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The Beast Within -- A Guide to Blue Mage
Server: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2015-10-25 15:20:05
Swords :
Iris x2
V.S.
Fenrir Sword
V.s.
Vampirism x2
can anybody please tell me what is the best ocasion to use them ?
Also is there a Trick on how to not run out of MP Quickly ?
I Just Returning to BLU and running to the issue of having no more mp ><
(Missing Delve Boss / Vagary Boss) Spells only
I Noticed alot of BLU I party with, dont run out of MP as quickly as ME :(
OR maybe i am just a MP HOE >< Lol............
Please help <........>
P.s. 3rd question here: what is the MOST Blue Magic Skill you can Reach right now on game ?
Mine is at 531 right now , cuz I cant get my JSE Cape (Skill+9 ~> +10) :(
And got no Fenrir sword or Iris >< (And no JP to boost it further either)
Missing Relic 119 head / Feet and EMP 119 Legs ~.......~
Server: Shiva
Game: FFXI
Posts: 343
By Shiva.Francisco 2015-10-25 15:40:24
Bismarck.Kuroganashi said: »Also is there a Trick on how to not run out of MP Quickly ?
Depending on what you're fighting, Magic Hammer can basically refill your MP to full, provided the mob has MP itself. You're going to want to be geared properly for when you cast it too.
If you can't Magic Hammer for whatever reason (and don't have Tizona), you'll need to rely on Battery Charge or outside buffs (GEO, etc...) or Convert if you're RDM.
Only time I run into MP issues is if I need to spam Occultation in a zerg-ish fight, or if I'm not paying attention. So far at least.
Guess it depends on where and why you're running out of MP.
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Caitsith.Mahayaya
Server: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2015-10-25 15:55:30
You can break 600 Blue Magic skill, but it's really only useful for a handful of spells:
Occultation is Skill / 50 = shadow count
Diamondhide, Magix Barrier, and Metallic Body increase damage taken.
Libations, Blood Drain, Digest, and Blood Saber increase drain amounta.
MP Drainkiss might be affected too.
I get like 552, but with x2 Iris you can get 612.
Empyrean Legs, Artifact Armor, Relic Head, Merits, Mavi Tathlum, New Magic Skill Torque, Capped JSE back, could get the Renaye Ring. Then Iris can be 30 each.
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Asura.Arnan
Server: Asura
Game: FFXI
Posts: 132
By Asura.Arnan 2015-10-25 17:05:45
I like to use this
ItemSet 338897
can reach 550 skill for 11 shadows with 8+ skill on cape and have a decent recast, some DT-, a splash spell interruption- and 1 in 50 spells will be free
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Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2015-10-25 18:01:26
When to use each sword:
For physical situations, you should just about never be using Iris. Nibiru Blades are much better. Given that the NM for Iris is a good bit more difficult than Nosoi, I wouldn't suggest aiming for a couple of Iris. Now, they're actually not bad at all for situations where you really need the macc for nuking. Path D offers a ton of skill and macc to help with resists. Also, D has the niche use of a big bump in skill for your skill-dependant buffs or drains/aspir.
Fenrir sword is good for idle refresh and when you have no other nuking options. That's about it.
Vampirism is our strongest sword for nuking damage, but lacks the extra macc that comes with Iris. It also is, to my knowledge, our only option for melee piercing damage, so it's great when fighting birds or other piercing-weak enemies. Sadly, it won't change CDC to piercing, but we take what we can get.
For MP management, I'm normally just selfish and rely on my mages to refresh/indi-refresh/radial arcana/devotion me. That being said, I only really have MP issues when nuking things that can't be Magic Hammered. Otherwise, you shouldn't be spamming spells enough to be running out quickly. Mighty Guard will be your biggest source of MP drain, but you should be able to recuperate close to its cost while waiting on cooldowns to use it again.
Unless I missed anything, this set should be the absolute most Blue Magic skill you can get through gear. I highly do not suggest getting Renaye ring, but it's just in there for the sake of the set.
ItemSet 337941
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Sylph.Gobbo
Server: Sylph
Game: FFXI
Posts: 300
By Sylph.Gobbo 2015-10-25 18:12:19
Aptus Earring could be augmented with +2 Skill, but completely not worth spamming for lol.
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Server: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2015-10-25 19:29:41
Bismarck.Kuroganashi said: »Also is there a Trick on how to not run out of MP Quickly ?
