The Beast Within -- A Guide To Blue Mage |
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The Beast Within -- A Guide to Blue Mage
Sworn set add anything exciting for BLU? Mix and match some with Malignance?
Pretty sure (at max rank of course) it reps malignance in just about every slot, very minor meva loss, and a modest evasion loss but gain in everything else
It's no contest, in any slot, IMO.
6% TA >>>> 8 STP 8% TA >>>> 11 STP 7% TA >>> 12 STP 6% TA >>>> 10 STP 7% TA >>>> 9 STP If you have R30 Sworn, I don't think you could reasonably argue any Malignance piece would beat it for TP. It is missing some haste so you'd have to wear a haste belt (or earring), but other than that it's clearly better. Also BiS phalanx in 3 slots, and competitive DM aug in the other 2. It beats malignance in meva and it's not even close. 717 (Sworn) vs 674 (Malignance) Malignance also has it's strengths: You can haste cap without needing to sacrifice other slots, the STP stat synergizes better with Tizona aftermath and afaik (you read different opinions here) is still BLUs strongest WS option with the exception of self SCing with Prime while soloing. I'm not sure if MP sustain is a issue with prime but with Tizona it isn't in most situations so you also save spell points that you'd otherwise need to invest in for example battery charge.
Without any other sources of multi attack Tizona aftermath (40%/20%) would cause 40 out of 100 hits to be double attack and 20 to be triple attack. If you add the 34% triple attack from sworn you'd look at: 34% (sworn triple attack) out of 100 hits = 34 triple attack leaves 66 attacks 20% (occ. attacks thrice) out of 66 attacks = ~13 hits (floored) leaves 53 attacks 40% (occ. attacks twice) out of 53 attacks = ~21 hits (floored) so in the above example you'd sacrifice 7% triple and 19% double attack from Tizona aftermath if I'm not mistaken. I guess if max damage is your first priority, you have a prime sword, TP feed and MP sustain are no concern then the new limbus set is most likely going to be the best choice, at least while soloing but maybe also in party situations. At the end it will be situational. Your calculation is misleading because you are also lowering your single hit by 14%. For the full picture look at the expected value. AM3 you are going from 1.8 expected hits to 2.208 which is pretty big. Almost 21% increased hits per swing.
Now consider AM3 only works on mainhand. 34% TA gives 1.68 expected value for your offhand. If you are landing his the TA beats malignance stp easily. Carbuncle.Maletaru said: » It beats malignance in meva and it's not even close. 717 (Sworn) vs 674 (Malignance) musta miscounted when i was comparing them piece by piece, so its just a minor eva loss which may or may not matter for grabbing stuff in ody or limbus if you do that stuff. Shichishito said: » the STP stat synergizes better with Tizona aftermath They synergize about the same, since OAT can only proc once in a round while TA can go twice, and it takes the place of an Oa3 so its not really blocking a mythic aftermath if it procs like for example a war DA would be blocking oa3 potentially. STP will net more on hit but that amount of MA should net more overall as youll be sitting at atleast 41~% with trait and sailfi belt or windbuffet if you swap an ear to alabaster Donno, only situation id see for malig is max evasion after you spend 6+ months building/paying for the sworn set grind One consideration for the legs is that gleti already gives ta+5% so you're only getting 1% and less pdt but like +57 meva
Hands are the best malignance piece so probably leave those, but feet body head are a good place to get to. The high dex on malignance means you don't see crazy gains that some jobs get but each piece is still an upgrade in total acc Only loses to pure evasion as the eva and agi are lower on sworn, but is likely offset by the increased hp,def,vit,mind,mdb,and meva on the set with more passive mp as well, I mean it is technically a tanks armor set so makes sense
Do people still bother making Physical spell sets for different stat mods as in a spell Set for VIT based physical spells, for DEX based ones, etc?
Nah, just load up on acc/atk/skill/str and that'll suffice for the odd chain affinity spell.
Bahamut.Bojack said: » Do people still bother making Physical spell sets for different stat mods as in a spell Set for VIT based physical spells, for DEX based ones, etc? Physsicla no. I havent really been using any physsical spells magical yes. my entomb set is not the same as tenebral crush oo spectral floe Care to share your magical sets?
