|
The Beast Within -- A Guide to Blue Mage
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-07-01 13:14:24
I've been mulling over two-man 4-step Aeonic AM1 combos that go:
PersonA > PersonB [T2] > PersonA [T3] > PersonB [UltimateSC]
BLU can't be PersonB with Light and Requiescat is usually a lousy finisher, so I'm curious to hear how Sequence users personally work out a practical CDC Radiance AM1 chain with other melee in the mix, if at all. This is probably what will (continue to) hold Sequence back in multi-DD setups. Without solid paths that include both Requiescat and a CDC closer, you end up sacrificing a lot to make full use of the weapon. There are quite a few jobs that could supply both fragmentation and fusion in a 5-step as I suggested above, but whether or not that's the best setup available with any of those jobs is another question entirely. Umbra obviously requires that you use Requiescat at least twice, which means you're either using nothing but Requiescat (fusion>Req>dist (dark)>Req) or two Requiescat and one CDC/Expiacion (fusion>Req>frag>CDC/Expi>grav (dark)>Req) if you're splitting WS duties evenly.
If BLU is acting as the skillchain closer, it seems more practical to simply pursue a grav>Savage>fusion>CDC skillchain if at all possible. WAR and RUN are the only notable DDs I can think of that can't cover both properties. WAR should close instead (CDC/Expi>Upheaval>Savage Blade>Ukko's or possibly Upheaval if aeonic), and with RUN you're basically limited to Dimidiation+CDC or Lionheart Resolution+CDC if light is your goal.
If we're frequently using Savage Blade and possibly Expiacion then Sequence mainhand may have some value for the TP bonus+500, but we're still left struggling to tap the weapon's full potential. Whether or not that'll even bring it on par with Almace mainhand remains to be seen.
EDIT: DNC doesn't have a fusion WS. Probably best to set up a double dark/umbra Rudra's as long as the target takes decent damage from dark elements.
[+]
Sylph.Braden
Server: Sylph
Game: FFXI
Posts: 397
By Sylph.Braden 2016-07-01 15:02:38
Also noticed that Aeneas is the only Aeonic that can follow that pattern and end with either Radiance or Umbra:
GravWS > Exenterator > FusionWS > Exenterator
TransfixionWS > Exenterator > GravWS > Rudra's
The requirements being:
1. Can close both Umbra and Radiance
2. Can close a level 2 SC based on the merit WS level 1 property
3. Said level 2 SC is opposed to its merit WS level 2 property
Back to BLU, I think a Sequence user could team up with a mythic SAM or DRG -- or really, whoever's capable of getting TP fast enough to cover two steps for every step the BLU does -- for a 5-6 step that doesn't require lots of TP holding.
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4191
By Ragnarok.Sekundes 2016-07-01 17:38:09
Another reason why Aeonics should have come with their own unique ws... Preferably with properties and subproperties that fill in the gaps for that particular weapon type. Such potential... Much fail.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-07-01 22:40:56
Savage Blade's fTP at 1k TP is probably 4.0 as previously believed.
D: 140
fSTR: 23 (capped)
STR: 98+131
MND: 95+152
5348
5473 +
5410
5305
5362
5256
5253
5447
5471
5243
5420
5256
5390
5397
5437
5358
5325
5387
5285
5369
5316
5390
5463
5393
5262
5391
5370
5381
5228 -
5238
5401
5382
5232
5375
5470
5333
5325
5320
5354
5305
5320
5446
5328
5299
5310
Not having great luck with outer values here; it's either 4 or 4+1/128. It's reasonably likely that they chose the round number, so I'm going to move on rather than spending further time on this data point.
Expiacion's fTP at 2k TP is 9.390625, or 9+50/128. The cited source on the wiki actually suggested 9.5, so the 10.25 fTP value reported by the wiki (and thus used in the spreadsheet) was probably an oversight (10.25 is the suggested fTP for Savage Blade at 2k TP in the same post). Interestingly, the same post also (correctly) ruled out the possibility of a 3.75 fTP for 1k Expiacion.
Sequence+Moonshade made this quite a bit faster. Magian TP Bonus sword would be great too, but I don't have one of those.
D: 168
fSTR: 26 (capped)
STR: 98+123
DEX: 98+182
INT: 95+94
11876
11692
11692
11561
11757
11533
11699
11381 -
11386
11940 +
Much better luck here. The maximum possible value is 11950, but this is good enough to rule out any other value.
Expiacion's fTP at 3k TP is either 12+3/16 (12.1875) or 12+25/128 (12.1953125).
This is where I regret the lack of a TPB magian sword.
