Hey guys can someone over look this i of course took from someone else but was looking to put the new ws and the empy ws into it i think ive put it into the right place when when i load it comes up with an error on line 0 lol >.< please help ;;
<xml version="1.0" >
<spellcast xmlns="http://www.windower.net/spellcast/"
xmlns:xi="http://www.w3.org/2001/XInclude"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.windower.net/spellcast/ spellcast.xsd">
<!-- Last modified: 9/23/2012 9:16:27 PM -->
<config Debug="false"
ShowGearSwaps="false"
ShowSpellInfo="false"
RequireVersion="2.30"
/>
<!-- Set default variable values -->
<variables>
<!-- General configuration -->
<xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='ConfigurationVars']/*" />
<!-- Configuration var overrides. -->
<var name="CritWS">Evisceration|Vorpal Blade</var>
<var name="MagicalWS">Sanguine Blade</var>
<var name="HasEvasion">No</var>
<!-- General utility -->
<xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='UtilityVars']/*" />
<xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='ElementalStaves']/*" />
<xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='SchWeatherConstants']/*" />
<xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='ElementalGear']/*" />
<xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='FastCastVars']/*" />
<xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='RecastDurations']/*" />
<!-- Utility default var overrides. -->
<var name="TPWeapon">Default</var>
<var name="TankMode">PDT</var>
<!-- Local vars -->
<!-- Count: Set bonus gained for the number of +2 AF3 pieces available.
10 for 2 pieces, 20 for 3 pieces, 30 for 4 pieces, 50 for 5 pieces. -->
<var name="EstoqueurSetBonus">50</var>
<!-- Cape: 0 for don't have; 1 for have. -->
<var name="EstoqueurCape">1</var>
<!-- Feet: 0 for don't have; 1 for +1; 2 for +2 -->
<var name="EstoqueurFeet">2</var>
<var name="TPWeapon">DaggerOrSword</var>
<!-- Move certain equip timings if spontaneity is up -->
<var name="SpontTime">Midcast</var>
<var name="MeleeWeapons">Chimeric Fleuret|Joyeuse|Twilight Knife|Aluh Jambiya|Swiftwing</var>
</variables>
<sets>
<group name="Outside-Group" default="true">
<set name="None">
</set>
<!-- General high HP/MP gear to use as a base. -->
<set name="Idle-Town-*|Idle-Field-*">
<main>$Staff-PDT</main>
<sub>Verse Strap +1</sub>
<ammo>Demonry Stone</ammo>
<head>Nefer Khat</head>
<neck>Wiglen Gorget</neck>
<lear>Hearty Earring</lear>
<rear>Loquacious Earring</rear>
<body>Heka's kalasiris</body>
<hands>Serpentes Cuffs</hands>
<lring>Sheltered Ring</lring>
<rring>Paguroidea Ring</rring>
<back>Cheviot Cape</back>
<waist>Goading Belt</waist>
<legs>Nares trews</legs>
<feet>Serpentes Sabots</feet>
</set>
<set name="Kite|Move">
<legs>Crimson Cuisses</legs>
</set>
<set name="Resting-Normal">
<main>$Staff-HMP</main>
</set>
<set name="AutoRefresh">
<head>Duelist's Chapeau +2</head>
<body>Estoqueur's Sayon +2</body>
<hands>Serpentes Cuffs</hands>
<feet>Serpentes Sabots</feet>
</set>
<!-- Reduce cast/recast times. -->
<set name="FastCast">
<head>Hyaline Hat</head>
<rear>Loquacious Earring</rear>
