July 23, 2012 Version Update

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July 23, 2012 Version Update
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 Siren.Kalilla
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By Siren.Kalilla 2012-07-18 15:14:43
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Begins:
July 23, 2012 10:00 PDT
Ends:
July 23, 2012 11:30 PDT
Automatically converted to your time zone

From the FINAL FANTASY XI Development Team
July Version Update Coming Soon! (07/18/2012)
The next FINAL FANTASY XI version update is scheduled to hit Vana'diel on Monday, July 23.

Heroines' Holdfast, the tenth anniversary special battlefield, takes center stage in this update along with a supporting cast of battle- and system-related adjustments, not to mention the always popular testing-inspired modifications!

For a full playbill detailing the new and modified content, take a seat in the Updates section of the forums.

*This has been confirmed to be partially delayed for the next update

Jul. 20, 2012 00:21 [PDT] From: FINAL FANTASY XI
All Worlds Maintenance (Jul. 23)
At the following time, we will be performing maintenance on FINAL FANTASY XI to accompany the version update. During this period, FINAL FANTASY XI will be unavailable.

We apologize for any inconvenience this may cause and thank you for your patience.

* This maintenance will be accompanied by a version update. After maintenance is complete, the update will automatically begin after you press the "Play" button. After that, please follow the instructions on the screen.

* The World Transfer Service will be unavailable starting 30 minutes before the maintenance. Please wait until after the maintenance is completed before attempting to use this service.

* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again.

Thank you for your cooperation and understanding in making this a smooth version update.

Downloadable file sizes for the FINAL FANTASY XI version update are as follows.

[File size for clients with "Chains of Promathia," "Treasures of Aht Urhgan" and "Wings of the Goddess" installed.]

"PlayStation 2" Version
Downloadable file size: 25.6MB

Windows Version
Downloadable file size: 41.5MB

Xbox 360 Version
Downloadable file size: 49.6MB

[File size for clients without "Chains of Promathia," "Treasures of Aht Urhgan" and "Wings of the Goddess" installed.]

"PlayStation 2" Version
Downloadable file size: 22.0MB

Windows Version
Downloadable file size: 37.9MB

Xbox 360 Version
Downloadable file size: 46.0MB

* The details of the version update will be announced separately on Jul. 23, 2012.

[Date & Time]
Jul. 23, 2012 from 10:00 to 11:30 (PDT)
* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XI
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 Siren.Kalilla
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By Siren.Kalilla 2012-07-18 15:14:53
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07-23-2012 12:40 PM
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July 23, 2012 Version Update

Event-related

  • New battle content called Heroines' Holdfast has been introduced.

    Read on for details regarding this content.

  • [dev1125] Voidwatch Adjustments

    • It is now possible to skip the cutscene that occurs when zoning from Walk of Echoes to Provenance.

    • The acquisition of other rewards will no longer be interrupted when a rare item already in one's possession is among the spoils obtained from a Riftworn Pyxis after selecting "obtain all."
    • Enemies' resistance to enfeebling magic has been adjusted.

  • [dev1131] Legion Adjustments

    • It is now possible to reenter a battlefield after being ejected due to all participants having been KO'd.
      In addition, the distance that enemies roam has been adjusted.

    • Enemies' resistance to enfeebling magic has been adjusted.

  • Fields of Valor and Grounds of Valor Adjustments

    • Objectives for the following training regime have been revised:Ifrit's Cauldron: Page 5
    • Potency of the field support effect White Magic: Protect has been increased.

  • [dev1132] Assault Adjustment

    • When moving to the next floor during Nyzul Isle Investigation and Nyzul Isle Uncharted Region, characters will now zone in at different coordinates around the Rune of Transfer.

  • [dev1133] Einherjar Adjustment

    • All rewards procured from the Nashmau (H-7) NPC Kilusha will now be displayed on a single page.

  • A new fish may now be cut open in the quest "Inside the Belly."


Battle-related

  • The following job-related adjustments have been made:

    • White Mage
      • The effect of Protect V merit points has been adjusted.
        The value for each point has been modified from DEF+2 to DEF+5

    • Bard
      • The effect of Knight's Minne merit points has been adjusted.
        The value for each point has been modified from DEF+1 to DEF+2

  • [dev1129] The maximum number of upgrades for the attribute merit point category has been raised from twelve to twenty-four.