D: 168
fSTR: 26 (capped)
STR: 101+135
DEX: 98+213
INT: 94+78
15700
15283
15161
15216
15128
15394
15344
14997
15663
15464
15582
15280
15321
15302
15226
15029
15165
15559
15713 +
14985 -
15051
15496
15492
15496
15325
14997
15441
15096
14996
15439
15343
I'm pretty worn out by this point and need a break, so that's as close as I'm gonna get it right now.
Asura.Keaddo
Server: Asura
Game: FFXI
Posts: 65
By Asura.Keaddo 2016-07-02 02:35:02
Amazing job, thanks.
I'm now convinced I should do a STR Cape for BLU.
Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2016-07-03 08:42:53
I've been away from BLU for a long time, I thought that they had finally added a way to save your magic sets based on jobs, but I can't seem to find that information.
Has it been implemented? If so, what is it?
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2016-07-03 08:44:05
You'll need to use the AzureSets addon for that. No official way to save spellsets.
Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2016-07-03 08:52:53
All right, I'll look into it, thanks.
Bismarck.Lothoro
Server: Bismarck
Game: FFXI
Posts: 202
By Bismarck.Lothoro 2016-07-04 19:19:14
Hi all. I was wondering for those of you who solo (as in you +trusts) Tenzen BCNM on Very Difficult, what setups do you use. Right now, I'm using Kupipi, Sylvie (UC), King of Hearts, Qultada, and Shantotto II.
Essentially, I'm not sure what to use for the last trust spot to maximize damage. Haste is capped from Mighty Guard + Erratic Flutter, so I don't see much of a point in using Joachim/Ulmia (acc is capped as well, and MP isn't an issue with Tizona). Is there a better nuker out there or another trust that fares better than Shantotto against Tenzen?
Leviathan.Stamos
Server: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2016-07-04 20:01:52
You could get more attack out of Qultada by using Zeid II. Mostly their acc/macc is going to suck, so you're not going to get a lot of damage out of any of them. Though, Joachim probably would give you better results, since you are most likely going to take longer than five minutes to kill Tenzen VD solo.
Bismarck.Lothoro
Server: Bismarck
Game: FFXI
Posts: 202
By Bismarck.Lothoro 2016-07-04 21:58:47
You could get more attack out of Qultada by using Zeid II. Mostly their acc/macc is going to suck, so you're not going to get a lot of damage out of any of them. Though, Joachim probably would give you better results, since you are most likely going to take longer than five minutes to kill Tenzen VD solo.
Thanks for the suggestion. Tried it out, Zeid did less than Shantotto II in terms of comparing parses, but it was worth a try. At this point, my M.Acc set still needs some improvement (i.e. still need Amalric Coif), so I keep having to reapply Sleep and Silence to the Tarus. Right now, I'm using Silent Storm and Dream Flower, but I'd be interested to see if any BLUs with great M.Acc sets can get away with just one out of the two for the entire fight.
Leviathan.Stamos
Server: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2016-07-04 22:05:41
Zeid II is just for the attack bonus for having a DRK in the party for Qultada's Chaos roll.
Bismarck.Lothoro
Server: Bismarck
Game: FFXI
Posts: 202
By Bismarck.Lothoro 2016-07-04 22:14:56
Zeid II is just for the attack bonus for having a DRK in the party for Qultada's Chaos roll.
Ah ok makes sense. So an extra 10% from chaos, which probably outweighs the loss of DPS in terms of Zeid II vs Shantotto II. Gotcha.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-07-05 01:41:09
Chirich Ring
Accuracy+7 "Store TP"+5 "Subtle Blow"+7 "Regen"+1
Chirich Ring +1
Accuracy+10 "Store TP"+6 "Subtle Blow"+10 "Regen"+2
Stikini Ring
MND+5 Magic Accuracy+8 All magic skills +5
Stikini Ring +1
MND+8 Magic Accuracy+11 All magic skills +8 "Refresh"+1
Mache Earring
DEX+5 Accuracy+7 "Double Attack"+1% "Martial Arts"+10
Mache Earring +1
DEX+8 Accuracy+10 "Double Attack"+2% "Martial Arts"+13
Staunch Tathlum
Resistance to all status ailments +10 Spellcasting interruption rate -10% Damage taken -2%
Staunch Tathlum +1
Resistance to all status ailments +11 Spellcasting interruption rate -11% Damage taken -3%
HQ Chirich is a really strong acc TP option, as is HQ Mache. Stikini and Staunch are the real standouts though, two incredible items there.
[+]
By Blazed1979 2016-07-05 02:38:23
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-07-05 03:02:47
Certainly for a high acc set; it might even replace Brutal. Will definitely look into that at some point.
By Yandaime 2016-07-05 05:42:14
So what will be the best settup for the 3rd 4th Augment line on Capes? STR DEX Acc/Atk? or the Normal Capes but with MOAR Acc/Attack? I feel like it can really only come down to STR or More Acc/Atk. Anyone run spreadsheets on it this yet?
