July Version Update... |
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July Version Update...
lol... So start off with an Animated Flourish before you engage the mob. :P
Tbest said: lol... So start off with an Animated Flourish before you engage the mob. :P I don't know, prolly my enmity down gear, by my animated flourish is pretty damn useless 90% of the time. EDIT: I'll try it though, she IS only level 52 or whatever lol {Macro}{You can have this.} :P Just macro out your enm- gear, macro in your enm+ gear, then throw out the Flourish. >.>
Tbest said: {Macro}{You can have this.} :P Just macro out your enm- gear, macro in your enm+ gear, then throw out the Flourish. >.> ENM+ gear I don't have... My only higher jobs are DNC, WHM, and SCH. Haven't had a use for it ever before. *Shrugs.* I'm glad that Mnk gets some easy enm+ gear. I think I have like +25 or so on my enm+ set. >.>
Bahamut.Citag
Xxnumbertwoxx said: I think THF should get dual wield on their own, albeit at a higher level. I mean, when I think of a thief, I think dual daggers...just give them dual wield, even if it is only 65+ or something ^^ That would be awesome. I think I would still sub Nin mostly for shadows, but when they arent needed, the option for other subs would be nice and still get both my daggers :D And tbh.. Might as well give Nin's DW away, they gave Smn's Auto-Refresh to Pld awhile ago after all.
hm... let's see what i can add...
aspir 2 has been said... making nin useful has been said... sam nerf needed but not wanted has been said... hm... update to the auto-translator? lol... no wait seriously that could help cuz there's some things u simply have no ability to translate atm. I keep saying it, I keep hoping it will happen, let Requiem be a viable dot option...please...
A few ideas I like from reading this thread so far: PUP access to brown belt, perhaps an increase in h2h skill. Automaton healing/support while not engaged. NIN ability of some kind like parry up while dual wield speed down. Throwing weapon skill. SAM hagun nerf just for the lulz. I'd also like to see more stunnage for jobs that can't do so already, maybe under a different name like "knock back" from certain weapon skills. That is all I can think of right now.. Bahamut.Citag
Jimmyjazz said: PUP increase in h2h skill. Automaton healing/support while not engaged. Thats what I'd like to see happen most with pup. Especially the healing and support. They should make it more like your npc, or maybe if you have an active maneuver it will kick in whatever appropriate cure of buff. heres a idea add the Campaign armor body's
Kuroganashi said: Filielle = Friendly Woman; I didn't even know they had those! Guess who Michael Alig's original mother still is? Filielle is a woman? And friendly? I thought Filielle was some drug adict wanabee normal person who thinks that stupidity > intelligence. Citag said: Jimmyjazz said: PUP increase in h2h skill. Automaton healing/support while not engaged. Thats what I'd like to see happen most with pup. Especially the healing and support. They should make it more like your npc, or maybe if you have an active maneuver it will kick in whatever appropriate cure of buff. My idea is to be able to deploy the automaton on players to cure/-na them, maybe even raise? in all honesty, i don't get the point of PUP. maybe its just me, but i like to be involved in the fight.
Personally for NIN I'd like to see them fix throwing and make shurikens stack to 99. Also make
the materials to craft shurikens cheaper to make so it would give crafters profit to make them instead of not even bothering. I'm not asking for it to be overpowered but NIN really does need a push in the right direction and I think this would help that cause. Has NIN ever had an adjustment? I can't think of any, I know WAR had been untouched until Retaliation. What other jobs have never seen changes since release?
Nin got Monomi and the shadow enmity nerf.
I would like new missions! but not just any missions. Would like to join the orcs/yagado/qudav forces and rank up! Just like the cities, but your with the beastmen. You do their missions and get something at the end.
**dreams** Tbest said: Nin got Monomi and the shadow enmity nerf. Ahhh, word. Forgot about Monomi. Didn't know about Utsu enmity adjustment. Tbest said: the shadow enmity nerf. Yeah, isn't that the update that made enmity bleed away with each consumed shadow? Just curious, I remember hearing about it way back but forgot and I'm wondering... Wonder why they changed that, to make PLD more desirable? Aren't they adding a new job to this update, or is that part of the new expansion?
Rieyuu said: Aren't they adding a new job to this update, or is that part of the new expansion? New areas (what, past northlands? I know that Xarcabard (S) is in the files), but I ain't heard nothing about new jobs... wasn't sure someone said to me earlier about a new job, maybe he meant abilities dunno
A new job would be kind of a big deal so i imagine they'd save that for an expansion as an incentive to make us spend money to get the expansion. No one got WotG for the missions lol
I bought WoTG for missions >.> I like a storyline.
Bruser said: I bought WoTG for missions >.> I like a storyline. Agreed it does have a good storyline ^^ Rieyuu said: Bruser said: I bought WoTG for missions >.> I like a storyline. Agreed it does have a good storyline ^^ Yeah, I actually like the cutscenes, but GODDAMN are they long... BTW, if you've never done this quest, you should check it out, kinda cute cut scenes, just a little running around (with campaign warps it's easy as pie), and it's worth about 24k ^^ Yeah. Before the nerf, you didn't lose any hate/enmity when a shadow absorbed an attack.
I would imagine they did it to 'deter' people from tanking as Ninja and put more focus on Paladin. Ninja wasn't originally meant to be a tank after all. Tbest said: Yeah. Before the nerf, you didn't lose any hate/enmity when a shadow absorbed an attack. I would imagine they did it to 'deter' people from tanking as Ninja and put more focus on Paladin. Ninja wasn't originally meant to be a tank after all. Yeah...wasn't WAR meant to be the other tank class? Remember back when WAR/MNK was actually used in exp parties? lol And NIN was supposed to be a puller, from what I recall... Ifrit.Thunderz
Xxnumbertwoxx said: Tbest said: Yeah. Before the nerf, you didn't lose any hate/enmity when a shadow absorbed an attack. I would imagine they did it to 'deter' people from tanking as Ninja and put more focus on Paladin. Ninja wasn't originally meant to be a tank after all. Yeah...wasn't WAR meant to be the other tank class? Remember back when WAR/MNK was actually used in exp parties? lol And NIN was supposed to be a puller, from what I recall... From SE perspective we aren't suppose to have a 6/6 exp pt Gotta be around like 3/ish and kill like T's or something making more sense for a WAR to be able to tank those but again as a Dev, I get you made the game to be played a certain way but if you aren't gonna tell us about it we have to figure it out on our own....finally when we made our own little way to exp and SE goes... "WTF are they doing??? IT++ noes thats not gonna work...oh wai-" Instead of *** up something thats working out for the community how about making it better? Also the ninja nerf was uncalled for >.> And people that still use "ninja wasn't meant to be tanking" still as a excuse should drop it... seriously how many times do you find PLD Tank ? on Ifrits PLDs are more common but still rare to find especially since most of them are either 75 or almost there xD but tl: dr FU SE gimme summons |
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