function job_precast(spell, action, spellMap, eventArgs)
if spell.name == 'Impact' then
equip({head=empty,body="Twilight Cloak"})
elseif spell.name == 'Stun' then
if not buffactive['Thunderstorm'] then
add_to_chat(8,'--------- Thunderstorm is down ---------')
elseif not buffactive['Klimaform'] then
add_to_chat(8,'----------- Klimaform is down -----------')
end
end
if spell.action_type == 'Magic' then
classes.CustomClass = player.equipment.main
end
if player.main_job == "SCH" and (buffactive['Dark Arts'] or buffactive['Addendum: Black']) and (spell.skill == "Elemental Magic" or spell.skill == "Dark Magic" or spell.skill == "Enfeebling Magic") and player.equipment.main == "Hvergelmir" then
equip(sets.precast.FC,{head="Pedagogy Mortarboard +1",feet="Academic's Loafers +3"})
elseif player.main_job == "SCH" and (buffactive['Light Arts'] or buffactive['Addendum: White']) and (spell.skill == "Healing Magic" or spell.skill == "Divine Magic" or spell.skill == "Enfeebling Magic" or spell.skill == "Enhancing Magic") and player.equipment.main == "Hvergelmir" then
equip(sets.precast.FC,{head="Pedagogy Mortarboard +1",feet="Academic's Loafers +3"})
end
if (buffactive['Alacrity'] or buffactive['Celerity']) and world.weather_element == spell.element then
equip({feet='Pedagogy Loafers +1'})
end
end
I'm an idiot and can't figure this out. I'm trying to equip completely different .FC sets based on what my main weapon is. Right now I am properly swapping one fastcast set when I have Hvergelmir equipped, and the other proper sets when I have other main hand weapons equipped. I can't seem to get grimoire gear on when I have the proper arts and spell type. Also I can't get my Pedagogy Loafers to equip either :/
After I figure out this issue I plan on making a set for addle and casting in incorrect arts(as much fastcast as I can find). If anyone has the patience to help I'd appreciate it greatly.
Can someone show me a new Magic eva set for sch? plz and TY ^^
ItemSet 338117
Just threw together some of the best mEVA gear and math'd a set out of it including enough MDT... no idea how much mEVA is actually required to be effectively immune to magic. I could be way over. if so, mallquis clogs +1 would be the first thing I'd swap in.
EDIT: I should note the telchine set with mEVA augments is comparable with the normal quality pinga set.
function job_precast(spell, action, spellMap, eventArgs)
if spell.name == 'Impact' then
equip({head=empty,body="Twilight Cloak"})
elseif spell.name == 'Stun' then
if not buffactive['Thunderstorm'] then
add_to_chat(8,'--------- Thunderstorm is down ---------')
elseif not buffactive['Klimaform'] then
add_to_chat(8,'----------- Klimaform is down -----------')
end
end
if spell.action_type == 'Magic' then
classes.CustomClass = player.equipment.main
end
if player.main_job == "SCH" and (buffactive['Dark Arts'] or buffactive['Addendum: Black']) and (spell.skill == "Elemental Magic" or spell.skill == "Dark Magic" or spell.skill == "Enfeebling Magic") and player.equipment.main == "Hvergelmir" then
equip(sets.precast.FC,{head="Pedagogy Mortarboard +1",feet="Academic's Loafers +3"})
elseif player.main_job == "SCH" and (buffactive['Light Arts'] or buffactive['Addendum: White']) and (spell.skill == "Healing Magic" or spell.skill == "Divine Magic" or spell.skill == "Enfeebling Magic" or spell.skill == "Enhancing Magic") and player.equipment.main == "Hvergelmir" then
equip(sets.precast.FC,{head="Pedagogy Mortarboard +1",feet="Academic's Loafers +3"})
end
if (buffactive['Alacrity'] or buffactive['Celerity']) and world.weather_element == spell.element then
equip({feet='Pedagogy Loafers +1'})
end
end
I'm an idiot and can't figure this out. I'm trying to equip completely different .FC sets based on what my main weapon is. Right now I am properly swapping one fastcast set when I have Hvergelmir equipped, and the other proper sets when I have other main hand weapons equipped. I can't seem to get grimoire gear on when I have the proper arts and spell type. Also I can't get my Pedagogy Loafers to equip either :/
After I figure out this issue I plan on making a set for addle and casting in incorrect arts(as much fastcast as I can find). If anyone has the patience to help I'd appreciate it greatly.
Sorry didn't see this the other day. This is what I use. Also, for what it's worth, I would always do Impact last as if you have other parts of your gear-swap (such as this section) and you're casting impact, you're going to not equip the cloak.. So order:
1) Normal FC stuff
2) Grimoire bonus / overriding FC
3) Impact
Code
if spell.type == "WhiteMagic" and (buffactive["Light Arts"] or buffactive["Addendum: White"]) then
equip(sets.precast.Grimoire)
end
if spell.type == "BlackMagic" and (buffactive["Dark Arts"] or buffactive["Addendum: Black"]) then
equip(sets.precast.Grimoire)
end
Necro Bump Detected!
[59 days between previous and next post]
Enfeebling: Af+2/3 pieces (atleast body/legs) and grio with int/macc/enfeebling
nuking: merlinic is nice and akademos
then all the accessories for the things.
You don't want Grio. You want Gada with just macc and Ammurapi Shield.
This is pretty much what a dream set would be: ItemSet 354035
If you need more macc, swap out feet to skaoi boots or medium's sabots. SCH really has no need for +skill for enfeebling, because just base skill gets you over cap.
If you want potency, SCH has access to 1 piece of +potency gear. Uk'uxkaj boots. It has no macc on it, and the +potency is rather small on T1 enfeebles, so your mileage may vary.