Server: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2016-07-05 05:44:11
TP capes: Acc
WS capes: Whatever attribute it already has.
[+]
By Blazed1979 2016-07-05 05:57:49
you can only get 10 Dyes per month, meaning you can only augment 1 cape per month.
By Bahadir 2016-07-05 06:14:57
wouldnt Dex be a valid alternative for TP capes? its only 7.5 instead of 10 Acc but assuming you r not caped on dDex it would provide you a CritRate+. And on stuff where you d need the 2.5 Acc chances are your dDex is not caped.
By Blazed1979 2016-07-05 06:20:58
For TP capes its a no brainer for me; 10 Accuracy
For WS's mostly STR since I've already made custom sets for all my main ws's.
Server: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2016-07-05 06:27:02
wouldnt Dex be a valid alternative for TP capes? its only 7.5 instead of 10 Acc but assuming you r not caped on dDex it would provide you a CritRate+. And on stuff where you d need the 2.5 Acc chances are your dDex is not caped. Capping hit rate takes priority over capping dDex. Disregarding that, though, with Almace I'm already running 374 DEX without any buffs. That climbs to just about 400 with Boost-DEX and about 430 in Escha. I'm confident BLUs cap dDEX on everything they'd be brought to.
[+]
Server: Asura
Game: FFXI
Posts: 732
By Asura.Lunafreya 2016-07-07 10:47:35
Looking at all of the gear sets in the main post, I see very little to no reforged AF/Relic/Empyrean in there at all. Is that accurate or outdated?
Just wondering if I should bother going through the reforge process and which pieces I should focus on. Reforged 109 & 119 Relic feet and empyrean hands seem really good for MAB, and Reforged AF body 109/119 looks really good for BLU physical spells.
Any suggestions?
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-07-07 12:44:08
Most of the reforged gear is either replaceable, relegated to niche sets, or simply not worthwhile. I made a post on this a while back, but it's probably time to update that.
Don't bother:
-Assimilator's Keffiyeh
-Luhlaza Shalwar
Upgrades that are useful, but ultimately replaceable:
-Assimilator's Bazubands +1: Worthless once you've learned all your spells.
-Assimilator's Shalwar +1: Tied with HQ Carmine for BIS -interrupt, but the Burst Affinity enhancement isn't worth using so Carmine+1 is inventory+1.
-Assimilator's Charuqs +1: There are several items that can match or beat this for CA.
-Luhlaza Jubbah +1: Decent FC/recast piece, but not BIS (loses to Taeon with FC+5 augment). Probably not worth using for Enchainment once you get into abjuration and Reisenjima gear.
-Hashishin Mintan +1: nice for blue magic precast, but you can ultimately cap without it
Items that are sidegrades or minor upgrades once you're into Escha/Reisen gear:
-Hashishin Kavuk +1: Herc head just about matches it for base damage, while also offering more attack and can potentially match/beat it for accuracy.
-Hashishin Basmak +1: Beats NQ Amalric for nuking under BA, but loses to the HQ. Macc is nice for debuffs, but there are other comparable pieces for that.
Upgrades that retain value:
-Assimilator's Jubbah +1: blue magic skill
-Luhlaza Keffiyeh +1: blue magic skill
-Luhlaza Bazubands: Azure Lore duration bonus, not necessary to +1
-Luhlaza Charuqs +1: Diffusion duration bonus, blue magic skill
-Hashishin Bazubands +1: blue magic -recast
-Hashishin Tayt +1: blue magic skill
Of the items in the final category, the HQ Keffiyeh is pretty low in priority. The most significant skill value we can reasonably hit right now is 550, which grants another shadow for Occultation. That's best accomplished through Mavi Tathlum, Incanter's Torque, Assimilator's Jubbah +1, one of the skill rings, augmented Cornflower Cape, and Hashishin Tayt +1 unless you have a couple of the new HQ skill rings and a FC+10 Rosmerta's Cape, in which case you can substitute those items for slightly better recast reduction. Head (and feet) don't figure in either way, so at best that skill is useful for increasing the potency of Magic Barrier (1 skill:1 damage, could easily argue for recast reduction instead) and our drain/aspir spells (very niche nowadays).
Skill gear for physical spells isn't really a thing nowadays with the sheer quantity of stat+ available and the changes to physical spell attack calculations.
Server: Asura
Game: FFXI
Posts: 732
By Asura.Lunafreya 2016-07-07 13:00:44
Most of the reforged gear is either replaceable, relegated to niche sets, or simply not worthwhile. I made a post on this a while back, but it's probably time to update that.
Don't bother:
-Assimilator's Keffiyeh
-Luhlaza Shalwar
Upgrades that are useful, but ultimately replaceable:
-Assimilator's Bazubands +1: Worthless once you've learned all your spells.