<body>Anhur robe</body> <!-- This needs to be replaced Duelist's Tabard +2 -->
<lring>Prolix Ring</lring>
<back>Swith Cape</back>
<waist>Witful Belt</waist>
<feet>Chelona Boots</feet>
</set>
<set name="CureFastCast" BaseSet="FastCast">
<body>Heka's Kalasiris</body>
<head>Hyaline Hat</head>
<legs>Praeco Slacks</legs>
</set>
<set name="HasteCast">
<rear>Loquacious Earring</rear>
<head>Zelus Tiara</head>
<body>Hedera cotehardie</body>
<hands>Brego Gloves</hands>
<waist>Phasmida Belt</waist> <!-- Replace with Goading Belt -->
</set>
<set name="InterruptDown">
<!-- <ammo>Impatiens</ammo> -->
<!-- <main>Eremite's Wand</main>
<sub>Eremite's Wand</sub> -->
<!-- <head>Nashira Turban</head>
<neck>Willpower Torque</neck> -->
<body>Warlock's Tabard</body>
<!-- <waist>Druid's Rope</waist> -->
</set>
<!-- For cures only, +healing skill, +mnd, +conserve MP -->
<set name="Cure">
<main>$Staff-Cures</main>
<sub>Verse Strap +1</sub>
<ammo>Clarus Stone</ammo>
<head>Hyaline Hat</head>
<neck>Fylgja Torque +1</neck>
<lear>Roundel Earring</lear>
<rear>Loquacious Earring</rear>
<body>Heka's Kalasiris</body>
<hands>Augur's Gloves</hands>
<lring>Ephedra Ring</lring>
<rring>Sirona's Ring</rring>
<back>Tempered Cape</back>
<waist>Phasmida Belt</waist>
<legs>Praeco Slacks</legs>
<feet>Estoqueur's Houseaux +2</feet>
</set>
<!-- For general enhancing spells that benefit from higher skill. -->
<set name="Enhancing">
<neck>Enhancing Torque</neck>
<body>Duelist's Tabard +2</body>
<hands>Duelist's Gloves</hands> <!-- Needs Duelist's Gloves +2 -->
<back>Estoqueur's Cape</back>
<waist>Cascade Belt</waist> <!-- Needs Another Olympus Sash -->
<legs>Portent Pants</legs>
<feet>Estoqueur's Houseaux +2</feet>
</set>
<!-- Gear that increases the duration of enhancing magic spells -->
<set name="EnhanceDuration">
<back>Estoqueur's Cape</back>
<feet>Estoqueur's Houseaux +2</feet>
</set>
<!-- AF3+2 set bonus adds duration with Composure up when casting on others -->
<set name="ComposureDuration">
<head>Estoqueur's Chappel +2</head>
<body>Estoqueur's Sayon +2</body>
<hands>Estoqueur's Gantherots +2</hands>
<legs>Estoqueur's Fuseau +2</legs>
<feet>Estoqueur's Houseaux +2</feet>
</set>
<set name="Spikes">
<legs>Duelist's Tights</legs> <!-- Needs Duelist's Tights +2 -->
</set>
<!-- This is the sets of gear for mnd-based enfeebles. Low acc focuses
mostly on +mnd for max potentcy; as it moves to high acc, mnd is
replaced by skill and +m.acc where that's an improvement. -->
<set name="EnfeebleMnd-Potency">
<ammo>Sturm's Report</ammo>
<head>Estoqueur's Chappel +2</head>
<neck>Estoqueur's Collar</neck>
<body>Estoqueur's Sayon +2</body>
<hands>Estoqueur's Gantherots +2</hands>
<lring>Solemn Ring</lring>
<back>Estoqueur's Cape</back>
<waist>Cascade Belt</waist>
<legs>Augur's Brais</legs>
<feet>Estoqueur's Houseaux +2</feet>
</set>
<set name="EnfeebleMnd-Accuracy" BaseSet="EnfeebleMnd-Potency">
<head>Duelist's Chapeau +2</head>
</set>
<!-- This is the sets of gear for int-based enfeebles. Low acc focuses
mostly on +int for max potentcy; as it moves to high acc, int is
replaced by skill and +m.acc where that's an improvement. -->
<set name="EnfeebleInt-Potency">
