The Pirates' Lair: A Guide To Corsair |
||
The Pirates' Lair: A Guide to Corsair
Shiva.Eightball
Offline
very nice, enjoy the trials lol.
Shiva.Eightball said: » very nice, enjoy the trials lol. honestly, when it comes Mythic vs Relic Trials or Empyrean 'throw all your money away', I'll take Mythic any day. the only really shitty part is if you're an unfortunate soul stuck doing Arrapago. even building a trio of ZNM pops is less irritating than how many more Relic killshots you have to do, particularly in today's era of Home Point warps and Survival Guides.
Death Penalty was the best decision I ever made in this game. I've built a lot of weapons, but this one remains my absolute favorite. Enjoy it, and best of luck.
Offline
Posts: 8980
Sylph.Oraen said: » Death Penalty was the best decision I ever made in this game. I've built a lot of weapons, but this one remains my absolute favorite. Enjoy it, and best of luck. Yes it's worth it .-. Offline
Posts: 1186
You're not a taru?
So Raetic Kris is a lot of fun!
With a rdm refresh3,haste2 and brd doing HM,Ballad3&2, Min I was able to keep up with my 400mp in Reisenjima (From the testing that's been done so far that is 20% DA coming from this dagger) I feel if you have a rdm and brd (providing the brd is nice enough to ballad you instead of min) then Hepatazion spara +1/Raetic Kris is the new way for me! I would be interested in more testing to see if you don't have both rdm+brd to see if the decay rate still makes it a awesome slot as offhand. Has anyone else done any testing on this? In none Escha zones I still have 285mp in my tp set so that's 14% DA (according to testing) and would be easier to maintain without rdm+brd as the decay rate would be slower Shiva.Eightball
Offline
so just to be clear in your setup with raetic dagger offhand, you are getting about the same DA + as fighters roll for alot more effort and only in offhand.
raetic weapons are like jailer weapons, though. blurred gets diminished due to additional QA, TA, and DA where raetic does not. so it isn't quite as simple as blurred > raetic for offhand. not to mention raetic is about 5-6 times cheaper, so more accessible for many players, but I don't disagree that blurred is better in any real situation.
Offline
Posts: 8980
Ramuh.Austar said: » raetic weapons are like jailer weapons, though. blurred gets diminished due to additional QA, TA, and DA where raetic does not. so it isn't quite as simple as blurred > raetic for offhand. not to mention raetic is about 5-6 times cheaper, so more accessible for many players Raetic also has better accuracy and dmg taken-, which could be useful. That being said, one of the main reason why blurred +1 is still my preferred offhand despite I also own Odium/sapara+1/raetic(all of them are pretty damn viable offhand) is because the amount of time I have to sit in max acc or pdt- hybrid set. As soon as I switch to these sets my multi attack % drops to lowest and OAT from blurred +1 become very valuable again. It also doesn't need rdm in pt nor taking a song slot away. Not saying raetic isn't viable with certain setup. It's just not going to completely replace blurred +1 yet. you can run it in this online to get an idea
https://repl.it/languages/python3 Code from random import random from math import floor da = int(input("What is your DA? ")) ta = int(input("What is your TA? ")) qa = int(input("What is your QA? ")) oat = 50 mp = int(input("What is your MP? ")) def blurred(da, ta, qa, oat): hit = 0 for i in range(5000): if random() < qa / 100: hit += 3 elif random() < ta / 100: hit += 2 elif random() < da / 100: hit += 1 elif random() < oat / 100: hit += 1 return hit def raetic(da, ta, qa, mp): hit = 0 for i in range(5000): if random() < qa / 100: hit += 3 elif random() < ta / 100: hit += 2 elif random() < da / 100: hit += 1 if random() < floor(mp * 0.05) / 100: hit += 1 return hit print("Additional hits out of 5000 swings:") print("Blurred:", blurred(da, ta, qa, oat)) print("Raetic:", raetic(da, ta, qa, mp)) Afania said: » Ramuh.Austar said: » raetic weapons are like jailer weapons, though. blurred gets diminished due to additional QA, TA, and DA where raetic does not. so it isn't quite as simple as blurred > raetic for offhand. not to mention raetic is about 5-6 times cheaper, so more accessible for many players Raetic also has better accuracy and dmg taken-, which could be useful. That being said, one of the main reason why blurred +1 is still my preferred offhand despite I also own Odium/sapara+1/raetic(all of hen are pretty damn viable offhand) is because the amount of time I have to sit in max acc or pdt- hybrid set. As soon as I switch to these sets my multi attack % drops to lowest and OAT from blurred +1 become very valuable again. It also doesn't need rdm in pt nor taking a song slot away. Not saying raetic isn't viable with certain setup. It's just not going to completely replace blurred +1 yet. Offline
Posts: 8980
Ramuh.Austar said: » Afania said: » Ramuh.Austar said: » raetic weapons are like jailer weapons, though. blurred gets diminished due to additional QA, TA, and DA where raetic does not. so it isn't quite as simple as blurred > raetic for offhand. not to mention raetic is about 5-6 times cheaper, so more accessible for many players Raetic also has better accuracy and dmg taken-, which could be useful. That being said, one of the main reason why blurred +1 is still my preferred offhand despite I also own Odium/sapara+1/raetic(all of hen are pretty damn viable offhand) is because the amount of time I have to sit in max acc or pdt- hybrid set. As soon as I switch to these sets my multi attack % drops to lowest and OAT from blurred +1 become very valuable again. It also doesn't need rdm in pt nor taking a song slot away. Not saying raetic isn't viable with certain setup. It's just not going to completely replace blurred +1 yet. The price tag of it isn't relevant to the discussion though, and my stance is the same as that drg thread drama. Raetic can cost 100 gil and I'm still not seeing myself offhanding it in 80% of situations. Even if blurred +1 cost 100m I would still grab 2 of them for situations that 2 are both needed. Just get them all, lol. drg thread had nothing to do with cost, i don't disagree that blurred is the better weapon in almost every situation, but it does have situations where it is weaker compared to raetic, unlike trish/rho, where rho is never better.
