Chimerawizard said: »
If you aren't at all worried about magic accuracy drop
The way I see it, is that it's easier to food up and/or use geo buffs to up MACC, than it is to lose a whole 1.15 multiplier in the formula.
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Chimerawizard said: » If you aren't at all worried about magic accuracy drop The way I see it, is that it's easier to food up and/or use geo buffs to up MACC, than it is to lose a whole 1.15 multiplier in the formula. Fenrir.Kaldaek
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im just testing helix's on reives. the empy feet come out about 100dmg lower every MB... compared to the amalric.
Only change in the test is the feet. ideas? Emp feet have no MAB ,Amalric have 62+
On a target like a reive (that take reduced damage) multipliers are less relevant. 15% of 5k is meaningless. But 15% of like... 40k is noticeable. Go try it out on a mob. The more damage you do, the more %modifier matters vs raw MAB well, with his set, the 62 MAB from amalric nails is a 14% damage boost. so not all that big of an impact. however amalric nails only have 20 m.acc so it's pretty well equal with arbatel as well. What's better mdmg+10, FC+6 & either 60MP or conserve MP+7 or 1% dmg?
That was assuming master gifts for MAB+340 excluding feet. Without gifts it's 15.3% damage boost... so better than arbatel. Yeah you don't use arbatel +1 for Helixes.
Is there an up-to-date DPS Spreadsheet for magic damage? The one I have is quite old.
Fenrir.Kaldaek
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Question on the burst helix set. What set would be BiS for solo sch? (no buffs)
Question is regards to amalric vs. merlinic for macc on helix. edit: 2nd question. Should we use regen potency on the back if we are using duration everywhere else? im getting 90/tick for 13:35 i think As the next two posts mentioned after the one I was quoting about regen: it's about preference and you can always make a toggle to swap head & back between potency & duration.
As for the helix set; merlinic body/hands would have to have a very potent augment to beat amalric's magic accuracy. legs you already have listed as merlinic. Jhakri feet has INT+33 m.acc+42 MAB+39 & MBD+7 which makes it a nice easy swap for a magic accuracy set unless you have a top tier piece of merlinic. Other potential swaps to increase m.acc that come to mind are Khonsu & Lugh's Cape. lose a few seconds duration with cape swap. w/e What do you guys think of this thread I posted on the official forums?
http://forum.square-enix.com/ffxi/threads/55825-Change-a-few-job-point-categories-for-Scholar Maybe combine Stratagem I & II into one and change Penury/Parsimony MAcc effect for more reduced cost of mp & placing Macc bonus in the free slot? Combine Stratagem III & IV with no change in effects and add MAB in the free slot? Remove Modus Veritas Effect and in it's place add Regen Potency bonus? Any thoughts? I'd like them to keep Modus Veritas merits, but actually make it usable, with it able to break the 9,999 DoT/tock damage cap, and make it so only one MV being able to land on a mob at once, so people can't exploit it like they used to. With capped merits in it, if it lands, and you can make full use of it, you end up dealing an extra 50% DoT with it.
Bismarck.Snprphnx said: » I'd like them to keep Modus Veritas merits, but actually make it usable, with it able to break the 9,999 DoT/tock damage cap, and make it so only one MV being able to land on a mob at once, so people can't exploit it like they used to. With capped merits in it, if it lands, and you can make full use of it, you end up dealing an extra 50% DoT with it. There was one dev post a few years back saying since there are T2 helix spells, they have no plans to revert modus veritas Asura.Zekie
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Hey guys. anyone have melee set and Black Halo set to share, so I can have some ideas where to start with?? thanks!
Asura.Zekie said: » Hey guys. anyone have melee set and Black Halo set to share, so I can have some ideas where to start with?? thanks! For TP I'd suggest: ItemSet 332066 Hopefully enough magic accuracy to avoid throwing MP away needlessly as you build TP. Merlinic can get m.acc/MAB/occult acumen or possibly store TP via dark matter. TP gain via swinging a club: SCH only has C+ club/staff skill; kind of crap for gear, especially if you're trying for cap haste and decent multi-attack/STP in your set as well. This was the best I could think up. ItemSet 332065 edit: forgot when I thought up the set, it was for opening skillchains with omniscience. >_> swap belt for: cetl belt or goading belt. Edit2: here's a set, Chironic: Dark matter w/ MND/acc/atk/WSD would do bettter, but it's dark matter... unsure where the inflection between STR/MND & acc/atk take place. may need to swap some accessories for more acc/atk over str/mnd. :shrugs: ItemSet 368390 Offline
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Hello all! Was wondering what Merits everyone uses? Currently I have 5/5 on Sublimation but I’m thinking that with equipment nowadays, if it might be better to do grimoire recast? And I also have stormsurge 5/5 but if I should do enlightenment? Thanks.
