The 6th Ministry's Secret: A Summoner's Guide |
||
The 6th Ministry's Secret: A Summoner's Guide
Offline
Posts: 43
You need active Addon "Shortcut" ^^ for define target
I made a personal gear set just for flaming crush which works fine. It also uses the /console gs c pact bp70 command but GS will recognize it is Flaming Crush and equip the appropriate set:
sets.midcast.Pet['Flaming Crush'] = { main="Nirvana", sub="Oneiros Grip", ammo="Seraphicaller", head={ name="Helios Band", augments={'Pet: "Mag.Atk.Bns."+29','Pet: Crit.hit rate +3','Blood Pact Dmg.+7',}}, body={ name="Helios Jacket", augments={'Pet: "Mag.Atk.Bns."+29','Pet: Crit.hit rate +4','Blood Pact Dmg.+7',}}, hands={ name="Helios Gloves", augments={'Pet: "Mag.Atk.Bns."+30','Pet: Crit.hit rate +4','Blood Pact Dmg.+6',}}, legs={ name="Helios Spats", augments={'Pet: "Mag.Atk.Bns."+30','Pet: Crit.hit rate +3','Blood Pact Dmg.+6',}}, feet={ name="Helios Boots", augments={'Pet: "Mag.Atk.Bns."+30','Pet: Crit.hit rate +4','Blood Pact Dmg.+5',}}, neck="Eidolon Pendant +1", waist="Mujin Obi", left_ear="Domes. Earring", right_ear="Andoaa Earring", left_ring="Fervor Ring", right_ring="Thurandaut Ring", back={ name="Conveyance Cape", augments={'Summoning magic skill +2','Pet: Enmity+10','Blood Pact Dmg.+4',}},} Under user code, you may have to insert the following under the if/else/end for blood pacts: if spell.english == 'Flaming Crush' then equip(sets.midcast.Pet['Flaming Crush']) end gluck Offline
Posts: 199
Lunareticc said: » You need active Addon "Shortcut" ^^ for define target thanka a lot i will test this in few mins Initial testing with Windower broken and me being half asleep:
-Raised BP Ward Range from 9 yalms -> 14 yalms -Impact hits as hard as Lunar Bay or slightly harder, costs 222 MP. It uses the Comet spell effect. -Blindside does not appear to have Darkness property, and initial testing shows it is quite weak at a 147 MP cost. May have messed up skillchain, kinda sleepy. It looks the same as Camisado with just some extra particles thrown in. -Regal Gash similar situation, did not test Skillchain properties, 118 MP cost. It looks the same as Regal Scratch with some extra particles thrown in. -Ward duration seems to be just uncapped off of 500 skill (more duration off skill past 500, no other bonus). New cap is unknown. -Summoner empyrean gear looks to be same stats as before, just higher values here and there (skill, boon, tp bonus, cede, perp). The BP damage on the body piece is still only +10 at item level 109. I'm sure all the armor will be dat-mined by the time I wake up, I just kinda glimpsed over it. The skill increases should probably be enough to reach the new favor tier. -Blood Pact activation speed is quite fast now, still just long enough to swap gear without any worry. Basically, they finish readying the blood pact before you even finish putting your arms down from using the job ability. Gonna head to sleep now. Hopefully we find some kind of use for Gash/Blindside, otherwise it looks like they're just functional physical blood pacts for those avatars. Also interested in the potency of the debuffs on Impact. Perfect Defense is 55 secs, with 519 skill. Same formula as before
Bismarck.Snprphnx said: » Perfect Defense is 55 secs, with 519 skill. Same formula as before They did not say they were changing anything about Perfect Defense, only durations of Blood Pacts that vary with skill. so if 109 Caller's body still has +10%, the 119 will likely have 11%.
