Which Spell(s) Do You Want To Become Castable?

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Which spell(s) do you want to become castable?
 Ragnarok.Presidentobama
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By Ragnarok.Presidentobama 2012-11-14 21:15:13
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Sch:

Banish and Bnishga spells native
Holy 1-2
T4 elemental native
"A light based two hour spell like Kaustra. It can do dmg then DoT.


Blu
Bloody claw
Light Blade
and the dark breath spell from some dragons.

Drk:
Absorb atk
Absorb def
 Cerberus.Sephrin
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By Cerberus.Sephrin 2012-11-14 21:16:17
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Shirukenu said: »
Adloquium that scales with enhancing magic.

This seems logical to offset the Embrava nerf coming soon to a SCH near you.
 Bahamut.Bekisa
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By Bahamut.Bekisa 2012-11-14 21:18:15
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I know it's not an enemy spell currently but I've been wanting for this since the first Vanafest and it was in the concept art section for future updates :(
 Leviathan.Draugo
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By Leviathan.Draugo 2012-11-14 21:24:46
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Bahamut.Bekisa said: »
I know it's not an enemy spell currently but I've been wanting for this since the first Vanafest and it was in the concept art section for future updates :(

Can I just get those levels of HP natively? haha
 Cerberus.Wulfgarson
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By Cerberus.Wulfgarson 2012-11-14 21:26:49
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Pelagic Tempest and Nucleic Implosion for BLU of course, in addition to the spelld Proth suggested in a different topic.
 Valefor.Esdain
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By Valefor.Esdain 2012-11-14 21:34:24
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Bismarck.Magnuss said: »
They should give RDM Cure V, but y'knooooooooooowwwwww...

I think that's what the Healing Magic update was for. So RDM can Cure IV like the old Cure Vs, but they were probably worried WHM (most popular job in the game at one point, probably still is with the pocket WHM craze) would cry.
 Phoenix.Mikumaru
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By Phoenix.Mikumaru 2012-11-14 22:02:51
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i would like to see all White Magic native to either RDM or WHM Accend and all Black magic native to BLM Manifest this would "balance" out alot job wise and wouldnt give any one job an advantage .
 Shiva.Cziella
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By Shiva.Cziella 2012-11-14 22:25:02
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Did read the thread, but I still put on my thin foil hat and might have gone full retard (Some of them have no real purpose, or limited) None of them are in the .dats or game or casted by mobs. Some of them are from old FF versions or are variations of, others I made up because I'm bored and I can.

Demi - RDM: Reduces the Max HP of the target to current HP. This would act as "Bleed" from XIII, would be useful on wipes to prevent monsters from recovering HP, or monsters that spam TP moves to cure themselves back to almost full HP(Amun at lvl 85 cap anyone?)

???MP Holy - WHM: A variation of lvl ??? Holy except, dmg=to MP from caster, pretty self explanatory.

Magma - BLM: Deals Earth and Fire damage to the enemy.
Hurricane - BLM: Deals Wind and Thunder magic damage to the enemy.
Avalanche - BLM: Deals Water and Ice damage to the enemy.

Nether Blade - DRK: Calls forth a Nether Blade to deal damage to Magic Points.

Oracion - PLD: While in effect, the caster will endure any attack great than or equal the caster's Max HP with 1HP remaining.
[+]
 Phoenix.Urteil
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By Phoenix.Urteil 2012-11-14 22:51:07
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DRK - Absorb-SPD, magical effect that does not decay base duration 2min 30s.

Does not stack with "Haste" or any variations of.

Inflicts "Slow" on the target that stacks with all other current forms.
[+]
 Cerberus.Conagh
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By Cerberus.Conagh 2012-11-14 23:38:55
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Cerberus.Sephrin said: »
Shirukenu said: »
Adloquium that scales with enhancing magic.

This seems logical to offset the Embrava nerf coming soon to a SCH near you.

This a 1000 times! would make enhancing gear sets still relevant to sch.

With the introduction of the new BLU SP I would like some useful spells in Unbridled learning that would warrant being "spammed", as it stands Bloodrake? maybe if you have 10k hp and not inside abyssea but otherwise lolz.
Something with High Damage but low mp cost for Blitzergs which couldn't be spammed usually due 15min recast on unbridled but NOT something like heavy strike with inbuilt minus accuracy..
 Carbuncle.Jashin
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By Carbuncle.Jashin 2012-11-15 00:05:13
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Doom and/or Death. Please SE, stop teasing us with it...
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 Phoenix.Gameesh
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By Phoenix.Gameesh 2012-11-15 03:28:48
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Carbuncle.Jashin said: »
Doom and/or Death. Please SE, stop teasing us with it...

