The Parthenon: A Warrior's Kyklos

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The Parthenon: A Warrior's Kyklos
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 Asura.Toralin
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By Asura.Toralin 2025-11-12 09:15:10
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Looking for latest naegling tp set suggestions, with dt capped and +4 etc. All Ody r30 available
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By Sylph.Timepassesbye 2025-11-12 09:46:53
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I feel like the accessories should stay pretty much the same as the single wield 4 in the warrior guide

this is the set I use with the murky ring in place of the D ring. still gives me 100% DA, 5o DT

main="Naegling",
sub="Blurred Shield +1",
ammo="Coiste Bodhar",
head="Sakpata's Helm",
neck="War. Beads +2",
ear1="Schere Earring",
ear2="Boii Earring +1",
body="Sakpata's Plate",
hands="Sakpata's Gauntlets",
ring1="Niqmaddu Ring",
ring2="Defending Ring",
back="Cichol's Mantle",
waist="Ioskeha Belt +1",
legs="Agoge Cuisses +3",
feet="Nyame Sollerets"
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By Asura.Vyre 2025-11-12 11:05:15
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Asura.Toralin said: »
Looking for latest naegling tp set suggestions, with dt capped and +4 etc. All Ody r30 available

Something akin to this:

ItemSet 401193

(Obviously the +3 AF should be +4, but Gearsets don't load them for me)

Also instead of sillyness with the earrings, any of the WAR Sortie earrings, even NQ, should let you hit capped Datk. With Pummeler's Legs you could also sub in Schere Earring instead of Sortie Earring.

As for the other Earring, well in order to maintaining TPing with Niqmaddu Ring (you really should), since you're at anywhere from 68~70% Datk in gear (so capped with 2~4 Datk merits(just got 5/5 damn it)) I wanted to put in Alabaster Earring, because at base it's basically like wearing a Moonlight Ring in your ear slot in terms of HP gain and DT. As you augment it, it will also gain high accuracy and eventually Store TP.

If you don't care about getting precisely 50% DT, you can use Telos Earring. If you don't have Niqmaddu you could use a second Moonlight Ring.

If you want more MEVA for Gaol (sounds like you don't need Gaol anymore) just start subbing in the Sakpata's where the AF and Empy are, until comfortable.
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By Lakshmi.Buukki 2025-11-12 11:34:04
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I'm probably in the minority, but I generally don't melee in JSE neck in my base set (I like free sleep wake-ups and the Regain), because DA is redundant and it doesn't really free up any more slots otherwise, and hitting 100% without it is no effort (though using JSE necks allows you to remove merits).

I use something like this as my base set for all weapons, not just single wield:

ItemSet 401194

28% Base DA + 5 merits = 33, this set overcaps DA by 2% and caps (P)DT. The cape is PDT. You can sub in Sakpata's Helm for more magic evasion (and double attack damage, it's actually what I prefer) and still hit 100% DA, but you might be at ~49% (P)DT. If you're more comfortable with DT on your cape, you probably need to drop Vim for JSE, and then maybe go with Alabaster Earring for the extra DT (Or Moonlight Ring, but dropping Niqmaddu is meh). I feel like in a base set, AF legs/feet are too good to drop. It's when you start getting into more tanky sets (MDT etc) that you can bring more Sakpata's in.
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By Asura.Vyre 2025-11-12 12:19:28
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Lakshmi.Buukki said: »
I'm probably in the minority, but I generally don't melee in JSE neck in my base set (I like free sleep wake-ups and the Regain), because DA is redundant and it doesn't really free up any more slots otherwise, and hitting 100% without it is no effort.

