The Pirates' Lair: A Guide To Corsair |
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The Pirates' Lair: A Guide to Corsair
Siren.Kyte
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I kicked out Shukuyu, as Rufescent performs better if you're attack capped and/or accuracy uncapped- which is a fairly common scenario.
Augmented Compensator vs fully augmented Deathlocke. Which is better to use? The guide has it listed above Deathlocke, but I am struggling to see how MAB +15 beats MAB+10/Magic Damage + 90/AGI+10.
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Well for raw leaden sure Deathlocke, the question is more utility and non leaden situations. Compensator has snapshot, triple shot, roll duration, racc.
What he said. Compensator is like the all around insurance package for happiness till you specialise into some ultimate weapon.
Gotcha. Makes sense.
I was kinda annoyed because I spent a bunch of gil on Deathlocke literally yesterday and then today I kinda just stumbled into a LS escha NM party and got Compensator free lot =/ For stuff like Apex where I am closing darkness SC I would still use Deathlocke then, and pretty much everything else would be Compensator. Also, for a Camulus WS cape dye slot, better to get an additional 10 AGI or 10 Magic Damage? Siren.Kyte
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AGI. mDMG isn't that great for elemental WS.
AGI. Remember that both of your magical marksmanship WS double dip on AGI (WSC and fAGI), and fTP is applied before mdmg is added. Point for point, AGI is ~5x more effective for Wildfire and >=6x more effective for Leaden Salute (assuming Leaden has a reasonably high fAGI cap, I don't see any data for this on bgwiki).
Shiva.Eightball
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Deathlocke is not worth the money spent upgrading it, yes wildfire and salute will be a little better than compensator, but compensator is far cheaper and a better overall stopgap till a better gun such as Molybdosis, Doomsday, Holliday or nearly all RMEA guns.
Shiva.Eightball said: » Deathlocke is not worth the money spent upgrading it, yes wildfire and salute will be a little better than compensator, but compensator is far cheaper and a better overall stopgap till a better gun such as Molybdosis, Doomsday, Holliday or nearly all RMEA guns. Tell that to the nearly 5mil I spent less than 24 hours ago :( Asura.Lunafreya said: » Tell that to the nearly 5mil I spent less than 24 hours ago :( Don't worry, a lot of people who are freshly-minted 99's/returnees fall into the Oboro trap. It's easy to get spellbound by the iLvl and attractive ancillary stats -- the low weapon damage and lack of DPS-stats is usually the killer on them. I made a Polyhymnia after I came back... despite the DNC guide saying to avoid it. Now I can't even mule it to recoup the inventory space. Gobbiebox keeps giving me random Oboro JSE's on my mules, too. Hey question on warlocks roll. Anyone have an estimate on what +roll value is? Seems awful.
Shiva.Eightball
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looks like it would be + 1.
Edit: that seems most likely, if you look here https://www.bg-wiki.com/bg/Fighter%27s_Roll fighters roll has similar base values and is much easier to test and it is roll+1 value as 1. Is Mummu Jacket +1 a good TP body to use if I am still trying to work up to herculean/adhemer?
I am debating whether or not I should use my +1 voucher on it or if I should save it for something for another job. 40 Acc/4% Haste/5 STP seems pretty good to me *shrug* but I learned my lesson with Deathlocke and will ask the question first >.> Prob worth noting that I only have NQ Meg. Body. HQ the Meg. You can use it on many jobs as a WS, high-acc ranged TP, and -PDT piece. Meg is probably the only ambu set that I didn't porter moogle in whole or in part -- it's fantastic.
Pursuer's Doublet (A or B) will work as a TP piece until you can upgrade your AF body in Omen. Shiva.Arislan said: » HQ the Meg. You can use it on many jobs as a WS, high-acc ranged TP, and -PDT piece. Meg is probably the only ambu set that I didn't porter moogle in whole or in part -- it's fantastic. Pursuer's Doublet (A or B) will work as a TP piece until you can upgrade your AF body in Omen. Do you find that the lack of accuracy on Pursuer's/AF Body is an issue when Melee TPing? Or did you mean to use those as strictly shooting TP pieces? Strictly shooting.
Adhemar, Herculean and/or Rawhide are what you wanna go with for melee TP. so if I am looking at things right, for just raw damage on Leaden Salute/Wildfire, for Herculean to beat out Path D Carmine Fin. Ga. +1, I would basically need something along the lines of an AGI 10, MAB 30, and WSD 5%?
