Quote:
Wait so what is the max duration time for MG, 3 minutes right? And since I think UL is 5 min recast isn't that 2 minutes of down time?
The Beast Within -- A Guide To Blue Mage |
||
The Beast Within -- A Guide to Blue Mage
Quote: Wait so what is the max duration time for MG, 3 minutes right? And since I think UL is 5 min recast isn't that 2 minutes of down time? Shiva.Francisco said: » When using Gearswap to have different levels of accuracy, how much do you guys usually add for each level? Asura.Failaras said: » Quote: Wait so what is the max duration time for MG, 3 minutes right? And since I think UL is 5 min recast isn't that 2 minutes of down time? lhova said: » Cerberus.Kaht said: » lhova said: » So assuming trust situations with Erratic Flutter, 2 marches DW3 (from spells and 100 JP +1) and DW gear +13, if you add MG would you be at cap? Magical haste cap is 43.75, Erratic Flutter (30%) + Mighty Guard (15%) overcaps you at 45% - Marches from trusts do nothing for you in that scenario. Other than the 45s every 10 mins that it's down. Wait so what is the max duration time for MG, 3 minutes right? And since I think UL is 5 min recast isn't that 2 minutes of down time? You can get 5 minutes I believe (it's somewhere over 4 minutes for sure) with diffusion maxed and the relic boots that enhance diffusion spell duration. If you pop a diffusion mighty guard, you can immediately pop a non-diffusion mighty guard as soon as the first one wears off. But that second mighty guard will be of normal duration of course. Mighty Guard will last 3 minutes with 0/15 UL duration JPs. It will last 3 minutes and 27 seconds with 15/15 Unbridled Learning duration JPs. And then 4 minutes and 48 seconds when combining it with Diffusion and with 15/15 unbridled learning duration JPs, 5/5 diffusion merits, and the relic feet augmented/109/119. So, you will have approximately 1 1/2 minutes without Mighty Guard, or, if using 2 BLUs, you can keep it up full-time.
As for accuracy sets, I normally do an approximately 10-20 accuracy increase per set. You want to prioritize slots that have the least DPS loss while attempting to maximize accuracy bonuses. For instance, dropping Ginsen for Falcon Eye is only a small DPS loss but a pretty decent bump in accuracy. Same goes for Asperity > Lissome, Bleating > Lupine, stuff like that. For a max accuracy set, forsaking all DPS interests solely in the pursuit of more accuracy, including spell traits, you can realistically hit around 1250+ before food with JTB2. My current goal is 1300, but still a little off of that. 1 minute 47 seconds down time solo blu(self only)
Yeah, I was just factoring in slight waits to actually apply the buff after ability usage.
I was way off then, haven't played much since MG was released.
Quote: ***This set assumes that you are using DWIII. The DW on Adhemar body + Taeon boots is only one less than the exact amount needed to cap delay reduction in magic haste-capped situations. If you are using DWIV, swapping Taeon boots to Carmine Greaves +1 will be your best choice. If using only the NQ Adhemar body would you still need to set DWIV with Taeon boots or still just stick with DWIII and be slightly under? Edit: Or are the Taeon Boots only an option with HQ Adhemar body and Carmine feet a must with NQ body? If using the NQ Adhemar body, you only lose 1 DW. In magic haste-capped situations, you only need 36% DW to cap delay. Setting DW3 gets you 25%, NQ body is 5% and Taeon Boots are 4%. So, you'll be at 34% with that setup, and the extra 2% is not even close to a big deal. So, no, you do not need to set DWIV if using NQ body + Taeon boots. In fact, doing so will actually hurt your DPS in magic haste-capped scenarios.
Taeon Boots are an option with both NQ and HQ Adhemar bodies IF you are using DWIII and not overcapping from any other sources. Carmine feet are not a must unless you want to set DWIV and not over-cap on DW. This applies primarily to magic haste-capped situations, so if you are not capped, double check with the DW calculations to see how much you need. Like I said, the spreadsheet has some issues. The ### isn't counted as an error, it only seems to happen when values rise above a certain point. It still calculates the differences, but that cell just becomes ###ed out. You'll need to double check all of the end values for Set 1 because some cells in there were altered when they shouldn't have been before I got the sheets. I believe some individual crit rate boxes and the end value for TA are the prime issues to look out for.
