Yes, it would pick Liquefaction > Scission = Scission.
Resolution: Scission
Torcleaver: Nothing
Scourge: Nothing
Entropy: Fragmentation
Cross Reaper: Nothing
Quietus: Nothing
Insurgency: Compression
Nice, this is what I what I was looking to do. I understand it now. I think with Scythe I'll stick to using Insurgency, while with Great Sword I'll use Resolution.
Wow that is a great find. Still no way to do dark-based on great sword though eh?
Yeah I'm glad I mentioned it, otherwise we'd only have used Weapon Bash for stunning.
I think someone needs to add this fact to the Wiki pages for Weapon Bash and Ignominy Gauntlets +2 and +3. "Augments Weapon Bash" gives a Chainbound effect the same as Wild Flourish.
Updated Skillchains
Bash + Slice = Scission
Bash + Dark Harvest = Fragmentation
Bash + Shadow of Death = Induration
Bash + Nightmare Scythe = Compression
Bash + Spinning Scythe = Fragmentation
Bash + Vorpal Scythe = Transfixion
Bash + Guillotine = Induration
Bash + Cross Reaper = None
Bash + Spiral Hell = Scission
Bash + Insurgency = Compression
Bash + Catastrophe = None
Bash + Entropy = Fragmentation
Bash + Quietus = None
Bash + Hard Slash = Scission
Bash + Power Slash = Transfixion
Bash + Frostbite = Induration
Bash + Freezebite = Induration
Bash + Shockwave = Fragmentation
Bash + Crescent Moon = Scission
Bash + Sickle Moon = Scission
Bash + Spinning Slash = None
Bash + Ground Strike = None
Bash + Scourge = None
Bash + Resolution = Scission
Bash + Torcleaver = None
Special Skillchains
Bash > Entropy > Insurgency = Light
Bash > Vorpal Scythe > Transfixion > Spiral (Scission) = Disto > Entropy (Gravitation) = Darkness > Entropy/Quietus (Umbra/Darkness) = Umbra/Darkness
Bash > Entropy > Entropy > Insurgency > Cross Reaper/Quietus > Entropy > Entropy(Anguta AM)/Quietus ends with Double Darkness/Umbra
Bash > Power Slash > Transfixion > Resolution > Grav > Ground Strike/Torcleaver > Darkness
(Great Axe w/ 3000 TP) Sekkanoki/DS/NV > Bash > Upheaval > Drain III MB > 2000-3000 TP Armor Break
I've got one more question, which I already assume the answer is no .. but just for clarification. If the mob is completely resistant to stun, would the chainbound effect still land? Or is it only a matter of damage dealt?