(Don't) Fear The Reaper: A Dark Knight Guide

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(Don't) Fear the Reaper: A Dark Knight Guide
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 Asura.Mims
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By Asura.Mims 2019-11-06 14:48:39
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It does make sense when you consider we are treating the AM3 proc differently.

Short answer:
You are treating AM3 as one proc that contains 2 mutually exclusive outcomes
I am treating AM3 as two procs that contain potentially overlapping outcomes.

I will edit in the long answer shortly.

Longer answer:
I'm not one for code, but I think the difference would be like this:
How you treat it
Code
elif am3 and random() <= 0.6:
		if random() <= 1 / 3:
			hit += 2
		else:
			hit += 1


How I treat it
Code
elif random() <= mythicta / 100:
		hit += 2
elif random() <= mythicda / 100:
		hit += 1

where mythicta and mythicda are set as variables like the gear multiattack procs are.

Logically in my model, what is happening is this:
First, Mythic TA is checked.
20% chance of Triple Attack occuring, 80% of Triple Attack not occuring.
Then, Mythic DA is checked.
Out of 100%, 20% of the time TA occurs, and within that 20% mythic DA can occur, but is discarded because TA has occurred.
That leaves the remaining 80% chance of no mythic TA.
Within that 80%, there is a 50% chance of Mythic DA occurring, which results in the observed 20/40 split.

To break it down:
Code
20% Mythic TA procs = 20% observed TA
		50% of which TA only procs
		50% of which both TA and DA proc
80% Mythic TA does NOT proc
		50% of which DA procs
		50% of which DA does not proc

This results in the observed 20% TA, 40% DA, and 40% single attack.

In practice whether you treat AM3 as one proc with split outcomes vs two procs with potentially overlapping outcomes does not matter, as long as you double check your results to confirm they actually make sense.

/edit
Also, you have the gear multiattack stats repeated, is that bit of code supposed to be modeling Insurgency, where the first set plus AM3 represents the mutiattack window of the first hit, and the second repetition represents multiattack window of the second hit, and the hit = min(7, hit) value represents the total number of slots that a proc can occur in?
 Ramuh.Austar
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By Ramuh.Austar 2019-11-06 16:10:17
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mine was for weapon skills, yes. it has the initial three hits with a maximum of 7, first hit would be calculated separate. this prevents more than 8 total hits from two multi hit procs.

and i see what you mean by 50% now, but it was worded poorly. hard to read everything on my phone and tend to skim over things
 Asura.Mims
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By Asura.Mims 2019-11-06 16:34:26
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I'm glad we could see eye to eye on this.
I come from a physics background as opposed to a statistics background, so I'm sure there is a better way to say what I'm saying, but I don't know it.
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By gazzerl 2019-11-06 16:43:13
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What are people using for insurgency ws set
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By Unzero 2019-11-06 17:23:53
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ItemSet 351488

https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua
 Asura.Geriond
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By Asura.Geriond 2019-11-06 17:43:23
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You can also use Fallen +3 legs instead of Ratri +1. Damage is basically identical, so it comes down to 10 ACC, 55 MEVA vs 10 MDB, -12 DT.
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By Nariont 2019-11-06 17:55:24
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+10 STP can play a factor too
[+]
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By gazzerl 2019-11-06 18:05:49
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thank you this has been a massive help , my lib r15 and i thought it would do ws dmg like my r15 cala but on wave 3 i just seem to avg 30k wsd but acc was at 86.5%
[+]
 Asura.Mims
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By Asura.Mims 2019-11-06 20:08:09
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After far, far too much spreadsheeting, I finally have formula for comparing TP rate to WS scaling, factoring in lockout time, AM3, multiattack in gear, everything.

Its ugly.

The short answer, is that without Moonshade Earring, Insurgency damage becomes more slightly more efficient the longer I hold TP, obviously capping at 3000 TP. Having more store TP improves efficiency, but at no point before TP cap is spamming Insurgency more efficient than holding TP.

That completely reverses with Moonshade Earring. Spamming Insurgency as soon as possible is slightly more efficient over time than holding TP, and becomes less efficient the more attack rounds I take before weapon skill.

The spreadsheet was pretty easy to convert for Caladbolg and Torcleaver, so I figured why not just port the stats over. To nobodies surprise, Torcleaver is always more efficient spammed than held.

