs. Add BST,WAR,BLM to DRK only scythes. Add THF,NIN to COR/RNG guns. More Katanas for SAM, more Not this is game breaking, but Id like the versatility of using merit WSs on multiple jobs. If not this, revamp Magian trials to include more jobs on weapons. Also, updates FOV augment fights to include pages for 99 gear. Update synergy aptants, hunt registry and augments for 99 gear. Readjust campaign for 99 camp, including the 3 weapons. Also, allow for use of the WS's outside of campaign. A new form of Garrison. More 99 solo based content that's actually a challenge. Basically, update old content that died long ago so I can get out of Jeuno and at least have fun. Adding jobs to weapons that only bad players are going to use isn't exactly a productive use of development time, and they spend enough time putting jobs on things they aren't ever going to use around update time anyway.
Lol the problem with pet jobs is SE has never cared to balance them alongside DD and for years the tissue paper excuses have justified the clunky and generally ***tier status of these classes.
They functionally suck and skill wont change that fact. Sad as it is PUP is actually almost leaps and bounds superior to BST in terms of DD to where it's almost passable
I find it weird that people expect jobs that perform well when soloing should perform as well in party play as jobs that are clearly designed for party play. BST and PUP shouldn't be able to keep up with any real DD. You don't hear any people with 99 Ukon bitching about how hard it is for them to solo.
ETA: and BST with scythe? LOL Passable yet ideal for nothing and the pet gets destroyed by the lightest of AOEs which leads you to becoming a shitty MNK. JA delay for maneuvers wrecks your DPS and makes whatever puppet gimmicks worthless outside some trivial solo ***.
BST PUP SMN the story is the same...SE doesnt do pet jobs right. Never have. Never will. Bahamut.Cantontai said: » I find it weird that people expect jobs that perform well when soloing should perform as well in party play as jobs that are clearly designed for party play. BST and PUP shouldn't be able to keep up with any real DD. You don't hear any people with 99 Ukon bitching about how hard it is for them to solo. ETA: and BST with scythe? LOL This is a party oriented game. Lolsolo when anyone can level a pocket healer or simply sub dnc and trounce ***. The solo argument is exceedingly weak. I realize JA delay on pup CAN hinder you, but if you just ride 3 maneuvers it isn't THAT bad. Also I use my puppet as a TP bank, basically so I can WS 2x in a row with tac switch. I always get laughed at for wanting to use pup in anything though, even VW :(.
The only thing I want is all the magian staves to be made "All Jobs". Still want a fire affinity staff for cor
Phoenix.Wackatramp
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Bahamut.Cantontai said: » I find it weird that people expect jobs that perform well when soloing should perform as well in party play as jobs that are clearly designed for party play. BST and PUP shouldn't be able to keep up with any real DD. You don't hear any people with 99 Ukon bitching about how hard it is for them to solo. ETA: and BST with scythe? LOL ^^exactly what I'm getting it. SE needs to fix all weapon rank skills. No job should have less than an A in at least 1 weapon. DD jobs (especially 1h)need at least two A rank. Either that, or they need to lessen the gap between A to B to allow for more versatility without as much penalty as they have now. War gets A+ in GA, A- in axe and 7 B rank weapons. DRK is A+ in Scythe, A- in Greatsword NIN is A- in Katana and the next closest is C+ dagger BST is A- in axe and the next closest is B- Scythe? Do you see the problem yet and the overall problem? They need to make adjustments to at least balance the highest ranked weapons for 1 hand jobs, and maybe even perhaps giving them an option of a strong versatile 2nd. The game is In favor of 2H DD's. Nerfing is never a good option, but giving a higher base skill is a good option, kind of what like happened with Pup a while back. Lakshmi.Sparthosx said: » Bahamut.Cantontai said: » I find it weird that people expect jobs that perform well when soloing should perform as well in party play as jobs that are clearly designed for party play. BST and PUP shouldn't be able to keep up with any real DD. You don't hear any people with 99 Ukon bitching about how hard it is for them to solo. ETA: and BST with scythe? LOL This is a party oriented game. Lolsolo when anyone can level a pocket healer or simply sub dnc and trounce ***. The solo argument is exceedingly weak. You say "lolsolo" as if there aren't hundreds if not thousands of players who solo Dynamis, Abyssea, NQ Salvage, BCNMs, etc. SE doesn't need to redesign pet jobs so that people who play pet jobs can get into alliances. People who play pet jobs need to level real jobs if they want to get into alliances. Wack, did you just intentionally leave out Sam/Drg because they didn't fit your mold? Sam is A+ in GK, but I think B in bow/polearm, and Drg is A+ in polearm but ***in damn near everything else (but maybe staff..i think..?)
Phoenix.Wackatramp
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Odin.Eikechi said: » Wack, did you just intentionally leave out Sam/Drg because they didn't fit your mold? Sam is A+ in GK, but I think B in bow/polearm, and Drg is A+ in polearm but ***in damn near everything else (but maybe staff..i think..?) No, didnt get that far down the list. Didnt leave them out by any means. SAMs archery needs to be higher also. DRG, not sure, don't play the job. But regardless, weapon ranks need adjustment. Phoenix.Wackatramp said: » SE needs to fix all weapon rank skills. No job should have less than an A in at least 1 weapon. DD jobs (especially 1h)need at least two A rank. No. Not all jobs should be used for the same thing. Not every job should be able to be effective at everything. Otherwise you might as well get rid of the job system and make everyone Onion Knights. The system is not broken. You can easily level, skill, and gear as many jobs as you want. My favorite job is BLU, and when I started doing Legion I didn't go on OF and complain about how BLU sucks in Legion, I leveled Bard and my life has been just fine. Besides, what should combat skill rankings have to do with anything? Ukon isn't the "best" weapon for WAR because they have a high skill ranking in Great Axe. It's because it does the most damage. Should all DRKs start full-timing scythe? They have A+ skill! They need to finally *** add throwing WS for ninja, so that maybe people will actually use shuriken.