I use something like this as my base set for all weapons, not just single wield:

ItemSet 401194

28% Base DA + 5 merits = 33, this set overcaps DA by 2% and caps (P)DT. The cape is PDT. You can sub in Sakpata's Helm for more magic evasion (and double attack damage, it's actually what I prefer) and still hit 100% DA, but you might be at ~49% (P)DT. If you're more comfortable with DT on your cape, you probably need to drop Vim for JSE, and then maybe go with Alabaster Earring for the extra DT (Or Moonlight Ring, but dropping Niqmaddu is meh). I feel like in a base set, AF legs/feet are too good to drop. It's when you start getting into more tanky sets (MDT etc) that you can bring more Sakpata's in.

Vim Torque is cool for a swap piece to wake up, but full timing it is like begging to die.

Also JSE +2 necklace lets you do stuff like this:

ItemSet 401196

Reach full 100% datk while also getting full (assumed)5% Empy Double Damage bonus on top of Crit damage bonus from feet. Can even technically swap out Schere Earring for anything preferable if you use Gyudon for food (Assuming Stage 5 Laphria, if Stage 4 Laphria, swap in Petrov Ring in place of Niqmaddu).

Or if you prefer Helheim (or any non-Laphria weapon, say Ukon or Farsha or Flametongue or something) like some sort of Psychopath (Me) (Note, requires NQ Gyudon. Or if Unity is NOT #1: HQ Gyudon and Petrov Ring)

ItemSet 401197
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By Lakshmi.Buukki 2025-11-12 12:27:52
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Asura.Vyre said: »
Vim Torque is cool for a swap piece to wake up, but full timing it is like begging to die.

A simple Regen from any mage counters it. I haven't "died" from it, and most modern fights you're engaged for a minute or so, not 15 minutes.

Asura.Vyre said: »
Also JSE +2 necklace lets you do stuff like this:

I was referring to base TP sets, not specialized ones. I didn't say JSE neck had no use at all.

I also don't know about using Antitail at all; don't you lose your overflow TP return every time you swap back into a ranged item? Since you'd be going from Non Throwing (Knobkierre) to throwing (Antitail +1)? Haven't tested it in a while but iirc it eats your tp every time you swap
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By Asura.Vyre 2025-11-12 12:36:09
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Lakshmi.Buukki said: »
Asura.Vyre said: »
Vim Torque is cool for a swap piece to wake up, but full timing it is like begging to die.

A simple Regen from any mage counters it. I haven't "died" from it, and most modern fights you're engaged for a minute or so, not 15 minutes.

Asura.Vyre said: »
Also JSE +2 necklace lets you do stuff like this:

I was referring to base TP sets, not specialized ones. I didn't say JSE neck had no use at all.

I also don't know about using Antitail at all; don't you lose your overflow TP return every time you swap back into a ranged item? Since you'd be going from Non Throwing (Knobkierre) to throwing (Antitail +1)? Haven't tested it in a while but iirc it eats your tp every time you swap
If you use Antitail, you give up Ammo swaps, yes.
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By K123 2025-11-12 13:55:17
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Asura.Vyre said: »
Reach full 100% datk while also getting full (assumed)5% Empy Double Damage bonus on top of Crit damage bonus from feet.
Would this ever beat the PDL of Sakpata?

Why the boomerang when there is ammo with 3% DA?
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By Asura.Vyre 2025-11-12 14:14:36
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K123 said: »
Asura.Vyre said: »
Reach full 100% datk while also getting full (assumed)5% Empy Double Damage bonus on top of Crit damage bonus from feet.
Would this ever beat the PDL of Sakpata?

Why the boomerang when there is ammo with 3% DA?
Augmented the Antitail has 6 datk
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By Cerberus.Darkvlade 2025-11-12 14:41:06
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@ Vyre you got boii earring +1 & +2 in the set above
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By K123 2025-11-12 15:05:20
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Asura.Vyre said: »
K123 said: »
Asura.Vyre said: »
Reach full 100% datk while also getting full (assumed)5% Empy Double Damage bonus on top of Crit damage bonus from feet.
Would this ever beat the PDL of Sakpata?