Alternatives for non matching arts:
Body: shango robe AF+3 still gives most macc when not black magic + dark arts
Legs: chironic hose
If I recall "perf" Grio+Enki is ~347 Macc, whereas "perf" Gada+Ammurapi is ~350 sooo... we're pretty close, aren't we.
Getting a Gada with just Macc+25 is probably much easier than getting a Grio with Macc>=30 and Enf >=15 though, so if someone had to start from scratch I agree he should go the Gada route.
If someone already has a pretty powerful Grio though, say from RDM, then by all means I don't think it would be a bad option to use, not at all.
Also in your set I'd debate the use of boots (check the in-depth discussion on the RDM thread) and I would probably put HQ Stikini and Regal Cuffs.
I think the amount of effort/gil involved with getting a perfect Grio would probably be greater than getting a Gada/Ammurapi, which is why I recommend it.
The argument about the boots on rdm really only applies to Distract/Frazzle III, because skill affects potency above what our skill is capped at. SCH at most gets distract/frazzle 1, so the potency would be better if you don't need the accuracy, since skill doesn't affect the potency of any of our debuffs.
Completely missed the Regal Cuffs, yeah those are demonstrably better. Stinky ring +1 is also better, I'll update.
I think the amount of effort/gil involved with getting a perfect Grio would probably be less than getting a Gada
Agreed! It's what I said above. If someone has to start from scratch it's absolutely Gada imo.
But if someone already has a solid Grio maybe from RDM then I dunno if I would bother with a Gada.
Just my two cents of course.
Quote:
The argument about the boots on rdm really only applies to Distract/Frazzle III
No there was more, I remember Savel offering some in-depth numbers about it.
It was more about offering such a minimal increase on the majority of enfeebles that it wasn't worth to lose all the skill etc.
Altough now that I think about it this might not apply to SCH, given how there are no other options (in other slots) for enf potency...
Still, might be worth goin to check that in detail if you're curious!
Do you by chance have a link to that discussion, or is it just buried in the guide somewhere? I remember reading it months ago, but don't remember where.
I do remember specifically that Medium's Sabots (and by extension Skaoi) out performed Uk'uxkaj for potency based on the skill added by those pieces on Distract III and Frazzle III.
I don't recall the rest of the discussion.
Edit: I also edited above to say I think perfect Grio would be more expensive/effort I think than getting Gada/Ammurapi. You were already replying though.
Pretty confident it was in the "jack of all trades" guide in the RDM forum.
I remember Boshi, Saevel and someone else talking a lot about them, I read this several months ago though so my memories are a bit cloudy, I apologize.
Either way the fact that Uk'uxkaj offer such a marginal boost might be a consequence of RDM having other Enf potency options and Uk'uxkaj not stacking very well with them.
For a job that has Uk'uxkaj as their only enf potency option, things might be different.
Basic Gist: If you don't need macc to land the debuff, then you probably don't need the minimal enfeebling potency boost from Uk'uxkaj Boots. So Skaoi/Medium's probably BiS by virtue of inventory +1.
Edit: doesn't really matter honestly whether you already have a lot of +potency or not. The bonus is static. Distract/Frazzle give -2 of their respective stat from Uk'uxkaj Boots. That's +1% hit rate. It would still be +1% hit rate if you had other potency.
Since we are talking about SCH I would want the 66(+15) macc from Omen AF+3 boots over a 6% increase in enf. effect every single time. Would you agree?
Losing that much macc on anything worthwhile would take multiple tries to land and by then you will be in the middle of SCing or healing or kiting (if solo). I would rather land it the first time and lose 6% of the effect.
On anything where the additional 80 macc would not assist probably would not need the additional 6% effect to kill, anyway. I may just be lazy but I see no real benefit in the Uk'. Boots.
EDIT: You stated the same thing above before I finished my post.
You need 62% as /rdm yeah, I dunno how the feet play into it at that point.
Edit: Whoops, maybe the number should be 63%, 62% leaves you at fractionally over 20%. Dunno if it makes a difference but guess it doesn't hurt to be sure, hehe.
You need 62% as /rdm yeah, I dunno how the feet play into it at that point.
Edit: Whoops, maybe the number should be 63%, 62% leaves you at fractionally over 20%. Dunno if it makes a difference but guess it doesn't hurt to be sure, hehe.
Good to know as I've already got 65% in slots other than feet. Wanted to make sure I was capped.
Also, would it be possible to use Pedagogy Head +1 in the future if you can reach 63% FC without using head/feet slots? Is there a cap on the grimoire spellcasting stat?
I think those are the only two pieces with grimoire spellcasting speed on them right? So I doubt you'll ever have to worry about hitting any sort of cap on it.
Was there ever a definite test that it was actually exceeding 80% FC? I vaguely remember testing out cast time in general and lag was such that even with the same FC gear things spells weren't always happening at the same percentage so seems hard as heck to test, lol.
I dunno if you really need beyond 80% anyways, the differences become so minor at that point...
Yeah I'm just looking to get every little bit I can, might as well if it's possible lol. I could use my 65% FC set with Academics Feet +3 pretty well, and it's not a big deal if I can't use the relic head.
Edit: This is what I'm using currently. Could find more, but I don't really need to improve further so long as I'm /rdm.
Actually there is a cap on grimoire spellcast speed before alacrity/celerity
It's 25%. You get 10% from just grimoire, and then feet + head get you the reset of the way.
Kylos: Inyanga Body has 12/13 FC and a lot of macc. Academic's hands +2/3 beat the Gende gloves. Both are pieces you probably want anyway, so might be worth looking into.