The Beast Within -- A Guide To Blue Mage |
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The Beast Within -- A Guide to Blue Mage
Actually I have a question that's been bugging me. What exactly is Req categorized for damage? We know it's not physical damage, yet MDT (Shell / ect..) doesn't reduce it nor does anything short of total magic immunity (some limbus mobs). If the target takes bonus damage from magic then Req's damage does go up, I've hit flan's and slimes for some pretty crazy numbers. When I get a moment I'll see if I can get a jar to use magic shield and see if it does damage then. Maybe join an akvan shout and see if Req does damage when it has it's magic shield up. Just really curious if there is anything in the game that can reduce it by a percentage.
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Pretty confident that high defense, PDT can reduce Req's damage also, could also try doing The Hills are alive.
Quote: Pretty confident that high defense, PDT can reduce Req's damage also, could also try doing The Hills are alive. Req is calculated like a regular physical WS so obviously pDiff exists and thus defense can alter it. We ~know~ for a fact that PDT does absolutely nothing to Req. A PLD NM can invincible and Req will do full damage to them. It's the MDT component I'm curious about. Shell is -MDT yet does nothing to Req's damage. Yet monsters that take additional magic damage also take additional damage from Req. So curious to see what other people have observed. It's called "attributeless damage" in Japanese amd should not be counting as magic damage. There are forms of damage reduction that affect all damage including attributeless damage though.
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yeah I herped on the PDT part, sorry about that I just woke up and was making correlations based off of using Mura.
and not implying(now) that Mura is affected by PDT. I assumed by MDT because of the KS99 turtle and that physical fetters don't take damage from Mura. Pots like you said are the best bet since with barrier active it should be negated Fenrir.Sylow said: » It's called "attributeless damage" in Japanese amd should not be counting as magic damage. There are forms of damage reduction that affect all damage including attributeless damage though. I guess I'm trying to figure out what it's set to on the server side. There are a set of bit flags that are either on or off. Each WS / Ability entry in the database would have a flags field that would look something like this. Melee Ranged Magic Physical Breath Slashing Piercing Blunt H2H Fire ect.. As WS like Vorpal would have the flags Melee, Slashing and Physical set to 1 with the rest set to 0. Something like Drakesbane would have Melee, Piercing and Physical set to 1. Slugshot would have Ranged, Piercing and Physical set to 1. So on and so forth for every ability in the game. When the script runs to calculate out damage it does a series of checks against those bit flags to determine how to apply damage. I'm about 99.99% positive there is a "non-elemental / attributeless" bit flag also and that Req would be set to Magical and non-elemental though meteor would also be set to that so there might also be additional flags to indicate WS/JA (Chapuli obviously checks these) and Spell (fools drink proves this). I stumbled across things that receive 0 damage from Req. http://wiki.bluegartr.com/bg/Apollyon_SE 4th floor mobs were completely immune to Req. Also I've done insane damage to Flan's and Slimes. So does MDA/MDT only apply on some mobs but not others? Dakuwaqa is a good example as I've not seen any reduced Req damage between 25 and 49% even though it takes less magic damage during that phase. Again I'm talking about the fine grain mechanics which may shed light on times that Req might get reduced in damage. I guess it's classified as "Magical" with damage calculated as physical so it skips the MDT side and also somehow skips the PDT side? So things entirely immune to magical damage would null it's damage due to classification. It's very strange ^^ but I like it. I'd be curious about more of the exact inner workings.
I'll be so happy if I start seeing shouts for "Req Blu DD". Though TP gain can still be a problem in some cases where it is useful but it's rare to have mobs like that. PLD can circumvent this by getting tp from blocking and with a supertank method can take out things even if they full timed invincible. 5/5 Requiescat has been nearly a requirement for anything you'd take BLU to since 99 cap with the exception of VW, I guess. It was one of it's strongest selling points in Nyzul as well.
Quote: Though TP gain can still be a problem in some cases where it is useful but it's rare to have mobs like that. Makes no sense... there is nothing that reduces BLU's TP gain rate. Lower delay actually has better TP per second gain then higher delay. BLU also is on a f*ck ton of MA gear, it actually has more MA then some of the more popular DD's. And in case you haven't noticed SE has been using PDT and damage effects on damn near everything in SoA. This guys is why people sh!t on BLU so much. Knowledge of basic concepts and game mechanics are a requirement to be good at the job. -=EDIT=- Req not only seems to completely ignore both PDT/MDT but also seems to apply bonus damage if it's present. The only thing that seems to reduce it is flat immunity which is very rare. Lakshmi.Saevel said: » Quote: Though TP gain can still be a problem in some cases where it is useful but it's rare to have mobs like that. Makes no sense... there is nothing that reduces BLU's TP gain rate. Lower delay actually has better TP per second gain then higher delay. BLU also is on a f*ck ton of MA gear, it actually has more MA then some of the more popular DD's. And in case you haven't noticed SE has been using PDT and damage effects on damn near everything in SoA. This guys is why people sh!t on BLU so much. Knowledge of basic concepts and game mechanics are a requirement to be good at the job. When a mob is under the effect of invincible, PD ect it *** your tp gain... This is all I mean and there are some mobs that do it a lot. PLD doesn't need to hit the mob or damage the mob to get tp so it can spam on these types of fights. Also useful for mobs that have holy ***evil spikes or other such effects. Ragnarok.Sekundes said: » Lakshmi.Saevel said: » Quote: Though TP gain can still be a problem in some cases where it is useful but it's rare to have mobs like that. Makes no sense... there is nothing that reduces BLU's TP gain rate. Lower delay actually has better TP per second gain then higher delay. BLU also is on a f*ck ton of MA gear, it actually has more MA then some of the more popular DD's. And in case you haven't noticed SE has been using PDT and damage effects on damn near everything in SoA. This guys is why people sh!t on BLU so much. Knowledge of basic concepts and game mechanics are a requirement to be good at the job. When a mob is under the effect of invincible, PD ect it *** your tp gain... This is all I mean and there are some mobs that do it a lot. PLD doesn't need to hit the mob or damage the mob to get tp so it can spam on these types of fights. Also useful for mobs that have holy ***evil spikes or other such effects. Ahh ok lol. Well mostly it won't be used on mobs that are immune to physical damage, only the ones that take dramatically reduced. The "damage seesaw" effect that is making people use Mura SAM for. It'd be nice to have blu secured as a useful dd. Even if it's situational.