<ammo>Sturm's Report</ammo>
<head>Estoqueur's Chappel +2</head>
<neck>Spider Torque</neck>
<body>Estoqueur's Sayon +2</body>
<hands>Estoqueur's Gantherots +2</hands>
<lring>Strendu Ring</lring>
<rring>Diamond Ring</rring>
<back>Hecate's Cape</back>
<waist>Cognition Belt</waist>
<legs>Estoqueur's Fuseau +2</legs>
<feet>Chelona Boots</feet>
</set>
<set name="EnfeebleInt-Accuracy" BaseSet="EnfeebleInt-Potency">
</set>
<!-- This is the sets of gear for nukes. Low acc focuses
mostly on skill, MAB and +int for max potentcy; as it moves to
high acc, int is replaced by +m.acc where that's an improvement. -->
<set name="Nuke-Potency">
<sub>Wise Strap</sub>
<ammo>Witchstone</ammo>
<head>Estoqueur's Chappel +2</head>
<neck>Stoicheion Medal</neck>
<lear>Strophadic Earring</lear>
<rear>Hecate's Earring</rear>
<body>Estoqueur's Sayon +2</body>
<hands>Eradico Mitts</hands>
<lring>Demon's Ring</lring>
<rring>Strendu Ring</rring>
<back>Romanus Cape</back>
<waist>Cognition Belt</waist>
<legs>Estoqueur's Fuseau +2</legs>
<feet>Duelist's Boots</feet>
</set>
<set name="Nuke-Accuracy" BaseSet="Nuke-Potency">
<hands>Morrigan's Cuffs</hands>
<back>Hecate's Cape</back>
</set>
<!-- This is the sets of gear for dark magic spells. Since
dark magic is influenced only by skill and m.acc, adjust
only that and haste. -->
<set name="DarkMagic">
<head>Hyaline Hat</head>
<neck>Aesir Torque</neck>
<body>Estoqueur's Sayon +2</body>
<hands>Punishing Gloves</hands>
<rring>Strendu Ring</rring>
<back>Merciful Cape</back>
<waist>Phasmida Belt</waist>
<legs>Portent pants</legs>
<feet>Nares clogs</feet>
</set>
<set name="DarkMagic-Accuracy" BaseSet="DarkMagic">
<hands>Crimson Finger Gauntlets</hands>
</set>
<set name="DrainAndAspir">
<lring>Excelsis Ring</lring>
</set>
<!-- Don't put enmity gear on in basic set -->
<set name="Enmity">
</set>
<!-- Total of +375 MP in gear set -->
<!-- Rdm/sch: 1315/1356 HP, 1347 MP -->
<!-- Rdm/whm: 1314/1356 HP, 1362 MP -->
<!-- Rdm/blm: 1290/1331 HP, 1387 MP -->
<set name="Convert">
<ammo>Demonry Stone</ammo>
<head>Duelist's Chapeau +2</head>
<neck>Estoqueur's Collar</neck>
<lear>Bloodgem Earring</lear>
<rear>Loquacious Earring</rear>
<body>Goliard Saio</body>
<hands>Serpentes Cuffs</hands>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Twilight Cape</back>
<waist>Hierarch Belt</waist>
<legs>Estoqueur's Fuseau +2</legs>
<feet>Serpentes Sabots</feet>
</set>
<set name="Chainspell">
<body>Duelist's Tabard +2</body>
</set>
<set name="BasePDT">
<neck>Wiglen Gorget</neck>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Cheviot Cape</back>
<legs>Lefay brais</legs>
</set>
<set name="PhysDef-PDT|PhysDef-*" BaseSet="BasePDT">
<main>$Staff-PDT</main>
<sub>Verse Strap +1</sub>
</set>
<set name="MDT-*|Reist-*">
<main>$Staff-PDT</main>
<sub>Verse Strap +1</sub>
<ammo>Demonry Stone</ammo>
<neck>Twilight Torque</neck>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Lamia Mantle +1</back>
</set>
<set name="WeakSet">
</set>
<set name="TP-DaggerOrSword-Normal-Normal"> <!-- TP-GEAR -->
<ammo></ammo>
<head>Zelus Tiara</head>
<neck>houyi's gorget</neck>
<lear>Brutal Earring</lear>
<rear>Suppanomimi</rear>
