For COP zone any 4 classes to farm coins?
Thf
BST
DNC
PUP
Worked well wondering about brd and using /thf instead of thf main.
What Would Your Perfect Dynamis 4some Look Like? |
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What would your perfect dynamis 4some look like?
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For COP zone any 4 classes to farm coins?
Thf BST DNC PUP Worked well wondering about brd and using /thf instead of thf main. Four BLU/DNC in separate parts of the zone.
COP hmmm
THF/NIN for magic proc and Treasure BST/DNC DNC/NO sub FOr White Proc RDM/WHM THF\DNC
MNK\DNC BRD\DNC WHM or RDM/DNC Maybe? That way you'd have the manpower to destroy any DC mob in no time, good TH and proper buffs + all 4 people can do JA procs. But I'm not really sure if it's better to do a 4man group and rape stuff together, or if it's better to split up either as 4 people killing solo, or in duos.. 2 blu/dnc and 2 brd/dnc paired up on different dc mobs.
BLU/dnc x2
THF/dnc BRD/sch(or whm?) BLUx2 for crowd-control, stunlocking NMs, easy TEs, etc. THF for TH BRD for buffs, and in a "perfect" setup they would have Mandau and help DD Offline
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Not a lot of fans of Bst widescan I see. I hate searching for the bleep TE especially in Bubu....
Odin.Creaucent said: » 2 blu/dnc and 2 brd/dnc paired up on different dc mobs. This I like. Mandau THF would be better paired with the BLUs than a BRD if you're just solely farming coins and splitting up into teams.
I did this:
SAM/DNC THF/DNC BRD/RDM On DC mobs, it worked pretty well getting 600+ coins each run. THF x2 with rudra or ms.
BRD/NIN constantly pulling WHM mule for haste and cures Always ripping through mobs and skill chaining for the extra 2-4k dmg. Offline
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Saw a party of 4 BSTs in valkurm holding every Easy Prey mob. Most annoying ***ever. Having one pet each is like having having 8 people basically >.>
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I do THF/DNC, DNC/WAR and me(the THF) dual boxing a RDM/BLM and pull almost 700 coins.
edit: 95 mandau thf and 99 twash dnc Offline
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THF + this
http://www.youtube.com/watch?v=i_otAkCgFgY aka MNK/MNK/THF/SMN Let the SMN be WHM to farm pops and the thf be brd to farm ADL :D Sylph.Peldin
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For 4 people, you'd need to have no competition to have the best ideal group. It also depends if you're talking about 4 different people, or 2 people 2-boxing.
If you have 4 seperate people, each playing one character, I would go with this: BRD/WHM DNC/WAR DNC/THF (or thf/dnc... whatever) MNK/WAR BRD should be the one doing most of the pulling and crown control with sleep. Also keeps songs up and haste up and any random healing if it's ever needed. DNC/THF is first to engage a pulled mob. Tries Box/Violent/Wild and then moves to next mob. DNC/WAR and MNK/WAR follow up to kill with DNC/WAR being backup procs if the first DNC fails to proc with his first 3 JA's. Adjust for lucky and unlucky proc streaks. Also adjust tp gear to account for all the haste. Now if you're talking about 2 people 2-boxing, then you probably are talking about 2 support, in which case drop either DNC/WAR or MNK/WAR and add SCH/DNC and don't worry about trying to pull with BRD. Offline
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2 mithra's and a taru.
BLU/DNC
RDM/DNC (Joyeuse) BRD/DNC (again, Joyeuse) THF/DNC Proc and rape, proper buffs, Haste Samba ***. Sylph.Peldin
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That setup would suck compared to the one I posted.
Dia3 isn't as good as another DD. Haste Samba from a main DNC is more than twice as good as sub DNC. Same amount of low-cooldown procs. Marches favor DNC and MNK more than BLU. I would never go to dynamis with a 4-person group. The best "setup" would be to disband and go your separate ways. Duo makes sense to me, because then you can mow through the DC mobs with higher drop/proc rates, but four people is a waste of space. If you're splitting up camps, then what's the point of fighting in a party in the first place...? Assuming both parties farm the same amount of currency, everyone gets the exact same amount of currency in the end. Yay math.
