The Pirates' Lair: A Guide To Corsair

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The Pirates' Lair: A Guide to Corsair
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 Ragnarok.Afania
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By Ragnarok.Afania 2014-01-20 12:39:43
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Valefor.Sapphire said: »
DP is still effectively like ~132 base damage, but the new gun added versus an arma119 thats kind of an awkward comparison.

With aftermath and such they pull farther apart performance wise, but i'm guessing they are going to hit an itemization power wall soon or some RME owners are going to get cranky.


Where do you get the result of DP being ~132 base dmg? It's only 83 and it's like 300 less last stand dmg on my spreadsheet, 400 less than vanir.

Edit: Just saw your edit, nvm. In QD only situation DP is still the best, but when's the last time you only using QD but no WS? base dmg 113 gun with rattk + 20 is currently best COR gun in this game.
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By Valefor.Sapphire 2014-01-20 12:44:12
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Thats for purpose of QD its ~132 , yes itll lose if all you want to do and compare is last stand spam and ignore AM3+triple shot burst damage.
I should have clarified more, my other post was incomplete. Empy and Mythic cor have to utilize their AM to keep a healthy lead on performance which is something.

Last time I downloaded used the spreadsheet it didnt have way to compute Tripleshot+AM damage burst which is thousands of extra damage in tp phase.
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By Afania 2014-01-20 12:49:29
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Valefor.Sapphire said: »
DP is still effectively like ~132 base damage for QD, and fires 20% faster versus the new gun, but the new gun added versus an arma119 thats kind of an awkward comparison.

With aftermath and such they pull farther apart performance wise, but i'm guessing they are going to hit an itemization power wall soon or some RME owners are going to get cranky.


I'm already pissed D:

DP isn't going to beat vanir in most of the situation with 400 less WS dmg. Having AM3 up isn't very practical on /ra COR.
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By Ragnarok.Afania 2014-01-20 12:51:43
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Lakshmi.Zerowone said: »
Vanir Gun: DMG:113 Delay:600 Marksmanship skill +242 Ranged Attack+20 "Magic Atk. Bonus"+10 RNG/COR.


Thoughts?

Only thought I have is to burn down SE HQ D:
 Odin.Ladyrikku
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By Odin.Ladyrikku 2014-01-20 12:56:45
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I'm glad I put off making DP (I'll make it eventually for collection sake) in favour of making my annihilator 119 first.
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 Ragnarok.Afania
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By Ragnarok.Afania 2014-01-20 13:01:54
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This update completely trashed like 2 pieces of 119 AF, and 119 empy/mythic, in like.....1 month? >.>

Maybe time to spend time on other games instead of chasing a carrot every month. /sigh
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 Valefor.Sapphire
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By Valefor.Sapphire 2014-01-20 13:02:03
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Afania said: »
Valefor.Sapphire said: »
DP is still effectively like ~132 base damage for QD, and fires 20% faster versus the new gun, but the new gun added versus an arma119 thats kind of an awkward comparison.

With aftermath and such they pull farther apart performance wise, but i'm guessing they are going to hit an itemization power wall soon or some RME owners are going to get cranky.


I'm already pissed D:

DP isn't going to beat vanir in most of the situation with 400 less WS dmg. Having AM3 up isn't very practical on /ra COR.
Well for content that matters (AA/DM) you can tactician everyone to 300% before entering so you get 1 free AM3 and you slightly delay popping tripleshot to get your follow-up AM3.

For anything lower difficulty (AF109 hardmode paper farm) you can do the same for 300tp outside fight, are /dnc instead and have haste+double march and only shoot during AM3+tripleshot phase because thats what parses best

If you have some awkward scenario in between where you can only shoot and want to build 100tp and squeeze off last stands as fast as you can, then Vanir is a good dps gun, and i'm okay with that.
No regrets about building a 400mil+ handcannon.
 Ragnarok.Afania
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By Ragnarok.Afania 2014-01-20 13:12:59
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Valefor.Sapphire said: »
Afania said: »
Valefor.Sapphire said: »
DP is still effectively like ~132 base damage for QD, and fires 20% faster versus the new gun, but the new gun added versus an arma119 thats kind of an awkward comparison.

With aftermath and such they pull farther apart performance wise, but i'm guessing they are going to hit an itemization power wall soon or some RME owners are going to get cranky.