<body>Hedera cotehardie</body>
<hands>Punishing Gloves</hands>
<lring>Rajas Ring</lring>
<rring>Tyrant's Ring</rring>
<back>Atheling Mantle</back>
<waist>Phasmida belt</waist> <!-- Goading Belt mabye better -->
<legs>Rubeus spats</legs>
<feet>Eurus' Ledelsens</feet> <!-- Still Need These -->
</set>
<set name="TP-DaggerOrSword-*-PDT">
<!-- Defensive melee set -->
</set>
<set name="TP-DaggerOrSword-*-*">
</set>
<set name="TP-Default-*-*">
<!-- Any undefined weapon -->
</set>
<set name="Weaponskill">
<head>Optical Hat</head>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<hands>Morrigan's Cuffs</hands>
<lring>Rajas Ring</lring>
<rring>Excelcis Ring</rring>
<back>Atheling Mantle</back>
<waist>Cuchulain's Belt</waist>
<legs>Tumbler Trunks</legs>
</set>
<set name="WS-Evisceration-Normal" BaseSet="Weaponskill">
<neck>Soil Gorget</neck>
</set>
<set name="WS-Evisceration-Acc" BaseSet="WS-Evisceration-Normal">
</set>
<set name="WS-Evisceration-*" BaseSet="WS-Evisceration-Normal">
</set>
<set name="WS-Exenterator-Normal" BaseSet="Weaponskill">
<neck>Arctier's Torque</neck>
<rring>Solemn Ring</rring>
<legs>Urja Trousers</legs>
</set>
<set name="WS-Exenterator-Acc" BaseSet="WS-Exenterator-Normal">
</set>
<set name="WS-Exenterator-*" BaseSet="WS-Exenterator-Normal">
</set>
<set name="WS-Chant du Cygne-Normal" BaseSet="Weaponskill">
<neck></neck>
</set>
<set name="WS-Chant du Cygne-Acc" BaseSet="WS-Vorpal Blade-Normal">
</set>
<set name="WS-Chant du Cygne-*" BaseSet="WS-Vorpal Blade-Normal">
</set>
<set name="WS-Requiescat-Normal" BaseSet="Weaponskill">
<neck></neck>
</set>
<set name="WS-Requiescat-Acc" BaseSet="WS-Vorpal Blade-Normal">
</set>
<set name="WS-Requiescat-*" BaseSet="WS-Vorpal Blade-Normal">
</set>
<set name="WS-Vorpal Blade-Normal" BaseSet="Weaponskill">
<neck>Soil Gorget</neck>
</set>
<set name="WS-Vorpal Blade-Acc" BaseSet="WS-Vorpal Blade-Normal">
</set>
<set name="WS-Vorpal Blade-*" BaseSet="WS-Vorpal Blade-Normal">
</set>
<set name="WS-Death Blossom-Normal" BaseSet="Weaponskill">
<neck>Thunder Gorget</neck>
</set>
<set name="WS-Death Blossom-Acc" BaseSet="WS-Death Blossom-Normal">
</set>
<set name="WS-Death Blossom-*" BaseSet="WS-Death Blossom-Normal">
</set>
<set name="WS-Savage Blade-Normal" BaseSet="Weaponskill">
<neck>Thunder Gorget</neck>
</set>
<set name="WS-Savage Blade-Acc" BaseSet="WS-Savage Blade-Normal">
</set>
<set name="WS-Savage Blade-*" BaseSet="WS-Savage Blade-Normal">
</set>
</group>
<group name="Abyssea-Group" inherit="Outside-Group" />
<group name="Campaign-Group" inherit="Outside-Group" />
<group name="Voidwatch-Group" inherit="Outside-Group" />
<group name="Legion-Group" inherit="Outside-Group" />
</sets>
<rules>
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RunFirstUpdate']/*" />
<if mode="OR" EquipMain="$MeleeWeapons" status="Engaged">
<changelock slot="main|sub|range" when="All" lock="true" />
<var cmd="set TPWeapon DaggerOrSword" />
</if>
<else>
<var cmd="set TPWeapon Default" />
</else>
<!-- Make sure locks are in place before auto-changing gear. -->
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='EquipmentLockRules']/*" />
<!-- Auto-change gear call via Aftercast to limit lag. -->