  • [dev1093] Enfeebling Magic Resistance of Monsters

    • A log message now appears when a monster resists an enfeebling spell which enables the player to determine whether a monster possesses complete resistance to a particular type of enfeebling magic.
      As long as the monster does not completely resist the effect, it is possible to inflict enfeebling magic upon them. The number of affectable monsters has drastically increased.
    • A new system has been added in which using enfeebling magic multiple times will lower the target enemy's resistance. This system is known as "Immunobreak."
      • When an Immunobreak occurs after the enemy has resisted a particular enfeebling magic, the resistance of the enemy to that effect will decrease by a certain amount.
      • Immunobreaks can stack and continually lower an enemy's resistance.
      • The more times the enfeebling magic is resisted, the greater the likelihood that an Immunobreak will occur.
      • When the enfeebling effect is successfully applied, the resistance will reset.
      • If the effect is continuously applied, the enemy will slowly gain more resistance, and eventually Immunobreaks will no longer occur.
      • Note that some monsters have complete resistance to enfeebling effects.
        (Immunobreaks will not occur on enemies which have complete resistance.)
      • Immunobreaks only apply to enfeebling effects (magic abilities based on Enfeebling Magic skill level).

  • [dev1128] The following spell effects have been raised:


    Protect / Protectra / Protect II / Protectra II / Protect III / Protectra III / Protect IV / Protectra IV / Protect V / Protectra V / Knight's Minne / Knight's Minne II / Knight's Minne III / Knight's Minne IV / Knight's Minne V

  • [dev1128] Resistances to the following spells have been changed:

    Foe Requiem / Foe Requiem II / Foe Requiem III / Foe Requiem IV / Foe Requiem V / Foe Requiem VI / Foe Requiem VII

  • [dev1130] The interval between the conclusion of battle and the next possible time an attack command can be carried out has been adjusted.

  • [dev1130] The interval between the time a ranged attack finishes and the next possible time a new command can be carried out has been reduced.

  • [dev1130] Guard and Parry Adjustments
    The guard and parry skills have been adjusted so that they may level up even if the skills do not activate when players are attacked.

  • A new familiar may now be summoned with the beastmaster ability "Call Beast."

  • The beastmaster ability Tame may no longer be used if you already have a familiar out.

  • The items dropped by the Yagudo Pipers found in Giddeus and Meriphataud Mountains have been modified.


Item-related
  • New items have been added.

  • New synthesis recipes have been added.

  • New synergy recipes have been added.
    <Rank: Apprentice>

    Item Name Required Craft Materials
    Iridal Staff Woodworking Fire Staff, Ice Staff, Wind Staff, Earth Staff, Thunder Staff, Water Staff, Light Staff, Dark Staff
    Chatoyant Staff Woodworking Vulcan's Staff, Aquilo's Staff, Auster's Staff, Terra's Staff, Jupiter's Staff, Neptune's Staff, Apollo's Staff, Pluto's Staff

    <Rank: Adept>
    Item Name Required Craft Materials
    Auroral Broth Cooking Aurora Bass, San d'Orian Flour, Distilled Water

  • The following items are no longer classified as rare:Cordial Invite / Mercenary Camp Entry Slip / Martial Ball Invite / Training Grounds Key / Pest Repellant

  • The Clr. Duckbills +2 attribute "Enhances Protectra V effect" has been increased.

  • The enchantment attribute of the items Protect Ring and Protect Earring has been increased.


System-related

  • [dev1126] An upper limit on the frame rate for fishing animations has been implemented so as to decrease the gap experienced between different platforms.


[Windows and Xbox 360 Only]
  • [dev1134] Spell icons have been modified in preparation for the UI overhaul.