Depending on what you're fighting, Magic Hammer can basically refill your MP to full, provided the mob has MP itself. You're going to want to be geared properly for when you cast it too.
If you can't Magic Hammer for whatever reason (and don't have Tizona), you'll need to rely on Battery Charge or outside buffs (GEO, etc...) or Convert if you're RDM.
Only time I run into MP issues is if I need to spam Occultation in a zerg-ish fight, or if I'm not paying attention. So far at least.
Guess it depends on where and why you're running out of MP. Thank you so much for this hint ^^ I will set that spell on and use it more often
Caitsith.Mahayaya said: »You can break 600 Blue Magic skill, but it's really only useful for a handful of spells:
Occultation is Skill / 50 = shadow count
Diamondhide, Magix Barrier, and Metallic Body increase damage taken.
Libations, Blood Drain, Digest, and Blood Saber increase drain amounta.
MP Drainkiss might be affected too.
I get like 552, but with x2 Iris you can get 612.
Empyrean Legs, Artifact Armor, Relic Head, Merits, Mavi Tathlum, New Magic Skill Torque, Capped JSE back, could get the Renaye Ring. Then Iris can be 30 each. Awesome , right now I got skill of 531 cuz my JSE Cape is not skill+10 yet (got only +9) and Missing Swords with skill+ as well as JP ><
But I saving this on a Notepad File so I can always have it up when doing BLU ^^
I like to use this
ItemSet 338897
can reach 550 skill for 11 shadows with 8+ skill on cape and have a decent recast, some DT-, a splash spell interruption- and 1 in 50 spells will be free
Why PDT ring ? Wouldnt FC+ be better ? such as : Weath. Ring x Prolix Ring
also Ammo , why not Mavi for skill+5 ?
Sorry am I missing something important here ? >< If so plz by all means let me know and Teach me
When to use each sword:
For physical situations, you should just about never be using Iris. Nibiru Blades are much better. Given that the NM for Iris is a good bit more difficult than Nosoi, I wouldn't suggest aiming for a couple of Iris. Now, they're actually not bad at all for situations where you really need the macc for nuking. Path D offers a ton of skill and macc to help with resists. Also, D has the niche use of a big bump in skill for your skill-dependant buffs or drains/aspir.
Fenrir sword is good for idle refresh and when you have no other nuking options. That's about it.
Vampirism is our strongest sword for nuking damage, but lacks the extra macc that comes with Iris. It also is, to my knowledge, our only option for melee piercing damage, so it's great when fighting birds or other piercing-weak enemies. Sadly, it won't change CDC to piercing, but we take what we can get.
For MP management, I'm normally just selfish and rely on my mages to refresh/indi-refresh/radial arcana/devotion me. That being said, I only really have MP issues when nuking things that can't be Magic Hammered. Otherwise, you shouldn't be spamming spells enough to be running out quickly. Mighty Guard will be your biggest source of MP drain, but you should be able to recuperate close to its cost while waiting on cooldowns to use it again.
Unless I missed anything, this set should be the absolute most Blue Magic skill you can get through gear. I highly do not suggest getting Renaye ring, but it's just in there for the sake of the set.
ItemSet 337941
I see , only thing that threw me off is Belt ^^; only works for Salvage right ? so why use that over other Belt which gives FC+ or 1% Chance of not using MP and Grants full Bonus ?
Also my Vamp x2 has following Augments:
VAMP (#1) DMG:+7 STR+5 INT+4 (Using on Main Hand since DMG:+7)
VAMP (#2) STR+7 INT+3 Occult Omen+6 (Using on Sub Hand since no DMG:+)
I Do not Own a Nibiru Sword , Iris , Fenrir Sword (Getting 1 soon, LS mate said he gonna SOLO it for me like he did his ^^)
Aptus Earring could be augmented with +2 Skill, but completely not worth spamming for lol.
Um..... Might be if I am FREE and have nothing to do ^^;
Aptus Earring BLU Skill+2 be still better than having an Empty Slot ^^ :D
______________________________________________________________________________________________________________________________________
To Everyone that Answered my Question with Wonderful Posts and VERY HELPFUL INFO:
Thank you So much, IT made me happy to know that somebody out there was willing to Teach me something new and Help me out.
/kneel.
I will work VERY HARD to make you guys Proud and see that your Efforts were not in vain :D
I will become better and better by the day and thanks to your help, it will speed up the process ^^
Thank You Everyone!!!!
