Also, the guide still sorely needs a section explaining how LR puts DRK at the delay reduction cap with simple Haste+Marches/Embrava. What's the point of having the varried gear haste sets to take advantage of capped delay reduction if you don't explain when to use them, right?
Why don't you put together the section for him?
The trademark characteristic of Dark Knight is that with Desperate Blows merits, Last Resort will add 25% (
likely around 253/1024) Haste in the Job Ability (JA) category. This is hugely important because with that much JA haste, and a few magic haste buffs from your support, you will be able to cap your delay reduction with less than 26% in gear haste. This means that you will be able to:
* Pile on more sTP to lower your x-hit
* Stack more multi-attack to boost your swings per round
* Swap in more Accuracy or Attack gear
* Be one of the more effective DDs in a Hybrid TP+Damage Taken- set
* Wear whatever else you wanted to, but couldn't because you had to wear Haste pieces.
How much gear haste you need to wear to cap delay reduction with LR/DB will depend on the magic haste buffs you're getting. Generally speaking, it will take a combination of Haste, March(es), and/or Embrava to cap your delay reduction with less than 26% gear haste. With LR and capped magic haste, you'll be able to wear as little as 12% gear haste while maintaining capped delay reduction. Keep in mind that when LR wears off, DB becomes inactive and you'll have to switch back to wearing the full 26% gear haste.
That's the general idea, now on to the specific amounts of gear haste that are to be worn with various magic haste amounts:
Code
Gear Haste required (x/1024, explained below)
Magic Haste recieved (x/1024)
Magic Haste description
256+ 0 None
256+ 150 Haste
256+ 214-294 Haste, Advancing March +0-5
256+ 264-310 Haste, Victory March +1-4
240 326 Haste, Victory March +5
256 310 Haste, both Marches +0
224 342 Haste, both Marches +1
192 374 Haste, both Marches +2
160 406 Haste, both Marches +3
128 438 Haste, both Marches +4
118 448 Haste, both Marches +5
176 390 Haste, Marcato Victory March +0, Advancing March +0
128 438 Haste, Marcato Victory March +1, Advancing March +1
118 448 Haste, Marcato Victory March +2-4, Advancing March +2-4
182 384 Marcato Victory March +3, Advancing March +3
134 432 Marcato Victory March +4, Advancing March +4
118 448 Marcato Victory March +5, Advancing March +5
118 448 Haste, Soul Voice Marches +0-5
246 320 Soul Voice Marches +0
214 352 Soul Voice Marches +1
182 384 Soul Voice Marches +2
150 416 Soul Voice Marches +3
118 320 Soul Voice Marches +4-5
224 342 Haste, Soul Voice Victory March +0
192 374 Haste, Soul Voice Victory March +1
160 406 Haste, Soul Voice Victory March +2
128 438 Haste, Soul Voice Victory March +3
118 448 Haste, Soul Voice Victory March +4-5
206 360 Haste, 420 skill Embrava (the minimum with Light Arts up)
166 400 Haste, 500 skill Embrava (capped potency)
118 448 Haste, any Embrava, any Victory March
The gear haste values were left in x/1024 because the exact haste value for different pieces of equipment can varry by how much haste it provides. Pieces with 1-4% haste are 10/1024 haste per 1% listed. This means that you get a little less than what you might think, 10/1024 is actually .9765% haste. On pieces with 5% or more haste, however, Square has taken to adding an extra 1/1024, to keep the haste contribution on the x/1024 scale closer to the percent listed. 50/1024 = .488, 51/1025 = .498.
Because of this, if you were to put on 10 pieces of 2% haste, you'd be at 200/1024 haste, but if you put on 4 pieces of 5% haste, you'd be at 204/1024. Keep this in mind if you're shooting for a target ending in 2 or 4/1024 haste, you may be able to hit that target without overshooting.
Luckily, most of those 40 or so haste situations are unlikely and only included for completeness' sake. The four sets that I would recommend to anyone looking to get the most out of Last Resort would be:
1) Uncapped delay reduction: 26% gear haste. No marches or embrava, this is your standard TP set. You might gain from wearing 5*5% pieces for 255/256 gear haste here, but 26% is fine too.
2) Marches: 16% gear haste if you ever expect Marches +3, 13% if you can gurantee Marches +4 (BRD AF3 hands and Langleik or Gjallarhorn95), 12% if you can gurantee Marches +5 (BRD AF3 hands and Gjallarhorn99). x/1024 not a factor here, listed %s are fine.
3) Embrava+Haste: 21% gear haste if there's a chance that the SCH is a naked alt or someone who just doesn't care, 17% if it's capped potency. I'd go with 21 to accept all levels of Embrava, and move on with life. You can get away with 4*5% haste pieces = 204/206 gear haste here.
4) Capped magic haste: 12% gear haste, listed % values are fine. Go nuts.
*) Keep in mind that Apocalypse AM and Atma/cite haste are counted as gear haste.
Edit, Aug 17, 2013: Rare are the situations I find myself with Embrava, but not March. So Embrava sets are probably a thing of the past. Same goes for uncapped Marches, at least in my circles, Gjallarhorns for capped magic haste are common. Practically speaking, stacking enough sTP to 5-hit a Nagan will usually leave you over-hasted for these reduced-haste-requirement sets anyways.