Why We Love Chrono Trigger~

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Why We Love Chrono Trigger~
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 Bismarck.Faelar
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By Bismarck.Faelar 2012-05-31 17:41:00
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I found an interesting article on gameinformer.com about how the staff explained why they loved Chrono Trigger in celebration of the game's 17th anniversary. Epic Copy/Paste inc!


Why We Love Chrono Trigger



Chrono Trigger celebrated its 17 year anniversary last month, and even though 17 years isn't a particularly notable number, we're still going to use it as an excuse to talk about how much we love Chrono Trigger. It's a game that has aged incredibly well despite being almost old enough to buy cigarettes. The combat, the story, the music, and the characters all feel fresh and interesting even after all this time, and a few of the editors here at Game Informer got together to explain why.



The Combat

Too many games shoehorn players into de facto pre-configured parties even if they nominally allow you to choose which characters to take along. Bring all your heavy melee bruisers at your own risk – next time an evasion-heavy monster shows up you'll be feeling the pain. Chrono Trigger, through exquisite character design, gives players the option to bring whomever they want whenever they want and not suffer for it. The distribution of different damage types, recovery and support abilities, and ranges across the entire roster means that a Crono/Frog/Ayala combo can be just as effective as a more balanced Crono/Luca/Magus loadout.

This design is great not only for flavor reasons, but for messing around in the combat sandbox as well. Every time you get a new party member, the process of discovering which of their team attacks fit your playstyle or open up entirely new tactics is a thrill.

Some teams may not be perfectly ideal, and we all have our favorites, but the fact that you can make it through the toughest content with whichever party members strike your fancy is remarkable.

Now that we've all nodded sagely at how great the system is, I give us all my blessing to go back to all X-Strike all the time with no shame. This is a judgement-free community here, people. – Adam Biessener



The Story

Chrono Trigger is full of memorable moments, each one entirely distinct from one another in ways that you simply didn’t see in competing RPGs of the time, and still don’t see today. The time travel story creates many opportunities for interesting plot developments, but even outside of awesome things like fighting dinosaurs and racing cyborg motorcycles were surprise revelations that would have been amazing even in games that did not feature time travel.

The moment Chrono Trigger really and truly grabbed me, was in the court sequence. All of these interesting diversions from the festival introduction of the game suddenly became defining characteristics of your morality. The things you had not even thought about earlier, suddenly had weight and meaning. It was as if the game tricked you into believing you were just having a good time.

Another of my favorite moments, was leaving Robo behind for 300 hundred years to reinvigorate the forest that had turned into desert. Centuries passed for the immortal Robo as he worked to bring life back to an area of the world that seemed dead, but for Crono, only a few seconds passed. The world was tangibly changed thanks to Robo’s efforts, and all you had to do was drop him off in the past.

Perhaps the biggest surprise in Chrono Trigger’s plot, was Crono’s sacrificial death. The main character dies in Chrono Trigger (spoiler, by the way), and while it is possible to bring him back to life, the game can be continued and beaten without him. That’s ridiculous and amazing all at the same time. At a certain point in Chrono Trigger, you can lose the slightly misspelled titular hero, and keep going. – Kyle Hilliard


The Music


Square Enix RPGs and intricate, moving scores go hand in hand, and Chrono Trigger is no exception. From the rhythmic ticking clock and fragile piano arpeggio of the “Title Theme” to the rousing, regal “Frog’s Theme”, Chrono Trigger’s score conveys moods like few other 16-bit games do. The soundtrack consistently hits players with atmospheric pieces that match Crono and the gang’s desperate quest to save the world (“Undersea Palace”), but it also offers light-hearted diversions. Robo’s poppy, upbeat theme is basically a remix of Rick Astley’s infamous “Never Going To Give You Up,” and it’s physically impossible to resist tapping your foot to tribal dance tune “Burn! Bobonga!” There are dozens of other terrific pieces from the classic RPG, and each listen makes us itch to dust off the game for another go.

Composer Yasunori Mitsuda’s work on the brilliant, varied score almost never came to pass. He was on the brink of leaving Square Enix when Final Fantasy creator Hironobu Sakaguchi assigned him to compose for Chrono Trigger. The soundtrack holds a firm place in the hearts of many RPG fans, which Mitsuda attributes to a diversion from relying too heavily on an orchestrated sound in favor of jazz and folk-style music. He went on to compose the soundtracks for Chrono Cross, several Mario Party games, and most recently he contributed to the Kid Icarus: Uprising score. – Tim Turi



The Characters

I’ve lost count of the number of times I’ve played Chrono Trigger. Plenty of 16-bit RPGs hooked me with cool mechanics and interesting stories, but only a handful made me want to replay them multiple times. As much as I love the combat and the premise of Chrono Trigger, the main factor that kept me coming back to this classic was the phenomenal cast. Most RPGs in the SNES era had a few characters I liked, and the rest I was able to tolerate. Chrono Trigger was a different story. Many of the characters – the silent hero, the talking animal, the princess-in-disguise – may seem like tired clichés these days, but Chrono Trigger and its success is one of the reasons that these archetypes are so well known to RPG fans. Robo’s struggle with his identity, Frog’s stoicism, and Magus’ tragic origins added dimension to their personalities and made them feel alive to me. And though I have no patience for the silent protagonist these days, I didn’t initially notice that Crono never spoke because I was so wrapped up in the party members that surrounded him.