"Magical Magic Sets" from the guide should still be relevant. It's mostly empy +3 armor.
sets.midcast['Blue Magic'].MagicAccuracy = {
ammo="Pemphredo Tathlum", head="Hashishin Kavuk +3", body="Hashishin Mintan +3", hands="Hashi. Bazu. +3", legs="Hashishin Tayt +3", feet="Hashi. Basmak +3", neck="Null Loop", waist="Null belt", left_ear="Crep. Earring", right_ear={ name="Hashi. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+11','Mag. Acc.+11','"Dbl.Atk."+3',}}, ring1={name="Stikini ring +1", bag="wardrobe"}, ring2={name="Stikini ring +1", bag="wardrobe2"}, --right_ring={ name="Metamor. Ring +1", augments={'Path: A',}}, back="Null Shawl", --back={ name="Rosmerta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +5','"Mag.Atk.Bns."+10',}}, } sets.midcast['Blue Magic'].Magical = { ammo="Ghastly Tathlum +1", head="Hashishin Kavuk +3", --body={ name="Amalric Doublet +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}}, body="Hashishin Mintan +3", --hands={ name="Amalric Gages +1", augments={'INT+12','Mag. Acc.+20','"Mag.Atk.Bns."+20',}}, hands="Hashi. Bazu. +3", --legs={ name="Amalric Slops +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}}, --legs="Hashishin Tayt +3", legs={ name="Luhlaza Shalwar +3", augments={'Enhances "Assimilation" effect',}}, feet="Hashi. Basmak +3", feet="Hashi. Basmak +3", --neck="Baetyl Pendant", neck="Sibyl scarf", --waist="Eschan Stone", waist="Orpheus's sash", --waist="Hachirin-no-Obi", left_ear="Friomisi Earring", right_ear="Regal earring", ring1={name="Stikini ring +1", bag="wardrobe"}, right_ring={ name="Metamor. Ring +1", augments={'Path: A',}}, --ring2={name="Stikini ring +1", bag="wardrobe2"}, back={ name="Rosmerta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +5','"Mag.Atk.Bns."+10',}}, } sets.midcast['Tenebral Crush'] = { ammo="Ghastly tathlum +1", head="Pixie Hairpin +1", --body={ name="Amalric Doublet +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}}, body="Hashishin Mintan +3", --hands="Amalric gages +1", hands="Hashi. Bazu. +3", --legs={ name="Luhlaza Shalwar +3", augments={'Enhances "Assimilation" effect',}}, legs="Hashishin Tayt +3", --feet={ name="Amalric Nails +1", augments={'Mag. Acc.+20','"Mag.Atk.Bns."+20','"Conserve MP"+7',}}, feet="Hashi. Basmak +3", neck="Baetyl pendant", --waist="Eschan stone", waist="Orpheus's sash", left_ear="Regal Earring", right_ear="Friomisi Earring", left_ring="Archon Ring", ring2={name="Stikini ring +1", bag="wardrobe2"}, back={ name="Rosmerta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +5','"Mag.Atk.Bns."+10',}}, } Bahamut.Bojack said: » Care to share your magical sets? sets.nuke={ ammo="Ghastly Tathlum +1", head="Hashishin Kavuk +3", body="Hashishin Mintan +3", hands="Hashi. Bazu. +3", legs={ name="Luh. Shalwar +4", augments={'Enhances "Assimilation" effect',}}, feet="Hashi. Basmak +3", neck="Sibyl Scarf", waist="Orpheus's Sash", left_ear="Regal Earring", right_ear="Friomisi Earring", left_ring="Metamorph ring +1", right_ring="Medada's Ring", back={ name="Rosmerta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Spell interruption rate down-10%',}}, } sets.nuke["Tenebral Crush"]=set_combine(sets.nuke,{ head="Pixie Hairpin +1", Left_ring="Archon Ring", }) sets.nuke["Entomb"]=set_combine(sets.nuke,{ neck="Quanpur Necklace", left_ring="Gelatinous ring +1", }) Bumping this.
Im trying to improve my nuke cleaving stes on blu (see gear above and add in Bunzi Rod and Icebrand) im especially looking for entomb, spectral flow and subduction Anything im missing? If you got high mastery rank then Hoxne earring would be worth checking.
The only other thing debatable imho are Luhlaza Shalwar +4 over Hashishin Tayt +3 if you get damage resists, additional effect resists or want to negate some more damage. At least for spectral flow I could imagine Hashishin trousers even win from a damage perspective due to the 1% extra procs from set effect, not sure about entomb and subduction though cause of Luhlaza trousers 11 extra VIT. The rest should be BiS afaik. For a newer BLU, is Flametongue or Ice-Brand worth considering? I currently have Naegling and a Nibiru Blade.
