[dev1141] Monstrosity (Play-as-a-Monster)

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[dev1141] Monstrosity (Play-as-a-Monster)
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By Kalila 2013-08-05 14:32:34
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  • Monstrosity

    Monstrosity is content were adventurers can unleash their souls upon the various monsters that roam Vana'diel and take control of their mental faculties, thus becoming a monster themselves.

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  • Participation

    • One needs only possess the "Ring of Supernal Disjunction" key item to partake in the mayhem.

  • Before you Wreak Havoc

    • Obtain the Key Item "Ring of Supernal Disjunction"

      Adventurers must complete the quest "Monstrosity," which is offered by the Suspicious Hume in the Pashhow Marshlands (E-12), to obtain the key item.

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    • Visiting the Feretory

      Examine the Odyssean Passage in one of the following areas while in possession of a ring of supernal disjunction to be transported to the Feretory, a liminal space where adventurers prepare themselves for their monstrous rampages.

      Northern San d'Oria (L-8)/Port Windurst(M-4)/Port Bastok(K-12)/Pashhow Marshlands(E-12)

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    • Monstrous Preparations

      Once inside the Feretory, the Equipment menu will metamorphose into "Customization." This new menu allows players to adjust various aspects of their bestial vessel, such as its species, abilities, and name.

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    • Species Selection

      What fun would Monstrosity be if adventurers could only possess one monster? There will be various species to choose from right from the start, and others may be unlocked by leveling up, exchanging infamy, and trading certain requisite items.

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    • As of the August 6 version update, players may possess the following types of monsters.
      Beasts / Plantoids / Vermin / Lizards



  • Monster Faculties

    Though monsters may not use equipment, they do possess innate knowledge termed "instincts," which function in the same manner. They can be learned by leveling up or exchanging infamy.

    * Instincts learned by leveling up differ from monster to monster.

    * Once an instinct has been learned, it may be used with any monster the player possesses.

    * Infamy exchange will be discussed later.


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  • Instinct Costs

    Instincts cost a certain number of points to equip, and the amount each costs differs depending on their attributes. Furthermore, each monster has its own instinct cost limit, which cannot be exceeded. The higher the monster's level and rank, however, the higher the cost limit will be.

  • Ranks

    One's rank will rise as follows, in accordance with the amount of infamy he possesses.

    Infamy Rank
    0 - 10,000 Mon
    10,001 - 20,000 NM
    20,000+ HNM
    * Infamy is capped at 10,000 as of the August 6 version update.

  • Infamy

    Slaying monsters yields players an amount of infamy equivalent to a tenth of the experience they obtain.

  • Maximum Levels

    The maximum level for monsters is 99.

    * The maximum level is also dependent upon the limit break quests a player has completed.

  • Naming

    Players may select up to two descriptors to modify the species name of the monster they possess.

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  • Area Selection

    • Journeying into the Field

      After finishing their preparations in the Feretory, players can examine the odyssean passage there and select "Stalk prey as a monipulator," which displays a list of possible areas into which they can foray.

      * Areas the player has yet to visit will not be displayed.

      * Selections also depend on the size of the monster possessed.

      * Monster sizes are categorized by the color of the icon border that displays during species selection.

    • Field Areas

      Each field area has a recommended level that displays on the selection menu and helps monipulators avoid biting off more than they can chew.

      * It is still possible to enter areas in which the recommended level is higher than the monipulator's.

      * Recommended levels correspond to the lowest level of monster in the area, and there may be fiends who are much stronger than the recommended level indicates.