Resolved Issues
  • The following issues have been corrected:

    • The issue with Einherjar wherein players could access Odin's Chamber and Odin's Chamber II without either the title Elite Einherjar or the requisite amount of valkyrie feathers.
    • The issue with Legion wherein the Legion Libretto's "random selection" option would occasionally function improperly.
    • The issue wherein the help text for the familiars Crab Familiar and Courier Carrie's pet command Bubble Shower erroneously read "within a fan-shaped area originating from pet" instead of "within area of effect."
    • The issue wherein sending away either pets called with the beastmaster ability Call Beast, avatars, or automatons caused their masters' enmity to increase.
    • The issue wherein engaging in battle while under the Allied Tags effect kept Guard from activating for both players and enemies.
    • The issue wherein the visual effect for the Corsair ability Wind Shot would display improperly.
    • The issue wherein the visual effect for the wyvern ability Thunder Breath would display improperly.
    • The issue wherein the visual effects for the following spells would display improperly on crab enemies:Repose / Sleep II / Sleepga II
    • The issue wherein the enchantment effects of the Moogle Rod and Nomad Moogle Rod could be used during cutscenes.
    • The issue wherein the graphics for Yagudo appearing in the following event replays would display improperly under certain circumstances.The Tigress Strikes(pt.3) / A Manifest Problem(pt.2)


Known Issues
  • Changes made to key assignments for the keyboard configuration "Compact 2" will sometimes be improperly applied when logging back in to FINAL FANTASY XI or the PlayOnline Viewer.

  • The icon for the familiar Turbid Toloi's ability Water Wall does not display in the proper color.

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07-23-2012 12:40 PM
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Heroines' Holdfast

Heroines' Holdfast is a special battlefield created to celebrate FINAL FANTASY XI's tenth anniversary and takes place on Nyzul Isle. The holdfast houses multiple heroines; one for each floor. Participants make their way through certain floors and finally battle the heroine who awaits them in her chamber on the corresponding floor.


Entry Requirements
  • Have one's main job at level 99.

  • Form a party of three to six people.

  • There is a time restriction of fifteen minutes, which can be extended by an additional fifteen minutes each time a heroine is defeated.


Heroines' Holdfast Overview
  1. Trade an Athena Orb to the Runic Seal at the Nyzul Isle staging point (J-9) in the Alzadaal Undersea Ruins to enter the battlefield.

    *The Athena Orb will disappear upon entering the holdfast.

     

  2. Transfer to the antechamber.
    There are five runes of transfer in the antechamber that teleport participants to each heroine's floor, and deciding which heroine your party shall do battle with before trading your Athena Orb should save valuable time at this juncture.

    The following runes of transfer teleport players to the corresponding heroine's floor:

    ★: Starting Location
    Rune of Transfer #1: Lion
    Rune of Transfer #2: Prishe
    Rune of Transfer #3: Aphmau
    Rune of Transfer #4: Lilisette
    Rune of Transfer #5: Mumor

    *Floor 1 is the easiest while floor 5 is the most difficult.
     

  3. While searching for the Rune of Transfer ??? that leads to the heroine's chamber, players can both fight the enemies that populate the floor and talk with NPCs who occasionally give out temporary items or make the journey easier.
     

  4. Once certain conditions have been met, players may use the Rune of Transfer ??? to teleport to the heroine's chamber on that floor.

    *Examining a Rune of Transfer ??? before meeting its usage requirements will provide you with a hint on how to meet them.
     

  5. Confront the heroine!
    Defeating a heroine within the fifteen-minute time limit assures one's victory, adds another fifteen minutes to the party's remaining time, and transports the party back to the antechamber for a go at another floor of enemies and another heroine!
    Failing to defeat a heroine within the appointed time or having one's whole party get KO'd ends one's stay in the holdfast.

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 Siren.Kalilla
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By Siren.Kalilla 2012-07-18 15:15:04
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Weapons
Iridal Staff
Code xml
<i id="18632" enl="Iridal staff" fr="" frl="" de="" del="" jp="" jpl="51">Iridal Staff</i>

Chatoyant Staff
Code xml
<i id="18633" enl="Chatoyant staff" fr="" frl="" de="" del="" jp="" jpl="51">Chatoyant Staff</i>


Armor
Shaper's Shawl
Code xml
<i id="11009" enl="Shaper's shawl" fr="" frl="" de="" del="" jp="" jpl="1">Shaper's Shawl</i>

Plumb Boots
Code xml
<i id="10372" enl="Plumb boots" fr="" frl="" de="" del="" jp="" jpl="99">Plumb Boots</i>
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 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-07-18 15:16:26
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Gramercy!