Sylph.Peldin said: » Haste Samba from a main DNC is more than twice as good as sub DNC. Same amount of low-cooldown procs. Marches favor DNC and MNK more than BLU. This is not actually true. The minimum delay with Verethragna is ((480+51)*0.2) = 106. With Martial Arts VII and AF3+2 body, you have 326 delay and need ~68% Haste to cap. With 25% Haste in gear and Marches/Haste, you have 68% Haste and Haste Samba does nothing for you. If you don't use AF3+2 body this is still true. If your bard isn't top notch it might do something for you, but it's still not much. Similarly, the minimum delay with Twashtar/Thokcha is 73. With Dual Wield IV (30% base) you have 256 delay and need 72% Haste to cap. 25% in gear, Marches, and Haste gives you 68.75% if your bard is good. 68.75+5 > 72, so Haste Samba from main DNC isn't any better than Haste Samba from /DNC even if you're using no Dual Wield gear. Blue Mage has 25% Dual Wield at 99 if they set it (30% with Suppa if they want it). They need 73.3333% Haste without Suppa, which is possible again without main-job DNC Haste Samba as long as you're capping magic Haste. So no, main-job DNC Haste Samba should makes no difference for any of the jobs you're talking about as long as your bard is good. All of the related jobs are capping delay, so the argument you should be making is that DNC and MNK DPS against low level monsters exceeds BLU's. I'm not sure that's the right argument to make. Offline
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If your group is to separate there is no point in staying as a party its not a group and everyone pulls there own weight and own coins, my ideal set up tho would be ( if no compition was around ) then it would bst thf drg sam, thf n bst proc constantly if u have that proc luck u would have 15-20 proc mobs all snarld to falcore, the drg n sam jus going to town on kills wile bst thf continue to proc
Sylph.Peldin
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Lakshmi.Byrth said: » Sylph.Peldin said: » Haste Samba from a main DNC is more than twice as good as sub DNC. Same amount of low-cooldown procs. Marches favor DNC and MNK more than BLU. This is not actually true. The minimum delay with Verethragna is ((480+51)*0.2) = 106. With Martial Arts VII and AF3+2 body, you have 326 delay and need ~68% Haste to cap. With 25% Haste in gear and Marches/Haste, you have 68% Haste and Haste Samba does nothing for you. If you don't use AF3+2 body this is still true. If your bard isn't top notch it might do something for you, but it's still not much. Similarly, the minimum delay with Twashtar/Thokcha is 73. With Dual Wield IV (30% base) you have 256 delay and need 72% Haste to cap. 25% in gear, Marches, and Haste gives you 68.75% if your bard is good. 68.75+5 > 72, so Haste Samba from main DNC isn't any better than Haste Samba from /DNC even if you're using no Dual Wield gear. Blue Mage has 25% Dual Wield at 99 if they set it (30% with Suppa if they want it). They need 73.3333% Haste without Suppa, which is possible again without main-job DNC Haste Samba as long as you're capping magic Haste. So no, main-job DNC Haste Samba should makes no difference for any of the jobs you're talking about as long as your bard is good. All of the related jobs are capping delay, so the argument you should be making is that DNC and MNK DPS against low level monsters exceeds BLU's. I'm not sure that's the right argument to make. Sylph.Peldin
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Any 4-man group in dynamis without a BRD is going to be worse than a group with a BRD. This should be fairly obvious.
As for marches benefiting BLU more, my previous statement is undoubtedly true, and it's truth lies in the simple fact that BLU casts spells, ergo less percentage of damage comes from melee, ergo marches help less. As for DNC and MNK dps exceeding BLU's on low level mobs. I would NOT make that argument. I have played all 3 of these jobs in Dynamis. 90 Almace BLU (str magian offhand), 90 Vere MNK, and DNC with str magian dagger and aluh. I haven't played MNK as recently, but I've seen the damage difference between my BLU and DNC very recently. My DNC does more damage if it's just pure melee. My DNC can also proc faster, but my BLU isn't just pure melee and has very high burst damage with CA and Efflux. The total coin counts for both have been almost exactly even when 2-boxing a BRD. (Best on DNC so far is 349, best on BLU so far is 348). Considering how close the coin counts are, I'd say my BLU is killing faster based on the fact that he has less JA's to proc with. Obviously that's not concrete evidence though, and since we're talking about a 4-man party instead of just one person and a mule, I think there would be less opportunities for a BLU to take advantage of self-skillchains. Of course, the more I think about it, the more stupid I think this discussion is. Why? I mean seriously, who would make a 4-man party just to farm coins unless it was 2 people 2-boxing? There aren't camps that are big enough to really support that. I have run Dynamis Qufim with a friend who also 2-boxed. We ran THF, SCH, MNK, BRD down the tunnels where the DC bats are located. We were capping out at about 600ish coins and almost clearing camps before they could repop. I imagine with the 4-man setup I mentioned, your best bet would be Dynamis Valkurm, running Sheep -> Treants -> Flies, but I still don't think you'd even get 800 coins, which would really suck splitting that 4 ways. Not to mention that the more people you have = the more you can get hurt by competition. WHM
THF DNC no sub any heavy DD do DC mobs NMs While we're on the subject of dynamis, I'm curious how well other jobs do in dynamis. I always have a couple mage mules with me, so I don't count. I know THF/DNC can get 300+ soloing cop zones. What kind of numbers are other jobs getting?
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