The Beast Within -- A Guide To Blue Mage |
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The Beast Within -- A Guide to Blue Mage
well we got a *** of amazing gear, including a Bura killer sword by the looks of it.
The new delve body piece looks interesting especially the potential R15 stats
won't beat thaumas for straight damage but it'll come close while providing a ton more defense
And it looks like a stylish Lorica. I welcome the def+ though.
Lakshmi.Buukki
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With 10 additional points, what are everyone's thoughts on the spells/job traits they are planning on setting? Maybe some defensive stuff for Delve/AAs like Magic Barrier? Too bad Barrier Tusk sucks completely, otherwise MaxHP Boost would be what I'd be aiming for. Or something like Magic Hammer/MP Drainkiss for utility?
Just wondering what your thoughts are/ Might even put Disseverment or something back in rotation, if for nothing else, Nostalgia :D tbh we're still limited by # of slots, not sure how much my overall spell set will be changing. it does allow for a couple extra bits of utility here and there though
Siren.Kyte
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Honestly, the number of set slots is also a rather confining area. I'll probably either use it to set Auto Refresh when in pure melee mode or finally fit in Triad when in a solo set.
Lakshmi.Buukki
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Oh >_>;
Galka, so my Auto Refresh is always set. #galkaproblems as an aside, maybe not so much right now, but later when we get 30 points from this dropping assimilation will totally be a thing
i've added job points, will tidy up the weapon section and add armor once we have a more solid idea on augment paths. 2%/3% double attack isn't very significant by itself. It's devalued by BLU's access to decent amounts of QA/TA, and additional stats like attack, str, and extra base damage are valuable.
Have been really busy today and yesterday so I haven't been able to log on and get my KIs yet, but there's reports of H2H and Dagger getting additional base damage as well as either DEX/ACC or STR/ATK. Dual wielding two of these swords is very likely to be the new best setup if the D boost extends to swords. May need to build up to 4 of them, 2 STR 2 DEX.
And thanks to Cair's (very expensive and appreciated) research over on BG, we have the full augment pool for Qaaxo armor: Cairthenn said: Head A:Att+15, Eva+15, DA+2 B:Acc+15, STR+7, PDT-3 C:Att+15, STR+12, STP+3 Body: A: Att+15 Eva+15, DA+2 B: Acc+15, STR+7, PDT-3 C: Acc+15, Pet Att+20, Pet: Acc+20 Hands: A: Att+15, Eva+15, DA+2 B: Acc+15, STR+7, PDT-3 C: Rng.Atk+15, STP+3, Snapshot+3 Legs: A: Att+15, Eva+15, DA+2 B: Acc+15, STR+7, PDT-3 C: HP+75, M.Eva+15, PDT-5 Feet: A: Att+15, Eva+15, DA+2 B: Acc+15, STR+7, PDT-3 C: Att+15, MAB+15, STR+12 will work on updating gearsets soonish Don't forget the Luhlaza, didn't Body+1 just become the best Acc TP peice?
most gearsets updated. this pushed out a lot of lower tier/"easier to get" gear, so I've added a note about that at the top of the armor section.
Judging by the new gear sets, is there any reason to bother making RF2 hands+1?
Thanks for pushing out the sets. Couple things to point out.
Ziel Charm should change to Iqabi Necklace for high Acc Not sure if you revamped Physical spells at all, but seems like Luhlaza head/feet +1 seem like they should be best for a low-acc set, I'm curious about other peices. And you may want to add an "high acc physical spell" set, or not /shrug, considering that yes, it's rarely worth casting over meleeing when you need acc. Really, Ej Necklace (+1) would be best in neck acc but fewer jobs can wear it and it's pretty pricey so I don't think it'd be worth it over others. I'll be willing to bet that's why Ziel Charm is still in there.
there isn't much use for a high acc physical spell set, if you need extraacc on your spells, you're either casting on stuff you shouldn't be or have some defecit elsewhere.
I forgot about Ej necklace but yeah that's rough to get, but this new one has no -Atk, seems easy to get, and 1 more acc, so I'd definitely at least change to that from Ziel.
And there are situations, like anything, we have our Blue mages self-skillchain on twitherym, I tend to cast one physical spell with CA+Efflux after a WS if they're both up, on most mobs, depending, so that I'm not losing TP, and it seems worthwhile to do it then, but I could be wrong. if you're skillchaining to break the dt, you're probably casting a multi-hit spell, only one hit has to land to make the skillchain, i have accuracy pieces tied to each baseset, if I've got accuracy gear on, it keeps those pieces locked. just sub in an accuracy piece for stuff like ammo/waist/neck or cast in your tp set, but you shouldn't be that low on accuracy.
Selindrile said: » I forgot about Ej necklace but yeah that's rough to get, but this new one has no -Atk, seems easy to get, and 1 more acc, so I'd definitely at least change to that from Ziel. I have a mode for high acc physical spells and low acc ones in my gearswap, I have sets for such things obviously, was just curious as to Prothescar's take on what was optimal.
And right, dunno why I was thinking -Atk not -Eva, reguardless, this new necklace seems like it will be easy to get, and 1 more acc with no negative stats, so no real reason to still suggest Ziel over it. /shrug. mostly because i skipped right over the new acc neck because there's absolutely nothing special about it. 1 extra acc isn't that big of a deal, so my brain didn't think to elevate it anywhere. i wouldn't go out of my way to get one over a ziel charm, personally. i'll add ej necklace to the gearset though since I do try to list optimal
Shiva.Fereydoon said: » Judging by the new gear sets, is there any reason to bother making RF2 hands+1? not really, their only real use before was TP, and they're easily replaced by Qaaxo now. not worth the time, resources, or inventory space, but if you never augmented the +2s you can upgrade them to NQ Luhlaza for AL macro :D
Luh. Bazubands +1 do have some pretty high mind. 3rd highest we can get I think, and the best combo of STR and MND we can get with 11 and 34 vs Haru. Cuffs +1's 4 and 35. Qaaxo Mitaines have 8 and 27 but have augments that can get them ATT and DA. I don't math as well as Prothe so I'll take his word for it. B
Edit I was looking at the acc set and not the TP set^^; It's the acc set that is aug'ed differently/ Sylph.Nikia said: » Also still wondering if anyone knows the paths for Usonmunku yet? If I recall correctly, the Rank Point/Augment information will only appear if they start the mezzotinting process.
Ragnarok.Madotsuki said: » If I recall correctly, the Rank Point/Augment information will only appear if they start the mezzotinting process. Cool. I only have one piece of gear that can be tinted right now, so I couldn't remember. |
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