NO MORE!!!
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By Quiznor 2012-07-18 15:17:54
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No mention of neo-salvage outside the roadmap yet still!
 Sylph.Safiyyah
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By Sylph.Safiyyah 2012-07-18 15:33:37
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Guard and parry skillup fix. Finally.
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 Fenrir.Terminus
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By Fenrir.Terminus 2012-07-18 15:34:19
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Sylph.Safiyyah said: »
Guard and parry skillup fix. Finally.

Idk if "fix" is the right word. But they are making it easier.
 Sylph.Safiyyah
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By Sylph.Safiyyah 2012-07-18 15:52:27
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Fenrir.Terminus said: »
Sylph.Safiyyah said: »
Guard and parry skillup fix. Finally.

Idk if "fix" is the right word. But they are making it easier.

Being stupidly time-consuming to skill up really didn't serve any benefit to gameplay.
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By Chyula 2012-07-18 16:18:21
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lmao, the whole list are just 1 day of work. I guess I'll come back when there are some real new contents like the when the new expansion is out.
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 Siren.Kalilla
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By Siren.Kalilla 2012-07-18 16:31:59
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July is a very slow month for updates, I'm not sure why really.

Last year there wasn't even a test server update in July.
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By Phoenix.Lillicarnage 2012-07-18 16:35:10
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Siren.Kalilla said: »
July is a very slow month updates, I'm not sure why really.

Last year there there wasn't even a test server update in July.

Not as many people take classes during the summer, there just aren't as many GPA's to destroy. I think thats why so many games come out/get updated in the fall.

Borderlands 2 is going to singlehandedly make me repeat a semester.
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 Phoenix.Kluaf
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By Phoenix.Kluaf 2012-07-18 16:50:24
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*** update
meeble burrows will now be 2 months later than roadmap ...
 Fenrir.Camiie
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By Fenrir.Camiie 2012-07-18 16:59:37
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Yay for Heroine's Holdfast! Oh wait I have to win one of 5k orbs, or pray a really good friend does... Yeah that's content for everyone...
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 Asura.Daleterrence
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By Asura.Daleterrence 2012-07-18 18:46:27
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Why would they delay the collision adjustments? It's working absolutely fine on the test server.
 Siren.Kalilla
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By Siren.Kalilla 2012-07-18 19:04:02
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Asura.Daleterrence said: »
Why would they delay the collision adjustments? It's working absolutely fine on the test server.
They're idiots, simple enough.
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 Asura.Daleterrence
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By Asura.Daleterrence 2012-07-18 19:04:48
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Siren.Kalilla said: »
Asura.Daleterrence said: »
Why would they delay the collision adjustments? It's working absolutely fine on the test server.
They're idiots, simple enough.

Good point.
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 Bismarck.Zuidar
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By Bismarck.Zuidar 2012-07-18 19:19:05
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Asura.Daleterrence said: »
Siren.Kalilla said: »
Asura.Daleterrence said: »
Why would they delay the collision adjustments? It's working absolutely fine on the test server.
They're idiots, simple enough.

Good point.

Our response to them from in this video
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 Quetzalcoatl.Sithel
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By Quetzalcoatl.Sithel 2012-07-18 19:30:59
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Asura.Daleterrence said: »
Why would they delay the collision adjustments? It's working absolutely fine on the test server.

Because of this right here.


Okipuit said:
Greetings!

As you all have most likely seen already, we just announced the next version update today. Since the collision adjustments will largely affect how game play feels, we would like to gather more feedback and perform more testing on the test server. As a result, we have decided not to implement the new collision feature during the upcoming version update. (However, the countermeasures so that players are not stacked on top of each other when teleporting to a floor in Nyzul Isle assault will be implemented.)

We would like to get a wide range of feedback and viewpoints on the matter of collision since there is no right or wrong answer. The way people feel about this are quite different. Some players feel that collision should remain, while others feel it should be removed. As such, we would like to see how players feel about this by modifying certain aspects of it during the next test server update. Please stay tuned!