By Numquam 2015-10-25 20:40:07
Bismarck.Kuroganashi said: »Also is there a Trick on how to not run out of MP Quickly ?
Get through ROV and purchase Hi Elixirs from the Curio Moogle. I carry about 3-4 of them on me at all times. Really helps in a pinch or you know you need MP.
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Server: Shiva
Game: FFXI
Posts: 343
By Shiva.Francisco 2015-10-25 21:46:49
Bismarck.Kuroganashi said: »Thank you so much for this hint ^^ I will set that spell on and use it more often
It's not a definitive solution, but it could help. Needs to be used on the right mob(s).
Quote: Why PDT ring ? Wouldnt FC+ be better ? such as : Weath. Ring x Prolix Ring
You only need to equip fast cast gear in precast, not for the duration... If there's no use for other stats (say STR, INT, MAB, etc), might as well equip -PDT or Spell Interruption Down
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By Takisan 2015-10-26 01:58:17
I recall seeing some high numbers for magic fruit but I cant find it. What is the highest a self cure magic fruit can do? I am getting 1008 hp.
Edit: 1062 hp.
Edit #2: 44 cure pot, 31( 30%) received cure pot: magic fruit 1073.
66 cure pot (50) + 31(30) received cure pot + 95+162 mnd: 1124 hp
I guess with more mind you can get more than 1124. I just need 6 more and I can cap cure pot without using my tamaxchi.
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Server: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2015-10-26 02:22:30
You only need to equip fast cast gear in precast, not for the duration... If there's no use for other stats (say STR, INT, MAB, etc), might as well equip -PDT or Spell Interruption Down Fast Cast also reduces recast time. I'd recommend filling in slots with no blue magic skill on skill-modified spells with FC gear. Atra. Libations being the exception since if you're using that you can expect to be taking damage midcast.
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Asura.Arnan
Server: Asura
Game: FFXI
Posts: 132
By Asura.Arnan 2015-10-26 03:42:34
Main reason I choose to use DT- in the 2 ring slots is because I didn't pick the FC adoulin ring and the max fast cast I'd get in 2 slots is 4%, so it'd only give me 2% less recast. I decided I thought that having 17% PDT was a better choice for me than 2% less recast since a lot of the time I use that set im in a venerable position reapplying defensive buffs such as occultation or magic barrier
Caitsith.Mahayaya
Server: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2015-10-26 06:55:51
Is it me or is Libations a crappier version of Blood Saber? Same cast time, more expensive, not a whole lot more drained, longer recast.. If it was instant cast it might be kind of cool, but nope. Blood Saber can already "Full Cure" us during cleaving for a mere 25 MP.
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Server: Shiva
Game: FFXI
Posts: 343
By Shiva.Francisco 2015-10-26 07:16:28
Kind of an odd question, but has anyone found benefit in occasionally using elemental spells granted by say /RDM or /BLM?
I've gotten some decent results low-manning some non-melee friendly fights with like BLU, GEO, SCH, RDM, Apururu, Amchuchu... i.e. 3000-6000 damage Stone II MBs, with spikes as high as 8600 on Nosoi, etc...
Also had Thunder doing a good deal more than Subduction on Rancibus at one point.
Some crappy resists here and there, but not too many. Obviously still MBing Entomb/Spectral Floe, etc on BA recast, but in between I find T1/2 spam is sometimes far superior than Subduction, depending on elemental weaknesses, MBs and if you want to be near the mob or not.
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Quetzalcoatl.Ninjaface
Server: Quetzalcoatl
Game: FFXI
Posts: 227
By Quetzalcoatl.Ninjaface 2015-10-26 08:31:57
Caitsith.Mahayaya said: »Same cast time, more expensive, not a whole lot more drained, longer recast. I'd guess it has a higher possible cap.
By Boshi 2015-10-26 08:35:19
Baetyl Pendant should be in the top 2 piece mix over deviant for mab
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Server: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2015-10-26 10:01:24
Bismarck.Kuroganashi said: »Also is there a Trick on how to not run out of MP Quickly ?
Get through ROV and purchase Hi Elixirs from the Curio Moogle. I carry about 3-4 of them on me at all times. Really helps in a pinch or you know you need MP.
