(Don't) Fear The Reaper: A Dark Knight Guide

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXI » Jobs » Dark Knight » (Don't) Fear the Reaper: A Dark Knight Guide
(Don't) Fear the Reaper: A Dark Knight Guide
First Page 2 3 ... 6 7 8 ... 209 210 211
 Fenrir.Nightfyre
Offline
Server: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2013-01-03 00:34:03
Link | Quote | Reply
 
Bahamut.Baconwrap said: »
Fenrir.Nightfyre said: »
What are you doing where someone can't toss you a Cure II or equivalent between fights, and is a regen set actually doing more for you than a refresh set in these situations?

For NNI i can say a hybrid regen/refresh set helped(with my group at least). It also is handy for Meeble Burrows.

I wasn't casting tier3's or absosrbAGI etc.. but endark and stun mainly.

Also for the Idle Refresh set you listed on the first page Balrahn's Ring is handy when the latent is active- not sure if anyone else mentioned that.
Agreed on the use of a regen set in NNI, though I'd point out that MP shouldn't be an issue there regardless - SCH can refresh you, Endark isn't worth casting since you're generally capped Ratio and should get Enspell from the aforementioned SCH, lots of undead, so it mostly comes down to the occasional Stun. I didn't fully clarify things in my initial post though - I'm focusing on situations where both regen and refresh sets have functional value. Can't speak for Meebles. Beyond that, I'm basically coming up with niche situations like solo trials on undead (though you'd have access to Entropy in this instance), things I wouldn't build a long-term idle set around if I had to cut out either refresh or regen gear from my inventory.
 Valefor.Prothescar
Guide Master
Offline
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-01-03 00:37:28
Link | Quote | Reply
 
Opinions on Nocturnus Mail? Too lazy and/or drunk to think about it myself, doesn't look like a horrible choice compared to valk until I bother getting valk or armada
 Cerberus.Kvazz
Offline
Server: Cerberus
Game: FFXI
user: kvazz
Posts: 5345
By Cerberus.Kvazz 2013-01-03 00:38:26
Link | Quote | Reply
 
As far as Refresh goes, the 2tic from Twilight mail and potentially 1 extra from ogier hands/feet is more than enough.
Might just be me, but I never really run out of MP (unless I cast impact for fun, 140tp or whatever when /sam and full stp gear is funny!)
 Fenrir.Nightfyre
Offline
Server: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2013-01-03 00:40:31
Link | Quote | Reply
 
Might as well if you don't have Ace's/Porthos/Neo-Limbus bodies. Looks nice, decently functional, nifty MDT piece too.
 Valefor.Prothescar
Guide Master
Offline
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-01-03 00:41:05
Link | Quote | Reply
 
I get to be a unique snowflake and it doesn't suck? Wearing it.
[+]
 Asura.Failaras
Offline
Server: Asura
Game: FFXI
user: Falaras
Posts: 3213
By Asura.Failaras 2013-01-03 08:04:50
Link | Quote | Reply
 
Fenrir.Nightfyre said: »
Bahamut.Baconwrap said: »
Fenrir.Nightfyre said: »
What are you doing where someone can't toss you a Cure II or equivalent between fights, and is a regen set actually doing more for you than a refresh set in these situations?

For NNI i can say a hybrid regen/refresh set helped(with my group at least). It also is handy for Meeble Burrows.

I wasn't casting tier3's or absosrbAGI etc.. but endark and stun mainly.

Also for the Idle Refresh set you listed on the first page Balrahn's Ring is handy when the latent is active- not sure if anyone else mentioned that.
Agreed on the use of a regen set in NNI, though I'd point out that MP shouldn't be an issue there regardless - SCH can refresh you, Endark isn't worth casting since you're generally capped Ratio and should get Enspell from the aforementioned SCH, lots of undead, so it mostly comes down to the occasional Stun. I didn't fully clarify things in my initial post though - I'm focusing on situations where both regen and refresh sets have functional value. Can't speak for Meebles. Beyond that, I'm basically coming up with niche situations like solo trials on undead (though you'd have access to Entropy in this instance), things I wouldn't build a long-term idle set around if I had to cut out either refresh or regen gear from my inventory.
My entire thought process was that a Refresh set will only be useful in the few niche situations pointed out (and honestly I've only done ToM once for Ragna on drk but I didn't need to cast spells very much). A Regen set will be useful in more normal situations like NNI, Salvage, anything with running. Plus idling in -DT is safer than +DT like a Plastron would provide when training things (like happens in some of those events). Honestly I can't think of any normal situation where MP should be an issue, the only time I can remember ever running out of MP are very abnormal situations like being weakened and having to cycle through Drk procs in VW a bunch.
 Ragnarok.Ashman
Offline
Server: Ragnarok
Game: FFXI
user: Ashman
Posts: 4251
By Ragnarok.Ashman 2013-01-03 08:42:35
Link | Quote | Reply
 
My idle set is predominantly refresh due to not enough inventory for additional pieces. I put in move speed, then twilight, then throw rogue ogiers around it. I slipped some DT into the remaining slots for good measure.