For JSE gear, is there a specific priority? I have AF lv 99 +1, working on getting the base versions for Empy and Relic. Should I try to get and upgrade all 3 sets to max? Shichishito said: » The only other thing debatable imho are Luhlaza Shalwar +4 over Hashishin Tayt +3 if you get damage resists, additional effect resists or want to negate some more damage. At least for spectral flow I could imagine Hashishin trousers even win from a damage perspective due to the 1% extra procs from set effect, not sure about entomb and subduction though cause of Luhlaza trousers 11 extra VIT. The rest should be BiS afaik. Personally, I'm Hashishin Tayt +3 all the way. A minor MAB loss but you gain so much for it. Breaks down as: Hashishin +3: INT+5 Macc+13 Blue Magic Skill +33 (a lot more Macc, even some SIRD), and an extra 1% chance of set proc. PLUS better defensive stats by Meva+33/DT-12%/MDB+2. versus Luhlaza +4: VIT+11 MAB+7 I'll take my chances giving up 7 MAB, in exchange for all that skill/Macc to avoid resists, better ensure add. effects, and supplement my defensive stats. I guess Entomb is the most significant possible outlier due to 80% VIT WSC mod (Subduction's 10% VIT/10% STR is too little for me to pay it much mind). But even in that case, I could see the argument to still go with the higher acc/skill option due to the spell's petrify effect. Nagoto said: » For a newer BLU, is Flametongue or Ice-Brand worth considering? I currently have Naegling and a Nibiru Blade. For JSE gear, is there a specific priority? I have AF lv 99 +1, working on getting the base versions for Empy and Relic. Should I try to get and upgrade all 3 sets to max? Sword really depends on you. Ice Brand is one of our top magical casting weapons and is also really good for Sanguine Blade. Flametongue is a good offhand when you need the accuracy bump instead of using the TP bonus sword. As for AF I would +3/+4 the body and you can leave the rest for the time being as they have niche uses and eventually macc when its all at +4. For relic there are a bunch of useful pieces head/feet for skill, legs for WSD/mab and body for fast cast. Empy you realistically want it all at +3. Phoenix.Capuchin said: » Shichishito said: » The only other thing debatable imho are Luhlaza Shalwar +4 over Hashishin Tayt +3 if you get damage resists, additional effect resists or want to negate some more damage. At least for spectral flow I could imagine Hashishin trousers even win from a damage perspective due to the 1% extra procs from set effect, not sure about entomb and subduction though cause of Luhlaza trousers 11 extra VIT. The rest should be BiS afaik. Personally, I'm Hashishin Tayt +3 all the way. A minor MAB loss but you gain so much for it. Breaks down as: Hashishin +3: INT+5 Macc+13 Blue Magic Skill +33 (a lot more Macc, even some SIRD), and an extra 1% chance of set proc. PLUS better defensive stats by Meva+33/DT-12%/MDB+2. versus Luhlaza +4: VIT+11 MAB+7 I'll take my chances giving up 7 MAB, in exchange for all that skill/Macc to avoid resists, better ensure add. effects, and supplement my defensive stats. I guess Entomb is the most significant possible outlier due to 80% VIT WSC mod (Subduction's 10% VIT/10% STR is too little for me to pay it much mind). But even in that case, I could see the argument to still go with the higher acc/skill option due to the spell's petrify effect. There is a +15% Magic Critical Hit Rate on Luhlaza +4 from Assimilation bonus. But not sure how well that works out though and whether it stacks with the Empy bonus proc. thad just be a 15% chance to add +10 MAB, personally couldnt see that adding much compared to the macc dip but for a max dmg set it'll occasionally help and emp bonus procs separately so itll stack
Phoenix.Capuchin said: » Personally, I'm Hashishin Tayt +3 all the way. A minor MAB loss but you gain so much for it. Breaks down as: Hashishin +3: INT+5 Macc+13 Blue Magic Skill +33 (a lot more Macc, even some SIRD), and an extra 1% chance of set proc. PLUS better defensive stats by Meva+33/DT-12%/MDB+2. versus Luhlaza +4: VIT+11 MAB+7 I'll take my chances giving up 7 MAB, in exchange for all that skill/Macc to avoid resists, better ensure add. effects, and supplement my defensive stats. I guess Entomb is the most significant possible outlier due to 80% VIT WSC mod (Subduction's 10% VIT/10% STR is too little for me to pay it much mind). But even in that case, I could see the argument to still go with the higher acc/skill option due to the spell's petrify effect. Valid point I guess i could keep the +4 for entomb specific due to the vit bonus and do the spectral flow with +3 to see if it will help. I think i DO see some resist here and there as sometimes spectral floe dmg is oddly low. So definitely a valid point DaneBlood said: » I guess i could keep the +4 for entomb specific due to the vit bonus and do the spectral flow with +3 to see if it will help. I think i DO