Dec 2012 Fixes |
||
Dec 2012 Fixes
is plasticsurgeon still broke? when I zone im a different race then I blink to the correct race.
Aaaaaand all the links are mangled.
Fixed links, new spellcast is on page 2: http://forums.windower.net/files/file/36-recast/ http://forums.windower.net/files/file/48-pettp/ http://forums.windower.net/files/file/18-attainment/ http://forums.windower.net/files/file/11-blinkmenot/ http://forums.windower.net/files/file/32-statustimer/ http://forums.windower.net/files/file/9-autoexec/ Sylph.Peldin
Offline
I think I posted in the correct place on the Windower forums, but I will post here as well.
I have the updated version of Spellcast and my problem on my Monk is that whenever I have aftermath up (from Verethragna), I cannot use any ability or weaponskill until aftermath comes off. My spellcast does not have any rule associated with aftermath. My friend stated that he's not having aftermath issues with his Ragnarok. It seems relic aftermath is fine, but empyrean aftermath is not. I will test my other empyrean weaponskills and edit this post if there is a difference. You probably have a cancelspell related to Stun or Amnesia or something, which the problem lately has been Spellcast completely confusing which buffs and debuffs are which.
Sylph.Peldin
Offline
I have an echo associated with all my cancelspell rules. I'm not getting an echo message.
*edit* I stand corrected. I actually don't have an echo on my MNK xml. However, obviously there is still an error with spellcast itself if it thinks my aftermath is one of those buffs. Thank you though. At least (hopefully) I can green out my cancelspell rules as a temporary fix. I'm not having any issues with aftermath from empyreans, from AM1, 2, and 3. It probably just has something to do with your XML, and commenting out your cancelspells is probably your best option, given what we know.
Sylph.Peldin
Offline
Yeah. My spellcast works fine when I comment out all my /cancelspell rules. It's a temporary fix.
My main concern now is BlinkMeNot. I dual box and I usually have my mule target locked on my main character and auto running to him. However, my main character blinks every time I use any ability or spell so it's been a huge hassle these past few days to have to manually move both characters. Sylph.Peldin said: » My main concern now is BlinkMeNot. I dual box and I usually have my mule target locked on my main character and auto running to him. However, my main character blinks every time I use any ability or spell so it's been a huge hassle these past few days to have to manually move both characters. [code]bmn alwaysothers on bmn alwaysself on[code] each time you load blinkmenot. I was calling blinkmenot from a .txt file anyway (exec blink.txt) either as needed or when loading my mule... so I just commented out my bmn 0x0924 command and replaced the lines with the code above. You can of course adjust what and when you choose to prevent blinking... type bmn in the console for options. I just figured if you're doin the mule follow thing you'd want to do everything anyway. Having the same issue as Peldin, using 2.41 and using the old syntax through the console.
I've tried combinations of turning everything on, or parts individually. However, I still blink when I target myself, my mule blinks when I target her. Follow doesn't work for either of us, not sure if it ever has? Basically I get the same functionality as if I unload bmn completely. Loading, enabling various options seems to do absolutely nothing at all for me, still blink like a Christmas tree regardless. I appreciate things take time to get fixed, just wanted to see if it was an issue with bmn that hasn't been fully fixed yet. Or if it's just me doing something incorrectly. All bmn seems to do for me at the moment is not turn me into a blonde hume...... thankfully. Sylph.Peldin said: » Yeah. My spellcast works fine when I comment out all my /cancelspell rules. It's a temporary fix. My main concern now is BlinkMeNot. I dual box and I usually have my mule target locked on my main character and auto running to him. However, my main character blinks every time I use any ability or spell so it's been a huge hassle these past few days to have to manually move both characters. Shiva.Keyera said: » I'm not having any issues with aftermath from empyreans, from AM1, 2, and 3. It probably just has something to do with your XML, and commenting out your cancelspells is probably your best option, given what we know. Fenrir.Nightfyre said: » Shiva.Keyera said: » I'm not having any issues with aftermath from empyreans, from AM1, 2, and 3. It probably just has something to do with your XML, and commenting out your cancelspells is probably your best option, given what we know. Before the fix I had commented out my cancel rule for WS and it still didn't let me do any JA/WS with AM3 up. It works fine now but commenting it out didn't work for me, so idk. After changing out my recast file I tried loading it and it still isn't working. Still comes up as "Unknown Error". My boyfriend downloaded the newest recast and it works perfectly fine on his. Tried downloading the file and still "unknown error". The only thing we can come up with is that he uses Windows 7 & mine is XP. Anyone else having this problem or know how to fix the problem?
Asura.Clairxi said: » After changing out my recast file I tried loading it and it still isn't working. Still comes up as "Unknown Error". My boyfriend downloaded the newest recast and it works perfectly fine on his. Tried downloading the file and still "unknown error". The only thing we can come up with is that he uses Windows 7 & mine is XP. Anyone else having this problem or know how to fix the problem? Did you try completely deleting the plugin? Bismarck.Gaspee said: » Even with the new update I'm still having the same problem. The Hume issue seems resolved, but I'm still blinking... even after adjusting the settings. Blinkmenot 2.41 does nothing for me either
I tried putting both alwaysself and alwaysothers to on but i still blink myself when i change gear. Well at least i will not have follow issues quad boxing hume bmn works better than the current one.
is there a way to just change that hume glitch to a mithra?? Sylph.Peldin
Offline
Is anyone else experiencing random crashes when zoning?
I don't get it very often. But occasionally I will zone and it will randomly crash POL I have also been randomly crashing when zoning. Doesn't matter what zone, just completely random.
Sylph.Peldin
Offline
From my init file:
Quote: load TParty load TimeStamp load SSOrganizer load Silence load Recast load Distance load ConsoleBG //load Blinkmenot load Autoexec load Spellcast load Gearcollector Yes, Recast is up to date. I'm not loading Blinkmenot until it's fixed Cerberus.Elistriell
Offline
is there an infobar fix yet?
Neeeevermind, Blinkmenot still doesn't work for me. It worked for a couple days, but for some reason it doesn't now... Imissyoublinkmenot
Sylph.Siccmade
Offline
I haven't seen any new info, anyone know if BlinkMeNot has had a fix yet?
Sylph.Siccmade said: » I haven't seen any new info, anyone know if BlinkMeNot has had a fix yet? still having issues with recast, deleted the file completely and downloaded new version. doesn't crash pol but not getting any evidence of it even loading.
This one doesn't have any options but does prevent gear swaps:
https://www.dropbox.com/s/23wqoresw3uloz2/BlinkMeNot.dll Lakshmi.Byrth said: » This one doesn't have any options but does prevent gear swaps: https://www.dropbox.com/s/23wqoresw3uloz2/BlinkMeNot.dll Sylph.Siccmade
Offline
Oh nice, can't login for a few hours but thanks in advance Byrth.
|
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|