I'm already pissed D:

DP isn't going to beat vanir in most of the situation with 400 less WS dmg. Having AM3 up isn't very practical on /ra COR.
Well for content that matters (AA/DM) you can tactician everyone to 300% before entering so you get 1 free AM3 and you slightly delay popping tripleshot to get your follow-up AM3.

For anything lower difficulty (AF109 hardmode paper farm) you can do the same for 300tp outside fight, are /dnc instead and have haste+double march and only shoot during AM3+tripleshot phase because thats what parses best

If you have some awkward scenario in between where you can only shoot and want to build 100tp and squeeze off last stands as fast as you can, then Vanir is a good dps gun, and i'm okay with that.
No regrets about building a 400mil+ handcannon.


1. Yeah if you enter with 300 TP then switch weapon after AM3 gone, you can take advantage of that. But the difference is small, especially in AA battles that QD aren't very effective. I highly doubt getting 300 TP again is worth it though.

2. You said "that parses best", did you compare DP parse during triple shot + AM3 v.s someone spam 300 dmg higher WS and melee full time for faster WS frequency? Because I'm not convinced.

3. Squeeze off WS as fast as possible is not an awkward situation, it's a common situation. I don't see how building 300 TP after engage and use leaden salute is worth it when you can WS 3 more times with a much stronger WS. Especially in AA where magical dmg are terrible.
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By Valefor.Sapphire 2014-01-20 13:45:10
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I think we can agree that until they fix elemental ws's, wildfire and leaden are garbage until they start doing 6k+ at 300tp.

SE might want to consider extending aftermath durations for several of the weapons since they continue to hold the damage potential of the aftermath against us when it comes to weapon balance and then ignore for many jobs these tp requirement conditions are difficult to meet and maintain.

The one flaw with SE's balance with DP is that I *think* they consider the quickdraw damage advantage of DP as part of the overall balance of damage over time capable of the weapon.
Players like to just compare RA ws damages, and ignore the QD damage over time, and that just makes things look worse.

They are supposedly balancing these weapons using their own algorithm simulations (the i119 DP nerf said something to this effect).
 Valefor.Sehachan
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By Valefor.Sehachan 2014-01-20 13:48:58
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I'm pretty sure the DP nerf came from jp rangers complaining Gastra had lower damage.
 Ragnarok.Afania
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By Ragnarok.Afania 2014-01-20 14:00:14
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Valefor.Sapphire said: »
The one flaw with SE's balance with DP is that I *think* they consider the quickdraw damage advantage of DP as part of the overall balance of damage over time capable of the weapon.
Players like to just compare RA ws damages, and ignore the QD damage over time, and that just makes things look worse.

They are supposedly balancing these weapons using their own algorithm simulations (the i119 DP nerf said something to this effect).


I do not ignore QD dmg at all, I always calculate it. Say if my QD dmg is doing 1k+ without DP, then it's 600+ extra dmg every 40 sec=+15 DPS. Assuming higher dmg gun do 300 more LS dmg, you need to WS faster than 20 sec to beat DP. WS faster than 20 sec is fairly doable if meleeing for TP.

However, most of the mob I don't do more than 1k QD, some AA it's even 2~3 digit with standard set/buff. That's really not a lot of QD increase.

I compare WS dmg because AFAIK majority of COR dmg still came from WS.

The situation that'd benefit DP that I can think of:
1. Enter AA BC with 300 TP.
2. Doing req AND reasonable QD dmg
3. Majority of dmg came from QD.

The situation that'd benefit Arma after this update:
1. Not enough racc(besides MR VD it shouldn't happen with proper buff/gear)

Everything else it's pretty much new gun ;X
 Ragnarok.Afania
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By Ragnarok.Afania 2014-01-21 08:17:47
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New gears from last update, some are best in slot:

Vanir knife: Best melee mode weapon, and finally a skill +242 weapon to solve the shitty melee acc issue. Extra magic dmg and dmg taken- isn't bad I suppose.

Vanir gun: Best gun for majority of the situation, unless you need acc from arma or extra QD dmg/ranged attack DPS from DP.

Vanir Cotehardie: Wildfire/leaden salute/req when you don't need acc.