If ANY regen is actually making a difference between fights your mage/mule is being lazy. I have never been in a situation that i thought "boy if i had a 10 regen idle set this would be great" even before apoc. I have however been caught with my pants down on MP wiping mobs (nothing sucks more than realising ADL did mp wipe last fight when youre first stun).

Still, I agree both are semi-niche. I prefer having refresh gear so I don't have to ask for refreshes when I want to endark/stun/***. I can't justify benching other gear for an idle set......
 Cerberus.Taint
Offline
Server: Cerberus
Game: FFXI
user: Taint
Posts: 1514
By Cerberus.Taint 2013-01-03 10:41:45
Link | Quote | Reply
 
I stack regen + twilight mail. Entropy for MP as needed. If I'm using Rag I'm probably not casting anything more then endark and stun.
[+]
 Cerberus.Keyoku
Offline
Server: Cerberus
Game: FFXI
user: Keyoku
Posts: 163
By Cerberus.Keyoku 2013-01-03 12:50:02
Link | Quote | Reply
 
Diabolos.Raelia said: »
480 delay, Resolution, one-miss-tolerant.
6-hit - 30/0, 27/10, 25/20
5-hit - 59/10, 58/14, 57/17, 56/20, 55/25

Thanks, Raelia, that was exactly what I was actually looking for. The week before I took a couple weeks off of ffxi, I finished my OAT GS and haven't properly been on drk since I got back and thus never found the time to expand on my sets beyond a /sam 5hit. I now know what I'll be typing out today.

As for Idling, when PDT isn't needed, I'll be using some spare pieces from other jobs if the current situation allows me me to bring those items. Twilight Helm and Mail always make it, if inventoy permits I'll bring Wiglen Gorget and the 2 Regen Rings. Ogier's hands and feet might finally make it into my inventory if the hands end up being part of a /war OAT GS 5hit set. And possibly even the new Apoc AM set with Ker's legs that I saw Austar come up with.
 Diabolos.Raelia
Offline
Server: Diabolos
Game: FFXI
user: Raelia
Posts: 1707
By Diabolos.Raelia 2013-01-03 22:50:35
Link | Quote | Reply
 
57/17 is the most common (WS in Ogier/Rose/Brutal/Hagneia for +18) but with how nice Fracas Grenade is it's definitely worthwhile to get Kokou's Earring in your TP set for the 58/14 and have both rings and ammo available on Reso.

Until then it may also be more viable to WS in Ogier/Rose/Brutal/Rajas so you can use Fracas and drop 1 STP from your TP set and only be trading maybe 2 STR for it then, but that's pretty much only dropping Brutal Earring for no reason from TP set, so the question is then just 'Do you have Fracas?'

These are still relevant to /SAM of course. 55/25 is probably the best target for a non-Phorcys build and the only change from the /WAR 30/0 6-hit is WSing in Rose/Brutal/Rajas.

Sorta why I push OAT quite a bit too: For how easy it is to make, it's also super adaptable to what gear you've got for it.
 Ramuh.Austar
Offline
Server: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2013-01-03 22:54:41
Link | Quote | Reply
 
Cerberus.Keyoku said: »
And possibly even the new Apoc AM set with Ker's legs that I saw Austar come up with.
Mine is actually ares +1 legs.
Guide Maker
Offline
Posts: 3251
By Quetzacoatl 2013-01-03 23:53:15
Link | Quote | Reply
 
consensus on something like this for a low-acc set? considering that Urteil's liberator delay isn't being accounted for in terms of sTP values. Apoc perhaps, but Ragnarok unlikely



credit goes to urteil on this one
 Ragnarok.Shaay
Offline
Server: Ragnarok
Game: FFXI
user: Shaydow
Posts: 59
By Ragnarok.Shaay 2013-01-04 00:18:27
Link | Quote | Reply
 
Quetzacoatl said: »
consensus on something like this for a low-acc set? considering that Urteil's liberator delay isn't being accounted for in terms of sTP values. Apoc perhaps, but Ragnarok unlikely



credit goes to urteil on this one

Duplus Grip? ¯\_(ツ)_/¯
[+]
Guide Maker
Offline
Posts: 3251
By Quetzacoatl 2013-01-04 02:16:18
Link | Quote | Reply
 
well of course, lol

I'm just posting that as a point of reference to build upon
 Diabolos.Raelia
Offline
Server: Diabolos
Game: FFXI
user: Raelia
Posts: 1707
By Diabolos.Raelia 2013-01-04 02:47:16
Link | Quote | Reply
 
Using Enif for the Accuracy is silly if you have even NQ Adaberk.