Offline
Posts: 8980
Thanks for the code, btw. Quickly run some numbers. At 22% DA, 22% TA 5% QA, 500 mp, blurred still has more additional swings than raetic, had to push mp higher for raetic to tp faster.
Raetic has better white dmg and additional benefits mentioned above though. Just came back after ~3 month break, what kind of midshot sets people using now and days for formhault? tripleshot up/down?
Offline
Posts: 8980
Asides from rune kris for attack capped + refreshed situations and mummu +2 body for those without nisroch I dont think much has changed in past 3 months.....IF rune kris latent effect works like other rune weapons that is.
With fomalhaut, stacking store tp is the best way to push ws and sc dmg higher since thats majority of fomalhaut dmg, so the key is just to stack as much stp as possible. Fomalhaut + last stand triple shot up: ItemSet 352484 Feel free to change Oshosi to hq if you have them. Maybe change rings to chirich +1 if racc/attk/fstr all capped but sacrifice all the stats in ring slot for 1 stp hardly make a difference tbh. If sam roll isn't up, use adhemar+1 hands ranged path instead. Camulus mantle augments: AGI/racc/stp+10. Adhemar feet stp path. Racc swap order: Adhemar hands >Meg +2 head > Devastating bullet >Kwahu +1 > Meg feet +2 > Oshosi body > Haverton ring +1 > Hajduk +1 > AF+3 legs > AF+3 head > AF+3 body If your rattk is capped and getting refresh, change mainhand to rune kris for additional stp +5 and agi +5....unless someone confirm it doesnt work that way. If TS isn't up, change head to Meg +2, body to mummu +2(or nisroch if you have it), hands to adhemar (+1), legs to adhemar legs. Its 90% still the same as 3 months before tbh. Thanks for the update. I was hoping I missed something new. Hopefully relic+2 is interesting.
Quick question, for augmenting a doomsday, would the STR/AGI be better than a overall weapon damage augment?
Siren.Kyte
Offline
It depends on what you're using it for.
So I'm assuming between elemental wses and Last Stand?
I'm aiming for elemental, but I wouldn't mind knowing both (or more) avenues. Shiva.Eightball
Offline
wanted to let you all know, the new dynamis is a cor paradise. pull things with blue eyes and the mobs it spawns will be weak to magic, i was blowing 60k salutes with geo NP, not even 3k tp.
Offline
Posts: 8980
Shiva.Eightball said: » wanted to let you all know, the new dynamis is a cor paradise. pull things with blue eyes and the mobs it spawns will be weak to magic, i was blowing 60k salutes with geo NP, not even 3k tp. Its also extremely safe/versatile with ranged attack. So yes to COR pt! Ragnarok.Camlann
Offline
DP COR lfp dyna-d
also perma double dark weather in there
Offline
Posts: 8980
To those who bring cor to
We had all DD cor pt and used mage buffs and salute all things. I feel there are lots of room for improvement when it comes to dmg. 1) I kinda full time hep. Rapier +1 + DP so I can spam salute for magic and change to savage blade when I occassionally need physical ws. But rapier +1 main hand doesnt beat blurred +1 for salute with super buffs on spreadsheet, nor its anywhere close to best combo for savage. So I feel its a mediocre choice thats somewhere in between and lowers dps a lot. Im considering weapon swap based on statue eye color but unsure if thats more ideal with tp lose. Another way is to full time blurred +1 x2 combo with fomalhaut and alternate last stand and salute with fomalhaut. Whats everyones recommendation on weapon/ws choices? If you go with lots of physical melee I guess youll more likely to use physical ws more? 2) salute seems to get resist a lot on leaders, no idea why. Is it better to use physical ws? Once again I alternate between salute and savage blade with rapier +1 and it seems to resist less that way. Are there anyway to solve this issue? Will blurred +1 ×2 + fomalhaut combo better choice than dp on these nm too? 3) salute doesnt seem to work very well on mid boss, just wondering if anyone else find wf being the better choice. Speaking on #3, Darkness was obliterating, so as Sam was just setting sc up for the pt in general and when Salute was connecting easily doing 60 with Darkness doing 99k
Offline
Posts: 8980
Leviathan.Nitenichi said: » Speaking on #3, Darkness was obliterating, so as Sam was just setting sc up for the pt in general and when Salute was connecting easily doing 60 with Darkness doing 99k Was that on mid boss? Because our avg salute was less than 9k on that particular NM. Or are there some kind of mechanics involved to increase magic dmg taken? Afania said: » Leviathan.Nitenichi said: » Speaking on #3, Darkness was obliterating, so as Sam was just setting sc up for the pt in general and when Salute was connecting easily doing 60 with Darkness doing 99k Was that on mid boss? Because our avg salute was less than 9k on that particular NM. Or are there some kind of mechanics involved to increase magic dmg taken? Yes, Overseer's Tombstone, Frailty/Wilt, Gekko or Fudo > Leaden Blu did Sweeping gauge, repeat all of the above once we determined Dark was doing better than light. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|