I guess I could look at Resolution too, but I'm tired and havent eaten all day.
By volkom 2019-11-06 21:09:10
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Asura.Mims said: »
To nobodies surprise, Torcleaver is always more efficient spammed than held.

i could've told you this :3
[+]
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By noblezombieee 2019-11-19 07:40:13
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So I thumbed through the last 20-30 pages hoping to find a updated current BiS Apocalypse TP set with ideal augments and couldn't seem to find it. Any help would be greatly appreciated!
 Asura.Aquatiq
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By Asura.Aquatiq 2019-11-19 07:57:56
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noblezombieee said: »
So I thumbed through the last 20-30 pages hoping to find a updated current BiS Apocalypse TP set with ideal augments and couldn't seem to find it. Any help would be greatly appreciated!

https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/
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By noblezombieee 2019-11-19 09:11:07
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Awesome thanks so much for that!
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By Rougn 2019-11-23 23:14:51
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Hey guys random question for yall;

I am working on my DRK gear and looking at the drain gear set. I notice everyone is using Fall. Burgeonet was curious why that and not Striga Crown?
 Ramuh.Austar
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By Ramuh.Austar 2019-11-23 23:16:59
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the augment increases duration of drain 3 hp boost when used with dark seal
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By Nariont 2019-11-23 23:17:44
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Check the merit augment on it. For general drain that might not be too bad though id use af+3 for the macc personally
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By Rougn 2019-11-23 23:28:59
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Ok thanks guys that explains it. Havent been looking at the +3 versions of much since I cant get then just yet guess I should have
 Asura.Airoh
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By Asura.Airoh 2019-11-25 10:35:31
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I just finished my ambuscade GA, which I mainly got for armor break. For the TP bonus it gives, is it based on max hp or is it based of off the % hp you have left? Wondering if it would get a massive boost from being at 9999 hp.

It's a really solid weapon and I've been having fun with it!
 Asura.Mims
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By Asura.Mims 2019-11-25 10:46:42
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You don't need to stress about taking relic head all the way to +3 for the Dark Seal augment by the way. Even the ilvl 109 version has the full powered augment.
Also, when Dark Seal is down, pixie hairpin +1 is the best drain piece due to its dark MAB modifier stacking multiplicatively rather than additively.
 Asura.Karppa
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By Asura.Karppa 2019-11-25 12:32:11
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https://www.youtube.com/watch?v=ClQcUyhoxTg
 Lakshmi.Buukki
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By Lakshmi.Buukki 2019-11-25 13:07:13
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Asura.Airoh said: »
I just finished my ambuscade GA, which I mainly got for armor break. For the TP bonus it gives, is it based on max hp or is it based of off the % hp you have left? Wondering if it would get a massive boost from being at 9999 hp.

It's a really solid weapon and I've been having fun with it!

I believe it's your max HP. Skarwind did an overview of his findings with it here
 Asura.Geriond
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By Asura.Geriond 2019-11-25 13:39:36
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Lycurgos' TP bonus is (Max HP/5).
 Asura.Bippin
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By Asura.Bippin 2019-11-25 14:03:30
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Asura.Geriond said: »
Lycurgos' TP bonus is (Max HP/5).
Hmm I just made this to play with on RUN, I should make a some changes in my WS set for more HP
 Asura.Airoh
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By Asura.Airoh 2019-11-25 14:35:04
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Wow, so at 10k hp, it would give 2k tp bonus... Sounds pretty broken for situations where u can reach 10k hp
 Ramuh.Austar
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By Ramuh.Austar 2019-11-25 14:39:53
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it's current hp not max, it even says it on the weapon
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By SimonSes 2019-11-25 16:50:41
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Asura.Airoh said: »
Wow, so at 10k hp, it would give 2k tp bonus... Sounds pretty broken for situations where u can reach 10k hp

99.9% sure it caps at +1000TP
 Asura.Mims
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By Asura.Mims 2019-11-25 17:03:57
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Lycurgos is great in general, and really shines on those rare occasions where attack isn't capped and you can take advantage of the 50% attack bonus on Steel Cyclone. Sometimes I like to use mine in wave2 Dynamis, for instance, when we aren't getting chaos roll and the mobs are going down quick enough that they aren't reliably getting tagged with frailty.
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By SimonSes 2019-12-03 04:53:49
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So Se is vague as always and this:

"Dark knights, on the other hand, will be able to reap the benefits of a boost to their damage-dealing capabilities with adjustments to scythe damage calculations."
"Adjust damage calculation for scythes"

tells us nothing specific. When they changed weapon skills for MNK they specifically said "weapon skills" so its probably not weapon skills this time. So what else they can do?

- change pdif cap
- add base damage based on scythe skill (like h2h has base damage from h2h skill)
- something else

Whatever they will do, I'm 90% sure they will break something and we will be able to do some silly things till emergency maintenance.
 Ragnarok.Galiber
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By Ragnarok.Galiber 2019-12-03 05:33:08
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Time to make Lib fellas.

If Cala and Lib are so close now (with R15 Cala winning by a bit) and they adjust Scythe wss even the slightest, we're probably gonna have a clear winner. Which sucks since I love GS and S not so much :3
 Asura.Lunafreya
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By Asura.Lunafreya 2019-12-03 05:44:29
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Make Scythe great again! Good thing I’m finishing off augmenting Apoc this week.
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