The Pirates' Lair: A Guide To Corsair |
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The Pirates' Lair: A Guide to Corsair
I'm not sure if it's a typo, but you don't want Rogue's in Mul, ever.
First wave Hunter's or Fighter's, depending on how your DDs base accuracy is. Second wave is Hunter's, drop Fighter's. Chaos Roll should always be up, always. With Hunter's, DDs were running 95% or so accuracy with pizza. As far as casters, Evoker's & Caster's roll. A couple of nights we stuck the stunners and healers together, and I threw Warlock's up for Stun accuracy, with solid results. I try to stay neutral during the event, since rolls last longer than songs. I can sometimes throw Tacticians and Wizards up to help with some of the damage, obviously with Embrava on. With the changes coming to Legion/Embrava, the play style may change a bit. If your stunners need macc roll then you have another issue, with a solid build including thunder staff it should never fail.
I never used rogue in mul, it was suggested to me so to overcome the crit- and stating they could cap attack without chaos. I'll remove that part, either way rogue is always best over chaos when attack capped, or sometimes over fighter for crit dot jobs. edit: fixed Valefor.Sehachan said: » If your stunners need macc roll then you have another issue, with a solid build including thunder staff it should never fail. I never used rogue in mul, it was suggested to me so to overcome the crit- and stating they could cap attack without chaos. I'll remove that part, either way rogue is always best over chaos when attack capped, or sometimes over fighter for crit dot jobs. edit: fixed Maybe they have 2 COR already? Not sure how to cap attack in Mul since you can't SV songs full time anymore, and majority of the group probably won't have a Mythic DRG for angon. All of our SCHs have stun staves. It was more of a test for Paramount Botulus.
You can disregard the information, I was just pointing out it was something we tried. Sorry if I overlooked this but I want to make sure...what is the duration of Quick Draws effect on spells. For example, does the defense down +5% from Light Shot on Dia last X seconds or the length of the spell?
It should last the whole duration of the enfeeble itself.
After a quick glance most notable gear seems Thurandaut gloves trousers for Wildfire and Chocaliztli mask for Last Stand.
There are a few options for melee too, but I'm tired now. Gearsets updated, except for melee cause I want to wait to see the dualwield amount on Thurandaut chapeau. Everything else should be good if I didn't overlook anything.
Thurandaut gloves for WF Thurandaut tights for WF, Last Stand and ranged accuracy Thurandaut tabard alternative for LS and Exent Thurandaut boots pdt alternative to khepri and to thaumas for Requies Choca mask for Last Stand, Exent and Requies Xux trousers for Exent New bullets! But of course were not on them :x
Damascus Bullet Dmg 140 Midrium Bullet Dmg 115 Any guesses on where the chocaliztli mask comes from? :X
Shark naakual.
According to the just discovered data from this update we have a new Last Stand bullet.
Cerberus.Balloon
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'Ello Cors and Cor-settes.
Don't you hate how long it takes for the Roll messages to display in your chat log? Ever accidentally doubled up on an 11 or Lucky roll? Well I made a lua addon to try and fix that. RollTracker adds information about each roll, simplifies the message and makes it show instantly after the roll (instead of the 5 second delay). It also prevents you from doubling up on a lucky roll by prompting you before hand. Enjoy: Where would you rank Thurandaut gloves for Last stand?
Thaumas are better if using hat, pants and feet along with it.