Even Urteil says that's not a good set in the linked post, and I'm inclined to agree so long as it isn't even a 5-hit. Gonna WS in +27 STP on that or something? /SAM? I don't get it. If your accuracy is dropping from cap in some event or on some mob, you're probably looking at a 12% haste set anyway or should have the attack buffs to make attack food pointless and eat some Pizza or Sushi instead.

38/15 was ye-olde standard for 528 delay. 46/0 is probably the best target. 44/7 works since there aren't any good ammo pieces for Entropy, so Rose+Hagneia and I forget what it frees up on TP.

This is why I suggested not bothering with showing sets at all, and just giving common targets.

528 Delay, Guillo/Insurgency/Entropy:
6-hit - 17/0, 16/4
5-hit - 38/28, 39/24, 43/10, 44/7, 46/0
4-hit - 81/30 (Plausible with STP Atma and other silliness)
[+]
 Cerberus.Taint
Offline
Server: Cerberus
Game: FFXI
user: Taint
Posts: 1514
By Cerberus.Taint 2013-01-04 09:33:26
Link | Quote | Reply
 
Quetzacoatl said: »
consensus on something like this for a low-acc set? considering that Urteil's liberator delay isn't being accounted for in terms of sTP values. Apoc perhaps, but Ragnarok unlikely



credit goes to urteil on this one



 Ragnarok.Ashman
Offline
Server: Ragnarok
Game: FFXI
user: Ashman
Posts: 4251
By Ragnarok.Ashman 2013-01-04 09:41:05
Link | Quote | Reply
 
I keep wanting to post but i dont wanna think about gearsets til after the embrava nerf :<
[+]
 Cerberus.Detzu
Offline
Server: Cerberus
Game: FFXI
user: Detzu
Posts: 869
By Cerberus.Detzu 2013-01-04 11:56:29
Link | Quote | Reply
 
Well you know how the nerf looks like if you bring SCH to salvage v2.
 Asura.Failaras
Offline
Server: Asura
Game: FFXI
user: Falaras
Posts: 3213
By Asura.Failaras 2013-01-04 12:08:46
Link | Quote | Reply
 
Quetzacoatl said: »
well of course, lol

I'm just posting that as a point of reference to build upon
I think the joke was that he sold the Duplus to pay Deadwing when he lost the ballista challenge.
[+]
 Ragnarok.Ashman
Offline
Server: Ragnarok
Game: FFXI
user: Ashman
Posts: 4251
By Ragnarok.Ashman 2013-01-04 12:34:07
Link | Quote | Reply
 
Cerberus.Detzu said: »
Well you know how the nerf looks like if you bring SCH to salvage v2.

I meant that instead of using "MA HASTE CAP" sets for LR up/down. It'll be embrava/marches/none sets for lr up/down.
 Cerberus.Taint
Offline
Server: Cerberus
Game: FFXI
user: Taint
Posts: 1514
By Cerberus.Taint 2013-01-04 13:19:20
Link | Quote | Reply
 
Ragnarok.Ashman said: »
Cerberus.Detzu said: »
Well you know how the nerf looks like if you bring SCH to salvage v2.

I meant that instead of using "MA HASTE CAP" sets for LR up/down. It'll be embrava/marches/none sets for lr up/down.


+3 Marches you would need an extra 4% haste:

64+96+48+48+150/1024 = 39.6%

Most decent BRDs will have +4 or +5 Marches.

+4 would be:
64+64+64+96+150/1024 = 42.7%
 Ragnarok.Ashman
Offline
Server: Ragnarok
Game: FFXI
user: Ashman
Posts: 4251
By Ragnarok.Ashman 2013-01-04 13:35:03
Link | Quote | Reply
 
Cerberus.Taint said: »
Ragnarok.Ashman said: »
Cerberus.Detzu said: »
Well you know how the nerf looks like if you bring SCH to salvage v2.

I meant that instead of using "MA HASTE CAP" sets for LR up/down. It'll be embrava/marches/none sets for lr up/down.


+3 Marches you would need an extra 4% haste:

64+96+48+48+150/1024 = 39.6%

Most decent BRDs will have +4 or +5 Marches.