    • <Field Areas to Prowl>
      Recommended Level Region Area
      Lv 1+ Ronfaure West Ronfaure
      Ronfaure East Ronfaure
      Gustaberg North Gustaberg
      Gustaberg South Gustaberg
      Gustaberg Zeruhn Mines
      Sarutabaruta West Sarutabaruta
      Sarutabaruta East Sarutabaruta
      Sarutabaruta Inner Horutoto Ruins
      Lv 2+ Ronfaure King Ranperre's Tomb
      Gustaberg Palborough Mines
      Sarutabaruta Giddeus
      Lv 3+ Ronfaure Ghelsba Outpost
      Gustaberg Dangruf Wadi
      Fauregandi Ranguemont Pass
      Lv 7+ Kolshushu Tahrongi Canyon
      Lv 8+ Ronfaure Fort Ghelsba
      Ronfaure Yughott Grotto
      Zulkheim Konschtat Highlands
      Zulkheim La Theine Plateau
      Lv 12+ Zulkheim Valkurm Dunes
      Lv 15+ Zulkheim Gusgen Mines
      Zulkheim Ordelle's Caves
      Norvallen Jugner Forest
      Derfland Pashhow Marshlands
      Kolshushu Buburimu Peninsula
      Kolshushu Maze of Shakhrami
      Aragoneu Meriphataud Mountains
      Lv 18+ Aragoneu Castle Oztroja
      Lv 20+ Norvallen Davoi
      Derfland Beadeaux
      Lv 23+ Norvallen Batallia Downs
      Lv 24+ Derfland Rolanberry Fields
      Lv 25+ Aragoneu Sauromugue Champaign
      Lv 26+ Qufim Island Qufim Island
      Lv 34+ Fauregandi Beaucedine Glacier
      Lv 38+ Valdeaunia Fauregandi
      Lv 40+ Norvallen The Eldieme Necropolis
      Derfland Crawlers' Nest
      Aragoneu Garlaige Citadel
      Lv 41+ Qufim Island Behemoth's Dominion
      Lv 42+ Norvallen Monastic Cavern
      Valdeaunia Xarcabard
      Lv 45+ Sarutabaruta Toraimarai Canal
      Lv 46+ Valdeaunia Castle Zvahl Keep
      Valdeaunia Castle Zvahl Baileys
      Lv 52+ Ronfaure Bostaunieux Oubliette
      • When monipulators first enter the field or retry in the same area after being defeated in combat, they will experience "gestation," which bestows the following effects. In addition, manipulators are advised to flee to a safe spot during gestation periods.
        • Undetectable by enemies
        • Invisible
        • Sprint
        • Inability to attack

        * The location at which manipulators spawn after either leaving the Feretory or retrying is randomly determined.

  • Other Methods for Unlocking Species

    • Unlocking Via Infamy Exchange

      Speak with Teyrnon in the Feretory to exchange infamy for new instincts and monster species.

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    • Unlocking Via Trading Items

      Certain subspecies may only be unlocked by trading specific items to the NPC Suibhne in the Feretory after fulfilling the requisite conditions.

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    • Requisite Items

      Suibhne will inform players as to what items they must procure after they have fulfilled the following conditions, so make sure to speak with him periodically.
      • Can possess the species of the subspecies they wish to unlock.
      • Are of the requisite level to unlock the subspecies.

        * In the event that a player can unlock multiple subspecies, Suibhne will inform him of one requisite item at random.

        * Any of the requisite items may be traded at any time. There is no reason for it to be the one Suibhne mentioned during a player's last conversation with him.



  • Text Commands

    • The text command /checkname (/cn) has been introduced.

      This command enables players to examine the true names of adventurers while they are possessing monsters in Monstrosity.

      * This command functions in the exact same manner as /check when using it on normal adventurers.
    • The text command /monsterskill (/ms) has been introduced.

      /monsterskill (/ms) "[m.s. name]" "[target name]"

      Uses a monster skill on specified target.

      You cannot use a job ability that you have not learned, or if the current environment restricts monster ability usage.

      * This command may only be used in Monstrosity.

  • Known Issues

    • Using attack-related spells or monster abilities after selecting oneself as the target of them makes one the subtarget. Furthermore, once a player removes himself as the subtarget, he cannot make himself the subtarget again.

[+]
 Asura.Ackeronll
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By Asura.Ackeronll 2013-08-05 14:38:34
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Come across 1 line of text that is still JP. Be warned.

Also you can unlock Bees right away if you want by talking to Suibhne and getting the locations of each of them right.