Disappointment, was hoping for it to have 12%. Well at least it will be a nice SMN skill piece I hope. So the BASE duration of Ward is now 500 seconds? For ALL BPs? (base duration used to be different, some lasted longer like Hastega, some other lasted less like Warcry) If it's 500 for all BPs I'm gonna be happy, was annoying to have different durations according to BP. Quote: So the BASE duration of Ward is now 500 seconds? For ALL BPs? (base duration used to be different, some lasted longer like Hastega, some other lasted less like Warcry) If it's 500 for all BPs I'm gonna be happy, was annoying to have different durations according to BP. Don't think so, they just uncapped the skill limit of 500. Asura.Sechs said: » So the BASE duration of Ward is now 500 seconds? For ALL BPs? (base duration used to be different, some lasted longer like Hastega, some other lasted less like Warcry) If it's 500 for all BPs I'm gonna be happy, was annoying to have different durations according to BP. I think Crevox means that the time cap that was put on 500 skill has been increased, which means that putting more skill into your ward set increases the duration. Time to switch my Ward set to match my PD set. Quote: I think Crevox means that the time cap that was put on 500 skill has been increased, which means that putting more skill into your ward set increases the duration. Time to switch my Ward set to match my PD set. Yeah, basically. Also means that the Blood Boon set is now only useful for the magic accuracy and no good on wards. ;( We'll have to see what comes out of Vagary in terms of equipment. There is a reskinned Nirvana model weapon that is black in the dats. It could be a summoner staff usable by players. http://2.bp.blogspot.com/-N5pNAffeGtU/VROvt4ZepeI/AAAAAAAA5q4/8eZmQrOwTVU/s1600/w5.png (credits to bg forum) Blood Boon set is also good for the Wards that did not benefit from skill (healing BPs, Reraise, other stuff etc).
I was really hoping for them to standardize the BASE duration of BP Wards, since we have 2 different durations atm (if not more). Oh well, it's still good I guess. The increased range especially makes it really nice, love it already <3 Someone post datamine of reforged 109 and 119 SMN gear! >< And other Vagary drops, I'm sure there's gonna be something equippable by SMNs there Quote: Someone post datamine of reforged 109 and 119 SMN gear! >< You can take a look at the 109 gear at Monisette already if you're itching to see it. The 119 isn't there though, someone said it shows up after you get a 109 piece, can't verify personally. Quote: Blood Boon set is also good for the Wards that did not benefit from skill (healing BPs, Reraise, other stuff etc). Yep yep, good point. My half functioning brain from being super sleepy misses some things. x_x Quote: I was really hoping for them to standardize the BASE duration of BP Wards, since we have 2 different durations atm (if not more). Oh well, it's still good I guess. It could still be the case, my testing was very simple and quick. I just walked outside, used Ecliptic Howl, and noticed it lasted a few seconds longer than 6:20 in 503 skill. More thorough testing would be useful, though we probably already know the result. Asura.Crevox said: » Bismarck.Snprphnx said: » Perfect Defense is 55 secs, with 519 skill. Same formula as before They did not say they were changing anything about Perfect Defense, only durations of Blood Pacts that vary with skill. Perfect Defense is a Blood Pact, with a duration that varies according to users Summoning Magic skill. But I assume they specifically adjusted BP:Wards, since PD is technically a BP:Rage in the data files. Quote: But I assume they specifically adjusted BP:Wards, since PD is technically a BP:Rage in the data files. Yeah, but I don't think they'd assume players to know that. It's technically a Blood Pact in the files, but it's not a Blood Pact as far as the menus go (no ward/rage and doesn't use those cooldowns). I also highly doubt they would be buffing Perfect Defense. No I can't look at 109, it's 9:15 AM here and I'm at work! :P