My fondness goes beyond the stable of playable characters, too. The side characters and minor villains – Gaspar, Schala, Ozzie, Queen Zeal, Dalton – make the most of their small amount of time in the spotlight and enrich the main story. Even though the final boss isn’t so much a character as it is a faceless engine of destruction, Magus picks up Lavos’ slack by ranking up there with Kefka as one of the most memorable villains of the era. He may come off as a bit emo by modern standards, but Magus’ aura of aloof menace was a far cry from the standard megalomaniacal hijinks of other moustache-twirling villains of the day. Plus, your ability to recruit Magus as a party member later in the game is one of those too-good-to-be-true scenarios that just made me love him even more. I wish more games would give you the opportunity to control the main bad guys, if only for a little while. That’s just one more example of a way Chrono Trigger set an example for other entries in the genre to follow. – Joe Juba



The Endings

When you finally take down Lavos at the end of Chrono Trigger after battling across space and time, it’s an incredible relief. Crono wakes up in his room after landing the final strike and is hauled away to the castle. At first it seems like he’s going to be executed for kidnapping Marle, but he’s really there to get commended by all of the people throughout the various time zones that he and the rest of the party had helped. Next they all go to a grand festival in town, and Crono has to bid farewell to his friends one by one as they step into the time portal to return to their own times. It was an amazing and heartfelt close to a grand adventure. But that wasn’t all by a long shot.

Enter new game plus. Chrono Trigger was one of the first games to feature the ability to bring your character progress and gear forward into a new campaign, and it did much to popularize the feature. Not only could players completely annihilate previously deadly bosses, they could experience around a dozen alternate endings. Rather than having to play through the whole game again, however, Crono could challenge Lavos several times throughout the career – even within the first hour.

Many of the endings were silly (everyone turns into lizard people, Lucca and Marle judge the attractiveness of several male characters, a few characters goof off while the credits roll), but some showed darker elements (Frog kills Magus and takes his castle, Crono is dead and Marle searches for a way to resurrect him), and others broke the fourth wall, allowing Crono to run around and speak with the developers who created him. The normally silent Crono even speaks in one of the endings.

There were so many endings and so little clarity on how to get them that it was difficult to trust your friends when they described some crazy ending they got that didn’t seem plausible. Now all the endings are up on YouTube, but Chrono Trigger was able to hold on to its mysteries back in the ‘90s and that created a magical element that would be nearly impossible to recreate today. – Bryan Vore
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 Ramuh.Laffter
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By Ramuh.Laffter 2012-05-31 17:47:29
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Kind of "wall-of-text" but I love Chrono Trigger so I didn't even tl;dr it. <3
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 Bismarck.Faelar
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By Bismarck.Faelar 2012-05-31 18:35:39
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Ramuh.Laffter said: »
Kind of "wall-of-text" but I love Chrono Trigger so I didn't even tl;dr it. <3

I felt the same so I didnt add a tl:dr :P

Also, Nip Beams of Death!



You know all 3 of them died with those HP's. That attack sucks. 300+ dmg per.
 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2012-05-31 22:04:58
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I approve of this topic. This still ranks as one of my top favorites.
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By Artemicion 2012-05-31 22:19:52
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Chrono Trigger will forever be on the top of my list of favorite video games, despite the advances that have come to the industry and genre alike.

It's simplicity, combined with artistic grace and execution makes this truly a flawless game in my eyes.
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 Quetzalcoatl.Wulfie
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By Quetzalcoatl.Wulfie 2012-05-31 22:35:44
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Art and I have sung many a praises to Chrono Trigger in our day. The game is an absolute masterpiece. Allowing for characters to intertwine between centuries and pull it off magnificently. Seeing how doing things in the past effect the future in such a well thought out and planned way was enticing and brilliant. One of my favorite games of all time. Second to none other than Earthbound. One of my most fondest moments in gaming was when we had to leave Robo in the past to cultivate the land and return to him in the future, in which was only a mere seconds for the player it was 400 years or so for poor Robo. I felt such sympathy for the poor little guy at that moment. The sacrifice he made to just bring green back to the land.