You need pretty disgustingly good augments to win out, yes. Not perfect augments, but extremely close. Depending on other gear, you're probably looking at 30+ MAG and 4-5% WSD to match HQ Carmine. AGI is a dream to get, as it's off-path and you'll basically never see it. Herculean Gloves are really good macc options with the right augments, so they can fill that niche. I wouldn't suggest pursuing an augment that'll beat Carmine, just go for something that's a small downgrade for damage but provides higher macc. Or get absurdly lucky in the upcoming Dark Matter campaign.
well, I HAVE the Carmine +1 already because it has a few different uses for a few different jobs that I play. (slowly cycling out my NQs for HQs, just the body and feet to go.) it sounds like I should stick with them for pure damage output and "settle" for a solid M.Acc/MAB augment for anything else on Herc.
Since we are on the topic, what about Carmine Hands Path D vs. Meg. Gloves +1 for Leaden?
Basically 11 AGI/30 MAB vs. 16 AGI/WSD + 5. I am guessing +1 Carmine hands (12 AGI/42 MAB) would win outright, but I have too many other needs to fill to justify spending that much on 1 piece at the moment :( Also, I am slightly confused on which direction to weigh DW against TA/DA+ on gear. For example, Carmine Legs VS. Meg. Legs +1 for Melee TP? Asura.Lunafreya said: » Since we are on the topic, what about Carmine Hands Path D vs. Meg. Gloves +1 for Leaden? Basically 11 AGI/30 MAB vs. 16 AGI/WSD + 5. I am guessing +1 Carmine hands (12 AGI/42 MAB) would win outright, but I have too many other needs to fill to justify spending that much on 1 piece at the moment :( Also, I am slightly confused on which direction to weigh DW against TA/DA+ on gear. For example, Carmine Legs VS. Meg. Legs +1 for Melee TP? 1. NQ Carmine are better then meg hands +1. HQ carmine are also very strong for preshot set so definitely worth it eventually. 2. For legs it depends how much haste/acc you need. In acc/magic haste capped situation SR tights are best. When you need more acc, Meg +1 have a bit more acc then SR tights or NQ carmine. When you are lacking magic haste and DW is more useful, carmine are worth using. BG wiki has a guide on attack speed that is useful Here. In general meg+1 vs carmine legs, meg+1 are going to be more useful most of the time. Id strongly recommend going to SR and getting tights, even mediocre augs are very good. Th
Hades.Dade said: » Asura.Lunafreya said: » Since we are on the topic, what about Carmine Hands Path D vs. Meg. Gloves +1 for Leaden? Basically 11 AGI/30 MAB vs. 16 AGI/WSD + 5. I am guessing +1 Carmine hands (12 AGI/42 MAB) would win outright, but I have too many other needs to fill to justify spending that much on 1 piece at the moment :( Also, I am slightly confused on which direction to weigh DW against TA/DA+ on gear. For example, Carmine Legs VS. Meg. Legs +1 for Melee TP? 1. NQ Carmine are better then meg hands +1. HQ carmine are also very strong for preshot set so definitely worth it eventually. 2. For legs it depends how much haste/acc you need. In acc/magic haste capped situation SR tights are best. When you need more acc, Meg +1 have a bit more acc then SR tights or NQ carmine. When you are lacking magic haste and DW is more useful, carmine are worth using. BG wiki has a guide on attack speed that is useful Here. In general meg+1 vs carmine legs, meg+1 are going to be more useful most of the time. Id strongly recommend going to SR and getting tights, even mediocre augs are very good. Thanks, I am gonna work on Shin Hands abj then :) And I just got Fettering to drop off Dawn on normal finally. Jerk was holding out on me for like 15 runs. Quote: 15 runs. I've had friends go way worse than that spamming VD. Bahamut.Tychefm said: » Quote: 15 runs. I've had friends go way worse than that spamming VD. 10 of my 15 were on VD in a group but yea I have heard horror stories =/ 5 venery bows in a row on one occasion, then 1 finally dropped on my 7th or 8th run and I lost lot and said screw it. Rather solo a bunch and wait for a lucky drop than wait for a drop and lose it again. Please try to back read/research for yourself.
All these questions have already been answered before here: AGI vs MAB vs WSD, multi-attack vs DW, best non-REMA gun. This thread is starting to feel like /r/ffxi. In all fairness there is an absurd amount of information in this thread to read/sort through (all of it very useful :D ) but ok, paint taken.
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If it's true that AGI heavily outweighs MAB for something like Leaden Salute, then why is Pixie Hairpin +1 shown as BiS for Leaden Salute over something with comparatively more AGI? Forgive me if something basic has gone right over my head.
Mviinyi said: » If it's true that AGI heavily outweighs MAB for something like Leaden Salute, then why is Pixie Hairpin +1 shown as BiS for Leaden Salute over something with comparatively more AGI? Forgive me if something basic has gone right over my head. Pixie isn't "MAB". It's a straight +28% damage increase at the end of the formula. |
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