Thanks for teasing me, you evil taru ;_; I actually put my Caller's+2 legs in Slip (despite still having them in my Lua) to gain 1 inventory slot, but in theory I used them for that type of BPs. Granted that it's not that I use them very often so having Boon+10 or not doesn't really make such a big change... other than inventory+1 lol Regardless, they definitely have an use there for sure. If you're still in game you can do a quick test. Unload gearswap and get naked, then use Apogee and quickly use Hastega1 and then Warcry, and see how long they last. If Warcry expires before, it means BP wards still have those 2 base duration timers. In all honesty I don't see any reason for things to have changed, there is no mention in the patch notes, they only talk about the higher cap being raised =/ Quote: If you're still in game you can do a quick test. NOPE SLEEP TIME *zzz* EDIT: fine, hold on Asura.Crevox said: » Quote: But I assume they specifically adjusted BP:Wards, since PD is technically a BP:Rage in the data files. Yeah, but I don't think they'd assume players to know that. It's technically a Blood Pact in the files, but it's not a Blood Pact as far as the menus go (no ward/rage and doesn't use those cooldowns). I also highly doubt they would be buffing Perfect Defense. Me either, but its one of those small things that, knowing SE, they would have initially overlooked, and had an emergency maintenance over 571 skill Hastega 2 lasted 7:30 vs the 6:20 that it did before, Didn't test any other wards. Impact did surprising dmg, 9k to the mandies outside of SOA, but Blindside and Regal Gash were about as good as I expected, about 4-5k..
Oh btw, 119 SMN gear (body for sure, maybe head) should allow us to finally break the highest Favour tier.
I mean, it's not realistic to use that gearset, other than to test the new cap and see what's the increase compared to the previous tier. Quote: If you're still in game you can do a quick test. Your answer is no, they didn't change this. Here's the armor. Good bye Adapa's Slacks +1. With the 109 set, we gained 1 skill (from the legs): Comments:
Head, hope 119 can get: * Getting +15 skill * +3 Favour * +3 Refresh Body, hope 119 can get: * Skill +15 * Damage +12% Hands: * lol Legs: * Time to sell my Adapa Slacks +1 =/ Feet: * Perp -6 on 109? :Q_ _ This opens up some nice favour options for non-nirvana folks. Actually -6 for 109 seems a bit too much compared to the original piece. Leaning to think this might be a typo. Will have to double-check with the JP description. We're still only at an absolute max of 575 skill if I'm correct with the 109, and we need 577 for the new favor tier. That 119 is going to be required, if it pushes it enough.
Either way, we technically need more than that, because that's assuming we are using the Convoker Horn. If we wanted to use the Beckoner Horn (you know, the one with Avatar's Favor increase) we'd need even more skill. We need to see all the 119 armor to get a better idea. Also still need to see Vagary drops, if any. Quote: Hands: * lol It's not even useful to upgrade for the cede, because the job point category already makes you get 3000 TP with Caller's +2. z_z Yeah, doubt I'll bother with hands. The only point in getting 109 woudl be less stats (HP, MP) lost during the swap, but it's definitely going to be a low priority thing to do.
109 legs would put as at 575 skill (with perfect augments on Cape and Kirin's Pole). 119 legs and 119 body definitely gonna break that. I am very happy that I kept my expectations low regarding the Empyrian reforge.
