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New Job: Geomancer
Bahamut.Aeronis
Server: Bahamut
Game: FFXI
Posts: 1838
By Bahamut.Aeronis 2012-06-23 00:45:52
i hope they really put some effort in here. what could be interesting is, if not only geomancy isnt just a recycling of knowns spells, but also if they make "bells" a solid new weapon type.
i could imagine, they renew the skillchain system with it, like different rings (of bells) in a row causes skillchain like effects. could also make it that, not every bell weapon skill can just be learned by skilling up, but that a lot if not all bell weaponskills come only with specific bells.
Server: Odin
Game: FFXI
Posts: 126
By Odin.Maddii 2012-06-23 00:47:39
i hope they really put some effort in here. what could be interesting is, if not only geomancy isnt just a recycling of knowns spells, but also if they make "bells" a solid new weapon type.
i could imagine, they renew the skillchain system with it, like different rings (of bells) in a row causes skillchain like effects. could also make it that, not every bell weapon skill can just be learned by skilling up, but that a lot if not all bell weaponskills come only with specific bells.
thats actually how i look like most of the day.
Titan.Elevan
Server: Titan
Game: FFXI
Posts: 104
By Titan.Elevan 2012-06-23 00:57:13
lol @ da fact of having to wear a mushroom.
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-06-23 01:04:18
IF SE were to put effort into the expansion. Please add tactical battles instead of the lazy Perfect Defence zerg.
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Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2012-06-23 01:11:24
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Server: Leviathan
Game: FFXI
Posts: 1907
By Leviathan.Quetzacoatl 2012-06-23 01:13:13
lol @ da fact of having to wear a mushroom.
This is actually funny, because it's based on this kind of japanese hat
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-06-23 01:14:09
There's also another job to be announced. Can you guess what it is? Judging from the ????? Pic.
Server: Valefor
Game: FFXI
Posts: 616
By Valefor.Angeluzun 2012-06-23 01:26:32
Bells go in the ammo slot
Cerberus.Mystina
Server: Cerberus
Game: FFXI
Posts: 201
By Cerberus.Mystina 2012-06-23 01:28:38
There's also another job to be announced. Can you guess what it is? Judging from the ????? Pic.
It will most likly be one from FFT,
Mime and calculator won't really work with this game but who knows.
if not one of those, i'll be surprised.
but givin how PUP is treated in this game new jobs kind of worry me as to them being useful down the line.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-06-23 01:29:44
Calculator would be perfect actually. Would require us to type in the damage equations to launch abilities.
Cerberus.Mystina
Server: Cerberus
Game: FFXI
Posts: 201
By Cerberus.Mystina 2012-06-23 01:31:38
Valefor.Prothescar said: »Calculator would be perfect actually. Would require us to type in the damage equations to launch abilities.
Then no one would play it because alot of people in this game don't like jobs that require alot of thinking, which is why everyone loves to play DD jobs.
Server: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2012-06-23 01:33:10
hoping 2nd job is Rune Knight, (Greatsword A and single sword B hoping lol) ability to use runes to grant bonus's to attacks, abilities and weaponskills
http://finalfantasy.wikia.com/wiki/Rune_Knight
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Server: Sylph
Game: FFXI
Posts: 11
By Sylph.Raesvelg 2012-06-23 01:37:40
Well, given that the SoA website has an outline of a sword-wielding fighter of some sort with one glowing hand, surrounded by a ring of runes...
Yeah.
Rune Knight seems rather likely.
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Titan.Elevan
Server: Titan
Game: FFXI
Posts: 104
By Titan.Elevan 2012-06-23 01:39:56
Leviathan.Quetzacoatl said: »lol @ da fact of having to wear a mushroom.
This is actually funny, because it's based on this kind of japanese hat
lol I've also seen this hat on Yojimbo on FFX and that lady from Mortal Kombat.
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Titan.Elevan
Server: Titan
Game: FFXI
Posts: 104
By Titan.Elevan 2012-06-23 01:51:05
Garuda.Chanti
Server: Garuda
Game: FFXI
Posts: 11380
By Garuda.Chanti 2012-06-23 02:29:58
Am I the only one that noticed supported platforms are only Xbox and PC lol.
No, I spotted that as soon as I saw the official web site.
All I can say is:
/dance
/comfort
.... i would say Time Mage is next but it's hard to put that job into motion since exisisting mage jobs already have the spells it would have.
Like Hastega and Slowga?
I don't play single player FFs so I have no idea what a time mage traditionally does, but spells combining Haste + increased movement speed and Slow + elements of Gravity seem a natural.
A TRUE time mage would have a spell that could reset a fight, perhaps not to the start, and a Revitalize like ability*. Not to mention the recalls and retraces.
*Perhaps a 1 hour JA? Of course, like the COR's 2 hour, it won't reset itself. Can't be TIM's 2 hour, make it too much a COR clone JA. And it would have to either be 100% or have a unique failure mode.
Or I can burn to 99 and AFK skill up like I do with every other magic, and take all of 10 minutes to learn how to play the job.
I am SO happy you are not on Garu... Lakshmi.
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By Jetackuu 2012-06-23 02:32:05
why, why another job when they can't even fix the issues with the 20 they have (which is apparently already too many...)
Server: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-06-23 02:42:12
Dont worry Jet the 2nd new job is announced tomorrow so it will be an even 22.
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By Jetackuu 2012-06-23 02:48:10
Dont worry Jet the 2nd new job is announced tomorrow so it will be an even 22.
I'm still ticked at the 99 ***, I like my even numbers.