Offline
Posts: 573
Asura.Failaras said: » Quote: Wait so what is the max duration time for MG, 3 minutes right? And since I think UL is 5 min recast isn't that 2 minutes of down time? I have to be missing something but based on your figures Mighty Guard should only last a little over 5 minutes. How do you get 7 plus minutes? Also I imagine that the relic bonus is the same regardless if it's 109 or 119? Thanks Mighty Guard will last 3 minutes with 0/15 UL duration JPs. It will last 3 minutes and 27 seconds with 15/15 Unbridled Learning duration JPs. And then 4 minutes and 48 seconds when combining it with Diffusion and with 15/15 unbridled learning duration JPs, 5/5 diffusion merits, and the relic feet augmented/109/119. So, you will have approximately 1 1/2 minutes without Mighty Guard, or, if using 2 BLUs, you can keep it up full-time.
lhova said: » Asura.Failaras said: » Quote: Wait so what is the max duration time for MG, 3 minutes right? And since I think UL is 5 min recast isn't that 2 minutes of down time? I have to be missing something but based on your figures Mighty Guard should only last a little over 5 minutes. How do you get 7 plus minutes? Also I imagine that the relic bonus is the same regardless if it's 109 or 119? Thanks Quote: I was way off then, haven't played much since MG was released. I was probably thinking off how long it would last after MG + Diffusion followed by a normal MG. Cerberus.Mirlikovir
Offline
Does Telchine with magic duration on works with MG?
Cerberus.Mirlikovir said: » Does Telchine with magic duration on works with MG? No, it only works on spells that are considered "Enhancing Magic." Some spells are only influenced by armor because it affects the general buff it gives. Like Regeneration is influenced by armor that affects Regen but not armor that affects Enhancing Magic. Mighty Guard is its own buff so Regen armor doesn't affect it either. Sylph.Oraen said: » Mighty Guard will last 3 minutes with 0/15 UL duration JPs. It will last 3 minutes and 27 seconds with 15/15 Unbridled Learning duration JPs. And then 4 minutes and 48 seconds when combining it with Diffusion and with 15/15 unbridled learning duration JPs, 5/5 diffusion merits, and the relic feet augmented/109/119. So, you will have approximately 1 1/2 minutes without Mighty Guard, or, if using 2 BLUs, you can keep it up full-time. Oddly, the question about the relic feet enhancement was one I asked several people yesterday. The general consensus was that it remained static from 109 to 119. Thank you for confirming it. Cerberus.Mirlikovir said: » Does Telchine with magic duration on works with MG? Does it work with Harden Shell? I never tested either of those, so now I'm curious. I got ninja'd. So what has everyone been using their Taeon pieces (other than feet I suppose) for nowadays?
Which pieces are worth keeping for DW/Acc piece? Offline
Posts: 67
Acc 17-20 Att 17-20 TA 3 crit hit rate/dmg or wsdmg
even on the feet, that sexy new DW +7 acc/racc +10 stp +4 belt from kirin v2 lets you work wonders for building new DW sets on blu. TheRealGoat said: » Acc 17-20 Att 17-20 TA 3 crit hit rate/dmg or wsdmg even on the feet, that sexy new DW +7 acc/racc +10 stp +4 belt from kirin v2 lets you work wonders for building new DW sets on blu. Sorry, I should've clarified. What I meant was after upgrading to all relevant Adhemar peices. Was thinking along the lines of DW upgrades for when MG gets dispelled or something (been doing a lot of Dawn :|). Just got Adhemar Jacket rank 15 path A ;p
Asura.Floppyseconds said: » I am working on pushing out a new and improved (im not great with these things so Vafruvant is helping) gearswap based on the original in the OP. There was a really great one posted a few pages back that covers everything, but as much as I loved it I hated it. So I am working on removing the if spell = xx then, that is all over the guide, adding keybinds, combining sets, etc. For anyone that didn't want to use that other (better) one. Aside from that I thew how2pakecet in the out of the blue guide for those stuck on him, made some videos, have some to upload, wanna go at tenzen with no trusts after 3 yawn worthy easy solos with. Next I think I will try to make a Vir'vana video, etc I presume you are referring to my lua, may I ask what it is you don't like about it? don't worry. it's worlds better than mine.
|
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|