Anyway yes, Chrono Trigger one of the greatest games of all time as well as THE greatest soundtrack in gaming history. Period.
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 Siren.Kalilla
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By Siren.Kalilla 2012-05-31 22:51:24
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One of my favorite games, replay value was awesome as well.
 Asura.Vyre
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By Asura.Vyre 2012-05-31 23:03:47
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The only thing I don't like about Chrono Trigger is the part where it ends. What was it, 7 times? Chrono Trigger ending = sadness. Wants it to forevers.
 Bahamut.Caelestis
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By Bahamut.Caelestis 2012-05-31 23:28:08
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This is the kind of game where if you are love RPGs, which i am going to assume thats nearly everyone that plays FFXI to begin with, and have yet to play it...i feel sorry for you. Do yourself a favor and play a game that really was a pioneer and a model for any and all future RPGs, its about as perfect a game for its genre as you will ever see. I also completely agree with the fact that this game has aged incredibly well, its amazing to think its nearly 2 decades old now.
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 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2012-06-01 01:04:46
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The gold standard of RPGs and one of those games that belong in a museum.

I wouldn't be who I am had this game not enlightened me to the wonderful world of RPGs. It's a genre definer.
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 Sylph.Kelvinclein
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By Sylph.Kelvinclein 2012-06-01 01:23:45
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such a kickass game.. awesome graphics, plot, mechanics and soundtrack..
 Lakshmi.Jesi
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By Lakshmi.Jesi 2012-06-01 01:31:51
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Siren.Kalilla said: »
One of my favorite games, replay value was awesome as well.

Honestly replaying the game would have been cool if the enemies scaled to your level. But they don't. So you end up just bashing things over the head trying to get a 10 second ending. It's really boring.

The idea was great but the way they implemented it was poor.
 Lakshmi.Inspectorgadget
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By Lakshmi.Inspectorgadget 2012-06-01 01:34:21
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Arguably the best game of the 16-bit era, and one of the first RPGs I was actually good at.
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 Asura.Daleterrence
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By Asura.Daleterrence 2012-06-01 01:35:24
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My favorite game evvvvvaaarrr!

I'd normally explain why here, but eh *** it, it's Chrono Trigger, it doesn't need explanation.
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 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2012-06-01 08:11:06
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Lakshmi.Jesi said: »
Siren.Kalilla said: »
One of my favorite games, replay value was awesome as well.

Honestly replaying the game would have been cool if the enemies scaled to your level. But they don't. So you end up just bashing things over the head trying to get a 10 second ending. It's really boring.

The idea was great but the way they implemented it was poor.

The purpose of newgame+ was to just be able to go through things faster, find stuff you missed the first time and just generally kickass. If you wanted a challenge, then just start the normal way? The game offers an insane amount of challenging options, even at the very start of the game if you know where to look. Besides, replay value means replaying, it doesn't matter how. Speaking of replay value... I'm getting a very strong urge to go hook up my snes...
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By Drjones 2012-06-01 08:24:33
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Quetzalcoatl.Wulfie said: »
Anyway yes, Chrono Trigger one of the greatest games of all time as well as THE greatest soundtrack in gaming history. Period.
This.

The soundtrack alone puts the game above just about every other game in the industry. Every piece is beautiful and exquisitely crafted to match the scenarios in the game where they appear.
 Bismarck.Bloodrose
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By Bismarck.Bloodrose 2012-06-01 08:30:12
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It was also made available to the ps1 with animated scenes, and downloadable to the psp i believe as well, and on the nintendo DS.

There were only a handful of rpg's from that era with such a high replay value, i couldn't begin to tell you how many times i've played Chrono Trigger through, just to use Magus and Glenn as my main attack force, just to revive Crono.

In my opinion, and many may disagree with me, but one of the few other games on par with Chrono Trigger was Legend of the Seven Stars.
 Quetzalcoatl.Wulfie
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By Quetzalcoatl.Wulfie 2012-06-01 13:33:56
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Bismarck.Bloodrose said: »
In my opinion, and many may disagree with me, but one of the few other games on par with Chrono Trigger was Legend of the Seven Stars.

I agree completely. Super Mario RPG is my 3rd favorite game of all time. Why? Because it fused platforming with RPG battles for the first time ever. It wasn't some platformer with tacked on RPG elements(looking at you Super Paper Mario..) It was a RPG with platforming elements. Not only that but it also introduced "timed button pressing" to battles which brought a whole nother level of depth in battles. Instead of the old choose attack and wait now your watching animations to time button presses correctly to either do more dmg, take less to no dmg, get a freebie item(BEST THING EVER), or evade.

Ah...Sorry I tend to gush when we talk about SNES RPG's. If you ever want a tl;dr post from me start an Earthbound thread. I can basically write a book on how great that game is.
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 Siren.Kalilla
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By Siren.Kalilla 2012-06-01 13:45:12
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Ragnarok.Sekundes said: »
Lakshmi.Jesi said: »
Siren.Kalilla said: »
One of my favorite games, replay value was awesome as well.