Julian at BG did a rough .dat mine:
http://www.bluegartr.com/threads/125275-March-26-2015-Update/page9 Beckoner's Horn +1" DEF:93 HP+31 MP+134 STR+14 DEX+15 VIT+15 AGI+15 INT+20 MND+20 CHR+20 Evasion+36 Magic Evasion+80 "Magic Def. Bonus "+6 Haste+6% Summoning magic skill +13 "Avatar's Favor "+3 "Refresh "+2 Set: Augments "Blood Boon "" Beck. Doublet +1" DEF:123 HP+54 MP+151 STR+23 DEX+19 VIT+23 AGI+20 INT+29 MND+29 CHR+29 Evasion+44 Magic Evasion+80 "Magic Def. Bonus "+6 Haste+3% Summoning magic skill +14 Avatar perpetuation cost -6 Avatar: "Blood Pact " damage +11 Set: Augments "Blood Boon" Beck. Bracers +1" DEF:82 HP+18 MP+94 STR+6 DEX+28 VIT+24 AGI+5 INT+19 MND+33 CHR+20 Evasion+22 Magic Evasion+43 "Magic Def. Bonus "+3 Haste+3% "Mana Cede "+120 Depending on day or weather: Halves avatar perpetuation cost Avatar: Accuracy+30 Set: Augm" Beck. Spats +1" DEF:102 HP+41 MP+116 STR+24 VIT+12 AGI+17 INT+35 MND+23 CHR+20 Evasion+33 Magic Evasion+107 "Magic Def. Bonus "+6 Summoning magic skill +20 Haste+5% "Blood Boon "+12 Avatar: TP Bonus +600 Set: Augments "Blood Boon "" Beck. Pigaches +1" DEF:61 HP+9 MP+97 STR+11 DEX+11 VIT+11 AGI+30 INT+19 MND+19 CHR+35 Evasion+55 Magic Evasion+118 "Magic Def. Bonus "+6 Haste+3% "Elemental Siphon "+60 Avatar perpetuation cost -7 Avatar: Magic Accuracy+27 Set: Augments "Blood Boon Opinions: Horn: Favor +3, very nice but I am a bit disappointed about the skill part, would rather have seen +15 skill on that so it would be a full replacement for Convoker's. I'm hurting for space as it is. Body: Really SE, is it so freaking hard to make it +12 Damage? Hands: lol... Legs: Nice, top skill and Blood Boon makes for a great BP Ward piece. TP bonus still gets trumped by Helios for Rage pacts, but it still works for Curing pacts so it's not completely lost. Feet: Still looking at where I am going to slot in that much perpetuation reduction, but other than that: Pure unadulterated Awesome! Offline
Posts: 512
Still no +3 Refresh on the Horn? Jeez.
What are the must have pieces, feet pretty much floors perp cost now for non-Nirvana folk? Zubis said: » Still no +3 Refresh on the Horn? Jeez. I'm not too bothered, there aren't many +2 refresh headpieces out there as it is. Quote: What are the must have pieces, feet pretty much floors perp cost now for non-Nirvana folk? Flooring perp is easy enough already, these feet just open up other slots. I guess I need to puzzle a bit to see the most efficient setups. As for "Must get", all but the hands pretty much. Meh for no +3 refresh on horn, was counting on that.
It's good for Favor+3 though. Still less skill than Convoker's, no Inventory+1 :'( Yai for skill on body, potentially yai for perp-6 (which is worse than an hagondes with -5), good for Favor sets I guess? Lovely skill on legs <3 Perp-7 on feet is... wow. And that sexy macc+27 without needing to rely on random luck for Augments on Helios/Hagondes. Think you can free up the weapon slot (for non nirvana users, of course) to equip staves without Perpetuation. A Keraunos with Att, Acc, Haste and stats+ for instance. Or a staff with SMN skill if in the future we'll be able to reach better Favor caps (atm it's still unrealistic). OK, Upgrade items needed to 109:
Head: Carabose's gem + Phoenix feather + 5x chapter 1. Body: Carabose's gem + Malboro Fiber + 5x chapter 2 Hands: Carabose's gem + Black Beetle Blood + 5x chapter 3 Legs: Carabose's gem + Damascene Cloth + 5x chapter 4 Feet: Carabose's gem + Oxblood + 5x Chapter 5 This is going from Caller's +2 equipment, +1 equipment will require 10 chapters. Asura.Sechs said: » Or a staff with SMN skill if in the future we'll be able to reach better Favor caps (atm it's still unrealistic). I've just done some mixmatching with the gear currently available including Empy 119. Feet + body is enough to cap perpetuation which already frees up the weapon slot, however with the set I deem the most effecient Favor set even under perfect augments (Assuming +5 is max for the cape) including the +5 skill from JP's included sticks us at 570. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|