[dev1135] New Special Job Abilities

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[dev1135] New Special Job Abilities
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 Siren.Kalilla
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By Siren.Kalilla 2012-11-07 12:41:20
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wrong thread...
 Quetzalcoatl.Lucieus
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By Quetzalcoatl.Lucieus 2012-11-07 12:43:41
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Siren.Kalilla said: »
Camate said:
Hello!

Producer Matsui has been carefully looking into ways to address players’ concerns about ammo costs, and is planning on the below changes:

Recycle job trait
Instead of acquiring this trait via merit points, it will be learned naturally through leveling. The strength of the effect will increase in tiers depending on your level.
Adding merit points to the Recycle category will enhance the activation rate.


While there were other suggestions given as feedback, the development team feels that increasing the effect of Recycle holds the most benefit. They are still in the midst of discussing what would be a good amount to enhance it, but as a starting point they have currently mentioned a rate of 90% with the job trait, merit points, and equipment. Please note that they are not planning any kind of damage decrease to go along with these changes.

We will be sure to keep you posted on any additional information we hear!

I hope he is aware that COR's exist and have Ammo problems as well.
 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-11-07 12:44:52
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Go home Kali you're drunk. This is the wrong thread!
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 Siren.Kalilla
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By Siren.Kalilla 2012-11-07 12:46:04
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OMG DX

Ignore everything D;

*borrows seha's hide under covers picture*
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 Bahamut.Bekisa
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By Bahamut.Bekisa 2012-11-07 12:52:50
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so they'll nerf Embrava but give BRD up to 5 songs? Got me wondering if they'll put a max duration on this new ability when combined with the others we already have.
 Siren.Kalilla
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By Siren.Kalilla 2012-11-07 13:34:13
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11-07-2012 01:23 PM
[source]
Camate
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Greetings everyone!

I’m back once again to share some more information about new special ability revamps for both those that have been implemented to the Test Server and those that will be implemented during this week’s Test Server update.

  • New special abilities already on the Test Server

    • Warrior
      Currently the effect for this ability makes the activation rate for double attack 100%; however, we will be adjusting this so that the 100% activation rate is added to your current double attack rate when the ability is executed and then decrease over time. It will still be possible to maintain a very high double attack rate when using equipment and other support effects. The effect duration time will remain as 30 seconds.

    • White mage
      Currently looking into the two below possibilities:

      1. Keep the effect as it is currently, but change the effect duration from 30 seconds to 60 seconds.
      2. Change effect so that you receive a strong resistance against Terror, Amnesia, and Death (Doom included). No changes to the 30 second effect duration.

    • Black mage
      We will be limiting the effects of the new special ability to elemental magic and will be easing up on resists. For monsters that have strong resistances, a half-resist is guaranteed. If they resist yet again, it will result in a quarter resist. While the special ability is active, the resist determinant will be lowered and it will be possible to deal steady damage.

  • New special abilities that will be implemented during this week’s Test Server update

    During this week’s Test Server update we will be implementing the below new special abilities. Please take a moment and try them out when you can!


Job Ability Name Effect
Bard BRD SP2 While effect is active, the number of songs that can be cast on party members will be increased by 1.
Ranger RNG SP2 While effect is active, ranged attack delay will be halved.Additionally, Double Shot or Triple Shot activation is guaranteed.
Dragoon DRG SP2 While effect is active, there will be no cool down timer for Jump.