I wouldn't disregard an A rank in guns.
Sylph.Peldin
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Quote: Not every job should be able to be effective at everything. Otherwise you might as well get rid of the job system and make everyone Onion Knights. In this game, the problem is you have very few jobs that are worth bringing, unless you can afford to gimp yourself because the event is easy. Utility that other, weaker, DD bring isn't effective enough to make them worth filling a slot, unless you just don't have a better option. Bahamut.Cantontai said: » You can easily level, skill, and gear as many jobs as you want. For me personally, I started out leveling and gearing 1H jobs because they were more fun for me, but they are also, typically more valuable for low-man/solo/2-box type things. I thought I could bring MNK as my DD job for LS events, which worked fine until we started Legion. But my LS is already there and doing it. So basically I have to sit out until I can come on something more useful unless they just don't have enough people. So my options are to finish gearing out WAR (DRK not even leveled) and build a Bandwagonorak, or level/gear a support job and get the fast cast, magic accuracy, mab, refresh, and other appropriate gear. Sure, that might be easy, but it's definitely going to take me time... a LOT of time... All because CRATIO is different for H2H and 1H than it is for 2H. Sylph.Peldin said: » Quote: Not every job should be able to be effective at everything. Otherwise you might as well get rid of the job system and make everyone Onion Knights. In this game, the problem is you have very few jobs that are worth bringing, unless you can afford to gimp yourself because the event is easy. Bahamut.Cantontai said: » You can easily level, skill, and gear as many jobs as you want. For me personally, I started out leveling and gearing 1H jobs because they were more fun for me, but they are also, typically more valuable for low-man/solo/2-box type things. I thought I could bring MNK as my DD job for LS events, which worked fine until we started Legion. But my LS is already there and doing it. So basically I have to sit out until I can come on something more useful unless they just don't have enough people. So my options are to finish gearing out WAR and build a Bandwagonorak, or level/gear a support job and get the fast cast, magic accuracy, mab, refresh, and other appropriate gear. Sure, that might be easy, but it's definitely going to take me time. All because CRATIO is different for h2h and 1H than it is for 2H. To your first point: it is balanced. BLU can't do ***in Legion, but it smashes up a ton of other content. NIN is still the king of Abyssea, but it's utterly useless in Legion/Odin v2. WHM can attend any alliance content, but outside of extremely expensive and time-intensive gearsets can't solo for ***. If Beastmasters want to hit Legion mobs with their axes, they should just level a job that was clearly designed for damaging huge mobs. Not like a Ukonvasara is subtle. And "dumb logic"? ;( To your second point: I have a bunch of 1h jobs, too. I started at 90 cap, and NIN THF and BLU were in-demand. Other stuff like DRK BRD COR might not have been bad, but they weren't desired for the content at the time. And I have a job, a fiancee, a dog, and other hobbies outside of this game, don't go bringing that "some people have a life" crap, we're not talking about a 99 Empy or a Mythic. Sylph.Peldin
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Sorry for the insult. I don't think it's dumb logic, but rather I feel it's maybe just ignorance on your part. You didn't really argue with my main point, and that is every other MMO I've played either balances, or attempts to balance all their classes to be useful for End Game events.
I don't really play BST, but I played Hunter in WoW and it was a pet class that was definitely a viable DD. At different times it was the best DD in the game. The "Some people have a life" crap doesn't make what I said any less true. It still takes time to get gear. Hell, even if you don't have a life, it's still going to take a lot of time to take a new job from scratch and make it Legion-worthy. I guarantee I could edit/rewrite code for SE that would bring jobs a lot closer to balance, with general approval from the player base, and I could do it a LOT faster than leveling/skilling/gearing a completely new job. (Stipulation - if I already knew Japanese) Leviathan.Comeatmebro
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FFXI isn't WoW. There's always been a give and take between the most popular jobs. No job has been useless for an extended amount of time, and no job is inherently incapable of doing content.
You won't win mul with 18 PUPs, sure. You aren't going to win any serious WoW raid with all holy pallies either. You could bring 1 PUP, 1 BST, and still clear at least one wave of Gallu/Botulus if you had 18 players paying attention instead of 6 dualboxes not keeping up to their full potential, 2 DD who hold TP to 200 for reasons unknown, and 10 competent single characters. Unless you're going to start telling me there aren't preferred jobs in WoW, I'm not really sold on your logic. Sylph.Peldin said: » That's dumb logic. Every other MMO that I've played at least attempts to balance classes so that every class is useful at some role for events. Leviathan.Comeatmebro
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Fenrir.Carth said: » Those other MMOs also doesn't have 20+ classes, a job change function, or a mentally challenged development team. Leviathan.Comeatmebro said: » 2 DD who hold TP to 200 for reasons unknown Leviathan.Comeatmebro said: » Fenrir.Carth said: » Those other MMOs also doesn't have 20+ classes, a job change function, or a mentally challenged development team. Sylph.Peldin said: » Just because a job has utility doesn't actually balance them for end-game events. Sounds to me like you like to play a job nobody wants in endgame. I do too, but i wanted to do endgame, so instead of crying about game design, i leveled and geared a new job. Not all jobs are useful in all content, and shouldn't be... |
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