Getting Lv15 of in a monster unlocks an alternate version.
Example being Lizard unlocked Grey lizard with is BLM.

Edit: Appears to be random on unlocking the bee. Sorry for anyone who hit used the order I posted.
 Shiva.Devrom
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By Shiva.Devrom 2013-08-05 14:52:56
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why am i a stuck in bat form? i am still only able to use the abilities from my real form but my appearance isn't changing. emergency maintenance incoming?
 Quetzalcoatl.Eron
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By Quetzalcoatl.Eron 2013-08-05 15:03:59
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PlasticSurgeon will cause your mob form to not appear right, unload and rezone.
[+]
 Shiva.Devrom
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By Shiva.Devrom 2013-08-05 15:21:37
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Quetzalcoatl.Eron said: »
PlasticSurgeon will cause your mob form to not appear right, unload and rezone.

o.O i would have never thought of that, thanks.
 Asura.Ackeronll
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By Asura.Ackeronll 2013-08-05 18:08:09
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Hit Lv30 as lizard.

Lv15 - Unlocks Lizard that has both BLM and WAR Job traits along with BLM spells.

Lv20ish - Sorry didn't exactly check appears to have halved the price of the BLM and DRK instinct.

Lv30 - Unlocks Lizard Intinct I
HP +1% VIT +5 DEF +20 Cost:2
Also unlocks Bugard, no idea what it gets yet.
 Quetzalcoatl.Eron
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By Quetzalcoatl.Eron 2013-08-05 18:19:32
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Asura.Ackeronll said: »
Lv20ish - Sorry didn't exactly check appears to have halved the price of the BLM and DRK instinct.
I have lvl 15 rabbit and the PLD instinct is half price.
 Asura.Karbuncle
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By Asura.Karbuncle 2013-08-05 18:24:46
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While your main job will change depending on your form, It seems most if not all Monster forms, Like real monsters, have /WAR as their sub job, and your Sub is the same level as your Main job.

(can type <job> to see, although it comes up ???)
 Sylph.Yajirobe
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By Sylph.Yajirobe 2013-08-05 18:43:04
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For some reason, I can't see my emotes/check notes/exp notes, no filters are on. Anyone know why?
I've even gone to just the standard PoL viewer incase it was a problem with Windower 4, but i still see nothing.
I can see people's emotes when they emote at me, and examine notices.
 Siren.Novadragon
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By Siren.Novadragon 2013-08-05 18:55:53
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Sylph.Yajirobe said: »
For some reason, I can't see my emotes/check notes/exp notes, no filters are on. Anyone know why?
I've even gone to just the standard PoL viewer incase it was a problem with Windower 4, but i still see nothing.
I can see people's emotes when they emote at me, and examine notices.

My friend gets this to.
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By daddyrabbit4444 2013-08-05 19:38:27
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so these 3 items need to go to each of these guys in home nation? for monstrocity quest
 Cerberus.Diabolique
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By Cerberus.Diabolique 2013-08-05 19:40:57
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Nope, only need to trade one item to whichever.
No interest in Rabbit or Lizard, but I have access to both of them in my menu, and I only traded 2Leaf bud to guy in North sandy.

Not sure if I can actually switch to them, but they weren't greyed out or anything.
 Fenrir.Lillaly
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By Fenrir.Lillaly 2013-08-05 19:55:37
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Asura.Ackeronll said: »
Come across 1 line of text that is still JP. Be warned.

Also you can unlock Bees right away if you want by talking to Suibhne and getting the locations of each of them right.

Getting Lv15 of in a monster unlocks an alternate version.
Example being Lizard unlocked Grey lizard with is BLM.

Um. . . i just tried your names to people and it was not correct :(
another hour till i can try
 Siren.Novadragon
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By Siren.Novadragon 2013-08-05 20:01:29
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Cerberus.Diabolique said: »
Nope, only need to trade one item to whichever.
No interest in Rabbit or Lizard, but I have access to both of them in my menu, and I only traded 2Leaf bud to guy in North sandy.