BLU has a doom spell, but yeah Death would be interesting. Of course it's not gonna work on any NM though.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-11-15 04:00:47
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Divine:
Don't really care. Banish IV since it'd come with better undead resistance reductions, possibly adding bonus damage on undead?


Enhancing:
-Retribution (Reflects a portion of physical damage taken back at foes. Single target, party only, can not Accession)
-Reflect (Reflects a portion of magic damage taken back at foes. Single target, party only, can not Accession)
-Bravery (Increases attack by Enhancing Skill/50 %. Does not stack with Faith. Single target, party only, can not Accession.)
-Faith (Increases magic attack by Enhancing Skill/22 + 3. Does not stack with Bravery. Single target, party only, can not Accession.)
-Furor (Increases weaponskill damage by Enhancing Skill/45 + 4 %. Does not stack with Rantia. Single target, party only, can not Accession.)
-Rantia (Increases "Store TP" effect by Skill/22 +3. Does not stack with Furor. Single target, party only, can not Accession.)
-Avarice (Imparts the effects of Treasure Hunter and Gilfinder on the target party member, no self casting)


Healing:
-Revivescence
-Charmna
-Spoony Bard (Removes amnesia)


Enfeebles:
-Dia IV
-Bio IV
-Scathe (Would work as a non-elemental DoT, stacks with everything else. Additionally, lowers Magic Attack and/or Magic Defense)


Elemental:
-Ultima (Deals extreme light damage. May only be cast while under the effects of Manafont)

-T3 Ancient Magic-
These spells may only be cast while under the effects of Elemental Seal or Manafont.
-Eruption (Deals extreme fire damage and greatly lowers target's resistance to water. Occasionally deals severe damage.)
-Floe (Deals extreme ice damage and greatly lowers target's resistance to fire. Occasionally deals severe damage.)
-Tempest (Deals extreme wind damage and greatly lowers target's resistance to ice. Occasionally deals severe damage.)
-Gaia (Deals extreme earth damage and greatly lowers target's resistance to wind. Occasionally deals severe damage.)
-Ragnarok (Deals extreme lightning damage and greatly lowers target's resistance to earth. Occasionally deals severe damage.)
-Tsunami (Deals extreme water damage and greatly lowers target's resistance to lightning. Occasionally deals severe damage.)



Dark:
-Sap (Deals dark elemental damage over time that is converted to HP for the caster.)


Blue:
-NonUL-
-Blaster (more powerful and efficient paralyze)
-Mirage/Sigh (3~5m duration evasion +20~30)
-Berserk/Rage (3~5m duration attack+20~25% defense-20~25%)
-Razor Fang (cheap piercing spell, analog to heavy strike/delta thrust.)
-TP Drainkiss (self explainatory, don't want to hear it DRKs)

-UL-
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By Voren 2012-11-15 04:11:56
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Charmna, YES. I don't know how many times our NIN w/Kannagi (85) has killed us in Abyssea. The Course NM in Taronghi [A], yeah, he charmed me (BLU/RDM) and Nesteron (BLU/RDM), my wife (WHM/BLM) had to quickly sleep us so we wouldn't kill her, all while trying to kite this ***. Was very interesting.

Would also make EE less dangerous, so I doubt SE would give us this.
 Phoenix.Gameesh
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By Phoenix.Gameesh 2012-11-15 05:07:27
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To Prothescar:



Those are some excellent ideas. I can see you got a lot of inspiration from FF12, which is a good thing!
Really like your choices of BLU spells too.
[+]
 Valefor.Sapphire
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By Valefor.Sapphire 2012-11-15 05:40:46
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Would totally level and play BLU if they got some of the UL stuff Prothescar has listed.
Also still want more absorb/nuke stuff for my lolcastingDRK. I can break 1k mana outside of abyssea, give me some cool stuff that lets me use all that mana SE!

Would totally cast doom/death on my DRK even if it had a high resist rate as long as I could land it and have it countdown+kill stuff I slept. DRK/SCH manifestation doom ... yeah never gonna happen but that would be so <3 even on trashmobs.
 Asura.Calatilla
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By Asura.Calatilla 2012-11-15 05:53:56
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Phoenix.Gameesh said: »
Carbuncle.Jashin said: »
Doom and/or Death. Please SE, stop teasing us with it...

BLU has a doom spell, but yeah Death would be interesting. Of course it's not gonna work on any NM though.
Does that even work? I cast it on a gob outside of Jeuno and it was still standing there 30 seconds later.
 Leviathan.Kincard
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By Leviathan.Kincard 2012-11-15 06:01:28
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I got it to work on a Taurus right after I learned it. It took 1 minute for it to die.