/needs the metaphorical security blanket of even numbers
By Artemicion 2012-06-23 02:54:33
Dont worry Jet the 2nd new job is announced tomorrow so it will be an even 22.
I'm still ticked at the 99 ***, I like my even numbers.
/needs the metaphorical security blanket of even numbers
Hey, at least this way Petrify level 5 won't hit you.
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By Artemicion 2012-06-23 02:55:09
Dont worry Jet the 2nd new job is announced tomorrow so it will be an even 22.
This -kinda- irks me, as I had an even distribution thing going on between my four characters spread across two accounts. Now I'm more or less screwed with unevenness. /le sigh
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Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2012-06-23 02:55:16
But Petrify Level 3 will.
By Jetackuu 2012-06-23 02:55:51
Dont worry Jet the 2nd new job is announced tomorrow so it will be an even 22.
I'm still ticked at the 99 ***, I like my even numbers.
/needs the metaphorical security blanket of even numbers
Hey, at least this way Petrify level 5 won't hit you.
yeah, that is one advantage, I actually got hit by that the other day when I was still 95, was pissed.
By Artemicion 2012-06-23 02:57:45
A bit early to be getting into this, but which race(s) do you think naturally fit the scenario of being a geomancer? As far as correlation to the lore and background while being fundamentally natural for the talents a geomancer wields.
Titan.Elevan
Server: Titan
Game: FFXI
Posts: 104
By Titan.Elevan 2012-06-23 02:58:15
why, why another job when they can't even fix the issues with the 20 they have (which is apparently already too many...)
I agree, I kinda don't like the idea of MORE jobs coming. We already have 20 and thy can all go up to Lv.99!
What more could they possibly wanna do with XI? Not to mention FFXIV own system...
If I we're directing the game I'd maybe put one more job in, that could kinda do every single thing the other jobs could do like Mime. I'd make the job really hard to obtain, and unique.
Garuda.Chanti
Server: Garuda
Game: FFXI
Posts: 11380
By Garuda.Chanti 2012-06-23 02:58:44
There's also another job to be announced. Can you guess what it is? Judging from the ????? Pic.
First off the sword in the lower picture is not one handed sword sized in this game. He is just holding it while he casts. Or waves his pom-pom.
So two handed weapons and energy manipulation unlike the current magic system is my guess. Anything like that in the single player FFs at all? Well... other than DRK. DRKs don't get pompoms.
Oh yes, A or A- in Greatsword.
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2012-06-23 02:58:49
Personally, I feel Galka fits it best, with Mithra being a close second.
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-06-23 03:00:55
why, why another job when they can't even fix the issues with the 20 they have (which is apparently already too many...)
I agree, I kinda don't like the idea of MORE jobs coming. We already have 20 and thy can all go up to Lv.99!
What more could they possibly wanna do with XI? Not to mention FFXIV own system...
If I we're directing the game I'd maybe put one more job in, that could kinda do every single thing the other jobs could do like Mime. I'd make the job really hard to obtain, and unique.
Glad you aren't in charge then.
Ragnarok.Caitan
Server: Ragnarok
Game: FFXI
Posts: 11
By Ragnarok.Caitan 2012-06-23 03:01:12
There's also another job to be announced. Can you guess what it is? Judging from the ????? Pic.
First off the sword in the lower picture is not one handed sword sized in this game. He is just holding it while he casts. Or waves his pom-pom.
So two handed weapons and energy manipulation unlike the current magic system is my guess. Anything like that in the single player FFs at all? Well... other than DRK. DRKs don't get pompoms.
Oh yes, A or A- in Greatsword.
Won't be suprised if it's Templar.
By Artemicion 2012-06-23 03:02:21
why, why another job when they can't even fix the issues with the 20 they have (which is apparently already too many...)
I agree, I kinda don't like the idea of MORE jobs coming. We already have 20 and thy can all go up to Lv.99!
What more could they possibly wanna do with XI? Not to mention FFXIV own system...
If I we're directing the game I'd maybe put one more job in, that could kinda do every single thing the other jobs could do like Mime. I'd make the job really hard to obtain, and unique.
I know many would cry foul over this, but one of the things I liked in World of Warcraft of all things was the limited selection of jobs, but the vast capacities and branches of utilization in each. For once I'd like to see the already staggering number of jobs we have expand and find their own foundation rather than having this sketched and skewed pendulum of bandwagoning with each update favor.
Geomancer | 風水士
Géomancien
Geomant |
Harnessing the elemental energies that course through Vana'diel's veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
| | Click image to enlarge |
Geomancer Overview
Strengths
Weaknesses
Acquisition Unrevealed
Requires Seekers of Adoulin expansion pack.
Job Traits, Job Abilities, and Spells
Spell ListLevel | Name | Element |
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Empty | Empty | Empty |
Skills
Combat SkillsSkill | Grade | 49 | 99 |
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Hand-to-Hand | - | - | - | Dagger | - | - | - | Sword | - | - | - | Club | - | - | - | Staff | - | - | - |
| Magic SkillsSkill | Grade | 49 | 99 |
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Divine | - | - | - | Healing | - | - | - | Enhancing | - | - | - | Enfeebling | - | - | - | Elemental | B- | 144 | 388 | Dark | - | - | - | Geomancy | ? | ? | ? | Bell | ? | ? | ? |
| Ranged Combat SkillsSkill | Grade | 49 | 99 |
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Archery | - | - | - | Marksmanship | - | - | - | Throwing | - | - | - |
| Defensive SkillsSkill | Grade | 49 | 99 |
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Guard | - | - | - | Evasion | - | - | - | Shield | - | - | - | Parry | - | - | - |
|
Armor
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