see some resist here and there as sometimes spectral floe dmg is oddly low. Seems like a reasonable approach. For non-Entomb, I just feel like even a single half-resist tends to wipe out the modest incremental DPS gains you may have had for quite some time. So at the end of the day, giving up that much macc/skill in pursuit of slightly higher max damage per unresisted spell may still come out as a wash in the end if you get a couple more resists. So since I view the DPS over time as somewhat of a sidegrade, my tiebreaker goes to Empy due to the much better defensive stats. Entomb may be a different story, because that really does have a significant stat mod where Relic legs might increase the damage enough to outweigh an occasional resist. Though, I'd still want to go Empy if: 1) My #1 priority for Entomb is landing the petrified effect as opposed to max damage; 2) It's a situation where I'm not very confident I have plenty of Macc (though, maybe sometimes like cleaving lower level mobs, I'm not so worried about that) Phoenix.Capuchin said: » Seems like a reasonable approach. For non-Entomb, I just feel like even a single half-resist tends to wipe out the modest incremental DPS gains you may have had for quite some time. So at the end of the day, giving up that much macc/skill in pursuit of slightly higher max damage per unresisted spell may still come out as a wash in the end if you get a couple more resists. So since I view the DPS over time as somewhat of a sidegrade, my tiebreaker goes to Empy due to the much better defensive stats. Entomb may be a different story, because that really does have a significant stat mod where Relic legs might increase the damage enough to outweigh an occasional resist. Though, I'd still want to go Empy if: 1) My #1 priority for Entomb is landing the petrified effect as opposed to max damage; 2) It's a situation where I'm not very confident I have plenty of Macc (though, maybe sometimes like cleaving lower level mobs, I'm not so worried about that) i just did some quick none-scientific testing and i think the Macc helped with reducing Oh-***moments when after blowing spectral floe, the mobs are still at 50%. It seemed more smooth. I haven't tested the dmg difference on the nuke on entomb petrify. that is the exact reason im doing it to do some pre dmg while still having mob control. but i havent seen it not land yet (luckily) my process is usual: Dream flower (sleep the first amount of mobs) Entomb (petrify straggles and do pre-dmg) Burst affinity (IMA CHAARGING MAH LAZERSSSS) spectral flow (majority of dmg and a light stun) Subduction (quick in while still stunned) ... subduction (slight panic) move Subduction (why wont you dieeee) move "phew dream flower is up" Rinse and repeat aim is to get it back down to around spectral flow taking out the majority and first subduction to kill the remaining I just might need to look at food options here Is the BLU physical spell set up-to-date in the OP? It seems kind of outdated, especially with newer additions like Hoxne Earring etc. Can someone provide an updated one?
BLU Physical I Is weighted towards ATT as it afaik has the most effect in terms of damage for phyiscal BLU spells. The Hoxne Earring might yield better results for some spells at a high mastery level.
I suppose the rings were chosen on purpose due to the STR on top of the ATT but Ilabrat Ring might be worth checking for some spells if you want to min max. Most of the Luhlaza pieces listed in the set are most likely still BiS but now as the +4 version. One exception is the head slot , I'd go for Hashishin Kavuk +3 at least if you have a sword in main hand. For legs I'd say Hashishin Tayt +3 or gletis with high augment lvl. However, considering how pitiful BLU physical spell damage is these days, regardless of how optimized you gear for it, I think it's fair to focus on just ACC and MACC if the additional effect is worth it. I only use a few of them for the additional effect and for extending skillchains with chain affinity. The damage is so weak that it's not even worth casting in a attempt to finish a low HP mob. If you agree on that approach you can probably go full empy +3 and call it a day. I wouldn't be surprised if the Emp set bonus proccing 5% of the time is worth more than whatever small damage bonus other individual pieces would be over Hashishin +3.
Would someone mind sharing or linking to a modern 2026 spell list for a melee-focused Job Trait build, just Nageling with 1k TP offhand.
I have almost all spells and assume I'll use WAR subjob. I'm not sure if I want to set DA/TA or if WAR subjob is good enough, I'm not sure if Store TP is worth the points or not, stuff like that. I don't have many Job Points in the job either, so if you can note or tell me the ones I should ignore until I get my spell capacity upgrades that would be super nice too. Appreciate it. |
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