Aetosaur gloves(+1): Acc melee TP

Vanir boots: /ra TP and WS.
 Valefor.Sehachan
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By Valefor.Sehachan 2014-01-21 08:39:05
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Vanir cotehardie isn't for cor.
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 Quetzalcoatl.Prettyshambolic
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By Quetzalcoatl.Prettyshambolic 2014-01-21 14:54:22
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Vanir Gun from the new battlefields?
 Valefor.Sehachan
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By Valefor.Sehachan 2014-01-21 14:55:31
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I'd say Eald'narche.
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By Bismarck.Llewelyn 2014-01-21 15:11:09
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Mes'yohi from Kam'lanaut so safe to say Vanir is from Eald'narche.

Taken from BG:
 Gilgamesh.Leeroyjay
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By Gilgamesh.Leeroyjay 2014-01-31 20:37:31
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For a Delve COR/WHM, given likely party swaps, buffing DDs and mages, and needing Wild Card, what is a good use of merits?
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By Afania 2014-01-31 21:02:46
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Valefor.Sehachan said: »
I'd say Eald'narche.

That is correct, I saw it from jp SS.
 Valefor.Sehachan
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By Valefor.Sehachan 2014-02-01 05:12:53
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Gilgamesh.Leeroyjay said: »
For a Delve COR/WHM, given likely party swaps, buffing DDs and mages, and needing Wild Card, what is a good use of merits?
1 in Fold and Deck, 5 in Snake, 3 in Winning Steak*.

*Making them last a few seconds longer won't make or break anything, while Snake Eye has a lot of potential for better results(combined with relic pants for the chance at timer reset).
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By Gilgamesh.Leeroyjay 2014-02-01 11:09:37
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Thanks! What about Group 1 merits?
 Ramuh.Austar
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By Ramuh.Austar 2014-02-01 11:13:26
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QD Recast/Acc
 Ragnarok.Afania
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By Ragnarok.Afania 2014-02-01 11:24:16
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Gilgamesh.Leeroyjay said: »
Thanks! What about Group 1 merits?


If doing pt swap do PR recast.
 Valefor.Sehachan
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By Valefor.Sehachan 2014-02-01 11:35:11
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QD and PR recasts for delve should be good enough. Should have no trouble landing light shot if there's ever need for it.
 Cerberus.Balloon
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By Cerberus.Balloon 2014-02-17 16:17:49
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What level of sexy is our hat? 50% chance to use apply job bonuses to rolls? Or something much more moistening.
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2014-02-17 16:22:14
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50% chance at job bonus is what I figured it was.
 Ragnarok.Afania
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By Ragnarok.Afania 2014-02-19 09:43:06
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Played with spreadsheet for a bit, 119 relic feet+ MAB+6 hands now beats AF3+2 x2 set even if 2 pieces has 5% proc rate. Unless you're using AF3+2 feet on first shot for QD dmg boost.
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By Lakshmi.Kanachan 2014-02-20 01:01:01
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Cerberus.Balloon said: »
What level of sexy is our hat? 50% chance to use apply job bonuses to rolls? Or something much more moistening.

Hat is just a 50% chance at getting the job bonus without the job according to tests so far, nothing special.

Few tidbits I played around with while testing it:
Bust penalty is -15 accuracy and ranged accuracy for Hunter's Roll.

Chaos Roll operates as X/1024, and Job/Hat bonus is +100/1024.

Bust penalty for Chaos is -100/1024, and 1-11 are the X/1024.
1 64
2 80
3 96
4 256
5 112
6 128
7 160
8 32
9 176
10 192
11 320
 Valefor.Sehachan
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By Valefor.Sehachan 2014-02-22 05:45:13
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Updated.

Like usual I remind you to read the descriptions under the itemsets if you need further downgrades from what is listed. Also use your brain if you need acc both in melee and in ranged, adding pieces one at a time from the ideal sets until it's enough for the content you're doing.

p.s. unrelated but if anyone gets their hands on some of the many untested sushi it would be great to share info about it(you can use /checkparam)
 Odin.Shuinam
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By Odin.Shuinam 2014-02-27 11:29:03
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Signy's still nest for LS (assuming 5/5)? I would think the stat boost to Lanun+1 would beat it out. 16 STR should cover over the ratt gained from marksmanship skill will only losing a little acc in comparison +4 AGI difference to Mskill.
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By Valefor.Sehachan 2014-02-27 11:52:49
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Sigyn has about 4 more accuracy plus enmity- which is further enhanced with an ilevel gun, not worth it for 8 str. I wouldn't swap them for anything unless the target is below Adoulin era(Legion, VW, etc) where it's easier to cap stats.
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