-Assimilator's Shalwar +1: Tied with HQ Carmine for BIS -interrupt, but the Burst Affinity enhancement isn't worth using so Carmine+1 is inventory+1.
-Assimilator's Charuqs +1: There are several items that can match or beat this for CA.
-Luhlaza Jubbah +1: Decent FC/recast piece, but not BIS (loses to Taeon with FC+5 augment). Probably not worth using for Enchainment once you get into abjuration and Reisenjima gear.
-Hashishin Mintan +1: nice for blue magic precast, but you can ultimately cap without it
Items that are sidegrades or minor upgrades once you're into Escha/Reisen gear:
-Hashishin Kavuk +1: Herc head just about matches it for base damage, while also offering more attack and can potentially match/beat it for accuracy.
-Hashishin Basmak +1: Beats NQ Amalric for nuking under BA, but loses to the HQ. Macc is nice for debuffs, but there are other comparable pieces for that.
Upgrades that retain value:
-Assimilator's Jubbah +1: blue magic skill
-Luhlaza Keffiyeh +1: blue magic skill
-Luhlaza Bazubands: Azure Lore duration bonus, not necessary to +1
-Luhlaza Charuqs +1: Diffusion duration bonus, blue magic skill
-Hashishin Bazubands +1: blue magic -recast
-Hashishin Tayt +1: blue magic skill
Of the items in the final category, the HQ Keffiyeh is pretty low in priority. The most significant skill value we can reasonably hit right now is 550, which grants another shadow for Occultation. That's best accomplished through Mavi Tathlum, Incanter's Torque, Assimilator's Jubbah +1, one of the skill rings, augmented Cornflower Cape, and Hashishin Tayt +1 unless you have a couple of the new HQ skill rings and a FC+10 Rosmerta's Cape, in which case you can substitute those items for slightly better recast reduction. Head (and feet) don't figure in either way, so at best that skill is useful for increasing the potency of Magic Barrier (1 skill:1 damage, could easily argue for recast reduction instead) and our drain/aspir spells (very niche nowadays).
Skill gear for physical spells isn't really a thing nowadays with the sheer quantity of stat+ available and the changes to physical spell attack calculations.
Thanks this is definitely helpful.
In regards to BLU skill on physical spells, the new rule is to slot as much STR/DEX as possible even foresaking BLU skill where possible? I realize I'm pretty much repeating what you already just said lol but it just seems counter intuitive from what I remember on how blue magic works I guess.
Under the old rules (which is still where my brain is at) Assim. Jubbah +1 looks untouchable for physical spells but now it seems like that isn't the case.
By minikomby 2016-07-07 13:14:42
If i did right, so we must use gear enhances CA and BA during casting ?
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-07-07 13:33:06
If i did right, so we must use gear enhances CA and BA during casting ? yes
In regards to BLU skill on physical spells, the new rule is to slot as much STR/DEX as possible even foresaking BLU skill where possible? The "rule" (or rather, the math) hasn't changed much, what's different is the gear available. All skill does is add attack and 2 base damage per 9 skill. Back at 75 AF+1 body was the ***because there was really nothing to compete with it. Later on we got gear with a lot of STR/DEX, and it fell out of use (remember Ocelomeh/Toci's?) Reforge was solid for a while too, but then we got all this gear where you could augment a shitton of stat+ and acc/att+ on to it. Between that and the fact that attack+ affects physical spells now (Aug 2014 update), we're in that same sort of situation where new gear has simply outclassed our skill+ equipment.
Server: Asura
Game: FFXI
Posts: 732
By Asura.Lunafreya 2016-07-07 13:51:29
If i did right, so we must use gear enhances CA and BA during casting ? yes
In regards to BLU skill on physical spells, the new rule is to slot as much STR/DEX as possible even foresaking BLU skill where possible? The "rule" (or rather, the math) hasn't changed much, what's different is the gear available. All skill does is add attack and 2 base damage per 9 skill. Back at 75 AF+1 body was the ***because there was really nothing to compete with it. Later on we got gear with a lot of STR/DEX, and it fell out of use (remember Ocelomeh/Toci's?) Reforge was solid for a while too, but then we got all this gear where you could augment a shitton of stat+ and acc/att+ on to it. Between that and the fact that attack+ affects physical spells now (Aug 2014 update), we're in that same sort of situation where new gear has simply outclassed our skill+ equipment.
Thanks for the explanation. It sounds like for progression purposes, the reforged af body/empyrean legs are two pieces that are worth getting anyway so I'll put those at the top of the list along with the others you suggested :D
Siren.Kyte
Server: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-07-08 18:19:13
1) Yes
2) WSD
|
|