*Names, help text, and animations for abilities on the Test Server are still in-development. Effects are also subject to change and adjustment.
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 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2012-11-07 13:44:25
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...spamming jump for 30 seconds. That doesn't seem crazy.
 Fenrir.Sylow
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By Fenrir.Sylow 2012-11-07 13:45:44
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Switching from Terpsichore to Ryunohige.
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 Leviathan.Draylo
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By Leviathan.Draylo 2012-11-07 13:47:21
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Delphinus + jump spam!
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 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-11-07 13:48:19
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Dragoons need to lose weight after being left aside for some time.
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 Lakshmi.Sirafiinikkusu
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By Lakshmi.Sirafiinikkusu 2012-11-07 13:49:27
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wonder how this will work with a gastraphetes rng
 Ragnarok.Chocobeau
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By Ragnarok.Chocobeau 2012-11-07 13:52:00
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YES! Been thinking about something like this for Dragoons! Reminds me of Freya's trance state in FFIX.
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By kenshynofshiva 2012-11-07 13:57:49
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Whoa chain Job Ability Jump oh my....... Welcome to the party pal.......
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2012-11-07 14:17:20
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excited over both changes to RNG. though, i didn't know rng got triple shot
 Asura.Ivykyori
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By Asura.Ivykyori 2012-11-07 14:27:49
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Infinite jumps ALMOST make me want to do something with DRG that I had at 99 and hardly touched since.
 Ragnarok.Ashman
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By Ragnarok.Ashman 2012-11-07 14:29:41
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There will still have to be some sort of ability delay or something.... Someone test how fast you can get autoexec to spam jump next week.
 Bismarck.Ihina
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By Bismarck.Ihina 2012-11-07 14:31:36
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War gets perma-DA rate, brd gets an extra song, drg gets chain jump...is THF still due to get Trick-EES?
 Bismarck.Helel
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By Bismarck.Helel 2012-11-07 14:32:33
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Yeah the triple shot thing for RNG is throwing me off. I'm guessing it's just a mistranslation, unless the ability itself gives you double/triple shot. Can't wait to pwn provenance watcher's face with this though.
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By kenshynofshiva 2012-11-07 14:34:15
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The amount of TP from Jumps is gonna change a Drg game and can spam JUMP and WS while under the effect is gonna rock....
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By Fenrir.Nightfyre 2012-11-07 14:34:46
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Ragnarok.Ashman said: »
There will still have to be some sort of ability delay or something.... Someone test how fast you can get autoexec to spam jump next week.
Standard JA delay applies (two seconds unless stacked), which means you can do up to one jump per second via stacking. Post-WS delay is two seconds and cannot be partially circumvented by the use of another JA/WS; spell delay is three seconds and also cannot be circumvented.
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 Siren.Kalilla
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By Siren.Kalilla 2012-11-07 14:36:06
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Ragnarok.Ashman said: »
There will still have to be some sort of ability delay or something.... Someone test how fast you can get autoexec to spam jump next week.
There will be no recast delay, but I'm sure you'll have to wait on the animation delay.

Or, yea, what night said for the 1 sec ja delay
 Bismarck.Misao
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By Bismarck.Misao 2012-11-07 14:36:28
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JUMPUUUUUUUU
 Asura.Escorian
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By Asura.Escorian 2012-11-07 14:36:29
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Fenrir.Nightfyre said: »
Ragnarok.Ashman said: »
There will still have to be some sort of ability delay or something.... Someone test how fast you can get autoexec to spam jump next week.
Standard JA delay applies, which means you can do up to one JA per second. Post-WS delay is two seconds and cannot be partially circumvented by the use of another JA/WS; spell delay is three seconds and also cannot be circumvented.
still 30 jumps in a row is crazy along with the tp bonus.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-11-07 14:38:14
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Asura.Escorian said: »
Fenrir.Nightfyre said: »
Ragnarok.Ashman said: »
There will still have to be some sort of ability delay or something.... Someone test how fast you can get autoexec to spam jump next week.
Standard JA delay applies, which means you can do up to one JA per second. Post-WS delay is two seconds and cannot be partially circumvented by the use of another JA/WS; spell delay is three seconds and also cannot be circumvented.
still 30 jumps in a row is crazy along with the tp bonus.
Absolutely, I'm not trying to bash the ability at all. Once per second is faster than DRG can swing even with capped delay reduction, which in combination with the enhanced TP gain and overall damage of Spirit/Soul Jump makes for a pretty nice 2hr, especially with Ryunohige.
 Ramuh.Laffter
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By Ramuh.Laffter 2012-11-07 14:38:23
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Asura.Escorian said: »
Fenrir.Nightfyre said: »
Ragnarok.Ashman said: »
There will still have to be some sort of ability delay or something.... Someone test how fast you can get autoexec to spam jump next week.
Standard JA delay applies, which means you can do up to one JA per second. Post-WS delay is two seconds and cannot be partially circumvented by the use of another JA/WS; spell delay is three seconds and also cannot be circumvented.
still 30 jumps in a row is crazy along with the tp bonus.
Except you'd be weaponskilling because you'll have massive TP overflow just jumping during the duration.
 Siren.Kalilla
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By Siren.Kalilla 2012-11-07 14:40:09
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How many weaponskills do you think you could get off in 30 sec with the new SP?
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-11-07 14:44:08
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Should be able to get seven WS bare minimum if whiffs don't *** you over, with multiattack procs adding more.
 Asura.Ivykyori
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By Asura.Ivykyori 2012-11-07 14:44:25
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...And 'Brava gets refresh. Man, I'm still sore about that.
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By Ramuh.Laffter 2012-11-07 14:52:31
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Asura.Ivykyori said: »
...And 'Brava gets refresh. Man, I'm still sore about that.
Time to quit SCH and finish BLU. :3
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 Asura.Ivykyori
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By Asura.Ivykyori 2012-11-07 14:59:50
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Ramuh.Laffter said: »
Asura.Ivykyori said: »
...And 'Brava gets refresh. Man, I'm still sore about that.
Time to quit SCH and finish BLU. :3

Might have no choice--we're missing BLU procs in ls now.
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