Why the boomerang when there is ammo with 3% DA?
Augmented the Antitail has 6 datk
You swapped it in the first set now.
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By Asura.Vyre 2025-11-12 15:18:39
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@Darkvlade - Read.

K123 said: »
Asura.Vyre said: »
K123 said: »
Asura.Vyre said: »
Reach full 100% datk while also getting full (assumed)5% Empy Double Damage bonus on top of Crit damage bonus from feet.
Would this ever beat the PDL of Sakpata?

Why the boomerang when there is ammo with 3% DA?
Augmented the Antitail has 6 datk
You swapped it in the first set now.

Wot?
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By Asura.Vyre 2025-11-12 15:51:51
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Also I guess you could swap in Petrov and Sljor Ring if you wanted to keep Ammo swaps (smart), but you'd have to use HQ Gyudon in the non-Laphria set, always.
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By Leviathan.Thoma 2025-11-24 08:27:17
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This is going to sound unhinged, but I've been doing some testing at level 75 cap for WAR. I have been testing a Byakko's Axe with a DMG +22, DEX +3, VIT +5 augment using Steel Cyclone and King's Justice vs Martial Axe using Mistral Axe while dual wielding, so no TP bonus outside of what the axe provides. I ws in the following set:

ItemSet 401292

Please forgive the Fotia Gorget, I had been doing Rampage Spam with maneater but haven't swapped it out yet for Fang Necklace or Chivalrous Chain.

What I found interesting was that Byakko's Axe was not carried by its high base damage. While GAxe WS aren't known for their good ftp, the Byakko's WS were somewhere around 2900 to 3300 on Seaboard Vultures (level 83-84) and around 1900 on Roc. Meanwhile Martial Axe/Ridill doing Mistral Axe was both more frequent and consistently hitting 4400 on both without Warcry.
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By Dodik 2025-11-24 08:49:49
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Leviathan.Thoma said: »
testing at level 75 cap for WAR

Useful, for those warriors with time machines.
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 Leviathan.Thoma
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By Leviathan.Thoma 2025-11-24 08:59:14
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Dodik said: »
Useful, for those warriors with time machines.

I have a few jobs I kept at 75 for nostalgia purposes, WAR was one of them. I've been curious to see how much old content you can do these days. The merit categories were massively buffed compared to 2010. Trying to see what good trust combos there are other than the usual Qultada, Joachim, King of Hearts, Monberaux setup. I had high hopes for Iroha II, but her damage at 75 is about 500-700 a WS. Sylvie only gives you Regen. Might just be Shantotto II to round it out.
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By Bahamut.Zeroize 2025-11-24 09:32:16
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I'm sure this question is peppered throughout the past 240 pages, so apologies if you've heard this more than once - but the OP is out of date and the gear sets are not working. As a new 99 Warrior, having tiered sets (low end, mid, high, S tier) or what have you as a guide of what to work towards helps quite a bit.

Currently, is my only option digging through the pages of this thread in reverse? Or is there a more up-to-date guide somewhere?

Much appreciated.
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By Leviathan.Isiolia 2025-11-24 09:39:25
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https://www.bg-wiki.com/ffxi/Category:Job_Guides#Warrior BG Wiki has some guides to look at as well. The All Jobs sets are more WS specific and don't really have tiers, but can give a good idea of what to shoot for so you can extrapolate. The Community Guide has some tiers of gear.
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 Leviathan.Thoma
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By Leviathan.Thoma 2025-11-24 09:39:58
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Having done this journey myself recently on a fresh character with WAR as my first 99.
1. Get i119 Bayld Gear in Adoulin
2. Start soloing V2 Ambuscade to get Flamma Head, Body, Feet, along with Sullevia Hands, legs, Feet and start working on Kaja Sword.
3. Do Adoulin to unlock Vagary/Sortie. Also run some Kindred Crest battlefields to get Kupon-I for your Empyrean armor. If you can do Vanabout, get the 700 points for your full set of AF+3.
4. Upgrade your Empyrean Head, Body, Hands, Legs, and Feet to +2.
5. Wait out your 90 days, run yourself through Odyssey Shaol A, B, and C. In this time get 2 more jobs to 99. Find a kind soul to kill Kolunga for you, get Sakpata Armor. In this time you can also have gotten Kaja Spear and Kaja Chopper.
6. When you've done your monthly RoEs to get enough Deeds to get a Pulse weapon upgrade your Kaja Sword to Naegling.
7. Begin working towards an Aeonic Great Axe, Chango.
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By K123 2025-11-24 09:40:36
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https://www.bg-wiki.com/ffxi/All_Jobs_Gear_Sets/Warrior