I'd say just go with:
grimoire/helix 5/5 storm/enlighten 5/5 Offline
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Ok so what's bis for MB helixes and nukes now?
a) Tupsimati with AM2 and Enki - 279 Mdmg, 100 MAB, 80 Macc, 10 INT b) Daybreak with Ammuraphi - 241 Mdmg, 78 MAB, 78 Macc, 13 INT (clearly wont win with Tupsi) c) Akademos with Enki - 217Mdmg, 53 MAB, 35 Macc, 37 INT, 2% affinity(?), 10 MB I guess with a) and b) you would need to substitute Magic Burst loss somehow. Maybe with ring and earring. but thats a loss of 16 MAB, 10 Macc, 18 Int. So that effectively puts Akademos at: 217 Mdmg, 69 MAB, 45 Macc, 55 INT, 2% affinity Would Akademos win with that massive lead in INT and that 2% affinity, while lacking quite a lot of MAB, Macc and Mdmg? One thing is clear tho. Daybreak would for sure win for Luminohelix with +50% light affinity :) Hi.
I have a couple of basic SCH questions: 1. Whats the current helix duration cap? And kaustra duration? 2. Does the kaustra DoT breaks 9999 cap? 3. Does kaustra and helix stacks? Thanks in advanca 1) Can't help ya
2) Don't think it does but I'm not sure 3) Yes, they do stack just fine. In case you don't know Kaustra and Embrava share the same buff slot and they overwrite each other. Raetic Staff +1 beats out Akademos ever so slightly for helix
2) supposedly yes. Actually going beyond 9999/tick would require something like 41,000 initial damage though. This would require some amazing buffs to pull off on anything worth casting it on.
Has anyone checked to make sure Daybreak is 50% and not base+50dmg like the cure+x buff? With AM2 Tupsimati is probably a small upgrade to Akademos. Maxentius / Daybreak(light only) with shield may compete at damage, but won't let you Myrkr. AM2 Tupsimati probably won't have enough extra TP to let you Myrkr either. Even if Daybreak is 50%, helix DoT does cap at 9999dmg, so not as important unless you're using TP for Flash Nova/Seraph Strike. Asura.Toralin said: » Raetic Staff +1 beats out Akademos ever so slightly for helix I'm pretty confident I read it, maybe it wasn't you but someone did undoubtely post a detailed report like that. Chimerawizard said: » but won't let you Myrkr. I haven't used my SCH seriously for nuking in ages but I did all the early (among the first groups on Asura!) rounds of Aeonic exclusively with mage setup. Is Myrkr really all that necessary for SCH? I can understand for BLM where you need that to compensate for the amount lost from Death, but SCH doesn't really have that big of an MP issue with Sublimation, no? I mean I dunno, I felt like I never really had any issues keeping my MP up when I played SCH, and I was nuking as well, I wasn't just a skillchain machine-bot. If you're Shiva.Hiep doing omen duo, yes. Myrkr is needed.
If you aren't relying on yourself for basically everything, not unless you're casting impact; which hopefully gets you 1000+TP. Offline
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Asura.Sechs said: » Chimerawizard said: » but won't let you Myrkr. I haven't used my SCH seriously for nuking in ages but I did all the early (among the first groups on Asura!) rounds of Aeonic exclusively with mage setup. Is Myrkr really all that necessary for SCH? I can understand for BLM where you need that to compensate for the amount lost from Death, but SCH doesn't really have that big of an MP issue with Sublimation, no? I mean I dunno, I felt like I never really had any issues keeping my MP up when I played SCH, and I was nuking as well, I wasn't just a skillchain machine-bot. Pretty sure Myrkr is more a thing outside of escha (no huge refresh buffs) and more for lowman, when SCH does all the work (scing and mbing). Yeah I can see the benefit in that.
Personally when I was hardcore for my SCH I liked the additional freedom granted by ignoring my TP, hence being able to swap my main and sub slots whenever I liked in pre and midcast. Opened up so many more options in the other slots. ...granted back then we had less options than today, so I guess mine was a stronger point then than it is today. How many different JSE capes do I need for SCH? Which would you say are the most important?
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Cerberus.Dekar said: » How many different JSE capes do I need for SCH? Which would you say are the most important? Check the previous page Cerberus.Shadowmeld
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Need:?
Nuke: INT/Macc + mdmg/matk FC: If you don't perimede Extras? Cure/MND Enfeeble: MND/Macc + mdmg/Cure potency TP and WS Idle: HP or MP/Meva/Regen (could probably put this in Need) |
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