And when they say, "The way people feel about this" I'd say the people they are referring are JP's. They seem to complain about everything, when reading the SE forums.
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By Bismarck.Tragedie 2012-07-18 19:34:19
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-------------------/-------------------------------\^^^^^^^^^

Does this mean we'll see the "Prism Staff" (or whatever they decide to name it) this update? o.O
 Asura.Daleterrence
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By Asura.Daleterrence 2012-07-18 19:38:21
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Quetzalcoatl.Sithel said: »
Asura.Daleterrence said: »
Why would they delay the collision adjustments? It's working absolutely fine on the test server.

Because of this right here.


Okipuit said:
Greetings!

As you all have most likely seen already, we just announced the next version update today. Since the collision adjustments will largely affect how game play feels, we would like to gather more feedback and perform more testing on the test server. As a result, we have decided not to implement the new collision feature during the upcoming version update. (However, the countermeasures so that players are not stacked on top of each other when teleporting to a floor in Nyzul Isle assault will be implemented.)

We would like to get a wide range of feedback and viewpoints on the matter of collision since there is no right or wrong answer. The way people feel about this are quite different. Some players feel that collision should remain, while others feel it should be removed. As such, we would like to see how players feel about this by modifying certain aspects of it during the next test server update. Please stay tuned!

And when they say, "The way people feel about this" I'd say the people they are referring are JP's. They seem to complain about everything, when reading the SE forums.

In fairness, so do the EU and NA players that use those forums. However, that's *** stupid. >.> They listen to us when it requires them doing less work, but don't listen when it requires them actually doing something. Wtf.
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By Quetzalcoatl.Sithel 2012-07-18 19:44:04
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Asura.Daleterrence said: »
In fairness, so do the EU and NA players that use those forums. However, that's *** stupid. >.> They listen to us when it requires them doing less work, but don't listen when it requires them actually doing something. Wtf.

Yea, I can agree there. Its not like its being completely removed, its just when a char is sitting idle for 10 seconds, which would really only affect town congestion.
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By Asura.Koconoe 2012-07-18 20:06:54
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I was really looking forward to not being trapped inside the entrance to the Mog House in Port Jeuno.
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By Fenrir.Sylow 2012-07-18 20:11:05
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Quetzalcoatl.Sithel said: »
And when they say, "The way people feel about this" I'd say the people they are referring are JP's. They seem to complain about everything, when reading the SE forums.

Yes, including how they feel that SE only listens to NA players (or less commonly, that they don't listen to anyone at all).
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 Shiva.Viciousss
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By Shiva.Viciousss 2012-07-18 20:36:08
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Siren.Kalilla said: »
Asura.Daleterrence said: »
Why would they delay the collision adjustments? It's working absolutely fine on the test server.
They're idiots, simple enough.

wow Kalilla is feisty!
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By Leviathan.Tohihroyu 2012-07-18 20:37:12
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Phoenix.Kluaf said: »
*** update
meeble burrows will now be 2 months later than roadmap ...

And this surprises you?
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By Valefor.Prothescar 2012-07-18 20:38:50
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Once again, what constitutes a hotfix in other MMOs is a fully hyped "version update" for FFXI.
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By Ragnarok.Sekundes 2012-07-18 20:45:00
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Valefor.Prothescar said: »
Once again, what constitutes a hotfix in other MMOs is a fully hyped "version update" for FFXI.
While I'm glad they are working on fixing stuff, it really should just be that, a few sub notes in the update list, not devoting an entire thread posting as well as a screenshoted announcement page for each little fix. In the time it took to do that, they coulda fixed something else...
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By Bismarck.Helel 2012-07-18 21:22:56
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It's not like they could implement the collision adjustments and then change them later--oh wait, they could.
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By Fenrir.Calamity 2012-07-18 21:35:43
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Bismarck.Tragedie said: »

-------------------/-------------------------------\^^^^^^^^^

Does this mean we'll see the "Prism Staff" (or whatever they decide to name it) this update? o.O

Most likely. If they are upping the synergy cap, it will most likely be one of the new Adept level recipes among others.
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By Ragnarok.Kongming 2012-07-18 21:38:41
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Valefor.Prothescar said: »
Once again, what constitutes a hotfix in other MMOs is a fully hyped "version update" for FFXI.
Pretty sure since mid-2010 or so the terms "patch" and "VU" became synonymous for FFXI, to disguise the fact that we're getting fewer major content updates per year than we used to.

I really don't know who they think they're fooling besides themselves.
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