edit: assuming thaumas and thurandaut gear, but no salvage Thurandaut hands+pants=31 agi Thaumas hands+pants=27 agi, 17 str Thaumas set is better unless you need the extra acc from thurandaut pants(very likely in new content). Thaumas hands+thurandaut pants=30 agi, 3 str, which is slightly better than full thurandaut. Cerberus.Balloon said: » 'Ello Cors and Cor-settes. Don't you hate how long it takes for the Roll messages to display in your chat log? Ever accidentally doubled up on an 11 or Lucky roll? Well I made a lua addon to try and fix that. RollTracker adds information about each roll, simplifies the message and makes it show instantly after the roll (instead of the 5 second delay). It also prevents you from doubling up on a lucky roll by prompting you before hand. Enjoy: Wow that's really neat. Makes me wish I used windower lol Cerberus.Balloon
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Odin.Eikechi said: » Wow that's really neat. Makes me wish I used windower lol Thanks! Luacore has been an incredible addition to windower, and it's an incredibly powerful tool! I've also pushed a few updates to Rolltracker to add Battlemod 2 compatibility and fixed a few buffs, when someone merges it on github it should be fine. Some things I am going to look into adding are roll bonuses from gear (Mostly Emp stuff) and the addition of an optional setting to allow you to see the effect of Job bonuses. Unfortunately, FFXI doesn't report the jobs of your party members, so this process cannot be automatic. I'm also going to add some colors to separate people who were hit, much like battlemod does, to make it more obvious who was hit and who wasn't. I'd be open to hearing some feature requests, too. So if you have any let me hear them :) Cerberus.Balloon said: » Odin.Eikechi said: » Wow that's really neat. Makes me wish I used windower lol Thanks! Luacore has been an incredible addition to windower, and it's an incredibly powerful tool! I've also pushed a few updates to Rolltracker to add Battlemod 2 compatibility and fixed a few buffs, when someone merges it on github it should be fine. Some things I am going to look into adding are roll bonuses from gear (Mostly Emp stuff) and the addition of an optional setting to allow you to see the effect of Job bonuses. Unfortunately, FFXI doesn't report the jobs of your party members, so this process cannot be automatic. I'm also going to add some colors to add colors much like battlemod does to make it more obvious who was hit and who wasn't. I'd be open to hearing some feature requests, too. So if you have any let me hear them :) For the supercharged rolls maybe you can just put the two numbers together, without and with the job bonus.
For example: Hunter's roll (3) (+15/30 Accuracy Bonus). Maybe that would be too confusing? Hotsoups idea seems good.
~~~ Added some bits in the events section of the guide. It's just a few guidelines and I didn't think much, if you wanna add something let me know. Cerberus.Balloon said: » 'Ello Cors and Cor-settes. Don't you hate how long it takes for the Roll messages to display in your chat log? Ever accidentally doubled up on an 11 or Lucky roll? Well I made a lua addon to try and fix that. RollTracker adds information about each roll, simplifies the message and makes it show instantly after the roll (instead of the 5 second delay). It also prevents you from doubling up on a lucky roll by prompting you before hand. Enjoy: Missing % etc with say ninja roll, would it be possible to just have it say "(current roll)Lucky#4 Unlucky#8(+?Evasion)" Instead of a error pop up. Cerberus.Balloon
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Cerberus.Stalkster said: » Missing % etc with say ninja roll, would it be possible to just have it say "(current roll)Lucky#4 Unlucky#8(+?Evasion)" Instead of a error pop up. Sorry about that! Had it set as Ninja's roll rather than Ninja roll, have pushed a fix now and it should be merged in the next couple of hours Cerberus.Balloon
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Am I right in thinking that the chance of 1-6 for each roll is equal? And I'm not more likely to get a 5 than I am a 3? Trying to add a 'chance of bust' to rolltracker.
Yeah, they're equal 16,6% each or so. Only difference is Wild Card with relic feet+2 augmented or if you have Snake Eye up.
Phoenix.Catscratch
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By far the nicest guide I have seen. Much kudos. And very interesting comments and add-ons from some knowledgeable players. Keep up the good work Seha!
Cerberus.Balloon said: » 'Ello Cors and Cor-settes. Don't you hate how long it takes for the Roll messages to display in your chat log? Ever accidentally doubled up on an 11 or Lucky roll? Well I made a lua addon to try and fix that. RollTracker adds information about each roll, simplifies the message and makes it show instantly after the roll (instead of the 5 second delay). It also prevents you from doubling up on a lucky roll by prompting you before hand. Enjoy: Cerberus.Balloon
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Oops! I didn't add in Blitzers roll for whatever reason, pretty sure I just overlooked it - Will add that in later and push it - sorry about that.
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