Ninjutsu
Ni and San levels for every single existing Ninjutsu spell outside of Migawari. Remove Elemental San from merits and make the level 5 version learnable from scrolls.
Kisha: Reduces enemy evasion.
Ikasha: Reduces enemy critical defense.
Rakusha: Reduces enemy critical evasion.
Kyousha: Stun.
Mokuton: Deals non-elemental damage and reduces enemy movement speed.
Kinton: Deals nonspecific physical damage and reduces enemy defense.
Tenda: Dispel
Shishishinchu: Increases critical hit rate.

I'd make lists for other skills if Prothescar didn't already do all the cool ideas. "Spoony Bard" especially gets many points.
 Phoenix.Gameesh
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By Phoenix.Gameesh 2012-11-15 07:12:25
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Asura.Calatilla said: »
Phoenix.Gameesh said: »
Carbuncle.Jashin said: »
Doom and/or Death. Please SE, stop teasing us with it...

BLU has a doom spell, but yeah Death would be interesting. Of course it's not gonna work on any NM though.
Does that even work? I cast it on a gob outside of Jeuno and it was still standing there 30 seconds later.

Mortal Ray's effectiveness is based on your BLU skill and dark magic accuracy (since Pluto's staff has been confirmed to help).
I noticed the time it takes for an enemy to die depends on it's level. It was fun using it on a few enemies but the casting time, succes rate and MP cost aren't worth setting this spell permanently.
 Leviathan.Kincard
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By Leviathan.Kincard 2012-11-15 07:19:06
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As far as I can tell, if you can get it to land, it always takes exactly 60 seconds for the enemy to die. It also wears off if you run too far away from it, so you can't tag it and then kite around after landing it, either.
 Phoenix.Gameesh
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By Phoenix.Gameesh 2012-11-15 07:21:54
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Leviathan.Kincard said: »
As far as I can tell, if you can get it to land, it always takes exactly 60 seconds for the enemy to die. It also wears off if you run too far away from it, so you can't tag it and then kite around after landing it, either.

I never tried, but what if the BLU dies before the spell timer ends? Will the effect just wear off?
 Lakshmi.Makochild
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By Lakshmi.Makochild 2012-11-15 07:40:20
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Phoenix.Studboy said: »
Jubaku: Ni? Surprised that hasn't been said yet...

This.
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By Voren 2012-11-15 07:40:35
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Only time I've used Mortal Ray was for fun in a LaTheine [A] worm party. Cast on a worm, Dream Flower, go kill a couple other worms. It's more for shits and grins, not much else, but it's also in my spell set anyways to get DW3 w/o /NIN allowing me to BLU/RDM.
 Quetzalcoatl.Katashuro
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By Quetzalcoatl.Katashuro 2012-11-15 07:42:36
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Valefor.Prothescar said: »
-Spoony Bard (Removes amnesia)

lol
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By Voren 2012-11-15 07:51:43
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I've had doom cast on me, killed
Phoenix.Gameesh said: »
Leviathan.Kincard said: »
As far as I can tell, if you can get it to land, it always takes exactly 60 seconds for the enemy to die. It also wears off if you run too far away from it, so you can't tag it and then kite around after landing it, either.

I never tried, but what if the BLU dies before the spell timer ends? Will the effect just wear off?

I've had Doom cast on me, killed the mob, and I still died, so I would say that the mob dies, but I don't think you still get credit for the kill.
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By itchi508 2012-11-15 08:01:35
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Would love to see a form of barcharm, bardeath, bardoom.
Death and doom yes please! that would work efficiently of course not on HNM etc but in general.
A spell to erase Amnesia, & Terrorized.
 Leviathan.Kincard
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By Leviathan.Kincard 2012-11-15 08:24:18
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Barcharm, bardeat, bardoom probably wouldn't really do anything, because the enemies they'd be useful on are the same ones that are too high level for the barspell to have any reliable effect.
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By Asura.Kresaera 2012-11-15 08:40:42
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remove terror status effect spell, I don't care what it's called, I just want to un-terror my party lol