Not a bad idea, however I running out of slots on inventory til Nov Update Wardrobe # 2 and # 3 and mod /80 ~> /100
^^; but I will try to do that and see how it helps on stuff like Delve >< and Vagary , thanks :D
P.S. your Avatar >< Wow ; ;
Bismarck.Kuroganashi said: »Thank you so much for this hint ^^ I will set that spell on and use it more often
It's not a definitive solution, but it could help. Needs to be used on the right mob(s).
Quote: Why PDT ring ? Wouldnt FC+ be better ? such as : Weath. Ring x Prolix Ring
You only need to equip fast cast gear in precast, not for the duration... If there's no use for other stats (say STR, INT, MAB, etc), might as well equip -PDT or Spell Interruption Down
Allright , I got that Settup already depending on Spell mod it equips : Ifrit , Ramuh , Garuda , Levi , Titan , ETC... rings and Armor
the DT- is a nice idea too , did not think about it :O
I will Redo my GS ! and see what I can improve on it ^^/
Thanks :D
I recall seeing some high numbers for magic fruit but I cant find it. What is the highest a self cure magic fruit can do? I am getting 1008 hp.
Edit: 1062 hp.
Edit #2: 44 cure pot, 31( 30%) received cure pot: magic fruit 1073.
66 cure pot (50) + 31(30) received cure pot + 95+162 mnd: 1124 hp
I guess with more mind you can get more than 1124. I just need 6 more and I can cap cure pot without using my tamaxchi.
OMG O.O Mine is not doing those amazing # >< would you please mind posting your SET for it ?
I will make sets here and post all of them , so maybe I am doing it wrong or idk, be an idea but i been busy ^^;
You only need to equip fast cast gear in precast, not for the duration... If there's no use for other stats (say STR, INT, MAB, etc), might as well equip -PDT or Spell Interruption Down Fast Cast also reduces recast time. I'd recommend filling in slots with no blue magic skill on skill-modified spells with FC gear. Atra. Libations being the exception since if you're using that you can expect to be taking damage midcast.
Ok now I am confused about your Comment ^^;
Are you saying to add FC+ or not ? Because Earlier Mr. Francisco said to add (MOD Status) instead of FC+
Could you please clarify your comment a lil further ^^; Thanks :D
Main reason I choose to use DT- in the 2 ring slots is because I didn't pick the FC adoulin ring and the max fast cast I'd get in 2 slots is 4%, so it'd only give me 2% less recast. I decided I thought that having 17% PDT was a better choice for me than 2% less recast since a lot of the time I use that set im in a venerable position reapplying defensive buffs such as occultation or magic barrier
wasnt judging you, was just curious ^^
Sorry if it sounded like I was pointing fingers :(
and that is cool too, you brought up a good point which Mr. Francisco Elaborated ^^ (so by doing that, you might have helped me ALOT More than you think ^^) Thank you So much :D
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NEW QUESTION:
Do you guys Think for neck: "Incanter's Torque" V.S. Eddy Necklace ? and also new Neck from UFO {Baetyl Pendant} (Do not have and not getting 1 any time soon ^^ but wondering)
Eddy (M.ACC+5 MAB+11)
Incanter's = (ALL MAGIC SKILL+10 and 1% chance of not consuming MP when spells are used)
Baetyl Pendant = MAB+11 FC+4%
Which of the 3 necks be the best for when casting BLU Magic ?
right now Using Incanter's (for MAGIC skill+10)
Caitsith.Mahayaya
Server: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2015-10-26 10:48:38
Use Eddy for magical nukes. Most things that do damage and have a color beside it in the BLU spell list.
The Incanter's is top notch for any spell you cast often and has no potency requirements, or Occultation. I've had the MP usage proc on a Mighty Guard which saved me a solid 299 MP. Can also use with Errotic Flutter, Battery Charge, Occultation, Nature's Meditation, and all of our stoneskin-like options.
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Server: Shiva
Game: FFXI
Posts: 343
By Shiva.Francisco 2015-10-26 11:08:06
Just throwing this out there, but if the pattern stays the same, here are our final JP Gifts:
1280 Physical Defense +25
1355 Capacity Points +35%
1360 Physical Attack +25
1445 Physical Evasion +10~15
1525 Capacity Points +37%
1530 Physical Accuracy +10~15
1615 Magic Defense +10~15
1700 Capacity Points +39%
1705 Magic Attack +10~15
1800 Magic Evasion +10~15
1890 Capacity Points +41%
1895 Magic Accuracy +10~15
1995 Blue Magic Skill +10~15
2095 Capacity Points +43%
2100 ????