+4 would be:
64+64+64+96+150/1024 = 42.7%

Right but the proposed embrava nerf coming soon was changing the haste from embrava to 25% @ 500 enhancing. That plus 15% magic "haste" from haste is going to put my "magic capped" sets ~4-5% shy of being valid.
Guide Maker
Offline
Posts: 3251
By Quetzacoatl 2013-01-04 13:35:57
Link | Quote | Reply
 
Asura.Failaras said: »
Quetzacoatl said: »
well of course, lol

I'm just posting that as a point of reference to build upon
I think the joke was that he sold the Duplus to pay Deadwing when he lost the ballista challenge.
Ah, thanks for clarifying that.
 Cerberus.Taint
Offline
Server: Cerberus
Game: FFXI
user: Taint
Posts: 1514
By Cerberus.Taint 2013-01-04 14:50:24
Link | Quote | Reply
 
Ragnarok.Ashman said: »
Cerberus.Taint said: »
Ragnarok.Ashman said: »
Cerberus.Detzu said: »
Well you know how the nerf looks like if you bring SCH to salvage v2.

I meant that instead of using "MA HASTE CAP" sets for LR up/down. It'll be embrava/marches/none sets for lr up/down.


+3 Marches you would need an extra 4% haste:

64+96+48+48+150/1024 = 39.6%

Most decent BRDs will have +4 or +5 Marches.

+4 would be:
64+64+64+96+150/1024 = 42.7%

Right but the proposed embrava nerf coming soon was changing the haste from embrava to 25% @ 500 enhancing. That plus 15% magic "haste" from haste is going to put my "magic capped" sets ~4-5% shy of being valid.


After the nerf you'll probably never see Embrava again.

If for some random reason you have Embrava you'll want to have 5% extra haste in your set. But, chances are you'll have a BRD in the pty as well that could sing a single march.
 Ragnarok.Ashman
Offline
Server: Ragnarok
Game: FFXI
user: Ashman
Posts: 4251
By Ragnarok.Ashman 2013-01-04 15:11:08
Link | Quote | Reply
 
True. SE is taking notes from D2 era blizzard on "fixing" things here (Nerf anything good into the ground).

In the event that we decide to bring a sch (something we need 4-non march songs on????) i'll still have to have an embrava variable. Either way I'm not even going to think about splitting the sets til then because i've been lazy and I wanna see if any other new gear comes out before I work out sets I'll never use (replacing bale pieces with ares +1 in high haste siuations has already come to mind).
 Shiva.Hiep
Offline
Server: Shiva
Game: FFXI
user: Hiepo
Posts: 669
By Shiva.Hiep 2013-01-04 17:24:53
Link | Quote | Reply
 
How would Valkryie's Cuishes compare to Ogier's Breeches for entropy? Prolly wouldn't matter but mine is augmented str +7 vit +7 haste 2 .-.
 Diabolos.Raelia
Offline
Server: Diabolos
Game: FFXI
user: Raelia
Posts: 1707
By Diabolos.Raelia 2013-01-04 17:47:40
Link | Quote | Reply
 
If you need four non-march songs, you bring a COR instead.

The +3% WSD on Ogier's only applies to the first hit, so Valk legs are likely better.

Best Entropy legs are easily Huginn/Hrafn, even the NQ is fine since the -1s don't seem to exist and the abjuration is easy to get from Bismarck/Morta. The Conserve TP augment is nearly irrelevant besides that it stacks with soil belt though.
 Cerberus.Keyoku
Offline
Server: Cerberus
Game: FFXI
user: Keyoku
Posts: 163
By Cerberus.Keyoku 2013-01-04 17:48:09
Link | Quote | Reply
 
Ramuh.Austar said: »
Mine is actually ares +1 legs.

Herp-a-derp, yes, that.
 Cerberus.Taint
Offline
Server: Cerberus
Game: FFXI
user: Taint
Posts: 1514
By Cerberus.Taint 2013-01-04 17:49:36
Link | Quote | Reply
 
Shiva.Hiep said: »
How would Valkryie's Cuishes compare to Ogier's Breeches for entropy? Prolly wouldn't matter but mine is augmented str +7 vit +7 haste 2 .-.


Spread sheet shows them a good bit behind Ogiers and Huginn obviously the best.
 Diabolos.Raelia
Offline
Server: Diabolos
Game: FFXI
user: Raelia
Posts: 1707
By Diabolos.Raelia 2013-01-04 17:52:52
Link | Quote | Reply
 
Cerberus.Taint said: »
Spread sheet shows them a good bit behind Ogiers and Huginn obviously the best.
You sure you put Ogier's Breeches and not Ogier's Leggings? Or are you just picking a silly hard target?
First Page 2 3 ... 6 7 8 ... 209 210 211
Log in to post.