Would like to see Calamity added
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By Nariont 2025-11-24 10:10:56
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Leviathan.Thoma said: »
What I found interesting was that Byakko's Axe was not carried by its high base damage. While GAxe WS aren't known for their good ftp, the Byakko's WS were somewhere around 2900 to 3300 on Seaboard Vultures (level 83-84) and around 1900 on Roc. Meanwhile Martial Axe/Ridill doing Mistral Axe was both more frequent and consistently hitting 4400 on both without Warcry.

Not too surprising, scaling got stupid once they adjusted the WS sometime in adoulin whereas in the before times all scaling was awful so base dmg mattered more as going from 100 to 200 was like +2.0 on a good day iirc instead of now where its 4.0 > 10.5 in the case of mistral, also wouldnt be surprised if martial bhuj was better than byakkos either but still woudlnt beat out axe
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By Asura.Saevel 2025-11-24 11:55:44
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Leviathan.Thoma said: »
What I found interesting was that Byakko's Axe was not carried by its high base damage. While GAxe WS aren't known for their good ftp, the Byakko's WS were somewhere around 2900 to 3300 on Seaboard Vultures (level 83-84) and around 1900 on Roc. Meanwhile Martial Axe/Ridill doing Mistral Axe was both more frequent and consistently hitting 4400 on both without Warcry.

Martial Bhuj doing Steel Cyclone is going to be super strong, or even Martial Sword doing Ground Strike, King's Justice makes an apperance due to it's TP scaling along with multiple hits. Since the WS rework those WS's have amazing TP scaling along with very strong WSC's.

If you want to see really silly stuff, Martial Analance + Ridill doing Savage Blade, and people complain about Naegling.
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By Asura.Vyre 2025-11-24 12:06:01
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Leviathan.Thoma said: »
This is going to sound unhinged, but I've been doing some testing at level 75 cap for WAR. I have been testing a Byakko's Axe with a DMG +22, DEX +3, VIT +5 augment using Steel Cyclone and King's Justice vs Martial Axe using Mistral Axe while dual wielding, so no TP bonus outside of what the axe provides. I ws in the following set:

ItemSet 401292

Please forgive the Fotia Gorget, I had been doing Rampage Spam with maneater but haven't swapped it out yet for Fang Necklace or Chivalrous Chain.

What I found interesting was that Byakko's Axe was not carried by its high base damage. While GAxe WS aren't known for their good ftp, the Byakko's WS were somewhere around 2900 to 3300 on Seaboard Vultures (level 83-84) and around 1900 on Roc. Meanwhile Martial Axe/Ridill doing Mistral Axe was both more frequent and consistently hitting 4400 on both without Warcry.

If you're limiting yourself to 75 and using TP modulated weaponskills, then the Martial weapons will clown on everything, including augmented sky god weapons.

But in this particular comparison, Steel Cyclone's fTP was not raised as high as Mistral Axe or Calamity. Or Savage Blade. Or many other weaponskills.

For whatever reason, SE did not raise the fTP on Steel Cyclone, Ground Strike, Tachi: Kasha, Spiral Hell, Retribution, Empyreal Arrow, or Detonator by nearly as a significant amount as they did to 1-handed weaponskills that operate on More TP = More Damage.