Honestly replaying the game would have been cool if the enemies scaled to your level. But they don't. So you end up just bashing things over the head trying to get a 10 second ending. It's really boring.

The idea was great but the way they implemented it was poor.

The purpose of newgame+ was to just be able to go through things faster, find stuff you missed the first time and just generally kickass. If you wanted a challenge, then just start the normal way? The game offers an insane amount of challenging options, even at the very start of the game if you know where to look. Besides, replay value means replaying, it doesn't matter how. Speaking of replay value... I'm getting a very strong urge to go hook up my snes...
Yea sorry, I meant both NG+ and starting a new game completely.

I love playing low level character builds in RPG's to bring more of a challenge which lets me enjoy the game more. I don't find hitting the 9999 dmg cap as enjoyable in the long run as struggling to stay alive is.
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By Cerberus.Tikal 2012-06-01 13:58:43
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Quetzalcoatl.Wulfie said: »
Bismarck.Bloodrose said: »
In my opinion, and many may disagree with me, but one of the few other games on par with Chrono Trigger was Legend of the Seven Stars.

I agree completely. Super Mario RPG is my 3rd favorite game of all time. Why? Because it fused platforming with RPG battles for the first time ever. It wasn't some platformer with tacked on RPG elements(looking at you Super Paper Mario..) It was a RPG with platforming elements. Not only that but it also introduced "timed button pressing" to battles which brought a whole nother level of depth in battles. Instead of the old choose attack and wait now your watching animations to time button presses correctly to either do more dmg, take less to no dmg, get a freebie item(BEST THING EVER), or evade.

Ah...Sorry I tend to gush when we talk about SNES RPG's. If you ever want a tl;dr post from me start an Earthbound thread. I can basically write a book on how great that game is.
Do it. I'll buy it.
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 Bismarck.Rosalee
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By Bismarck.Rosalee 2012-06-01 14:13:09
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Bismarck.Bloodrose said: »
It was also made available to the ps1 with animated scenes, and downloadable to the psp i believe as well, and on the nintendo DS.

The DS version also added a new ending to tie it in more closely with Chrono Cross.

IMO, while the DS really didn't add too much else to the game (PS version cutscenes minus the ***PS load times on EVERY MENU LOAD, one new ending, optional touch controls that promptly get ignored, and maps on the top screen) it really didn't need a whole lot added to it in the first place and is still the best version out there.
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 Asura.Kowen
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By Asura.Kowen 2012-06-01 14:14:39
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Artemicion said: »
Chrono Trigger will forever be on the top of my list of favorite video games, despite the advances that have come to the industry and genre alike.

Yes, it's a game that's truly...


timeless.
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 Sylph.Kelvinclein
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By Sylph.Kelvinclein 2012-06-01 14:14:42
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I hate super mario but Legend of the seven stars was a great game indeed.. Chrono Trigger is something more tho.. FF6 was pretty kickass too..
 Valefor.Philemon
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By Valefor.Philemon 2012-06-01 14:22:20
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I love me some Chrono Trigger. I remember reading my friend's Nintendo Power at band camp previewing the game. I knew it was was love at first sight.

Also, have to mention FF6, Earthbound, and Secret of Mana all of which I loved dearly.
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 Phoenix.Forgivness
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By Phoenix.Forgivness 2012-06-01 14:24:28
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just got that & cross & alundra cant wait to play them all :D
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 Carbuncle.Jsbahamut
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By Carbuncle.Jsbahamut 2012-06-01 14:51:46
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"But... the Future refused to change."

It's stuck in my mind since I read OP.
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 Asura.Kowen
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By Asura.Kowen 2012-06-01 14:55:36
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I think I said this in another thread fairly recently, but I never played Chrono Trigger on the SNES. My first experience was with the DS version 3 or 4 years ago, and I still thought it was great.

So I definitely agree that it's stood the test of time and there's more to people's high praises than just nostalgia.
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 Bismarck.Bloodrose
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By Bismarck.Bloodrose 2012-06-01 15:57:21
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There were indeed quite a number of amazing games back in the day, but very few ever grabbed our attention, admiration, memories, and refused to let go. Chrono Trigger wasn't just another RPG, and there hasn't been one like it since. Legend of the Seven Stars wasn't just another Mario game, and I doubt there will ever be another like it. I've heard of Earthbound, I've played Secret of Mana, and enjoyed even some of the more simple but truly great games like Battletoads, Double Dragon, as well as an NES classic - River City Ransom. As far as the SNES's racing games went, Rock 'N Roll Racing was something completely unseen at it's release: You could blow up your competition, run them off the road, race different vehicles, and even super charge them.
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 Phoenix.Kirana
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By Phoenix.Kirana 2012-06-01 16:06:35
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Greatest game of my childhood :')
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