2100 possibly being "attributes that effect the potency of blue magic spells are considered to be n% higher when casting blue magic spells."
All the +10~15 categories I listed have followed a 5 > 8 > 10 progression thus far, so that's harder to project. Logic says they'll all be +11.
And I really hope that if we get a gift at 2095, it isn't CP +43%, unless they add some other use for capacity points or plan on further expanding beyond 2100 points.
Server: Odin
Game: FFXI
Posts: 136
By Odin.Brocovich 2015-10-26 11:18:56
If the 2095 gift is CP +43% the 2100 one should be something like "adds all BLU gifts to all jobs"
Caitsith.Mahayaya
Server: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2015-10-26 11:19:08
I would be happy if we could convert one job's JP to another job even at a 15:1 ratio.
Ragnarok.Muffz
Server: Ragnarok
Game: FFXI
Posts: 16
By Ragnarok.Muffz 2015-10-26 11:56:36
Caitsith.Mahayaya said: »Use Eddy for magical nukes. Most things that do damage and have a color beside it in the BLU spell list.
The Incanter's is top notch for any spell you cast often and has no potency requirements, or Occultation. I've had the MP usage proc on a Mighty Guard which saved me a solid 299 MP. Can also use with Errotic Flutter, Battery Charge, Occultation, Nature's Meditation, and all of our stoneskin-like options.
Not sure if anyone has mentioned this but one thing I have found extremely helpful to mitigate the cost of mighty guard in pre-fight buffing is to come in equipped with as much MP+ gear as one can muster.
This pretty much makes the initial MG free to cast as well as your other MP intensive buffs if you can be bothered to carry MP+ gear.
Server: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2015-10-26 13:34:39
Where can I go to find / Learn spells from:
Baelfyr
Gefyrst
Ungeweder
Mobs
somebody said gotta be on SOA ><
I been spaming Skirmish Yorcia (but laggy really badly and they not poping) :X
HELP >< (and Vagary is out of the Question!!! I need them for Vagary itself XD)
Thanks :D
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Shiva.Zykei
Server: Shiva
Game: FFXI
Posts: 184
By Shiva.Zykei 2015-10-26 13:46:40
Bismarck.Kuroganashi said: »Where can I go to find / Learn spells from:
Baelfyr
Gefyrst
Ungeweder
Mobs
somebody said gotta be on SOA ><
I been spaming Skirmish Yorcia (but laggy really badly and they not poping) :X
HELP >< (and Vagary is out of the Question!!! I need them for Vagary itself XD)
Thanks :D
Wind/ice weather is fairly common throughout SOA zones so you could try those if you rather not go yorcia or vagary.
Fire weather is really rare in Ceizak though so I'd go Skirm/Vagary for that.
Should have no problem with vagary since they allow trusts now provided you have friends to enter you in (can probably shout for people to enter then have them warp like old salvage). There should be 2 spawns of each in the elemental zone and should be fairly easy to solo with trusts now.
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Server: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2015-10-26 14:13:47
Bismarck.Kuroganashi said: »Where can I go to find / Learn spells from:
Baelfyr
Gefyrst
Ungeweder
Mobs
somebody said gotta be on SOA ><
I been spaming Skirmish Yorcia (but laggy really badly and they not poping) :X
HELP >< (and Vagary is out of the Question!!! I need them for Vagary itself XD)
Thanks :D
Wind/ice weather is fairly common throughout SOA zones so you could try those if you rather not go yorcia or vagary.
Fire weather is really rare in Ceizak though so I'd go Skirm/Vagary for that.
Should have no problem with vagary since they allow trusts now provided you have friends to enter you in (can probably shout for people to enter then have them warp like old salvage). There should be 2 spawns of each in the elemental zone and should be fairly easy to solo with trusts now.
Ah so it is possible to get them outside Skirm / Vagary
Cool :O
and as far as Fire one , i manage to get Seraring spell off it, need "Blinding Fulgor" now ><
Spectral Floe
Anvil Lightning and Silent Storm
Also here is another question related to those spells
Do I need to Silence "Elementals" for them to use it ?
I noticed if I silenced them they use 1 of the 2 spells , but not the other >.<
Not sure if Luck or Actual Discovery ^^; (At least for me)
That info be Really really helpful right now (Using Chaotic Eye)
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