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ChangeGearAftercast']/*" />
<!-- Other general imports. -->
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='LevelRequirement']/*" />
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ReturnRules']/*" />
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='CleanTransportation']/*" />
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ElementalStaffRules']/*" />
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RecastWarnings']/*" />
<!-- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='FastCastCalculations']/*" /> -->
<!-- First: Adjust values based on status checks. -->
<!-- Check for weakness -->
<if BuffActive="Weakness">
<var cmd="set WeaknessArmor WeakSet" />
</if>
<!-- Second: Update certain values when their status may drop, or when autoset changes. -->
<if spell="Update|autoset">
<!-- Autoset (engage/disengage/rest/etc) gets same checks as a Reset command -->
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='AreaRules']/*" />
<if hppgt="50">
<var cmd="set Convert None" />
</if>
<!-- Check for buffs wearing off -->
<if NotBuffActive="Weakness">
<var cmd="set WeaknessArmor None" />
</if>
<!-- Ensure movement is set properly -->
<if status="Engaged" advanced='"$Movement"="Move"'>
<var cmd="set Movement None" />
</if>
<elseif status="Idle">
<var cmd="set Movement Move" />
</elseif>
<!-- Output current status if this is a manual update -->
<if SpellTargetRaw=".Manual">
<addtochat>Update. $TPWeapon - $OffenseMode/$DefenseMode, PD:$PhysicalDefense, MD:$MagicalDefense, $Movement</addtochat>
</if>
</if>
<!-- Third: Adjust configurations based on action/trigger. -->
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='UniversalTriggerRules']/*" />
<!-- Job Ability equip rules -->
<if type="JobAbility">
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ConvertRule']/*" />
<if Spell="Chainspell">
<equip when="Precast" set="Chainspell" />
</if>
</if>
<!-- Fourth: Compile all adjustments into the final gear set. -->
<xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='DefineBaseLayer']/*" />
<!-- Compile all subsets into a single final set -->
<var cmd="set CurrentSet $BaseLayer|$WeaknessArmor|$PhysicalDefense|$MagicalDefense|$Convert|$Movement" />
<!-- And assign to appropriate sets for idle/aftercast/etc -->
<xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='HandleEquippingGear']/*" />
<if BuffActive="Spontaneity">
<var cmd="set SpontTime Precast" />
</if>
<else>
<var cmd="set SpontTime Midcast" />
</else>
<!-- Weaponskill equip rules -->
<if type="WeaponSkill">
<xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='DefineWeaponskillSet']/*" />
<equip when="Precast" set="$WSSet" />
</if>
<elseif type="BlackMagic">
<equip when="Precast" set="FastCast" />
<if Skill="DarkMagic">
<equip when="$SpontTime" set="DarkMagic" />
<if Spell="Drain|Aspir">
<equip when="$SpontTime" set="DrainAndAspir" />
</if>
<xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='ObiRingCape-DarkMagic']/*" />
</if>
<elseif Skill="ElementalMagic">
<equip when="Midcast" set="Nuke-$MagicAcc" />
<xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='ObiRingCape-ElementalMagic']/*" />
</elseif>
<elseif Skill="EnfeeblingMagic">
<if Spell="Dispel|Blind*">
<equip when="$SpontTime" set="EnfeebleInt-Accuracy" />
</if>
<elseif Spell="Gravity*|Sleep*">
<equip when="$SpontTime" set="EnfeebleInt-Accuracy|HasteCast" />
</elseif>
<else>
<!-- Break, Poison* -->
<equip when="$SpontTime" set="EnfeebleInt-$MagicAcc" />
</else>
</elseif>
<elseif Skill="EnhancingMagic">
<equip when="Precast">
<waist>Siegel Sash</waist>
</equip>
<equip when="Midcast" set="HasteCast" />
</elseif>
</elseif>
<elseif type="WhiteMagic">
<equip when="Precast" set="FastCast" />
<if Skill="HealingMagic">
<if Spell="Cure*|Cura*">
<equip when="Precast" set="Cure|CureFastCast|$Convert" />
<equip when="Midcast" set="Cure|$Convert" />
</if>
<elseif Spell="Raise*">
<equip when="Midcast" delay="0.07" set="HasteCast" />
</elseif>
</if>
<elseif Skill="EnhancingMagic">
<!-- Enhancing Fastcast -->
<equip when="Precast">
<waist>Siegel Sash</waist>
</equip>
<if Spell="Stoneskin">
<!-- Stoneskin Fastcast -->
<equip when="Precast">
<hands>Carapacho Cuffs</hands>
</equip>
<!-- Build for exactly enough mnd/skill to max stoneskin.
Lowest mnd is whm/blm with 80.
With 354 skill (369 with Esq+2 feet)
need ~57 total mnd to max stoneskin. Don't need any +mnd in gear.
Add haste for recast, and Siegel Sash for bonus damage absorbed.
-->
<equip when="Midcast" set="HasteCast" />
<equip when="Midcast">
<waist>Siegel Sash</waist>
</equip>
</if>
<elseif Spell="Refresh*">
<equip when="All">
<legs>Estoqueur's Fuseau +2</legs>
</equip>
</elseif>
<elseif Spell="Bar*|Phalanx*|*Storm|En*|Gain*">
<equip when="Midcast" set="Enhancing" />
</elseif>
<elseif Spell="*Spikes">
<equip when="Midcast" set="Enhancing|Spikes" />
</elseif>
<elseif Spell="Haste">
<equip when="Midcast" set="HasteCast" />
</elseif>
<else>
<equip when="Midcast" set="Enhancing" />
</else>
<equip when="$SpontTime" set="EnhanceDuration" />
<if SpellTargetType="PLAYER" BuffActive="Composure">
<equip when="$SpontTime" set="ComposureDuration" />
</if>
<if SpellTargetType="SELF" Spell="Protect*|Shell*">
<equip when="Precast|Midcast">
<lring>Sheltered Ring</lring>
</equip>
</if>
</elseif>
<elseif Skill="EnfeeblingMagic">
<!-- Enfeebling Fastcast -->
<equip when="Precast">
<head>Estoqueur's Chappel +2</head>
</equip>
<if Spell="Slow*|Paralyze*|Addle">
<equip when="Midcast" set="EnfeebleMnd-$MagicAcc" />
</if>
<elseif Spell="Silence">
<equip when="Midcast" set="EnfeebleMnd-Accuracy" />
</elseif>
<if Spell="Dia III|Slow II">
<equip when="Midcast">
<head>Duelist's Chapeau +2</head>
</equip>
</if>
</elseif>
</elseif>
<elseif type="Ninjutsu">
<equip when="Precast" set="FastCast" />
<if Spell="Utsusemi*">
<if Spell="*Ichi">
<equip when="Midcast" set="HasteCast|InterruptDown" />
</if>
<else>
<equip when="Midcast" set="HasteCast" />
</else>
</if>
</elseif>
<elseif type="Waltz">
<!-- Waltzes for /dnc -->
<if NotSpell="Healing Waltz">
<if TargetType="Self">
<equip when="Precast" delay="0.1" set="CureWaltzMe" />
</if>
<else>
<equip when="Precast" delay="0.1" set="CureWaltz" />
</else>
</if>
</elseif>
</rules>
</spellcast>