Any chance anyone has looked into new best Requiescat set after new update? I don't even know where to start with all this new gear..
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Cursory glance:
Whirlpool mask, Manibhozo R15 Path A body, Buremte gloves, Hagondes Pants or Natirah trousers, Thaumas Nails as far as the main armor slots go. Also I cherry-picked the pieces that had STR and MND and ATK and ACC where possible. Hagondes can double as MAB pants for BLU as well but Nahtirah is at least implemented (Hagondes seemed like Skirmish II Armor but I could be wrong). Apologies for the lack of a proper gear set table thing. EDIT: Edited in Thaumas Nails as best in slot for feet. Thaumas feet should still be best for now.
Really impressed with update so far. I had every mob in ravine wacking on me and was able to get thunderbolt off with 0 interruptions twice. In fact, I haven't been interrupted once since the update. Fought lolcolkhab and he never interrupted my magic fruits. Ended up tanking him for quite a while with 5k requiescats (no food/buffs). The boost to physical spells is nice. About doubled my whirl of rage damage in reives. Could have been better though. I don't see myself using single-target spells anytime soon. Looking at the new Nahtirah Trousers, are they best in slot for Requiescat now? Always had weak pants for Requiescat, so it would be nice for a change.
Thanks for the insights! Offline
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Bismarck.Helel said: » Thaumas feet should still be best for now. Offline
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Hi everyone i'm looking for some insights on what i'm doing wrong with my blu req set
WS: ItemSet 307387 any help is appriciated ^^ btw this is mainly for fun and i'm not really using blu for any major event because Req is only 1/5 atm :/ Carbuncle.Likennyenken
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Req is purely MND Base. There is no need for Epona's, Atheling, or the earrings. Need more MND! Need gloves and pants with MND Also. Just stack MND everywhere.
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Yes req is mnd based but it still needs str and attack to produce solid numbers all mnd and no attack or str will still be sub par and of course acc lol.
Carbuncle.Likennyenken said: » Req is purely MND Base. There is no need for Epona's, Atheling, or the earrings. Need more MND! Need gloves and pants with MND Also. Just stack MND everywhere. Do not listen to anything this guy just said. Req is a physical multihit WS that has a 100% MND modifier. It's just like Reso and all the other physical WS's, you need accuracy, attack, MND and MA (STR not necessary but nice). Req's attack penalty ends up inflating the value of attack until you cap and it's 1.2 fTP per hit ends up inflating MA. Most definitely WS in epona's, 3TA and DA will easily beat out 7 MND. Belt / Neck are the elemental gorgets (Soil / Shadow). Use the Bladeborn / Steelflash earring set, the 7% DA and 8 atk (not sure on acc now) should beat out the 6~8 MND you can get there. Carbuncle.Likennyenken said: » Req is purely MND Base. There is no need for Epona's, Atheling, or the earrings. Need more MND! Need gloves and pants with MND Also. Just stack MND everywhere. Your avatar is a glimpse of me when i read this post. Just WS in your magic fruit set right? Offline
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so my set is pretty good then?
Thurandaut gloves are doing nothing for you. At the very least you could throw on AF3+2 hands, but there's a of lot better options. Use Manibozho body as well. Head is fine until you get a hold of Chocalizhti/Whirlpool/Uk'uxkaj. Feet should be Thaumas. Other than that, the rest of the upgrades are pretty obvious (7 MND ring, 4 MND ammo, Nahtirah Legs).
Edit: Forgot Thurandaut Gloves and Orvail stuff got upgraded this update. Still though, plenty of better options! Offline
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Thurandaut gloves have 9 Mnd on them now a little more than nothing..
Yeah, I completely ignored the first set of Bayld armor upgrades. <_< Already edited.
Here is what I'm using.
ItemSet 310269 Everything is R15 path A. Tree hasn't dropped the hands yet. Since FFXIAH isn't udpated yet. Mani Body now is STR +11 DEX +15 MND +15 Acc +17 Atk +17 Mani hands are DEX +17 MND +13 Mani Legs STR +13 DEX +12 MND +5 Atk +15 Path A gives everything above the following Atk +15 (+22.5) Acc +10 STR +10 Offline
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Yeah the gloves are cheap easy to get 9 mnd and +20 acc now a days 14 dex + 10 acc isn't bad for req better gear of course easier cheaper to get nope.
I went with mani hands for the raw attack. Req is like Reso, it needs tons of attack.
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