The Pirates' Lair: A Guide To Corsair |
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The Pirates' Lair: A Guide to Corsair
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Posts: 194
So... to +2 Empy or not to +2 Empy. I really hope we get something better than a bonus to some random roll we never use on these things...
jalexan4 said: » some random roll we never use Asura.Alexandero
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Oh yeah, I def have hands already +2, debating the others though. I wish I could say that I use those rolls often, however, for me it's typically hunters/chaos all the damn time. This is my fav armor for Cor so Im just looking for a reason to do it anyway :)
Dev team just told us that the cap on snapshot(from all sources added together) is 70.
Only took them 12 years to tell us. Valefor.Sehachan said: » Dev team just told us that the cap on snapshot(from all sources added together) is 70. Only took them 12 years to tell us. Why an arbitrarily lower cap than other forms of delay reduction? And are they saying it's a delay cap or just a cap on snapshot? Is it snapshot value or delay reduction (1 snap is 2% reduction)? They just mentioned snapshot and added Rapid shot is separate.
Valefor.Sehachan said: » They just mentioned snapshot and added Rapid shot is separate. So no clarification on Snapshot values? While it has been believed that Snapshot+1=2%, some gear doesn't seem to follow that. I read a long thread on BG about Snapshot, but there isn't a lot of agreement and there is much equipment missing from that. Last night I got Snapshot+5 on my Taeon boots, so curious if that's +10%, +5% or some odd number. Valefor.Sehachan said: » They just mentioned snapshot and added Rapid shot is separate. More than likely the displayed value then, which is barely informative, I don't think we can even hit 70 on cor. Was flurry mentioned? I've never seen whether it's counted as snapshot or if it's a unique buff. I thought flurry was counted as snapshot?
Valefor.Sehachan said: » jalexan4 said: » some random roll we never use In addition to Seha's absolutely true reply, you might as well get Empy+2 done because it's very likely to make for an easier path to reforged Empy set that's probably going to be very good. If you're looking to prioritize, Hands are definitely #1 and are always going to remain an absolutely vital piece for any COR. I'd probably go body > feet > legs > head after that, though those priorities could change depending on how good the ilvl versions are. Offline
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I'm starting to consider using gearswap for COR and I'm curious as to useful it is for the Snapshot gear? I haven't really needed GS for the jobs I play(came back in September fresh to play SAM) but since I've kind of taken up COR as my go to for end game and I'd like to get the most out of the job.
Also, I don't have trouble hitting much of anything even VD DM on my COR aside from MR and maybe HM. So, I was wondering is it even possible to make a 4 or 5 hit build on COR atm? I currently pull about 7% of alliance DPS in DM2 which seems low, but I know I'm just a COR. Set ups are usually 4-5 RNG(mostly Anni) and 2 THF. And to push out 10% somehow would make me a happy COR. Would love for a damned Vanir gun to drop for me on day. Honestly, as much as I adore COR, building it for maximizing DPS in a ranged strategy is a sure way to get your party killed. It has none of the hate tools RNGs do that allow them to go all out. With the ton of STP available to us these days, a 5-hit build is easily reasonable, but pumping out too much damage is exceptionally dangerous for your party. Whenever I run ranged events, I normally even have COR and non-relic RNG WS at 2k+ only, just to minimize spike damage.