For the most apt comparison:

Savage Blade used to have an fTP of 5.0 at 300% TP. After the TP rework and fTP updates, it sports 10.25 fTP at 3000 TP.

Steel Cyclone used to have an fTP of 3.0 at 300% TP. After the TP rework and fTP updates, it sports an fTP of 4.0 at 3000TP.

I don't remember Mistral Axe's original value, but it was one of the 1-hander WSes that got cranked up hardcore during the TP reworks. Nowadays it sports an fTP of 13.625 at 3000 and 10.5 at 2000, only being weaker than Savage Blade due to not having a secondary WSC.

TL;DR - 1handed weapons were heavily favored in the TP rework updates. There are very few 2-hander weaponskills that kept up or were reworked to even similar values. The only one I can think of that's really kept up, without delving into Empyrean/Prime WS is Cross Reaper.
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By Asura.Saevel 2025-11-24 12:17:56
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Asura.Vyre said: »
But in this particular comparison, Steel Cyclone's fTP was not raised as high as Mistral Axe or Calamity. Or Savage Blade. Or many other weaponskills.


Depends on the WS, Savage with Martial Analance is still silly but Martial Bhuj with Steel Cyclone is pretty whack. At 2K TP it has 2.5 fTP that grows to 4.0 along with 60% STR and VIT, not to mention a 50% attack bonus. The pDiff cap is considerably higher now then it was back in the day and at 75 you don't usually have enough buffs / debuffs to consistently hit it making attack bonus valuable. Ground Strike is 3.0 fTP at 2K TP with 50% STR / INT and 75% attack bonus.
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By Asura.Vyre 2025-11-24 12:31:43
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Asura.Saevel said: »
Asura.Vyre said: »
But in this particular comparison, Steel Cyclone's fTP was not raised as high as Mistral Axe or Calamity. Or Savage Blade. Or many other weaponskills.


Depends on the WS, Savage with Martial Analance is still silly but Martial Bhuj with Steel Cyclone is pretty whack. At 2K TP it has 2.5 fTP that grows to 4.0 along with 60% STR and VIT, not to mention a 50% attack bonus. The pDiff cap is considerably higher now then it was back in the day and at 75 you don't usually have enough buffs / debuffs to consistently hit it making attack bonus valuable. Ground Strike is 3.0 fTP at 2K TP with 50% STR / INT and 75% attack bonus.
At 75 Great Axe will probably still do awesome, cause he can 6-hit with /sam and white damage will be a higher % of his damage, but Steel Cyclone isn't gonna touch Calamity.

Of course, on the other hand since he's allow sky god augments, he can get Great Axe Skill+ on Hecatomb feet, and gain access to Fell Cleave at level 75. and so if he builds a good enough hybrid set and uses a couple of healing trusts, he can Fell Cleave multiple meripo level mobs like the Seaboard Vultures and make Gaxe come out on top, particularly his augmented Byakko's.
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By Nariont 2025-11-24 16:27:55
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Asura.Vyre said: »
For whatever reason, SE did not raise the fTP on Steel Cyclone, Ground Strike, Tachi: Kasha, Spiral Hell, Retribution, Empyreal Arrow, or Detonator by nearly as a significant amount as they did to 1-handed weaponskills that operate on More TP = More Damage.

Spiral hell aside the rest are high innate atk boost ws' and 2 handera needed less of a bump overall aa their scaling waa fine for 270+ base dmg weapons while the same scaling on 1 handera was pretty poor with their 130~200 dmg weps
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By Dodik 2025-11-24 16:33:15
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Most wars were axing it up and trying endlessly to farm a Ridill.
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By Asura.Vyre 2025-11-24 21:30:37
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Nariont said: »
Asura.Vyre said: »
For whatever reason, SE did not raise the fTP on Steel Cyclone, Ground Strike, Tachi: Kasha, Spiral Hell, Retribution, Empyreal Arrow, or Detonator by nearly as a significant amount as they did to 1-handed weaponskills that operate on More TP = More Damage.