Not sure if I can actually switch to them, but they weren't greyed out or anything.

Go to Feretory, can switch them out.
 Cerberus.Diabolique
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By Cerberus.Diabolique 2013-08-05 20:02:58
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The names thing seems to be different for everyone which is a little annoying.
Going to try this pattern Karbuncle posted on BG when the timer is reset
Quote:
Looks like If you get the first one right, the other two are likely in order. Those are a pattern being... A > T > S (T > S > A, S > A > T)
Might work, might not, but obviously worth a shot. This is the only annoying thing about this system so far.
At 15 Bee can turn in to the Red/Black model it seems and is a Rdm, could be fun.
Edit: Oh just meant I had access to those without trading their items, totally never switching to either of them.
 Cerberus.Diabolique
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By Cerberus.Diabolique 2013-08-05 21:03:53
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Tried the pattern I quoted, didn't work. There's some pattern I guess but who knows what it actually is.

The game day wait kinda sucks. Not that I'm in a huge rush, but I'd like to try the bee out soon.
Little bored with Mandy now, it's just a lot of auto-attack so far, though I did just now unlock Korrigan and magic. Scream would have been awesome if it was the abyssea NM version instead.
 Carbuncle.Lynxblade
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By Carbuncle.Lynxblade 2013-08-05 21:05:34
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going around killing things as a lizard in east ronafure, dont know whats going on but i like it...
 Sylph.Yajirobe
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By Sylph.Yajirobe 2013-08-05 21:32:27
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Krysten said: »
questions to get Bee's answer is

1. First

2. Fourth

3. Third

I answered Aengus (first) and got it wrong just now.
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By Krysten 2013-08-05 21:33:12
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Bee is a KILLLER no pun intended sharp sting was one shotting T's lol
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By Krysten 2013-08-05 21:33:44
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Hmmm.. maybe it is diff for each person? wow that sucks.
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By Quetzalcoatl.Eron 2013-08-05 21:34:26
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lvl 30 Rabbit unlocks Tiger.

The quiz answers seem to be:
North Sandy: Teyrnon
Port Windy: Aengus
Port Bastok: Suibhne
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By Krysten 2013-08-05 21:36:09
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maybe they mix up the places! cuz mine had windy first then ron then basty
 Cerberus.Diabolique
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By Cerberus.Diabolique 2013-08-05 21:36:23
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It does seem to be different for each person. I answered Suibhne for North Sandy and was correct, then Aengus and failed.
Just about try and again, going with Terynon for second and see if that's it.
Edit: Yay bee.
Suibhne>Terynon>Aengus for me. One good thing is that the answer never seems to change. If you get the first one it will always be that name.
Maccus is totally the guy in Passhhow so don't think he's ever actually an option.
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By Krysten 2013-08-05 21:38:09
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when you change at 15 do you auto change or do u talk to anyone im 16 bee and havent changed
 Cerberus.Diabolique
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By Cerberus.Diabolique 2013-08-05 21:39:10
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You have to go back to the island to change. You get the "You may now become a -Monster-!" text the moment you hit 15.
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By Krysten 2013-08-05 21:41:29
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ive been back put havent got the message yet.... which one do u talk to? pretty sure talked to all 4 xD unless its later for bees....
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By Cerberus.Diabolique 2013-08-05 21:50:03
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Message should have just been in chat log when you hit 15.
The new form is available under the customize menu when on the island, same level as it's previous form.
 Quetzalcoatl.Absolutezero
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By Quetzalcoatl.Absolutezero 2013-08-05 21:51:00
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Quetzalcoatl.Eron said: »
Asura.Ackeronll said: »
Lv20ish - Sorry didn't exactly check appears to have halved the price of the BLM and DRK instinct.
I have lvl 15 rabbit and the PLD instinct is half price.

I've leveled lizard to 20 and THF instinct is half price. Could it be random?
 Siren.Novadragon
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By Siren.Novadragon 2013-08-05 21:51:03
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Me as a Midget Dhalmel.

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