And everything prothescar said!
 Bahamut.Mizuharu
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By Bahamut.Mizuharu 2012-11-15 08:49:08
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White Mage
1 - Banish VI
2 - Faithra (AoE Magic ATK+. Prothescar's but an AoE solution.)
3 - Bravera (AoE ATK+. Prothescar's but an AoE solution.)
4 - Voxna (Cures Mute.)
5 - Fogna (Cures Amnesia.)
6 - Charmna (Cures Charm.)
7 - Fearna (Cures Terror.)
8 - Ultima (Target takes massive Light/Fire/Wind/Thunder damage. Damage type is decided by whichever type the target has the lowest resist to.)
(for the following RDM spells going by Enhancing @500)
Red Mage
1 - Bravery (Party only, single target.)
2 - Faith (Party only, single target.)
3 - Fog (Inflicts Amnesia onto target. Target is unable to access TP moves)
4 - Bubble (Grants HP boost. Enhancing Skill/2 (+250 HP))
5 - Sight (Increases Accuracy. Enhancing Skill/10 (+50 Acc). Party only (don't need another *** Temper Sqenix...), single target.)
6 - Dia IV
7 - Bio IV
Black Mage
1 - Sanguine Rite (Grants spell inturption immunity for your next cast while lowering damage taken from attacks. 10% of damage taken is added to your MP.)
2 - All of Prothescar's AM3 ideas.
3 - Doomsday (Inflicts massive Dark/Ice/Earth/Water damage to a target. Damage type is decided by whichever element the target has the lowest resist to.)
4 - Scourge (Inflicts non-elemental damage to the target. Damage is increased when no weather effect is present.)
5 - Bio IV
6 - Prothescar's Sap idea.
Scholar(These spells will require a special job ability which I will include in the list. Because of the spells only being able to be casted every 5mins, effects are slightly enhanced compared to Burn/Frost/Choke/Rasp/Shock/Drown spells and the enfeebling spells.)
Job Ability: Astrologia (Recast 5mins; Grants access to special spells.)
1 - Sol (Inflicts massive Light damage to the target. Damage varies depending on time of day. Target receives DiaII.5(Stronger than II, lower than 5/5 III)/Flash/DEF down/Magic DEF down effects. Damage peaks around 12:00. Duration of effects varies with Divine Skill. Damage increases with Divine Skill/MAB/Weather/etc.)
2 - Luna (Inflicts massive Dark damage to the target. Damage varies depending on time of day and moon phase. Inflicts target with BioII.5 (Stronger than II, Weaker than 5/5 III.)/Blind(Acc-50)/ATK down/Magic ATK down. Damage peaks around 0:00. Duration of effects varies with Dark Skill. Damage increased by Dark Skill/MAB/Weather/etc.)
3 - Sidus (Inflicts massive elemental damage based on day. Target receives strong enfeebling magic effects. Duration of these effects varies with Elemental Skill.)
Firesday - Burn/Plauge/INT down/Resistance to Water lowered.
Icesday - Frost/Paralyze/AGI down/Resistance to Fire lowered.
Windsday - Choke/Silence/VIT down/Resistance to Ice lowered.
Earthsday - Rasp/Slow/DEX down/Resistance to Wind lowered.
Thundersday - Shock/Stun(~10sec duration)/MND down/Resistance to Earth lowered.
Watersday - Drown/Poison/STR down/Resistance to Thunder lowered.
Lightsday - Luminohelix/Flash/MP DoT/Resistance to Dark lowered.
Darksday - Noctohelix/Blind/HP DoT/Resistance to Light lowered.

4 - Spells which grant double-weather effect onto party members/self.

I'll type out more later. But for the most part, all of Prothescar's ideas get a + from me lol.

Edit: I know "Sidus" is latin for "star", and that the spell depends on the day. But you can clearly see the colored stars above Vana'diel and I figured going with the "day" of the element is easier than trying to calculate in the star pos/yadayadayadaI'mlazywhatdoyouwantfrommeyadayadayada. Sidus is mainly SCH's Ancient Magic since they're normally asking for one.

Edit 2: Only Lightsday/Darksday Sidus gets helix effects. I didn't want to give SCH something that grants a stronger Dia/Bio than a 5/5 DiaIII/BioIII RDM. However, if the damage per tic was lowered (Right not, Helix spells do 10% of their initial damage in DoT effect over time. So a 600 Cryohelix does 60 HP/a tic.) to maybe 5% (Sol/Luna/Sidus are high damage spells like Ancient Magic II strength,) then maybe replace the elemental DoTs with helix effects.

Edit 3: Before BLMs start crying over SCH getting Ancient Magic II equalivilant spells (1/5 strength), look over Prothescar's AM3 spells.
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By itchi508 2012-11-15 08:49:15
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True just a idea to give some kinda resistance like say against Cannered Noz against death, some cases say being Brain-jacked in Nyzule. or anything similar whether its present or future monsters, but maybe it could help in some way like when fighting tunga w/ full buffs you can and will resist breakga several times or more before it acually sticks. At least have it possible to resist once wich could make the differance
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