Don't get me wrong, however. A COR focusing on damage can deal a whole Hell of a lot of it. The only issue comes down to enmity. Anyone know if the TP Bonus+1000 on Anarchy translates to Savage Blade? Or any melee ws. Thanks
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Sylph.Oraen said: » Honestly, as much as I adore COR, building it for maximizing DPS in a ranged strategy is a sure way to get your party killed. It has none of the hate tools RNGs do that allow them to go all out. With the ton of STP available to us these days, a 5-hit build is easily reasonable, but pumping out too much damage is exceptionally dangerous for your party. Whenever I run ranged events, I normally even have COR and non-relic RNG WS at 2k+ only, just to minimize spike damage. Don't get me wrong, however. A COR focusing on damage can deal a whole Hell of a lot of it. The only issue comes down to enmity. Good point. I'm not trying to epeen as a COR. I just feel I can help out DPS a tad more in certain situations. I had GK charge at me the other day and I about pooped myself. I wasn't expecting to pull aggro. Latnemurtsni said: » Sylph.Oraen said: » Honestly, as much as I adore COR, building it for maximizing DPS in a ranged strategy is a sure way to get your party killed. It has none of the hate tools RNGs do that allow them to go all out. With the ton of STP available to us these days, a 5-hit build is easily reasonable, but pumping out too much damage is exceptionally dangerous for your party. Whenever I run ranged events, I normally even have COR and non-relic RNG WS at 2k+ only, just to minimize spike damage. Don't get me wrong, however. A COR focusing on damage can deal a whole Hell of a lot of it. The only issue comes down to enmity. Good point. I'm not trying to epeen as a COR. I just feel I can help out DPS a tad more in certain situations. I had GK charge at me the other day and I about pooped myself. I wasn't expecting to pull aggro. The goal is to ride the line and play at the limit without stepping over. And, if you do, you have to be ready to run in and take a few hits to shed enmity. Latnemurtsni said: » Sylph.Oraen said: » Honestly, as much as I adore COR, building it for maximizing DPS in a ranged strategy is a sure way to get your party killed. It has none of the hate tools RNGs do that allow them to go all out. With the ton of STP available to us these days, a 5-hit build is easily reasonable, but pumping out too much damage is exceptionally dangerous for your party. Whenever I run ranged events, I normally even have COR and non-relic RNG WS at 2k+ only, just to minimize spike damage. Don't get me wrong, however. A COR focusing on damage can deal a whole Hell of a lot of it. The only issue comes down to enmity. Good point. I'm not trying to epeen as a COR. I just feel I can help out DPS a tad more in certain situations. I had GK charge at me the other day and I about pooped myself. I wasn't expecting to pull aggro. This is how a cor should play in a ranged situation and if I recall the first post has a great snapshot gearset that you can use. The main thing as a shooting cor is that you should be /drg and spamming high jump on cooldown. I do tend to have the issue with killing our backline on cor but that's not anyone's fault but my own honestly. The big thing is that the only real situation you should ever be shooting is Arks/DM and that's about it. Offline
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Bismarck.Zenim said: » This would be perfect timing for a new corsair's roll. Capacity points+ 11- 45% Lucky number 35% Unlucky number 15% Corsair's roll already affects Capacity points, are you saying you just want another one that is more potent? Remember that WF also builds a lot less enmity than the other weapon skills. It might be worth considering in ranger fights, other than the already mentioned dragoon.
Valefor.Sehachan said: » Remember that WF also builds a lot less enmity than the other weapon skills. It might be worth considering in ranger fights, other than the already mentioned dragoon. Is it fixed like namas or just lower base than others? "A lot less" is misleading. It's Enmity scales according to TP. The last testing I saw was
1000tp = 10% enmity reduction 2000tp = 40% enmity reduction 3000tp = 75% enmity reduction This is versus Namas Arrow having a static 160 CE / 480 VE, and Coronach having a static 80 CE / 240 VE It's not just the added effect, magical weapon skills naturally build less enmity compared to physical.
I thought i read wildfire also had some static enmity, but i never found the link.
Pantafernando said: » I thought i read wildfire also had some static enmity, but i never found the link. I've heard that as well and the wiki has been changed a few times, so I figured it would be worth clarifying. Asura.Rodolfo said: » Anyone know if the TP Bonus+1000 on Anarchy translates to Savage Blade? Or any melee ws. Thanks Just in case anyone cared to know, I decided to make the weapon myself and test it out and it does indeed give a tp bonus for melee weaponskills (at least Savage Blade). This is an excellent choice for soloing. With this gun and moonshade earring, your looking at each ws translating to 2250 TP minimum. Haven't seen any stats anywhere, but just got DMG+8 on Doomsday with NQ Duskslit stone. Anyone know how high it goes?
Valefor.Sapphire
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unfortunately there isnt any content where +DMG and last stand is meaningful unless you're like part of the last 6 people still doing delve/dm.
I can't even remember the last time I shot for tp. If you throw stones at a doomsday i'd tailor it for magic ws like wildfire/leaden. Barring that, your stones are much better spent on taeon armor for meleecor. Asura.Alexandero
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Valefor.Seranos said: » Haven't seen any stats anywhere, but just got DMG+8 on Doomsday with NQ Duskslit stone. Anyone know how high it goes? Offline
Posts: 181
I have STR+10 AGI+10 R.Acc+20 WS Damage+5% on my Doomsday. I know that the WS Damage can go higher but I'm quite content with that.
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