Meebles Blue Spells |
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meebles Blue spells
does any one have any information, about when or if they will allow blu's to learn any spells from the maroliths,meebles, and/or yztarg nm/mobs in meebles borrow.
probably never, they hate us
Nobody has that information but the DEVs atm.
I'll have to consult my tea leaves and crystal ball
there are quite a few spells i wish they would allow us to learn. Spike Flail sez HAI!!!
Around the time Stun II and Drain III come into existence.
Most spells are just there to give you traits anyway. There's only a small handful of real useful spells. I think expanding on it with only 60 points might be troublesome.
Proth and Draylo are both in this thread, and would most likely agree. What they really need to do is fix Blue's in VW, or reduce the spell switching lock-out time. Unbridled spells don't add to the point values...so ya
True, but using a job ability to access a few somewhat "ok" spells isn't my idea of adding to the job.
It is when the new SP is based on it.
SPs aren't for normal/regular use though
We're only missing a couple of things in our main spell arsenal. If we were to get more spells, I'd want a majority of them to be UL so that the JA is actually useful.
All we need is AoE mighty Guard and we're set.
Cerberus.Kengo said: » What they really need to do is fix Blue's in VW, or reduce the spell switching lock-out time. |
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