Quetzalcoatl.Excalin said:
»Looking at the AF I think Hands, Body, and Feet look like they are worth upgrading. Not sure pants are worth Bursting with. Helm might be ok if you don't have a good herc helm made for nuking.
10 MBD is a lot for BLU. It's probably worth using when combined with the BA bonus, though I'm still annoyed by the lack of MAB. Pants are also BIS for magic debuffs. Head's one redeeming feature is that it has the best overall combination of INT/macc/MAB, but BLU doesn't often nuke in situations where macc is an issue and Herc/Amalric/Jhakri beat it for everything else aside from MONSTER CORRELATION. Will probably upgrade along the lines of body>hands>legs>feet>head.
I'm betting that most of the AF2 and AF3 upgrades will have a place as well. AF2 body, legs, and feet will all easily find homes in certain sets, while the head and hands will probably pick up new stats. AF3 should all find some sort of niche pretty easily.
The gains in utility sets look to be pretty interesting going forward. New physical spell gear in multiple slots (AF body/AF3 legs/AF2 feet, along with AF feet/AF3 head/maybe AF2 body for CA), new physical debuff gear in at least two slots (AF3 body/AF2 legs), new macc gear in 1-2 slots (AF legs/AF3 feet?), new nuking gear in at least two slots (AF3 hands/feet should at least rival NQ Amalric and will likely have further situational appeal; AF2 legs might also compete with NQ Amalric and will certainly offer more macc), plus the various gains in miscellaneous stats such as blue magic skill, fast cast, and recast reduction.
Melee gear's harder to anticipate since our AF isn't really built around that, but with the AF body picking up WSD+10% I figure we'll likely get at least one piece of interest per set in that area.