Spiral hell aside the rest are high innate atk boost ws' and 2 handera needed less of a bump overall aa their scaling waa fine for 270+ base dmg weapons while the same scaling on 1 handera was pretty poor with their 130~200 dmg weps
Attack Boost is meaningless in high(even moderate really) buff scenario, so that's like saying, "Well 2-hander WS had this one small advantage, so they *had* to make the 1-handed WSes more powerful than ALL of the two handed weaponskills by a large margin :)"

Some Tanaka level era logic, tbh.

Wonder if whoever did the fTP rebalance looked at the attack modifier though and thought it was a direct damage multiplier or something. Imagine that, if Steel Cyclone just had a 150% damage bonus for no reason. If only, amirite?

Funnily enough, both of these things were kind of addressed by Ambuscade weapons.

Naegling gave a big *** attack bonus to sword weaponskills.

Spiral Hell got +100% damage.

But most of the other ones I mentioned got stiffed again, for no good reason.
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By Asura.Saevel 2025-11-24 21:56:10
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Asura.Vyre said: »
Attack Boost is meaningless in high(even moderate really) buff scenario, so that's like saying, "Well 2-hander WS had this one small advantage, so they *had* to make the 1-handed WSes more powerful than ALL of the two handed weaponskills by a large margin :)"

Depends on the fight, "lolz attacx iz alwazs cappd" isn't true anymore due to non-bolster frailty being nerfed so hard. Super boss fight with SV songs, Chaos, Bolster Frailty, Dia II/III and even Armor Break, yeah you are gonna be slammed into the cap. Everywhere else is kinda depends.

I think those WS's with 50~75% attack bonus's are to be used when soloing or low manning stuff.

Asura.Vyre said: »
Wonder if whoever did the fTP rebalance looked at the attack modifier though and thought it was a direct damage multiplier or something. Imagine that, if Steel Cyclone just had a 150% damage bonus for no reason. If only, amirite?

Funnily enough, both of these things were kind of addressed by Ambuscade weapons.

Naegling gave a big *** attack bonus to sword weaponskills.

Spiral Hell got +100% damage.

But most of the other ones I mentioned got stiffed again, for no good reason.

Lycurgos was really a DRK weapon if they didn't have Caladbolg (yet).

With NV DS Drain III a DRK can easily get 4500~5000+ HP, making that weapon give +1000 TP Bonus. This with moonshade does very interesting things to Upheaval and the gear is practically identical to what they would ware once they finished their GS.
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By Nariont 2025-11-25 02:25:11
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Asura.Vyre said: »
Attack Boost is meaningless in high(even moderate really) buff scenario, so that's like saying, "Well 2-hander WS had this one small advantage, so they *had* to make the 1-handed WSes more powerful than ALL of the two handed weaponskills by a large margin :)"

I disagree depending on what your idea of moderate is you're unlikely to be capped which can push those "weaker" WS' with atk boosts to match your go-to raw dmg WS' just on the fact it can push you into higher pdif, which can be just as important as having a high ftp . It's the better version of the ignore def WS as those do a similar thing but they have a lower ceiling since they have no dmg scaling.

As for 1 handed weapons, tbh I never liked either WS changes(1st being all weapon types, 2nd being h2h that came much later) as they seemed like sledgehammer level response to something that you only needed a softball bat for. Scaling sucked and had always sucked for much of 75-adoulin era so that needed to change so we werent just spamming multi-hits at 100 TP forever, I dont think it needed to be so heavy as it kinda threw everything into WS meta but that's how they went with it. But it worked for 1 handers initially since they took several more rounds to reach the same TP most 2 handers are firing at, but if you add in magians it throws a wrench into that though 1 handers still have the variable issue of just lacking native atk(and now PDL) to 2 handers and thats what's kind of balancing them out now.
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